National Dex UU Slowking [Done]

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[SET]
name: Defensive Pivot
move 1: Scald
move 2: Thunder Wave / Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 248 HP / 52 Def / 208 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its great special bulk, good defensive typing, and access to Regenerator, Slowking can consistently pivot into and check several dangerous special attackers such as Choice Specs Primarina, offensive Moltres, and Defog Salamence. This is very useful for easing the burden on its team to play around these threats throughout the game. Scald, besides being a STAB attack, has a burn chance to stop Dark-types such as Bisharp and Krookodile from getting too comfortable in attempting to Pursuit trap Slowking. It also potentially cripples other Pokemon like Scizor and Aegislash, which may try to exploit its passivity. Thunder Wave expands its defensive versatility against Pokemon like Alakazam and Galarian Moltres, which may try to set up on it. Crippling them saves Slowking from constantly relying on bringing another teammate in against them, which requires Teleport to do safely; and thus risking a foe attack. Future Sight can be used in conjunction with Teleport to build up momentum for its offensive teammates like Melmetal and Zeraora, and create advantageous scenarios for them by pressuring their usual checks such as physically defensive Tangrowth and Buzzwole. Heavy-Duty Boots lets it pivot without damage from entry hazards. The given EV spread allows Slowking to survive a Knock Off from non-Choice Band Krookodile while maximizing its special bulk and HP gained from Regenerator. A Sassy nature and 0 Speed IVs maximize the odds of Teleport going last in mirror matches. A physically defensive spread can be used to help Slowking's team pivot around Melmetal and Urshifu-R more effectively, but Slowking's weakness to Pursuit and common coverage moves from these Pokemon, like Thunder Punch and U-Turn, prevent it from doing this consistently.

Slowking easily bringing in strong wallbreakers and scouting the Pokemon it can switch into is highly important to various forms of offense and bulky offense. Wallbreakers such as Melmetal, Urshifu-R, and Bisharp enjoy the free entry from Teleport making up for their defensive shortcomings, in addition to Future Sight dissuading checks like Amoonguss and Buzzwole from switching in. Similarly grateful are the late-game cleaners commonly supporting these Pokemon like Dragon Dance Mega Altaria, Swords Dance Scizor, and Bulk Up Zeraora. Slowking is very weak to Dark- and Bug-type attackers in Scizor, Zarude and Krookodile, so Pokemon that can cover them like Skarmory, Buzzwole, and Galarian Weezing make for good choices, and they appreciate Slowking's ability to switch into Fire-, Flying-, and Psychic-type attacks respectively. Skarmory is especially notable, as its Spikes and phazing combine with Slowking's Future Sight to rack up chip damage on Pokemon that need to stay healthy, like Melmetal and Swampert. Amoonguss and Tangrowth can form nice Regenerator cores with Slowking and provide coverage against Electric- and Grass-types such as Zeraora, Mega Manectric, and Tapu Bulu. Fire-types like Moltres and Rotom-H can threaten Grass-types while appreciating Slowking switching into Water-types like Primarina and Keldeo. Finally, Slowking's initial passivity may leave it susceptible to getting overwhelmed by some of the Pokemon it is supposed to check, so a backup defensive teammate like Rotom-H that can take advantage of the moves Slowking forces Pokemon to lock into, such as Hurricane from Moltres or Moonblast from Primarina, can help.


[STRATEGY COMMENTS]
Other Options
=============

Colbur Berry allows Slowking to pivot out of Dark-types while also patching up its vulnerability to Pursuit and Knock Off, but it is very matchup reliant overall, and letting hazards undermine its pivoting capabilities is generally not a worthwhile trade-off. Toxic can be used to cripple other support Pokemon and walls like Rotom-W and Assault Vest Reuniclus, but it is hard to fit due to the importance of Slowking's other moves.

Checks and Counters
===================

**Dark-types**: Zarude resists Scald, easily OHKOes Slowking with Power Whip, and can even heal off status with Jungle Healing. Galarian Moltres can set up on non-Thunder Wave Slowking and rip through it with +2 Fiery Wrath. Bisharp and Krookodile can even Pursuit trap Slowking in addition to threatening it with STAB Knock Off, although both should be wary of a potential Scald burn.

**Grass-types**: Grass-types like Amoonguss, Tangrowth and Roserade can often come in on Slowking to make progress because Slowking can't directly threaten them with anything, barring Thunder Wave on Roserade. Most notably, these Grass-types scare it with the possibility of landing Sleep moves on it, poisoning it with Sludge Bomb, or using Knock Off in Tangrowth's case. Roserade can also freely set up Spikes or 2HKO Slowking with Life Orb Giga Drain. However, none of these Pokemon barring Assault Vest Tangrowth should be taking Future Sight.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric threaten Slowking with their respective STAB moves or break it down with pivoting moves. However, both fear Scald burns when switching into it.

**Bug-types**: While they must be careful around Scald, Bug-types such as Scizor, Buzzwole and Mega Beedrill can threaten to OHKO Slowking with their STAB moves if given the opportunity. Scizor and Mega Beedrill running U-turn even allows them to pivot out as Slowking switches to preserve momentum, while their access to Pursuit means that they can also land significant damage as it switches.

**Physical Wallbreakers**: Pokemon like Dragon Dance Mega Altaria and Salamence can take advantage of Slowking's mediocre Defense stat to overpower it with boosted attacks, while others such as offensive Scizor, Bisharp and Tapu Bulu, can even do so without needing to set up. However, none of these Pokemon appreciate a burn from Scald or paralysis from Thunder Wave.

**Aegislash**: Aegislash is easily able to threaten Slowking with Ghost-type STAB moves or use it as setup fodder, with Scald unable to break a Substitute from Substitute + Toxic sets. The more offensive variants of Aegislash such as Spell Tag and Swords Dance need to watch out for a burn or Thunder Wave while trying to take advantage of Slowking, however.

**Passive Damage**: Even with Regenerator, Toxic forces Slowking to use Slack Off more and is also common on Pokemon that it checks or tries to gain momentum on, like Hippowdon and defensive Moltres. Knock Off users like Nihilego, Tangrowth and Deoxys-D can limit the number of Pokemon Slowking can switch into regularly with hazards up.

[CREDITS]
- Written by: [[Arishem, 546157]]
- Quality checked by: [[Niadev, 282732], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Pubo

bom dia
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AM Check, implement what you wish/agree with

Good job, you sumarize well what king does :blobthumbsup:

add / remove / comments
AC : add comma RP: remove period

[SET]
name: Defensive Pivot
move 1: Scald
move 2: Thunder Wave / Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 252 HP / 64 Def / 192 SpD

[SET COMMENTS]
Thanks to its great special bulk, good defensive typing and access to Regenerator. (RP) (AC) Slowking is an effective pivot in the current metagame that is able to consistently pivot into and check several dangerous special attackers such as Nihilego, offensive Moltres and Alakazam, which is very useful in easing the burden on its team to play around these threats throughout the game. Scald is the main Water-type STAB of choice with its burn chance that prevents Dark-types such as Bisharp and Krookodile from getting too comfortable attempting to Pursuit trap it, while also potentially crippling other Pokemon like Scizor and Aegislash that may try to abuse its passivity. Thunder Wave expands its defensive options against the Pokemon that may try to use it as setup fodder like Alakazam and Galarian Moltres by crippling them with paralysis, freeing Slowking from the need to overrely on another teammate which it can only bring in safely as a result, whereas Future Sight can be used in conjunction with Teleport to build up momentum for its offensive minded teammates and set up advantageous scenarios for them to capitalise on by pressuring their usual switch-ins. Slack Off grants an additional form of recovery in this role, making Slowking a much better check to Moltres and Nihilego in the long-run. (you don't need to explain recovery moves) Heavy-Duty Boots lets it ignore damage from hazards like Stealth Rock and Spikes. The given EV spread allows Slowking to survive the combination of Nihilego's Meteor Beam and the follow-up Thunderbolt while maximising its physical bulk. (well, it only survives if nihilego gets the lowest row possible, i would recommend discuss with qc to improve this spread [lmk if I miscalculated) A physically defensive spread can be used to help Slowking's team pivot around Urshifu-RS and Melmetal more effectively.

Slowking's ability to easily bring in strong wallbreakers and scout the moves of the Pokemon it can afford to pivot into is highly important to the functioning of various forms of offense and bulky offense. Wallbreakers such as Melmetal, Urshifu-R and Bisharp in particular, enjoy having the completely free entry from Teleport to make up for their defensive shortcomings in addition to Future Sight's ability to dissuade checks like Amoonguss and Buzzwole from switching in safely if used alongside it, as do the late-game cleaners commonly supporting these Pokemon like Dragon Dance Mega Altaria, Bulk Up Zeraora and Scizor. Slowking is very weak to Dark- and Bug-type attackers in Scizor, Zarude and Krookodile, so Pokemon that can cover these weaknesses like Skarmory, Galarian Weezing (gweezing is kinda niche imo so i would put celesteela instead, but is yours decision) and Buzzwole make for good choices, all of which appreciate Slowking's ability to switch into Fire-, Flying-, Psychic- and Poison-type attacks respectively. Skarmory is especially notable, as its added Spikes and phazing capabilities combined with Slowking's Future Sight can be useful at dragging in and racking up chip damage on Pokemon that need to stay healthy like Melmetal and Swampert. Grass-types like Tangrowth and Amoonguss can form nice Regenerator cores with Slowking and provide coverage against Electric- and opposing Grass-types such as Mega Manectric, Zeraora and Tapu Bulu. Finally, Slowking's initial passivity may leave it suspectible to gettting overwhelmed by even the Pokemon it is supposed to check, so having another Pokemon as a backup that can take advantage of the moves Slowking forces Pokemon to lock into like Moonblast from Primarina or a free switch from Teleport to safely get in and force that Pokemon out like Choice Scarf Zarude or Scizor helps in this regard. (i would mention moltres since they cover each other: Moltres deal with these Grass-types while Slowking protects moltres from Primarina and Keldeo)

[STRATEGY COMMENTS]
Other Options
=============

Colbur Berry allows Slowking to pivot out of Dark-types while also patching up its vulnerability to Pursuit and Knock Off, but is very matchup-reliant overall and having its pivoting capabilities undermined by hazards in return is generally not worth the trade-off. Toxic can be used to cripple other walls and support Pokemon like Assault Vest Reuniclus and Rotom-Wash, but is hard to slot due to the importance of Slowking's other moves.

Checks and Counters
===================

**Dark-types**: Zarude resists Scald, easily OHKOes Slowking with Power Whip and can even heal off Status with Jungle Healing. Galarian Moltres can aim to setup on non-Thunder Wave Slowking and rip through it with +2 Fiery Wrath. Bisharp and Krookodile can even Pursuit trap Slowking in addition to threatening it with STAB Knock Off, although both should be wary of a potential Scald burn.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric threaten Slowking with their respective STABs or break it down with pivoting moves. However, Zeraora cannot afford to switch into Slowking without fearing Scald. ( i would mention both here since manectric is pretty frail, but you could just change manectric to rotom-w.)

**Bug-types**: Bug-types such as Scizor, Mega Beedrill and Buzzwole can threaten to OHKO Slowking with their STABs if given the opportunity, the former two running U-turn even allows them to pivot out as Slowking switches to preserve momentum while still being capable of Pursuit trapping it for a significant chunk of damage.

**Physical Wallbreakers**: Offensive Pokemon like Swords Dance Aegislash and Dragon Dance Salamence can take advantage of Slowking's mediocre Defense stat to easily overpower it with boosted attacks, while others such as Tapu Bulu can even do so from the get-go without needing to setup.

**Passive Damage**: Even with Regenerator, Toxic forces Slowking to Slack Off more and is also commonly seen on Pokemon that it checks or tries to gain momentum on like Hippowdon and Moltres. Knock Off users like Tangrowth, Deoxys-Defense and Alakazam can remove its item and thus limit the amount of things Pokemon Slowking can normally switch into regularly with hazards up. (Knock Off does not enter in passive damage category imo and you already mention knock in Dark-types)

[CREDITS]
- Written by: [[Scrap2, 546157]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]



 
Implemented thanks.

As for the spread issue me and Niadev have discussed it beforehand on discord to confirm.

252 Atk Krookodile Knock Off (97.5 BP) vs. 248 HP / 52 Def Slowking: 332-392 (84.4 - 99.7%) -- guaranteed 2HKO
 
[SET]
name: Defensive Pivot
move 1: Scald
move 2: Thunder Wave / Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 248 HP / 52 Def / 208 SpD

[SET COMMENTS]
Thanks to its great Special bulk, good defensive typing and access to Regenerator, Slowking is an effective pivot in the current metagame that is able to consistently pivot into and check several dangerous Special Attackers such as Nihilego, offensive Moltres and Alakazam, which is very useful for easing the burden on its team to play around these threats throughout the game. Scald is the main Water-type STAB of choice with its burn chance that prevents deters prevents more applies to things that won't happen at all, which scald technically doesn't do if king gets bad RNG Dark-types such as Bisharp and Krookodile from getting too comfortable attempting to Pursuit Trap it, while also potentially crippling other Pokemon like Scizor and Aegislash that may try to abuse its passivity. Thunder Wave expands its defensive options against the Pokemon that may try to use it as setup fodder like Alakazam and Galarian Moltres by crippling them with paralysis, freeing Slowking from the need to overrely on another teammate which it can only bring in safely as a result, whereas Future Sight can be used in conjunction with Teleport to build up momentum for its offensively minded oriented not GP but "offense minded" just feels off teammates and set up advantageous scenarios for them to capitalise on by pressuring their usual switch-ins. Heavy-Duty Boots lets it ignore damage from hazards like Stealth Rock and Spikes. The given EV spread allows Slowking to survive a Knock Off from non-Choice Band Krookodile while maximising its special bulk and recovery gained from Regenerator. A physically defensive spread can be used to help Slowking's team pivot around Urshifu-R and Melmetal more effectively.

Slowking's ability to easily bring in strong wallbreakers and scout the moves of the Pokemon it can afford to pivot into is highly important to the functioning of various forms of offense and bulky offense. Wallbreakers such as Melmetal, Urshifu-R and Bisharp in particular, enjoy having the completely free entry from Teleport to make up for their defensive shortcomings in addition to Future Sight's ability to dissuade checks like Amoonguss and Buzzwole from switching in safely if used alongside it, as do the late-game cleaners commonly supporting these Pokemon like Dragon Dance Mega Altaria, Bulk Up Zeraora and Scizor. Slowking is very weak to Dark and Bug-type attackers in Scizor, Zarude and Krookodile, so Pokemon that can cover these weaknesses like Skarmory, Galarian Weezing Buzzwole and Buzzwole Galarian Weezing reordering in terms of most viable to least as having GWeezing come before Buzzwole just feels off make for good choices, all of which appreciate Slowking's ability to switch into Fire, Flying, and Psychic and Poison-type none of the mons listed are weak to poison so mentioning it doesn't make sense attacks respectively. Skarmory is especially notable, as its added Spikes and phazing capabilities combined with Slowking's Future Sight can be useful at dragging in and racking up chip damage on Pokemon that need to stay healthy like Melmetal and Swampert. Grass-types like Tangrowth and Amoonguss can form nice Regenerator cores with Slowking and provide coverage against Electric and opposing Grass-types such as Mega Manectric, Zeraora and Tapu Bulu. Fire-types like Moltres and Rotom-H can threaten Grass-types while appreciating Slowking's ability to switch into Water-types like Primarina and Keldeo. Finally, Slowking's initial passivity may leave it suspectible to gettting overwhelmed by even some of the Pokemon it is supposed to check, so having another teammate as a backup that can take advantage of the moves Slowking forces Pokemon to lock into like Moonblast from Primarina or a free switch from Teleport to safely get in and force that Pokemon out like Choice Scarf Zarude or Scizor helps in this regard.

[STRATEGY COMMENTS]
Other Options
=============

Colbur Berry allows Slowking to pivot out of Dark-types while also patching up its vulnerability to Pursuit and Knock Off, but is very matchup-reliant overall and having its pivoting capabilities undermined by hazards in return is generally not worth the trade-off. Toxic can be used to cripple other walls and support Pokemon like Assault Vest Reuniclus Rotom-Wash and Rotom-Wash Assault Vest Reuniclus, but is hard to slot due to the importance of Slowking's other moves.

Checks and Counters
===================

**Dark-types**: Zarude resists Scald, easily OHKOes Slowking with Power Whip and can even heal off Status with Jungle Healing. Galarian Moltres can aim to setup on non-Thunder Wave Slowking and rip through it with +2 Fiery Wrath. Bisharp and Krookodile can even Pursuit trap Slowking in addition to threatening it with STAB Knock Off, although both should be wary of a potential Scald burn.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric threaten Slowking with their respective STABs or break it down with pivoting moves. However, both cannot afford to switch into Slowking without fearing Scald.

**Bug-types**: While they must be careful around Scald, Bug-types such as Scizor, Mega Beedrill Buzzwole and Buzzwole Mega Beedrill can threaten to OHKO Slowking with their STABs if given the opportunity, the former two running U-turn even allows them to pivot out as Slowking switches to preserve momentum while still being capable of Pursuit trapping it for a significant chunk of damage.

Maybe mention grass types here and how things like tang can threaten to knock boots off and doesn't care about anything bar scald burn and maybe twave, moong can Spore or heal off king with giga, maybe restate what zarude does here for completeness, and bulu does what bulu does, though tang and bulu don't like scald burns. I think they're mentioned elsewhere in this section so it might be fine if you don't.

Also mention subtox or Aegislash sets other than SD somewhere in this section.


**Physical Wallbreakers**: Offensive Pokemon like Swords Dance Aegislash and Dragon Dance Salamence can take advantage of Slowking's mediocre Defense stat to easily overpower it with boosted attacks, while others such as Offensive Scizor, Bisharp, and Tapu Bulu can even do so from the get-go without needing to setup.

**Passive Damage**: Even with Regenerator, Toxic forces Slowking to Slack Off more and is also commonly seen on Pokemon that it checks or tries to gain momentum on like Hippowdon and Defensive Moltres never heard of a Toxic offensive Moltres so I'd specify the set here. Knock Off users like Tangrowth, Deoxys-D and Alakazam can remove its item and thus limit the amount of Pokemon Slowking can normally switch into regularly with hazards up.

[CREDITS]
- Written by: [[Scrap2, 546157]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
add / remove / notes

Already gave it a look over in DMs while this was in WP, so this is mostly just minor tweaks like reordering the order in which things are mentioned or small suggestions for additions. Overall couldn't spot much that needed changing.

QC 1/2
 

Pubo

bom dia
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Tiering Contributoris a Contributor to Smogon
Add / Remove / Comments

:bw/slowking:


QC 2/2 :blobthumbsup:make sure to fix GP stuff before sending to gp.

[SET]
name: Defensive Pivot
move 1: Scald
move 2: Thunder Wave / Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 248 HP / 52 Def / 208 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its great Special bulk, good defensive typing and access to Regenerator, Slowking is an effective pivot in the current metagame that is able to consistently pivot into and check several dangerous special attackers such as Nihilego i don't like this mention because +1 tbolt has really good chances do KO Slowking after Meteor Beam and it can't do much to nihi, replace with something else), offensive Moltres and Alakazam (remember to remove zam if it gets banned, put something like monkey, prima or keldeo instead) which is very useful for easing the burden on its team to play around these threats throughout the game. Scald is the main Water-type STAB of choice with its burn chance that deters Dark-types such as Bisharp and Krookodile from getting too comfortable attempting to Pursuit Trap it, while also potentially crippling other Pokemon like Scizor and Aegislash that may try to abuse its passivity. Thunder Wave expands its defensive options against the Pokemon that may try to use it as setup fodder like Alakazam (same) and Galarian Moltres by crippling them with paralysis, freeing Slowking from the need to overrely on another teammate which it can only bring in safely as a result, whereas Future Sight can be used in conjunction with Teleport to build up momentum for its offensively oriented teammates like ?? and set up advantageous scenarios for them to capitalise on by pressuring their usual switch-ins like??. Heavy-Duty Boots lets it ignore damage from entry hazards like Stealth Rock and Spikes. The given EV spread allows Slowking to survive a Knock Off from non-Choice Band Krookodile while maximising its special bulk and recovery gained from Regenerator ( mention why sassy is used with 0 ivs). A physically defensive spread can be used to help Slowking's team pivot around Urshifu-R and Melmetal more effectively (mention the downsides here like shifu just clicking u-turn forever).

Slowking's ability to easily bring in strong wallbreakers and scout the moves of the Pokemon it can afford to pivot into is highly important to the functioning of various forms of offense and bulky offense. Wallbreakers such as Melmetal, Urshifu-R and Bisharp in particular, enjoy having the completely free entry from Teleport to make up for their defensive shortcomings in addition to Future Sight's ability to dissuade checks like Amoonguss and Buzzwole from switching in safely if used alongside it, as do the late-game cleaners commonly supporting these Pokemon like Dragon Dance Mega Altaria, Bulk Up Zeraora and Scizor. Slowking is very weak to Dark- and Bug-type attackers in Scizor, Zarude and Krookodile, so Pokemon that can cover these weaknesses like Skarmory, Buzzwole and Galarian Weezing make for good choices, all of which appreciate Slowking's ability to switch into Fire, Flying and Psychic attacks respectively. Skarmory is especially notable, as its added Spikes and phazing capabilities combined with Slowking's Future Sight can be useful at dragging in and racking up chip damage on Pokemon that need to stay healthy like Melmetal and Swampert. Grass-types like Tangrowth and Amoonguss can form nice Regenerator cores with Slowking and provide coverage against Electric and opposing Grass-types such as Mega Manectric, Zeraora and Tapu Bulu. Fire-types like Moltres and Rotom-H can threaten Grass-types while appreciating Slowking's ability to switch into Water-types like Primarina and Keldeo. Finally, Slowking's initial passivity may leave it susceptible to gettting overwhelmed by some of the Pokemon it is supposed to check, so having another teammate as a backup that can take advantage of the moves Slowking forces Pokemon to lock into like Moonblast from Primarina or a free switch from Teleport to safely get in and force that Pokemon out like Choice Scarf Zarude or Scizor helps in this regard.

[STRATEGY COMMENTS]
Other Options
=============

Colbur Berry allows Slowking to pivot out of Dark-types while also patching up its vulnerability to Pursuit and Knock Off, but is very matchup-reliant overall and having its pivoting capabilities undermined by hazards in return is generally not worth the trade-off. Toxic can be used to cripple other walls and support Pokemon like Rotom-Wash and Assault Vest Reuniclus toxic to cripple rotom-w and av reuni or help these pokemon? Rewrite this to make it more clear, but is hard to slot due to the importance of Slowking's other moves.

Checks and Counters
===================

**Dark-types**: Zarude resists Scald, easily OHKOes Slowking with Power Whip and can even heal off status with Jungle Healing. Galarian Moltres can aim to setup on non-Thunder Wave Slowking and rip through it with +2 Fiery Wrath. Bisharp and Krookodile can even Pursuit trap Slowking in addition to threatening it with STAB Knock Off, although both should be wary of a potential Scald burn.

make a section abt grass-types like Amoonguss, Av Tang, and Roserade

**Electric-types**: Electric-types such as Zeraora and Mega Manectric threaten Slowking with their respective STABs or break it down with pivoting moves. However, both cannot afford to switch into Slowking without fearing Scald.

**Bug-types**: While they must be careful around Scald, Bug-types such as Scizor, Buzzwole and Mega Beedrill can threaten to OHKO Slowking with their STABs if given the opportunity. Scizor and Mega Beedrill running U-turn even allows them to pivot out as Slowking switches to preserve momentum while still being capable of Pursuit trapping it for a significant chunk of damage.

**Physical Wallbreakers**: Offensive Pokemon like Dragon Dance Mega Altaria and Salamence can take advantage of Slowking's mediocre Defense stat to overpower it with boosted attacks, while others such as Offensive Scizor, Bisharp and Tapu Bulu can even do so from the get-go without needing to setup. However, none of these Pokemon appreciate a burn from Scald or paralysis from Thunder Wave.

**Aegislash**: Any form of Aegislash is easily able to threaten Slowking with Ghost STAB or use it as setup fodder, with Scald being unable to break a Substitute from Substitute + Toxic variants. Other sets like Spell Tag and Swords Dance need to watch out for a burn or potential Thunder Wave however.

**Passive Damage**: Even with Regenerator, Toxic forces Slowking to use Slack Off more and is also commonly seen on Pokemon that it checks or tries to gain momentum on like Hippowdon and defensive Moltres. Knock Off users like Tangrowth, Deoxys-D and Alakazam (again) can remove its item and thus limit the amount of Pokemon Slowking can normally switch into regularly with hazards up.

[CREDITS]
- Written by: [[Scrap2, 546157]] fix this
- Quality checked by: [[Niadev, 282732]], [Pubo, 535121]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:

Adeleine

after committing a dangerous crime
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Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Defensive Pivot
move 1: Scald
move 2: Thunder Wave / Future Sight
move 3: Slack Off
move 4: Teleport
item: Heavy-Duty Boots
ability: Regenerator
nature: Sassy
evs: 248 HP / 52 Def / 208 SpD
ivs: 0 Spe

[SET COMMENTS]
Thanks to its great special bulk, good defensive typing, (AC) and access to Regenerator, Slowking is an effective pivot in the current metagame that is able to can constantly pivot into and check several dangerous special attackers such as Choice Specs Primarina, offensive Moltres, (AC) and Defog Salamence, which Salamence. This is very useful for easing the burden on its team to play around these threats throughout the game. Scald is the main Water-type STAB of choice with its burn chance that deters Scald, besides being a STAB attack, has a burn chance to stop Dark-types such as Bisharp and Krookodile from getting too comfortable in attempting to Pursuit trap it, while also potentially crippling Slowking. It also potentially cripples other Pokemon like Scizor and Aegislash that Aegislash, which may try to abuse exploit its passivity. Thunder Wave expands its defensive options versatility against Pokemon like Alakazam and Galarian Moltres, (AC) that may try to set up on it by crippling them with paralysis, which which may try to set up on it. Crippling them saves Slowking from constantly needing to overrely on another teammate which it can otherwise only bring in safely with Teleport as a result, whereas relying on bringing another teammate in against them, which requires Teleport to do safely—and thus risking a foe attack. (I imagine this makes sense?) Future Sight can be used in conjunction with Teleport to build up momentum for its offensively oriented teammates offensive teammates, like Melmetal and Zeraora, (AC) and create advantageous scenarios for them by pressuring their usual checks such as physically defensive Tangrowth and Buzzwole. Heavy-Duty Boots lets it ignore pivot without damage from entry hazards. The given EV spread allows Slowking to survive a Knock Off from non-Choice Band Krookodile while maximizing its special bulk and recovery HP gained from Regenerator, while a Sassy nature and 0 Speed IVs helps with maximising Regenerator. A Sassy nature and 0 Speed IVs maximize the odds of Teleport going last in mirror matches. A physically defensive spread can be used to help Slowking's team pivot around Melmetal and Urshifu-R more effectively, but its Slowking's weakness to Pursuit alongside and common coverage moves like Thunder Punch and U-Turn that these Pokemon often carry holds it back from being able to do this from these Pokemon, like Thunder Punch and U-turn, prevent it from doing this consistently.

Slowking's ability to easily bring Slowking easily bringing in strong wallbreakers and scout the moves of the Pokemon it can afford to scouting the Pokemon it can switch into is highly important to the functioning of various forms of offense and bulky offense. Wallbreakers such as Melmetal, Urshifu-R, (AC) and Bisharp enjoy having the free entry from Teleport to the free entry from Teleport making up for their defensive shortcomings, (AC) in addition to Future Sight's ability to dissuade Future Sight dissuading checks like Amoonguss and Buzzwole from switching in safely if used alongside it, as do the in. Similarly grateful are the late-game cleaners commonly supporting these Pokemon like Dragon Dance Mega Altaria, Bulk Up Zeraora, (AC) and Swords Dance Scizor. Slowking is very weak to Dark- and Bug-type attackers in Scizor, Zarude, (AC) and Krookodile, so Pokemon that can cover these weaknesses them like Skarmory, Buzzwole, (AC) and Galarian Weezing make for good choices, all of which and they appreciate Slowking's ability to switch into Fire, Flying- Fire-, Flying-, and Psychic-type attacks, (AC) respectively. Skarmory is especially notable, as its added Spikes and phazing capabilities combined with Slowking's Future Sight can be useful at racking to rack up chip damage on Pokemon that need to stay healthy, (AC) like Melmetal and Swampert. Grass-types like Amoonguss and Tangrowth can form nice Regenerator cores with Slowking and provide coverage against Electric- and opposing cover Electric- and Grass-types such as Zeraora, Mega Manectric, (AC) and Tapu Bulu. Fire-types like Moltres and Rotom-H can threaten Grass-types while appreciating Slowking's ability to switch Slowking switching into Water-types like Primarina and Keldeo. Finally, Slowking's initial individual passivity may leave it susceptible to gettting overwhelmed by some of the Pokemon it is supposed to check, so having another teammate as a backup that can a backup defensive teammate is good to (i imagine?) take advantage of the moves Slowking forces Pokemon to lock into, (AC) like Moonblast from Primarina or a free switch from Teleport to safely get in and force that Pokemon out like Choice Scarf Zarude or Scizor helps in this regard. Primarina. (to me the second clause is pretty intuitive and largely covered by the first couple sentences, which also mention zarude and scizor specifically. if you want, you can add something to the early wallbreakers sentences like "it's good if these teammates can force out pokemon like scarf zarude and scizor for slowking". if you do that, make sure to specify that "pokemon... like skarmory, buzzwole, and galarian weezing" cover these threats defensively. discord me if needed)

[STRATEGY COMMENTS]
Other Options
=============

Colbur Berry allows Slowking to pivot out of Dark-types while also patching up its vulnerability to Pursuit and Knock Off, but it is very matchup reliant (removed hyphen) overall, (AC) and having its pivoting capabilities undermined by hazards in return is generally not worth the letting hazards undermine its pivoting capabilities is generally not a worthwhile trade-off. Toxic can be used to cripple other support Pokemon and walls like Rotom-W and Assault Vest Reuniclus, but it is hard to fit due to the importance of Slowking's other moves.

Checks and Counters
===================

**Dark-types**: Zarude resists Scald, easily OHKOes Slowking with Power Whip, (AC) and can even heal off status with Jungle Healing. Galarian Moltres can aim to setup set up on non-Thunder Wave Slowking and rip through it with +2 Fiery Wrath. Bisharp and Krookodile can even Pursuit trap Slowking in addition to while threatening it with STAB Knock Off, although both should be wary of a potential Scald burn.

**Grass-types**: Grass-types like Amoonguss, Tangrowth, (AC) and Roserade can often come in on Slowking to make progress of their own due to Slowking's inability to because Slowking can't directly threaten them with anything, (AC) barring Thunder Wave on Roserade, most notably scaring it with the possibility of landing Sleep moves on it, a Poison from Sludge Bomb or Roserade. Most notably, these Grass-types scare it with the possibility of landing sleep moves on it, poisoning it with Sludge Bomb, or using Knock Off in Tangrowth's case. Roserade can also freely set up Spikes or 2HKO Slowking with Giga Drain while running Life Orb Giga Drain. However, none of these Pokemon barring Assault Vest Tangrowth should choose to stay in on Future Sight while imminent. be taking Future Sight.

**Electric-types**: Electric-types such as Zeraora and Mega Manectric threaten Slowking with their respective STAB moves or break it down with pivoting moves. However, both cannot afford to switch into Slowking without fearing Scald. fear Scald burns when switching into it. (or did you mean "...both cannot afford to switch into it because they fear Scald burns."?)

**Bug-types**: While they must be careful around Scald, Bug-types such as Scizor, Buzzwole, (AC) and Mega Beedrill can threaten to OHKO Slowking with their STAB moves if given the opportunity. Scizor and Mega Beedrill running U-turn even allows them to lets them pivot out as Slowking switches to preserve momentum, (AC) while their access to Pursuit means that they also can trap Slowking for significant amounts of damage. land significant damage as it switches.

**Physical Wallbreakers**: Pokemon like Dragon Dance Mega Altaria and Salamence can take advantage of Slowking's mediocre Defense stat to overpower it with boosted attacks, while others such as offensive Scizor, Bisharp, (AC) and Tapu Bulu can even do so without needing to setup. set up. However, none of these Pokemon appreciate a burn from Scald or paralysis from Thunder Wave.

**Aegislash**: Aegislash is easily able to threaten Slowking with Ghost-type STAB moves or use it as setup fodder, with Scald being unable to break a Substitute from Substitute + Toxic variants. The more offensively-inclined variants of Aegislash such as Spell Tag and Swords Dance need to watch out for a burn or Thunder Wave while trying to take advantage of Slowking, (AC) however.

**Passive Damage**: Even with Regenerator, Toxic forces Slowking to use Slack Off more and is also commonly seen on Pokemon that it checks or tries to gain momentum on, (AC) like Hippowdon and defensive Moltres. Knock Off users like Nihilego, Tangrowth, (AC) and Deoxys-D can remove its item and thus limit the amount number of Pokemon Slowking can normally switch into regularly with hazards up.

[CREDITS]
- Written by: [[Arishem, 546157]]
- Quality checked by: [[Niadev, 282732]], [Pubo, 535121]]
- Grammar checked by: [[Finland, 517429]]

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