Skarm-a-Terrakion

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Celebi: Grass Gem
Timid/Naive?(I picked Timid) (Naive to power up U-Turn but Idk which is better)
252/252 Speed, Special ttack, 4 Hp
Ability: Natural Cure
Thunder Wave
U-turn
Stealth Rock
Leaf Storm


This is my lead. I hide it from being the lead so I can bring it out safely without getting countered. its main job is to Stealth Rock turn one. Its secondary job is to cripple something with Thunder Wave, and ohko pokemon like Tyranitar and Gliscor with Grass Gem+Leaf Storm. Anything non-resistant dies in 1 hit to Leaf Storm, but usually mosy pokemon in OU teams resist Grass. So it is kind of meh in reality, but if I can hit a non-resistant pokemon it's 99% an ohko. I love how Celebi heals its status w/ U-Turn and can paralyze its opponents.

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Jellicent Male: Leftovers
Calm, 220 SpDef, 252 Hp, 36 SpAttack
Ability: Water Absorb
Scald
Toxic
Ice Beam
Recover

It's a spin blocker. This is what "appears" to be my lead on team preview. It confuses the opponent and makes it question which lead to bring out. Here's where I secretly switch to Celebi.
This Pokémon's Primary job is to defend against Rapid Spin. Its Secondary job is to absorb fighting attacks and possibly eat certain special attacks. Everyone runs Scald, which can just ruin so many physical hitters, while Ice Beam defends against Dragonite that attempts to Dragon Dance with the safety of a Lum Berry. Toxic+Recover is a classic combo that everyone knows and abuses. It forces them to run and get damaged even more by Stealth Rock and Spikes.

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Infernape: Expert Belt
Naive, 252 Speed, 128/128 Attack, SpAttack
Ability: Blaze
Substitute
Flamethrower
CloseCombat
[HP] Ice

I love Infernape's killability. Where to begin?? CloseCombat. Pokémon FEAR IT! So many Pokémon run from infernape fearing the worst. That's where I Substitute. I can bank on them running cause it'd be dumb to just let a Pokémon go if it's still healthy. CloseCombat defeats major threats. Heatran, and solid Pokémon non-resistant to Fighting. Flamethrower takes out Ferrothorn and Scizor. Hidden Power-Ice is why I have Substitute. Gliscor. Dragonite. They run, I sub, free Close Combat or HP Ice. Expert Belt powers up HP ice, making it sure that no bulky Dragz or Gliscor survive. I like Life Orb, but he tends to fizzle out too fast when stealth rock and sand is up.

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Skarmory: Shed Shell
Impish, 252/252 Hp, Defense, 4 Speed
Ability: Sturdy
Brave Bird
Spikes
Roost
Whirlwind

Do I really have to write a paragraph for Skarmory? I mean, come on. He's been doing the same thing since gen 3.
Pretty easy thing. Switch on a non-mixed attacker, or Flare Blitzer, or +1 Fire Punching Dragonite(whom i have problems with!!!) And set a layer of Spikes. Everyone knows Skarm, so they immediatly run. Shed Shell runs from Magnezone. I'm greedy and want spikes on the floor ASAP. Roost makes him a immune to most physica hitters. (Although Skarmory seems to suck nowadays. Terrakion Rips through him like it's nothing, tyranitar and dragonite can weave around his defense with fire punch/fire blast, ugh... it's hard for him to do his job.)

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Blissey: Leftovers
Bold, 252 Defense, 196 SpDef, 60 HP
Ability: Natural Cure
Softboiled
Seismic Toss
Thunder Wave
Heal Bell

Yep. Skarmbliss. I gotta Tr0lolol all day.
Blissey walls every sp attack ever made except Psyshock. Pesky Latios can wriggle through Blissey's Hax. But Thunder Wave cripples it, leaving it as Terrakion bait. I took off wish because I didn't have Protect. Half my team already cures itself so I didn't need it. Seismic toss increases Stealth Rock/spikes damage on the switch. Heal Bell cures Paralyze and Burn which is deadly for me. But ya it's a standard Blissey for the msot part... This Bliss has 666 Hp for extra trolly goodness. 355 Special Attack and 130 defense makes it a good wall.

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Terrakion: Choice Band
Adamant, 252/252 Attack, Speed, 4 Hp
Ability: Justified
Close Combat
Stone Edge
Quick Attack
X-Scissor

Ah, yes. The fabled "AdamantBand Terrakion" I always get comments like "band terrakion sux" But I do enjoy doing 50% to the bulkiest gliscor and the fact that almost nothing survives Close Combat or Stone Edge. It just sucks when they have ferrothorn, + jellicent, + gliscor on their team, or a combination like that. It makes predicting a lot more difficult. Close Combat OHKOes just about anything... I'm decent at calling switching so Stone Edge 2HKOes everything also... my favorite thing to do is close combat knowing they will switch into something not named gliscor, because it gets 2hkoed anyway. I have SkarmBliss Jellicent so IDGAF what comes out. I'm only afraid of latios cause they hurt my blissey with psyshock. Maybe it's my ev spread idk. No one in my team can really take on timid specs psyshock latios or magic bounce espeon. Oh yeah. Terrakion's Primary job is to switch on a pokemon that sets its first layer of spikes. It's Secondary job is to OHKO anything slower than 315.(Or take out whatever I paralyzed) Quick Attack is just take do some sort of damage to boosting Pokémon, or to finish nearly dead Pokémon that have Danced or are scarfed. I just installed X-Scissor to help put a stop to Reuniclus.

So my chain looks like: Jellicent/Celebi/Infernape/Skarmory/Blissey/Terrakion

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And there you have my stallfest. What do you think?!
 
Terrakion: Choice Band
Adamant, 252/252 Attack, Speed, 4 Hp
Ability: Justified
Close Combat
Stone Edge
Quick Attack
Taunt


Taunt? That guarantees you have to switch with them, so its at BEST a 1 for 1, which is DUMB. CB Terrakion needs
- Stone Edge
- Earthquake
- Close Combat
-X-scissor/Rockslide
 
Hello. Here is a team rate.

First of all, reuniclus can easily damage this team. It can set up on blissey, jellicent, and possibly infernape and celebi. Once it is finished, it easily 6-0s your team. The only thing that has a good chance of 2hkoing reuniclus is terrakion, and stone miss. . . well. . . misses. Just because jellicent has shadow ball doesn't mean it can beat it, either. In order to beat this dangerous threat, I suggest replacing celebi with life orb scizor. his deadly u-turn (or bug bite) will take a chunk out of reuniclus's hp, and should ensure that this threat doesn't do much damage to your team. It also makes a great revenge killer against terrakion, seeing as how the choice band version can punch holes in your entire team with correct prediction.

here is the set:

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Scizor
Adamant | Technician | Life Orb | 252 HP, 252 Atk
~Bug Bite / U-turn
~Bullet Punch
~Pursuit / Superpower
~Roost / Swords Dance

bug bite is obligatory STAB. Boosted from technician, it is stronger than U-turn and hits many things very hard. Another option is u-turn if you like hit-and-run better than super-heavy damage.

bullet punch is obligatory STAB, and is great for revenge killing.

Pursuit is great for trapping other pokemon and taking advantage of the fact that a lot of stuff will be switching out of him. Another option is superpower, as it hits many would-be counters super effectively. (cough, heatran, magnezone, cough)

Roost is great at keeping Scizor alive and making sure the life orb recoil doesn't add up too much. Another option is swords dance. It will give scizor's moves a bunch of extra oomph once set up, and gives him an option to sweep with bullet punch.

Second of all, what is up with some of these sets?

Jellicent has no business running a set like that. He will help your team succeed much more if you change the moves around.

~Scald
~Ice Beam / Taunt
~Will-o-Wisp / Toxic
~Recover

This will take much more advantage of jellicent's defensive nature.

Taunt has no business on terrakion, as he will be forced to switch out so he can switch moves, and a turn of taunt will be wasted. Most of the pokemon who don't like taunt don't like repeated hits from terrakion's attacking moves either.
My suggestion is to change the set to this.

~Stone Edge
~Close Combat
~Quick Attack / X-Scissor
~Earthquake / Rock Slide / X-Scissor

This will take full advantage of the choice band, as it hits most everything in the meta at least neutrally, and hits a sizable amount super effectively.

Another important thing to remember is: you have team preview, so don't lead the same pokemon every time. It is probably better to lead which one you think would do best in the current situation. That way, you will not end up with as many undesirable turn 1 match ups.

Next, your team really needs sprites, as they will help make the team look interesting. There aren't very many things on this website that are hated more than a wall of text in the RMT or War story section. If you need to get sprites, I suggest you use this website:

http://www.pokemonelite2000.com/sprites.html
Hope this helps, and good luck with the team!
 
Tyvm, King of Blades! I replaced Terrakion's Taunt with X-Scissor. It increases defense against Reuniclus and give Terrakion a nice solid attack. I never picked it because I'm always getting enemy Terrakion trying to X-Scissor my Celebi. But now I see why people have it.

I replaced Shadow Ball with Toxic on Jellicent, so its Scald/Toxic/IceBeam/Recover. I still want Ice Beam for Dragonite. I hope it follows along like this: They switch in/bring out Dragonite. They Dragon Dance, I Ice beam(about 50-60%) They go into a frenzy and Outrage, where I switch to Skarmory.

Scizor would be good, but then no one would have Stealth Rock!
 
interesting Team, but here's some things I would personally change just from glancing:

- Celebi:
The set you've got going on is basically a worse version of the Tinker Bell Set from what I can tell. Life Orb with Modest and 232 HP / 240 SpA / 36 Spe is what you want to make Leaf Storm pack some punch over and over again (not just once like Grass Gem) along with keeping good Bulk and Outpacing a few things. Also, Celebi really shines with its' Natural Bulk since it has access to both Natural Cure and Recover. I would get rid of T-Wave for Recover considering your Blissey also carries T-Wave.

- Jellicent:
Jelly really enjoys Toxic or WoW. Considering the Bulky Stall-ish nature of most of your Team either of these would REALLY help to just Stall out some Threats. I would take out Shadow Ball for this since you don't seem to have a reason for it anyway lol.

- Infernape:
That set is... interesting. Considering his Weakness to Rocks and just frailty overall I would use U-Turn over Sub. It dents/chips whatever they may switch in and gives you an instant switch to your counter rather than just losing 25% to take a hit/smack something and then just switch out. Hidden Power is not a standard Attack on Nape apart from possibly on the Scarf Set, no Nite/Mence will be running from you (Gliscor will since Overheat is an OHKO) so instead I suggest Mach Punch or Stone Edge. Keeping in mind how Offensive Nape is, I would also change out Expert Belt for Life Orb and Flamethrower for Overheat. LO would give him an extra punch to every Attack while costing less HP than Subbing and then Switching would cause. Nape generally plays to hit and run, this is where the added power of Overheat helps (and you're not impacted by the -2 SpA). To support these Changes, He should change to Naive with 252 Atk / 4 SpA / 252 Sp.

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Skarmory:
Standard Set is Standard, nothing to say really.

-Blissey:
Soft Boiled > Wish. You're Team is Bulky and has Recovery so it really doesn't need Wish Support, plus you're not carrying Protect anyway.

-Terrakion:
umm, you're Choice'd and you've got Taunt? wtf. this should, without a doubt, be X-Scissor... it's really the best thing there is to compliment his CC + Stone Edge. I would personally go for Jolly > Adamant. You lose out on a tiny bit of power, but you outspeed more things which is more than worth it.


Hope I've given you some ideas to thing about :)
 
Not a bad team at all, I've used similar ones in the past.

Anyways it seems like SubCM Jirachi could be a bit of a problem for this team, just given its hax factor, and especially since you have no means of controlling the weather, some sets can abuse rain and hax their way through your team via Water Pulse and Thunder. Infernape is a decent answer but cannot switch in, while Blissey is usually just too prone to hax and can't whittle it down easily since Seismic Toss has to be used twice to break Jirachi's Substitutes. I think you could possibly try a Heatran over your Infernape, mainly because you already have a strong fighting type in Terrakion and the fact that this team's purpose is a more Defensive one. In addition to countering SubCM Jirachi pretty well, Heatran can phaze to take advantage of your hazards and forms a really nice core with Celebi and Jellicent, in addition to being the ultimate counter to most sun teams that lack Dugtrio. Also, I think you could fix the slight Reuniclus problem that this team has, fairly easily by switching to a more Defensive Celebi spread. Celebi is great this gen as it can beat Volt Turn and Rain teams thanks to the virtue of its typing, so a Defensive spread is usually the more optimal choice. Perish Song is the benefit of running a bulkier set and thanks to Celebi's ability to resist both Psychic and Focus Blast, is its means of taking down Calm Mind Reuniclus, while Blissey takes out Trick Room variants.

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Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 248 HP / 8 Def / 212 SDef / 40 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Protect
- Roar


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Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 64 Def / 148 SpAtk / 44 Spd
Modest Nature (+SDef, -Atk)
- Perish Song
- Hidden Power [Fire]
- Recover
- Giga Drain


There aren't many concrete suggestions I have other than those, as this is a really nice team, but you could potentially try to give Terrakion a Jolly Nature so that Blissey can run Toxic for stuff like Volcarona and Latias, but I understand that you do need the paralysis since Adamant Terrakion is a tick slower than the standard Jolly version.
 
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