Lasen
smiling through it all
[Overview]
Skarmory's impressive Defense and great typing let it check the many physical attackers in the metagame. Skarmory has the movepool to support its team with entry hazards in Spikes, phazing in Whirlwind, and passive damage in Toxic. Sturdy allows it to get a desperation move if the situation calls for it. However, its subpar HP and Special Defense mean it crumbles to practically any special attack. Skarmory also struggles to fit all of its good utility moves and thus is often extremely passive, relying on Rocky Helmet and Body Press to deal any damage. Skarmory's Flying typing is a double-edged sword, making it neutral to Fighting and immune to Ground but a target for Electric coverage such as Zekrom's Bolt Strike and Xerneas's Thunder. It also faces stiff competition from other defensive Steel-types. Necrozma-DM checks Xerneas much better, Ferrothorn is a less passive Spikes setter and answers Kyogre, and Corviknight can be used as a Defogger.
[SET]
name: Defensive Spikes
move 1: Roost
move 2: Spikes
move 3: Whirlwind / Toxic
move 4: Body Press / Toxic
item: Rocky Helmet
ability: Sturdy
nature: Bold
IVs: 0 Atk
EVs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Roost provides reliable recovery to Skarmory, allowing it to consistently check physical attackers. Whirlwind phazes physical setup sweepers, even if they're behind a Substitute. Swords Dance users such as Groudon and Necrozma-DM are prime targets for Whirlwind. Combined with Spikes, it can rack up damage on grounded foes lacking Heavy-Duty Boots. Toxic lets Skarmory punish entry hazard removers such as Yveltal. It also damages common offensive switch-ins such as Ho-Oh and Kyogre. Body Press uses Skarmory's enormous Defense stat, nailing the likes of Yveltal after it uses Roost and Ferrothorn for significant damage. It also is useful in not making Skarmory complete fodder after Taunt. Rocky Helmet provides some much appreciated damage to most physical attackers and helps with Skarmory's passivity.
Skarmory struggles with special attackers like Kyogre and Calyrex-S, so teammates such as Eternatus and Blissey are very appreciated. Stealth Rock setters form an entry hazard setting core with Skarmory. Tyranitar can set Stealth Rock and switch into Ho-Oh and Calyrex-S. Tangrowth and Groudon also pair up nicely, being able to take on some of the physical attackers that Skarmory cannot handle, namely Zygarde and Zekrom. Knock Off users such as Yveltal and Necrozma-DM can remove Heavy-Duty Boots, allowing Skarmory's Spikes to put in more work. Despite being a Steel-type, Skarmory can lose to Geomancy Xerneas. Bulky Ho-Oh and other Steel-types such as Necrozma-DM and Ferrothorn can effectively deal with Xerneas. Xerneas itself can either run a Geomancy set to beat Zygarde and Zekrom and benefit from Spikes or a defensive set with Aromatherapy in case Skarmory gets statused.
[STRATEGY COMMENTS]
Other Options
====
If need be, Skarmory can run Stealth Rock. However, seeing how common other Stealth Rock setters are in the metagame and how difficult it is for Skarmory to find space, it's usually omitted. Defog seems good initially, but Skarmory then competes with Corviknight, which can also Pressure stall the opposition's Stealth Rock PP to come out on top long-term. Moreover, Defog clashes with Spikes. Iron Defense allows Skarmory to hit for significantly more damage with Body Press and counter physical setup sweepers such as Groudon and Necrozma-DM. However, Skarmory's meager base 70 Speed and difficulty finding a move to drop means it's situational at best. Taunt and Toxic can be used in tandem to maximize Skarmory's utility, but running only status moves on a Pokemon this slow means Taunt forces Struggle.
Checks and Counters
====
**Special Attackers**: Almost any special attacker can overwhelm Skarmory, so threats such as Xerneas, Calyrex-S, and Kyogre can threaten it out with just their presence. None of them enjoy Toxic, however.
**Zekrom**: Zekrom's Teravolt allows it to bypass Skarmory's Sturdy and OHKO with Life Orb Bolt Strike, but it doesn't enjoy the residual damage it takes from Toxic or entry hazards.
**Fire-type Attacks**: Ho-Oh, Groudon, and Raquaza can use Fire-type moves to OHKO Skarmory, with the former two carrying a status move to pressure Skarmory's teammates and the latter having a myriad of attacks to break through cores.
**Eternatus**: Eternatus isn't bothered by any of Skarmory's options and can comfortably fire off its strong special attacks to 2HKO it.
**Taunt**: Skarmory's reliance on status moves makes it a perfect Taunt target for the likes of Yveltal and Mewtwo. They risk taking Toxic on the switch, though.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SituM, 274590]]
- Grammar checked by: [[Estronic, 240732], [CryoGyro, 331519]]
Skarmory's impressive Defense and great typing let it check the many physical attackers in the metagame. Skarmory has the movepool to support its team with entry hazards in Spikes, phazing in Whirlwind, and passive damage in Toxic. Sturdy allows it to get a desperation move if the situation calls for it. However, its subpar HP and Special Defense mean it crumbles to practically any special attack. Skarmory also struggles to fit all of its good utility moves and thus is often extremely passive, relying on Rocky Helmet and Body Press to deal any damage. Skarmory's Flying typing is a double-edged sword, making it neutral to Fighting and immune to Ground but a target for Electric coverage such as Zekrom's Bolt Strike and Xerneas's Thunder. It also faces stiff competition from other defensive Steel-types. Necrozma-DM checks Xerneas much better, Ferrothorn is a less passive Spikes setter and answers Kyogre, and Corviknight can be used as a Defogger.
[SET]
name: Defensive Spikes
move 1: Roost
move 2: Spikes
move 3: Whirlwind / Toxic
move 4: Body Press / Toxic
item: Rocky Helmet
ability: Sturdy
nature: Bold
IVs: 0 Atk
EVs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Roost provides reliable recovery to Skarmory, allowing it to consistently check physical attackers. Whirlwind phazes physical setup sweepers, even if they're behind a Substitute. Swords Dance users such as Groudon and Necrozma-DM are prime targets for Whirlwind. Combined with Spikes, it can rack up damage on grounded foes lacking Heavy-Duty Boots. Toxic lets Skarmory punish entry hazard removers such as Yveltal. It also damages common offensive switch-ins such as Ho-Oh and Kyogre. Body Press uses Skarmory's enormous Defense stat, nailing the likes of Yveltal after it uses Roost and Ferrothorn for significant damage. It also is useful in not making Skarmory complete fodder after Taunt. Rocky Helmet provides some much appreciated damage to most physical attackers and helps with Skarmory's passivity.
Skarmory struggles with special attackers like Kyogre and Calyrex-S, so teammates such as Eternatus and Blissey are very appreciated. Stealth Rock setters form an entry hazard setting core with Skarmory. Tyranitar can set Stealth Rock and switch into Ho-Oh and Calyrex-S. Tangrowth and Groudon also pair up nicely, being able to take on some of the physical attackers that Skarmory cannot handle, namely Zygarde and Zekrom. Knock Off users such as Yveltal and Necrozma-DM can remove Heavy-Duty Boots, allowing Skarmory's Spikes to put in more work. Despite being a Steel-type, Skarmory can lose to Geomancy Xerneas. Bulky Ho-Oh and other Steel-types such as Necrozma-DM and Ferrothorn can effectively deal with Xerneas. Xerneas itself can either run a Geomancy set to beat Zygarde and Zekrom and benefit from Spikes or a defensive set with Aromatherapy in case Skarmory gets statused.
[STRATEGY COMMENTS]
Other Options
====
If need be, Skarmory can run Stealth Rock. However, seeing how common other Stealth Rock setters are in the metagame and how difficult it is for Skarmory to find space, it's usually omitted. Defog seems good initially, but Skarmory then competes with Corviknight, which can also Pressure stall the opposition's Stealth Rock PP to come out on top long-term. Moreover, Defog clashes with Spikes. Iron Defense allows Skarmory to hit for significantly more damage with Body Press and counter physical setup sweepers such as Groudon and Necrozma-DM. However, Skarmory's meager base 70 Speed and difficulty finding a move to drop means it's situational at best. Taunt and Toxic can be used in tandem to maximize Skarmory's utility, but running only status moves on a Pokemon this slow means Taunt forces Struggle.
Checks and Counters
====
**Special Attackers**: Almost any special attacker can overwhelm Skarmory, so threats such as Xerneas, Calyrex-S, and Kyogre can threaten it out with just their presence. None of them enjoy Toxic, however.
**Zekrom**: Zekrom's Teravolt allows it to bypass Skarmory's Sturdy and OHKO with Life Orb Bolt Strike, but it doesn't enjoy the residual damage it takes from Toxic or entry hazards.
**Fire-type Attacks**: Ho-Oh, Groudon, and Raquaza can use Fire-type moves to OHKO Skarmory, with the former two carrying a status move to pressure Skarmory's teammates and the latter having a myriad of attacks to break through cores.
**Eternatus**: Eternatus isn't bothered by any of Skarmory's options and can comfortably fire off its strong special attacks to 2HKO it.
**Taunt**: Skarmory's reliance on status moves makes it a perfect Taunt target for the likes of Yveltal and Mewtwo. They risk taking Toxic on the switch, though.
[CREDITS]
- Written by: [[Lasen, 273339]]
- Quality checked by: [[Manaphy, 50695], [SituM, 274590]]
- Grammar checked by: [[Estronic, 240732], [CryoGyro, 331519]]
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