
Pokémon: Bisharp-Ronin
Type:


Base Stats: 70 / 115 / 110 / 45 / 70 / 110 [520 BST] (Large)
Abilities: Overcoat / Technician // Dry Skin (Small)



- Bulk Up, Bullet Punch, Curse, Flash Cannon, Grass Knot, Hammer Arm, Iron Defense, Iron Head, Steel Beam, Superpower, Swords Dance, Thunder Wave | Metal Burst, Metal Claw, Metal Sound, Sandstorm
+ Barb Barrage, Encore, Mortal Spin, Sacred Sword, Sludge Bomb, Toxic, Toxic Spikes, U-turn | Acid, Acid Spray, Cross Poison, Poison Gas, Poison Sting, Venoshock
Role Justification: Speedy damage dealer who can also pack plenty of utility for an extra bit of punch. The removal of setup options leaves it with two free slots, and it has plenty of options to use those with. Whether it be some extra coverage in Technician-boosted Thief or Bulldoze, pivoting in U-turn, hazard-setting in Stealth Rock and Toxic Spikes, or general utility in Encore and Switcheroo, it's an attacker that can give some back to its team in a variety of ways.

Pokémon: Ogerpon-Raijin
Type:


Base Stats: 90 / 100 / 75 / 100 / 90 / 145 [600 BST] (Medium)
Abilities: Static (Small)



- Baton Pass, Curse, Draining Kiss, Fleur Cannon, Hex, Night Shade, Perish Song, Poltergeist, Shadow Ball, Shadow Claw, Shadow Sneak, Trick Room, Will-o-Wisp | Disarming Voice, Growth, Misty Terrain, Phantom Force
+ Energy Ball, Giga Drain, Heal Bell, Leaf Blade, Seed Bomb, Spikes, Synthesis, Thunder, Thunderbolt, Wild Charge, Zing Zap | Absorb, Mega Drain, Vine Whip, Worry Seed
Role Justification: SUPER fast guy with the ability to go physical or special, or slot in some utility to help its team out. Not exceptionally strong, though, and its offensive movepool, outside of its STABs, is a lot smaller than you might think it to be.

Pokémon: Kingdra-Druid
Type:


Base Stats: 105 / 65 / 90 / 120 / 120 / 50 [550 BST] (Large)
Abilities: Berserk / Heatproof // Water Absorb (Small)



- Agility, Aqua Jet, Blizzard, Clear Smog, Dragon Dance, Dragon Hammer, Flip Turn, Knock Off, Liquidation, Scald, Surf, Waterfall, Wave Crash | Muddy Water
+ Calm Mind, Doom Desire, Flamethrower, Flash Cannon, Iron Head, Parting Shot, Smart Strike, Steel Beam, Tachyon Cutter | Hard Press, Metal Burst, Metal Sound, Steel Wing
Role Justification: Kingdra counter? Kingdra counter (kind of). Overall, meant to be a bulky guy that can slug it out with the rest of the guys in the meta. Steel/Dragon is quite the underappreciated defensive typing, giving it a bevy of meaningful resists, and it also has the abilities to back it all up - Heatproof makes its Infernal Krookodile matchup easier. At the same time, Water Absorb ensures it can check Kingdra's Water STAB, with some healing on top. STAB Doom Desire + Parting Shot lets it work wonders as a pivot, or it can play a potential late-game wincon with Calm Mind and a strong coverage pool. Suffers from being very slow and also lacking recovery, and carrying two rather exploitable weaknesses to prevalent offensive types.

Pokémon: Nidoqueen-Volcanic
Type:


Base Stats: 125 / 75 / 100 / 110 / 75 / 55 [540 BST] (Large)
Abilities: Flame Body / Cheek Pouch // Sheer Force (Small)



- Barb Barrage, Poison Jab, Sludge Bomb, Sludge Wave, Toxic Spikes, Detect, Toxic, Blizzard, Surf, Shadow Claw, Hex, Ice Punch, Slack Off, Aqua Tail | Venoshock, Water Gun, Water Pulse, Whirlpool, Poison Fang, Poison Sting, Bubble Beam, Icy Wind
+ Overheat, Lava Plume, Heat Crash, Temper Flare, Will-o-Wisp, Power Gem, Meteor Beam, Flare Blitz, Stealth Rock | Ember, Fire Spin, Follow Me
Role Justification: Physically defensive tank that can also function as a pretty competent bulky attacker as well. Fire/Ground works wonders defensively, offering worthwhile resists in exchange for very little weaknesses, and 125/100 physical bulk with Flame Body lets it punish physical attackers with dastardly effectiveness. Has the ability to spread burns with Lava Plume, set up Spikes (or Stealth Rock) for its teammates, and can even pass Wishes to its teammates. It can even go on the offensive with Sheer Force and a very usable special attack stat (and not exactly the worst coverage around to boot!). However, it has no immediate form of recovery - Wish + Protect is fine but takes up two moveslots, rendering it very passive and stuck with a bad case of 4MSS, and its special bulk isn't the greatest thing around, leaving it open for special attackers to pick it off with little effort. (description reused from Slate 1 submission - not much has really changed, and a bulky Fire probably wouldn't hurt in this meta)

Pokémon: Corviknight-Venomous
Type:


Base Stats: 90 / 55 / 85 / 90 / 85 / 125 [530 BST] (Large)
Abilities: Pickpocket / Flare Boost // Delta Stream (Small)



- Body Press, Discharge, Power Trip, Roost, Supercell Slam, Thunder, Thunderbolt, Volt Switch, Wild Charge, Zap Cannon | Charge Beam, Electric Terrain, Electro Ball, Spark, Thunder Shock
+ Clear Smog, Nasty Plot, Pain Split, Sludge Bomb, Sludge Wave, Taunt, Toxic | Acid, Acid Spray, Gastro Acid, Poison Sting, Poison Tail, Sludge
Role Justification: Fast utility guy, in a vein not too dissimilar to Crobat. Delta Stream lets it essentially get away with only one real weakness (Psychic) with all of the benefits of being a Flying type. Meanwhile, 125 speed is quite good and lets it outrun the vast majority of mons in the meta. Alternatively, Flare Boost lets it serve as a decent fast wallbreaker, letting it hit reasonably hard while also outrunning the vast majority of mons in the meta. Outside of speed, though, Corviknight's other stats aren't exceptionally great - it's not very bulky and 90 special attack without Flare Boost (or Nasty Plot) is quite underwhelming. Beyond that, it also has very few coverage options, rendering it quite weak offensively.
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