This is the team I've been sticking with for the past week or so. I've made it to the mid-1300s on the OU ladder, so it's working out pretty decently, but I feel like it still needs some work.
(Edits since the beginning of the thread are in bold)
Tangrowth @ Lum Berry
Ability: Regenerator
EVs: 252 HP/224 Atk/32 Sp Def
Brave Nature
- Power Whip
- Infestation
- Knock Off
- Leech Seed
I decided to switch from Ambipom to Tangrowth for my lead, since Tangrowth is bulkier and provides my team with some much- needed Grass coverage. He's an anti-lead of sorts; Infestation is there to allow him to trap some of the more frail leads (like Smeargle) and take them out early on.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Def
Impish Nature
- Roar
- Stealth Rock
- Roost
- Drill Peck
Skarmory's there to switch into physical threats and set up hazards with impunity. In particular, I've noticed that he laughs at anything Scizor can throw at him, as well as Gliscor. I've also been using him to stop setups/ baton passers in their tracks (hence the presence of Roar). Drill Peck's there to give him some offensive presence.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Heal Bell
- Wish
- Seismic Toss
Blissey's my special tank/ cleric. She serves the dual purpose of sponging up special attacks and keeping the rest of my team (particularly Blastoise-Mega and Skarmory) alive and healthy. To be honest, I created this team before I knew that the whole Skarmory/ Blissey defensive combo was popular here, but I'm glad that I stumbled upon it, because it's been working out great for me.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 128 HP / 252 SpA / 128 SpD
Modest Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Ice Beam
In addition to spinning, Blastoise-Mega's role is to put pressure on some of the more physically- oriented walls and hazard setters of OU, particularly Donphan, Gliscor and Ferrothorn. I know some people prefer to run Dark Pulse over Aura Sphere, but frankly, I like being able to 2HKO Ferrothorn and blast Tyranitar into oblivion.
It's important to keep him alive, since my last two mons, Gyarados and Rotom, really benefit from the Rapid Spin support. That's why I used some of my EVs to expand his already impressive bulk (and Blissey's there to back him up with Wish and Heal Bell support).
Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power Ice
- Trick
I've decided to go with Rotom-H over Darmanitan, for a few reasons. Firstly, my team could use another specially offensive breaker, since most of the other offensive members are physically oriented. Secondly, Volt Switch allows it to work effectively as a pivot. Thirdly, Rotom-H's Electric- type STAB coverage allows me to deal with a lot of dangerous OU threats, particularly Talonflame, a mon who's always sort of given my team a hard time.
Gyarados @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Iron Head
- Outrage
- Dragon Dance
I decided to run Gyarados as my late-game sweeper in lieu of Hawlucha. While Gyarados may not be as fast, his offensive and defensive stats are considerably greater, and he doesn't worry about priority attacks/ revenge killers to the extent that Hawlucha does.
(Edits since the beginning of the thread are in bold)
Tangrowth @ Lum Berry
Ability: Regenerator
EVs: 252 HP/224 Atk/32 Sp Def
Brave Nature
- Power Whip
- Infestation
- Knock Off
- Leech Seed
I decided to switch from Ambipom to Tangrowth for my lead, since Tangrowth is bulkier and provides my team with some much- needed Grass coverage. He's an anti-lead of sorts; Infestation is there to allow him to trap some of the more frail leads (like Smeargle) and take them out early on.
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Def
Impish Nature
- Roar
- Stealth Rock
- Roost
- Drill Peck
Skarmory's there to switch into physical threats and set up hazards with impunity. In particular, I've noticed that he laughs at anything Scizor can throw at him, as well as Gliscor. I've also been using him to stop setups/ baton passers in their tracks (hence the presence of Roar). Drill Peck's there to give him some offensive presence.
Blissey @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Toxic
- Heal Bell
- Wish
- Seismic Toss
Blissey's my special tank/ cleric. She serves the dual purpose of sponging up special attacks and keeping the rest of my team (particularly Blastoise-Mega and Skarmory) alive and healthy. To be honest, I created this team before I knew that the whole Skarmory/ Blissey defensive combo was popular here, but I'm glad that I stumbled upon it, because it's been working out great for me.
Blastoise-Mega @ Blastoisinite
Ability: Mega Launcher
EVs: 128 HP / 252 SpA / 128 SpD
Modest Nature
- Rapid Spin
- Water Pulse
- Aura Sphere
- Ice Beam
In addition to spinning, Blastoise-Mega's role is to put pressure on some of the more physically- oriented walls and hazard setters of OU, particularly Donphan, Gliscor and Ferrothorn. I know some people prefer to run Dark Pulse over Aura Sphere, but frankly, I like being able to 2HKO Ferrothorn and blast Tyranitar into oblivion.
It's important to keep him alive, since my last two mons, Gyarados and Rotom, really benefit from the Rapid Spin support. That's why I used some of my EVs to expand his already impressive bulk (and Blissey's there to back him up with Wish and Heal Bell support).
Rotom-H @ Choice Scarf
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Overheat
- Volt Switch
- Hidden Power Ice
- Trick
I've decided to go with Rotom-H over Darmanitan, for a few reasons. Firstly, my team could use another specially offensive breaker, since most of the other offensive members are physically oriented. Secondly, Volt Switch allows it to work effectively as a pivot. Thirdly, Rotom-H's Electric- type STAB coverage allows me to deal with a lot of dangerous OU threats, particularly Talonflame, a mon who's always sort of given my team a hard time.
Gyarados @ Life Orb
Ability: Moxie
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Waterfall
- Iron Head
- Outrage
- Dragon Dance
I decided to run Gyarados as my late-game sweeper in lieu of Hawlucha. While Gyarados may not be as fast, his offensive and defensive stats are considerably greater, and he doesn't worry about priority attacks/ revenge killers to the extent that Hawlucha does.
Last edited: