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Before anybody can react, Jill flies towards Voltergeist with blinding speed and quickly attacks the ghostly refrigerator. Making a small sputtering noise, Voltergeist falls to the floor of the arena, unconscious!
END ROUND NINE
Banquo pulls a funny face and makes some very offensive noises towards Jill in an attempt to Taunt her; unfortunately, Jill foresees happening and has already thrown up a protective shield to block her from almost all attacks this action! It looks like Banquo is going to have to find some way to deal with not having a Taunted opponent now!
Banquo quickly rushes forward and chomps down onto Jill's tail with fangs that are as cold as ice. Jill gasps in pain as the icy fangs bite, but her shimmering scales somewhat mitigate the damage. Jill quickly stimulates her muscles, suddenly flying at a much faster speed than before! Woohoo!
Now faster than her ghostly opponent, Jill siphons some of her life force into a small doll and disappears before Banquo can react. Not hesitating, Banquo repeats the same move and chomps down on the doll with icy fangs. Unsurprisingly, dolls have weak points too; Banquo seems to find on and bite especially hard, dealing more damage than usual! Jill suddenly appears behind Banquo, looking quite miffed.
END ROUND TEN
Banquo:
Taunt: Fails due to Detect, -10 energy
Ice Fang: 13 damage, -5 energy
Ice Fang: Crit (D:), breaks the Substitute, -9 energy
Jill:
Detect: Protects herself, -7 energy
Agility: +2 Spe, -7 energy
Substitute: -15 HP, Sub, -12 energy
<danmantincan> I'd be ok to continue our match, but you'd have to take it up with DS and Engineer, since they are the heads of the tourny and have been strict with the DQ so far
<iiMKUltra> also i've spoken to dan
<Engineer> hmm
<iiMKUltra> he's agreed to resume the match if you're ok with that
<iiMKUltra> i'll forward you the pm i sent him if you want
<Engineer> okay >_>
<iiMKUltra> thank you
Banquo, grinning at the success of last round's tactics, goes for yet another Ice Fang, but Jill isn't going to just let Banquo hit her! She stimulates her muscles yet again and goes on a wild loop-d-loop over the arena while Banquo just lands and gapes.
Finally settling down, Jill unleashes a massive earthquake that causes the arena to erupt in cracks. However, Banquo isn't as helpless as it seems. Collecting all the damage dealt in a silvery orb in front of him, Banquo quickly releases the orb back at Jill, dealing even more damage! This appears to be a closer fight than we thought!
Opting to attack again, Jill charges up a bunch of her internal firepower, releasing it in a rather large blast of fire. Banquo staggers back from the force of the attack, but manages to hold his ground. He finally retaliates by summoning a swath of boulders that smash Jill to the arena floor.
END ROUND ELEVEN
Jill:
Agilidodge: Success, -7 energy
Earthquake: 20 damage, -7 energy
Fire Blast: 23 damage, -8 energy
Banquo:
Ice Fang: Missed, -13 energy
Metal Burst: 25 damage, -14 energy
Rock Slide: 19 damage, -5 energy
If Jill (who has 29 moves, 30 if you count two separate instances of Fly) uses Detect or Protect (two subs rule came into effect Aug 21, this battle started Sep 1) a1, Chill and push actions down.
Combo Data:
9 BP
Ice Type
12 EN
97.5% Accuracy
10% Freeze
10% Flinch
As soon as the round starts, Banquo puts his plan into action, suddenly sneaking around in his shadow and popping out of the ground at random locations and intervals. Jill is quite spooked by this, but is able to counter the attack, quickly going into hypersonic speed. Banquo suddenly pops out from the side of the arena and lunges towards Jill, fangs outstretched with an icy sheen... and misses.
While Banquo has to recharge, Jill takes advantage, shooting an extremely large fireball at the wispy fox, dealing a rather large amount of damage. Banquo stirs a bit at the pain, but continues to recharge miserably.
Once again, Jill exercises her muscles and flies around in loops and corkscrews, but Banquo is able to predict the flight pattern this time, chomping down on her wings, leaving Jill at dangerously low health.
END ROUND TWELVE
Jill:
Evasive Agility: Success, -7 energy
Fire Blast: Hits, no crit, no burn, 23 damage, -8 energy
Agility: +2 Spe, -7 energy
Banquo:
Ice Fang + Shadow Sneak: Missed, -12 energy
Recharging.
Ice Fang: Hits, no crit, no freeze, 26 damage, -5 energy
Before anybody can react, Banquo launches his entire body into his own shadow, which is a bit weird, given that he's already a shadow. But anyways, Banquo suddenly pops out of the other end of the arena and lightly taps Jill on the shoulder, causing her to faint!
END ROUND THIRTEEN
As Jill is recalled back to her Pokeball, another one is thrown out into the arena! It seems to be... Nolan the Darmanitan!
Nolan quickly throws a punch with a blazing fist, dealing a rather large amount of damage. Banquo is sent reeling with the force of the blow, and that wasn't even boosted with Nolan's really forceful force! Charging up an attack, Banquo attempts to make a super big earthquake, except he doesn't even know how to make a regular earthquake. Sorry. Banquo's attempts seem to tire him out, causing him to faint!
END ROUND FOURTEEN
Nolan seems to be quite bored and yawns loudly at Vulcan, causing her to become drowsy! Vulcan retaliates with a rather large earthquake, dealing significant damage. The two Pokemon then engage in reckless fighting, causing some large-scale destruction of the arena to occur. A tumble of rocks and a headbutt to the gut later, Vulcan emerges out of the swirling dust, healthy and ready to take a nap. Nolan, on the other hand, seems bruised and battered, but he's still energetic as ever!
END ROUND FIFTEEN
Nolan:
Yawn: Vulcan is drowsy, -7 energy
Rock Slide: Hits, no crit, 22 damage, -6 energy
Headbutt: No crit, 15 damage, -6 energy
Vulcan:
Earthquake: No crit, 23 damage, -7 energy
Scald: No crit, 17 damage, -6 energy
Paying attention but waiting for a reply from Engi.
Reply received. Apparently I have to flavour this up to have a chance of success 9.9
Ok Vulcan, that's a great start. Now prepare a Superpower, but just before you hit, aim downward with your mighty heft to cause an bone-shattering SUPEREARTHPOWERQUAKE to deal serious damage to Nolan before you fall asleep. Then if you're awake on the third action, Earthquake.
However, if Nolan uses Substitute on the first action, Earthquake it. If it's a 25 HP Sub, then replace Earthquake on a3 with Arm Thrust.
engi please don't not allow this because of that horrendous excuse for flavour that was in all honesty the best i could do ;_;
Use Psychic to lift yourself in the air, avoiding the Earthquake. Then follow up with a Focus Punch and finish by lifting yourself with another Psychic
Psychic self into air~Focus Punch~Psychic self into air
Well, since that won't work. I'm going to use the flavour that Vulcan is drowsy and can't exert the kind of energy to pull off a combo in that state, or put up a good fight to what I'm about to do. Use Grass Knot to pull Vulcan down to the ground and trap her, preventing her from moving and using her combo. Follow up with a Focus Punch and finish by creating a 15 HP Substitute.
Welcome back to this match, folks! It seems that the other battles are starting to wind down, but this one is still going on!
Nolan begins the round by conjuring up a hodgepodge of vines and branches out of nowhere and creates a snare that trips Vulcan! Vulcan didn't seem to be expecting such a strange tactic, taking some more damage than usual! What a stroke of [useless] luck! Vulcan, trapped on the ground due to the snare, summons up his power reserves and slams his powerful arms into the ground, creating a massive earthquake that deals massive damage to Nolan even with a significantly smaller amount of slamming momentum! However, the tide of the battle swings back to Nolan as Vulcan yawns and naps for a while in the arena.
Nolan takes advantage of Vulcan's slumber, charging his fist with some mammoth power. After a remarkably long time of charging, Nolan runs forward and slams his fist into Vulcan's ample body, dealing a large amount of damage! The force of the blow wakes Vulcan up, but he's done in any shape to attack this action!
Anticipating a scary attack, Nolan quickly siphons some of his own vitality into a small doll that is quickly blasted to smithereens by a second earthquake, revealing a bruised and battered Nolan. Will Nolan be able to make an amazing comeback or will Vulcan take the victory? Find out next round!
END ROUND SIXTEEN
Nolan:
Grass Knot: CRIT, 8 damage, -7 energy
Focus Punch: No Crit, 20 damage, -10 energy
Substitute: -15 HP, Sub created, -12 energy
Vulcan:
SUPERPOWEREARTHQUAKE: No Crit, 25 damage (BAP halved), -23 energy, -1 Atk and Def, falls asleep for 1 action
Sleep: Sleep.
Earthquake: No Crit, breaks Substitute, -11 energy