no it doesn't, it has lower physical defense because of it's HP
It has a higher defense stat. :p
Anyways, onto something more productive, we have Geomancy, which is a faster Quiver Dance. The only problem is that you can't hold an item essentially, since Geomancy works best with the Power Herb (or w/e the herb is called), and unlike Shell Smash, it gives you a +2 in SpDef. However, it does have heavy competition from Shell Smash, since SS allows you to hold an item at the cost of your bulk. Not only that, but even if you use the White Herb with Smash, you can potentially go mixed. Keldeo comes to mind as a good Geomancer due to its decent bulk and ok coverage. Something like
Keldeo-Resolute @ Power Herb
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Geomancy
- Surf
- Secret Sword
- Hidden Power [Ice] / Hidden Power [Ghost]
Keldeo is already really fast and strong, and Geomancy makes Keldeo a pretty neat late-game cleaner. Surf and Secret Sword are STAB, and you get to chose your Hidden Power for coverage, depending on what you want to hit. There's probably a better abuser for Geomancy, but this is what I came up with.







