
Celebi: Grass Gem
Timid/Naive?(I picked Timid) (Naive to power up U-Turn but Idk which is better)
252/252 Speed, Special ttack, 4 Hp
Ability: Natural Cure
Thunder Wave
U-turn
Stealth Rock
Leaf Storm
This is my lead. I hide it from being the lead so I can bring it out safely without getting countered. its main job is to Stealth Rock turn one. Its secondary job is to cripple something with Thunder Wave, and ohko pokemon like Tyranitar and Gliscor with Grass Gem+Leaf Storm. Anything non-resistant dies in 1 hit to Leaf Storm, but usually mosy pokemon in OU teams resist Grass. So it is kind of meh in reality, but if I can hit a non-resistant pokemon it's 99% an ohko. I love how Celebi heals its status w/ U-Turn and can paralyze its opponents.

Jellicent Male: Leftovers
Calm, 220 SpDef, 252 Hp, 36 SpAttack
Ability: Water Absorb
Scald
Toxic
Ice Beam
Recover
It's a spin blocker. This is what "appears" to be my lead on team preview. It confuses the opponent and makes it question which lead to bring out. Here's where I secretly switch to Celebi.
This Pokémon's Primary job is to defend against Rapid Spin. Its Secondary job is to absorb fighting attacks and possibly eat certain special attacks. Everyone runs Scald, which can just ruin so many physical hitters, while Ice Beam defends against Dragonite that attempts to Dragon Dance with the safety of a Lum Berry. Toxic+Recover is a classic combo that everyone knows and abuses. It forces them to run and get damaged even more by Stealth Rock and Spikes.

Infernape: Expert Belt
Naive, 252 Speed, 128/128 Attack, SpAttack
Ability: Blaze
Substitute
Flamethrower
CloseCombat
[HP] Ice
I love Infernape's killability. Where to begin?? CloseCombat. Pokémon FEAR IT! So many Pokémon run from infernape fearing the worst. That's where I Substitute. I can bank on them running cause it'd be dumb to just let a Pokémon go if it's still healthy. CloseCombat defeats major threats. Heatran, and solid Pokémon non-resistant to Fighting. Flamethrower takes out Ferrothorn and Scizor. Hidden Power-Ice is why I have Substitute. Gliscor. Dragonite. They run, I sub, free Close Combat or HP Ice. Expert Belt powers up HP ice, making it sure that no bulky Dragz or Gliscor survive. I like Life Orb, but he tends to fizzle out too fast when stealth rock and sand is up.

Skarmory: Shed Shell
Impish, 252/252 Hp, Defense, 4 Speed
Ability: Sturdy
Brave Bird
Spikes
Roost
Whirlwind
Do I really have to write a paragraph for Skarmory? I mean, come on. He's been doing the same thing since gen 3.
Pretty easy thing. Switch on a non-mixed attacker, or Flare Blitzer, or +1 Fire Punching Dragonite(whom i have problems with!!!) And set a layer of Spikes. Everyone knows Skarm, so they immediatly run. Shed Shell runs from Magnezone. I'm greedy and want spikes on the floor ASAP. Roost makes him a immune to most physica hitters. (Although Skarmory seems to suck nowadays. Terrakion Rips through him like it's nothing, tyranitar and dragonite can weave around his defense with fire punch/fire blast, ugh... it's hard for him to do his job.)

Blissey: Leftovers
Bold, 252 Defense, 196 SpDef, 60 HP
Ability: Natural Cure
Softboiled
Seismic Toss
Thunder Wave
Heal Bell
Yep. Skarmbliss. I gotta Tr0lolol all day.
Blissey walls every sp attack ever made except Psyshock. Pesky Latios can wriggle through Blissey's Hax. But Thunder Wave cripples it, leaving it as Terrakion bait. I took off wish because I didn't have Protect. Half my team already cures itself so I didn't need it. Seismic toss increases Stealth Rock/spikes damage on the switch. Heal Bell cures Paralyze and Burn which is deadly for me. But ya it's a standard Blissey for the msot part... This Bliss has 666 Hp for extra trolly goodness. 355 Special Attack and 130 defense makes it a good wall.

Terrakion: Choice Band
Adamant, 252/252 Attack, Speed, 4 Hp
Ability: Justified
Close Combat
Stone Edge
Quick Attack
X-Scissor
Ah, yes. The fabled "AdamantBand Terrakion" I always get comments like "band terrakion sux" But I do enjoy doing 50% to the bulkiest gliscor and the fact that almost nothing survives Close Combat or Stone Edge. It just sucks when they have ferrothorn, + jellicent, + gliscor on their team, or a combination like that. It makes predicting a lot more difficult. Close Combat OHKOes just about anything... I'm decent at calling switching so Stone Edge 2HKOes everything also... my favorite thing to do is close combat knowing they will switch into something not named gliscor, because it gets 2hkoed anyway. I have SkarmBliss Jellicent so IDGAF what comes out. I'm only afraid of latios cause they hurt my blissey with psyshock. Maybe it's my ev spread idk. No one in my team can really take on timid specs psyshock latios or magic bounce espeon. Oh yeah. Terrakion's Primary job is to switch on a pokemon that sets its first layer of spikes. It's Secondary job is to OHKO anything slower than 315.(Or take out whatever I paralyzed) Quick Attack is just take do some sort of damage to boosting Pokémon, or to finish nearly dead Pokémon that have Danced or are scarfed. I just installed X-Scissor to help put a stop to Reuniclus.
So my chain looks like: Jellicent/Celebi/Infernape/Skarmory/Blissey/Terrakion






And there you have my stallfest. What do you think?!