Slice 'N' Dice

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First Glance

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Introduction

Hello and welcome to my first RMT! As the name suggests, the team was based around mega Pinsir, a huge threat I was edging to try out. His boosted stats and the new Aerilate ability was just irresistible. With this in mind the team was constructed to facilitate a sweep for mega Pinsir, however the team as a whole still functions without its offensive presence. With my intentions out of the way, let's get into the team!

In-Depth

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Pinsir @ Pinsirite
Moxie
4 HP / 252 Atk / 252 Spe
Jolly Nature

- Swords Dance
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- Quick Attack
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- Return
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- X-Scissor
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Synergy
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Rotom-W, Tyranitar
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Magnezone, Tyranitar
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Tyranitar
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Magnezone, Tyranitar


The star of the show, mega Pinsir! With his mega evolution, Pinsir becomes a true force to be reckoned with. I'm running moxie, as Pinsir can come in on weakened pokemon and revenge kill them with a priority quick attack before mega evolving. Combine this with a swords dance and you've got more than a +2 under your belt, and an infamous sweeper that can tear apart unprepared teams. Quick attack and return become the bread and butter of the set, with mega Pinsir's unique ability Aerilate turning normal type moves into STAB flying attacks. Finally x-scissor rounds off the set, adding another STAB move for mega Pinsir to utilize when appropriate. However, mega Pinsir is completely and utterly walled by the likes of Talonflame and Heatran, which is where the next team member comes in...

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Rotom-W @ Chesto Berry
Levitate
252 HP / 252 Def / 4 SAtk
Bold Nature

- Rest
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- Will-O-Wisp
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- Volt Switch
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- Hydro Pump
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Synergy
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Pinsir
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Tyranitar
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Pinsir, Magnezone
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Tyranitar
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Pinsir, Garchomp

Ah Rotom-W. This physically defensive behemoth is currently one of the best walls in the OU tier, due to it's unique typing and great bulk. Rotom is also running the renowned chesto-rest combo, adding to his longevity on the field and effectively giving me a second life. He and Magnezone also act as the team's pivots, allowing me to gain the switch advantage on my opponent. Will-O-Wisp cripples threatening pokemon, and coupled with stealth rocks, provides passive damage for one of my sweepers to then clean up. Although Rotom isn't invested heavily in special attack, nothing appreciates a hydro pump to the face by this guy!

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Gengar @ Black Sludge
Levitate
4 Def / 252 SAtk / 252 Spe
Timid Nature


- Substitute

- Disable

- Shadow Ball

- Sludge Bomb

Synergy

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Magnezone, Tyranitar
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Tyranitar
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Rotom-W, Tyranitar



Who needs mega Gengar anyway? Substitute and disable have to be the two of the most infuriating moves when used together. Gengar becomes one scary dude once he's behind a sub, disabling and further crippling my opponent's pokemon and retaliating with a move of his own. Gengar is also running shadow ball and sludge bomb as two efficient STABs. Shadow ball hits most stuff hard thanks to Gengar's huge special attack, and sludge bomb helps neutralize the plethora of fairy types in the current metagame.


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Magnezone @ Choice Specs
Magnet Pull
172 HP / 252 SAtk / 84 Spe
Modest Nature


- Flash Cannon
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- Thunderbolt
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- Volt Switch
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- Hidden Power
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Synergy
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Pinsir
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Pinsir
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Tyranitar
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Gengar
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Tyranitar
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Rotom-W, Tyranitar
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Pinsir
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Gengar
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Pinsir, Garchomp
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Garchomp
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Gengar
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Garchomp, Tyranitar



Backing up Gengar is my other special attacker Magnezone. Magnet Pull works wonders for the team, allowing me to trap and terminate otherwise threatening pokemon. Flash Cannon and thunderbolt are obvious STABs that really pack a punch thanks to the choice specs. Volt turn also forms a nice core with Rotom-W and is another of the team's pivots. Magnezone also has great defensive typing, resisting and checking a multitude of threats and adding to overall team synergy. Hidden power is there to deal with opposing steel types like Aegislash and Scizor that would otherwise prove troublesome.

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Garchomp @ Lum Berry
Rough Skin
4 HP / 252 Atk / 252 Spe
Naive Nature

- Swords Dance
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- Earthquake
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- Dragon Claw
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- Fire Fang
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Synergy
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Pinsir
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Pinsir, Magnezone
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Pinsir

Although dragons were nerfed pretty hard with the introduction of the new fairy typing, Garchomp still poses a large threat for many teams. A swords dance boosts his attack to dangerous levels to a point where he can sweep without much effort. I find that his base 105 speed and 252 EVs in speed allow him to outspeed and retaliate with more than enough power. He is my main wallbreaker, and an early sweep usually seals the game. Dragon claw hits the majority of the metagame, with earthquake and fire fang serving as coverage moves to counter pesky steel types bold enough to intrude on Garchomp's sweep. A little dragmag combo is also formed between him and Magnezone, which has been working well.

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Tyranitar @ Chople Berry
Sand Stream
252 HP / 4 Atk / 252 SDef
Sassy Nature

- Stealth Rock
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- Crunch
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- Fire Blast
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- Pursuit
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Synergy
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Pinsir
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Gengar
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Pinsir, Magnezone
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Gengar
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Gengar

Lastly is Tyranitar. My stealth rock setter and specially defensive wall, this guy truly is a champ. Stealth rocks is an absolute must. Charizard and Talonflame are hit super hard if I can keep the rocks up, but rocks also provide the necessary residual damage for my team to secure a successful sweep. Pursuit and crunch are the primary and powerful STAB dark type moves, and fire blast is there pretty much to counter stuff like breloom that would otherwise spore and cripple Tyranitar.

Closing Comments

I'm still fairly inexperienced in the competitive scene, but I think this team is pretty solid overall. Any nitpicks or major changes would be greatly appreciated, so feel free to scrutinize as much as you can! Thanks!
 
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Just a minor nit pick, you definatly should run fire blast>fire fang, it hits skarm, ferro and fortress much harder. Also with pinsir, use eq>x-scissor, bug coverage isnt needed and you are set up fodder for aegislash, but eq hits steels, rocks and electrics much harder
 
You might want to consider a Rapid Spinner on this team to support Pinsir. Excadrill instead of Garchomp is the obvious choice. He still give you offensive capability with the added utility of Rapin Spin.

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Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin
 
I love the team, however just some quick information:
Steel no longer resists dark or ghost which weakens the tyranitar, magnezone, gengar core because magnezone is no longer a safe switch in for gengar against strong ghost or dark attacks

Just thought this was some information you should know
 
Your team has no safe switch ins for Mold Breaker Excadrill, and it 2HKO's your entire team. Do you need X-Scissor on Pinsir or can you run Close Combat? That's the easiest fix I see really. You're also swept my Nasty Plot Mega Lucario... with Flash Cannon and Aura Sphere, and mixed Aegislash is really threatening.

The simplest fix I see is to add Special Defensive Hippowdon over Tyranitar. I know you lose some synergy but Hippowdon is overall a lot more bulky, and can help you pivot and he has recovery. It checks Lucario, Excadrill, and Aegislash, and I don't see the improved coverage of tyranitar being that useful on your team when you already have Magnezone to trap kill steel types. I hope this helps good luck.
 
Just a minor nit pick, you definatly should run fire blast>fire fang, it hits skarm, ferro and fortress much harder. Also with pinsir, use eq>x-scissor, bug coverage isnt needed and you are set up fodder for aegislash, but eq hits steels, rocks and electrics much harder

Thanks for the suggestions. Been testing earthquake and it's been working pretty well on the whole. It hits those pesky steel types that would otherwise wall the hell out of Pinsir, and the set seems to be more consistent in securing a sweep. I couldn't really justify X-scissor anyway. Cheers!

You might want to consider a Rapid Spinner on this team to support Pinsir. Excadrill instead of Garchomp is the obvious choice. He still give you offensive capability with the added utility of Rapin Spin.

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Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Earthquake
- Iron Head
- Swords Dance
- Rapid Spin

Yeh rocks really hurt mega Pinsir, but god has Garchomp been pulling his weight. in fact, the majority of times Garchomp has swept the opposing team after receiving a +2 from swords dance. Adding another steel type also deteriotes on the teams synergy, making common threats like talonflame and charizard Y an absolute pain to deal with. Info feel however, that a rapid spinner or defog user is necessary, I'm just not keen on replacing my Garchomp, due to the amount of work he puts in and his true wall breaking abilities. If it really comes down to it, starmie could replace Rotom-W, but I lose a bit of bulk too, so I'm quite torn on the decision.
 
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