Hello Smogon Community, This will be my first team submission, so please bear that in mind if you stumble across any blenders... Uh, blunders, that I may have made.
My overall strategic goal for this team is to use type synergy to disrupt my opponents, especially when facing weather teams - most popular right now are sand and rain. This team is a Double Battle Rain team.
RED MEANS EDITS
Magnezone @ Light Clay
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 Spd (?)
Calm Nature (+Spd, -Atk)
- Thunderbolt
- HP Fire
- Reflect
- Light Screen
Magnezone catches any steel types and dings them up with HP fire, even in the rain it does pretty good damage to any x4 weaknesses out there. The EVs are slightly different than what's shown here, just a couple more Def points I think. Anyway, it's half of my Drag Mag core. Thunderbolt is more powerful than Volt Turn, which I've been told I won't need anyway.
Politoed (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Scald
- Ice Beam
- HP Grass
- Perish Song
Everybody knows what drizzle-toad does, so I'll skip the explanation as to why she's on my team. The reason to scarf her was mainly dragon types (or other speedy threats) that didn't know that she had been scarfed. Perish Song is my anti-stall/ anti-setup move, and besides, I'll want to switch her out anyway if my opponent changes the weather on me. Choice Specs is a big change. Making Politoed slower increases the chance that it will stay rainy, also the boost in power can't be ignored.
Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 Atk / 252 SpAtk / 4 Spe
Rash Nature (+SpAtk, -Def)
- Roost
- Aqua Tail
- Hurricane
- Extremespeed
Standard Offensive Hurricane Dragonite, but I've been playing around with the tankier version. I would like to see Thunder on this set but it'll have to compete for a move-slot I guess. This being the latter half of my Drag Mag duo, maybe I can just forget about Thunder? Also, I'm not enjoying Life Orb killing my Mulitscale boost.
Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak works as my answer to opposing rain teams, and I've been rather fortunate (so far) when going against sandstorm teams as well. It also resists Fighting and Dark - most fighting types that go after Ferrothorn also carry a Dark-type move. I'm still eyeballing Ice Punch with suspicion that Taunt or Swords Dance could work its way in there.
Ferrothorn (F) @ Mental Herb
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 Spd
Sassy Nature (+Spd, -Spe)
- Power Whip
- Gyro Ball
- Leech Seeds
- Protect
My opponent rain team killer. Mental Herb powers through taunt if I'm not careful, and Gyro ball hits Lati@s hard. She has been the last one standing a few times. Only problems so far have been with fighting types.
Volcarona (F) @ Focus Sash
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast/Heat Wave
Standard rain Volcarona, my insurance against Sunny weather. I've considered bulking her up, too. Bug Buzz OHKOs most offensive Tyranitars. I have used Fire Blast because of its power, but I know that (this being a doubles team and all) Heat wave is worth considering as an alternative.
That's basically my team, although I have been considering using either Zapdos (Thunder, Roost, Thunder Wave, HP Grass) Or
Raikou (Rain Dance, Reflect, Light Screen, Thunder) over Magnezone...
They each do very different jobs though. I might even add a Volt-turn twist but that means no Ferrothorn and probably Volcarona also.
Problem Pokemon:
Pokemon with Fake out have been irritating, but now I have my own Fake Out-ster.
Priority moves like Mach Punch still get me KO'd.
My overall strategic goal for this team is to use type synergy to disrupt my opponents, especially when facing weather teams - most popular right now are sand and rain. This team is a Double Battle Rain team.
RED MEANS EDITS

Magnezone @ Light Clay
Trait: Magnet Pull
EVs: 252 HP / 4 Def / 252 Spd (?)
Calm Nature (+Spd, -Atk)
- Thunderbolt
- HP Fire
- Reflect
- Light Screen
Magnezone catches any steel types and dings them up with HP fire, even in the rain it does pretty good damage to any x4 weaknesses out there. The EVs are slightly different than what's shown here, just a couple more Def points I think. Anyway, it's half of my Drag Mag core. Thunderbolt is more powerful than Volt Turn, which I've been told I won't need anyway.

Politoed (F) @ Choice Specs
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Scald
- Ice Beam
- HP Grass
- Perish Song
Everybody knows what drizzle-toad does, so I'll skip the explanation as to why she's on my team. The reason to scarf her was mainly dragon types (or other speedy threats) that didn't know that she had been scarfed. Perish Song is my anti-stall/ anti-setup move, and besides, I'll want to switch her out anyway if my opponent changes the weather on me. Choice Specs is a big change. Making Politoed slower increases the chance that it will stay rainy, also the boost in power can't be ignored.

Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 Atk / 252 SpAtk / 4 Spe
Rash Nature (+SpAtk, -Def)
- Roost
- Aqua Tail
- Hurricane
- Extremespeed
Standard Offensive Hurricane Dragonite, but I've been playing around with the tankier version. I would like to see Thunder on this set but it'll have to compete for a move-slot I guess. This being the latter half of my Drag Mag duo, maybe I can just forget about Thunder? Also, I'm not enjoying Life Orb killing my Mulitscale boost.

Toxicroak (M) @ Black Sludge
Trait: Dry Skin
EVs: 252 Atk / 252 HP / 4 Def
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Drain Punch
- Sucker Punch
- Ice Punch
Toxicroak works as my answer to opposing rain teams, and I've been rather fortunate (so far) when going against sandstorm teams as well. It also resists Fighting and Dark - most fighting types that go after Ferrothorn also carry a Dark-type move. I'm still eyeballing Ice Punch with suspicion that Taunt or Swords Dance could work its way in there.

Ferrothorn (F) @ Mental Herb
Trait: Iron Barbs
EVs: 252 HP / 88 Def / 168 Spd
Sassy Nature (+Spd, -Spe)
- Power Whip
- Gyro Ball
- Leech Seeds
- Protect
My opponent rain team killer. Mental Herb powers through taunt if I'm not careful, and Gyro ball hits Lati@s hard. She has been the last one standing a few times. Only problems so far have been with fighting types.

Volcarona (F) @ Focus Sash
Trait: Flame Body
EVs: 4 HP / 252 SAtk / 252 Spe
Timid Nature (+Spe, -Atk)
- Quiver Dance
- Bug Buzz
- Hurricane
- Fire Blast/Heat Wave
Standard rain Volcarona, my insurance against Sunny weather. I've considered bulking her up, too. Bug Buzz OHKOs most offensive Tyranitars. I have used Fire Blast because of its power, but I know that (this being a doubles team and all) Heat wave is worth considering as an alternative.
That's basically my team, although I have been considering using either Zapdos (Thunder, Roost, Thunder Wave, HP Grass) Or
Raikou (Rain Dance, Reflect, Light Screen, Thunder) over Magnezone...
They each do very different jobs though. I might even add a Volt-turn twist but that means no Ferrothorn and probably Volcarona also.
Problem Pokemon:
Pokemon with Fake out have been irritating, but now I have my own Fake Out-ster.
Priority moves like Mach Punch still get me KO'd.