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AG Slurpuff [DONE]

Geysers

I can't believe the news today
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UMPL Champion
[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Magic Coat
move 3: Misty Explosion
move 4: Yawn / Endeavor
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Slurpuff is an extremely reliable Sticky Web lead in AG and a solid enabler for hyper offense thanks to its unique movepool and powerful ability in Unburden. Magic Coat allows it to force 50/50s against opposing leads that might threaten Taunt, such as Yveltal and Grimmsnarl, while also deterring Stealth Rock setters and leads like Necrozma-DM and Landorus-T. Misty Explosion is extremely useful, enabling Slurpuff to block Defog or Rapid Spin attempts from slower Pokemon like Yveltal and Excadrill after its Focus Sash has been activated, as well as potentially bringing a teammate in safely. Yawn prevents Pokemon like Necrozma-DM and Calyrex-S from setting up freely on Slurpuff, and it can give teammates free setup turns if a foe KOes Slurpuff while drowsy. Endeavor can also be used to deter setup attempts and generally cripple opposing leads, working together with Focus Sash and Unburden to allow Slurpuff to threaten Pokemon like Necrozma-DM and Xerneas, which could otherwise cleanly 2HKO it. Focus Sash is vital to set Sticky Web against faster Pokemon while also synergizing nicely with Unburden to let Slurpuff outspeed the entire unboosted metagame, allowing for a Yawn or Endeavor before it's KOed. The given EVs and IVs with a Naive nature minimize Slurpuff's bulk to help it activate Focus Sash, notably ensuring that Life Orb Yveltal's Oblivion Wing does so.

Slurpuff fits only on hyper offense teams where its Sticky Web support can enable threatening wallbreakers and sweepers. Teammates that work especially well alongside Slurpuff include Choice Specs Kyogre and Dragon Dance Necrozma-DM, which greatly appreciate outspeeding Eternatus and outspeeding Calyrex-S after a boost, respectively. Calyrex-S can also be a solid teammate thanks to its ability to block Rapid Spin from Excadrill. Since Slurpuff can't set Stealth Rock outside of using Magic Coat, a secondary lead like Landorus-T often works great alongside it, with Landorus-T additionally being able to block entry hazard removal through Explosion, gaining considerable momentum. Teammates that can use Taunt to block opposing Defog attempts later in the game are also tremendously useful, with Yveltal being the best example. Similarly, it's important to have teammates that can reliably pressure Defoggers, such as Zekrom, Xerneas, and Zacian-C, all of which can threaten Yveltal and Ho-Oh. Slurpuff should almost always be used as the lead, unless the opponent has a counter like Excadrill or a multi-hit attacker like Pheromosa.

[STRATEGY COMMENTS]
Other Options
=============

Slurpuff has no viable other options.

Checks and Counters
===================

**Excadrill**: Thanks to Excadrill's unique combination of Rapid Spin and Stealth Rock, it will always be able to deny Slurpuff from getting Sticky Web up while potentially setting Stealth Rock against it.

**Priority**: Pokemon like Marshadow and Sucker Punch Yveltal can block Slurpuff from gaining momentum through Misty Explosion by picking it off with priority moves after it sets Sticky Web, reducing its advantages over other Sticky Web leads such as Shuckle or and Galvantula.

**Multi-hit Moves**: Multi-hit moves, most notably from Pheromosa and physical Yveltal, can bypass Slurpuff's Focus Sash and potentially OHKO it while denying Sticky Web. Slurpuff is totally unable to handle them, so a different lead is recommended if the opponent has a Pheromosa or a suspected physical Yveltal.

**Defoggers**: While not threatening Slurpuff specifically, Defoggers like Ho-Oh and Yveltal pose significant long-term threats to Slurpuff teams thanks to their ability to remove Sticky Web. The only reliable way to mitigate their threat is through teammates that can block Defog, such as Landorus-T and Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Fc, 511624], [Rotten, 491896]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:
Comments in Blue
Additions in Green
Removals in Red

[SET]
name: Webs Lead
move 1: Sticky Web
move 2: Magic Coat
move 3: Misty Explosion
move 4: Yawn / Endeavor
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Slurpuff is an extremely reliable Sticky Web lead in AG thanks to its unique movepool and access to a powerful ability in Unburden. Magic Coat allows Slurpuff to force 50/50s against opposing leads that might threaten Taunt, such as Yveltal and Calyrex-S Grimmsnarl (taunt caly isn't real it can't hurt you), while also deterring Pokemon like Necrozma-DM from trying to set Stealth Rock. Magic Coat also helps Slurpuff to threaten opposing Stealth Rock leads such as Landorus-T. Misty Explosion is extremely useful, enabling Slurpuff to block Defog or Rapid Spin attempts from slower Pokemon like Yveltal or Excadrill after Slurpuff's Focus Sash has been broken activated or Knocked Off. Yawn helps Slurpuff to deter setup attempts by Pokemon like Necrozma-DM and Calyrex-S, which could otherwise setup freely on Slurpuff. It also helps Slurpuff gain momentum for its team, since it can use Misty Explosion on the turn that the opponent is forced to switch due to Yawn. I don't think this sentence is necessary, you talk about forcing switches in the next sentence and can probably just mention how momentum gains are possible due to those forced switches, don't need to drag on the perks of yawn for too long Yawn can also enable teammates to get setup turns, since if Slurpuff uses Yawn before the opponent KOs it, the opponent will be forced to switch the next turn, generating a free turn for a teammate. Endeavor can also be used to deter setup attempts and generally cripple opposing leads, working together with the Focus Sash and Unburden to allow Slurpuff to threaten Pokemon like Necrozma-DM and Zacian-C, which could otherwise cleanly 2HKO it. Focus Sash is vital to enable Slurpuff to set Sticky Web against faster Pokemon while also synergizing nicely with Unburden to let Slurpuff get a second turn off before being KOed. Unburden is chosen to allow Slurpuff to outspeed the entire unboosted meta after its Focus Sash has been activated, letting it get a Yawn or Endeavor off to cripple an opposing Pokemon before Slurpuff is KOed. The given EVs and IVs with a Naive nature minimize Slurpuff's bulk to mazimize the chance that a neutral hit from an opposing lead will KO it bring it to Focus Sash, notably ensuring that it is OHKOed by Life Orb Yveltal's Oblivion Wing.

Slurpuff fits only on Hyper Offensive teams where its Sticky Web support can enable threatening breakers and sweepers. Notable teammates that work especially well alongside Slurpuff include Choice Specs Kyogre and Dragon Dance Necrozma-DM maybe add a quick explanation of what specifically they appreciate having the speed dropped on, notably etern and caly I'd say. Since Slurpuff can't set Stealth Rock outside of using Magic Coat, a secondary lead like Landorus-T often works great alongside it, with Landorus-T offering the additional advantage of being able to block Hazard removal through Explosion, gaining considerable momentum. Teammates that can use Taunt to block opposing Defog attempts later in the game are also tremendously useful, with Yveltal and Calyrex-S (taunt caly still isn't real it still can't hurt you) being the best examples. Pokemon that pressure the main defoggers offensively is also important to mention, Zacian and Xern notably beat yvel and can bait and break ho-oh, while zek just kills them

[STRATEGY COMMENTS]
Other Options
=============

Slurpuff has no viable other options.

Checks and Counters
===================

**Excadrill**: Thanks to Excadrill's unique combination of Rapid Spin and Stealth Rock, it will always be able to deny Slurpuff from getting Sticky Web up while setting Stealth Rock reliably against it.

**Priority**: Pokemon like Marshadow or Sucker Punch Yveltal can block Slurpuff from gaining momentum through Misty Explosion by picking it off with priority moves after it sets Sticky Web, reducing its advantages over other Sticky Web leads such as Shuckle or Galvantula.

**Multi-hit Moves**: Multi-hit moves, most notably from Pheromosa and physical Yveltal, can bypass Slurpuff's Focus Sash and potentially OHKO it while denying Sticky Web. Slurpuff is totally unable to handle them, so a different lead is recommended if the opponent has a Pheromosa or a suspected physical Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
Stamp.gif
 
Last edited:
additions, removals, (comments)
[SET]
name: Webs Sticky Web Lead
move 1: Sticky Web
move 2: Magic Coat
move 3: Misty Explosion
move 4: Yawn / Endeavor
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Slurpuff is an extremely reliable Sticky Web lead in AG thanks to its unique movepool and access to a powerful ability in Unburden. (add a sentence about sticky web here, talk about how it slows down offensive threats such as Calyrex-S and Zacian-C for teammates) Magic Coat allows Slurpuff to force 50/50s against opposing leads that might threaten Taunt, such as Yveltal and Grimmsnarl, while also deterring Pokemon like Necrozma-DM from trying to set Stealth Rock. Magic Coat also helps Slurpuff to threaten opposing Stealth Rock leads such as Landorus-T. Misty Explosion is extremely useful, enabling Slurpuff to block Defog or Rapid Spin attempts from slower Pokemon like Yveltal or and Excadrill after Slurpuff's Focus Sash has been activated, while also potentially generating momentum to bring a teammate in safely.. (there's two periods here, remove one) Yawn helps Slurpuff to deter setup attempts by from Pokemon like Necrozma-DM and Calyrex-S, which could otherwise setup freely on Slurpuff. Yawn can also enable teammates to get free setup turns, since if Slurpuff uses Yawn before the opponent KOs it, the opponent will be forced to switch the next turn, generating a free turn for a teammate. Endeavor can also be used to deter setup attempts and generally cripple opposing leads, working together with the Focus Sash and Unburden to allow Slurpuff to threaten Pokemon like Necrozma-DM and Zacian-C (I feel like Zacian-C could be replaced with a different example here, since Assurance into Behemoth Blade will KO it without being threatened by Endeavor), which could otherwise cleanly 2HKO it. Focus Sash is vital to enable Slurpuff to set Sticky Web against faster Pokemon while also synergizing nicely with Unburden to let Slurpuff get a second turn off before being KOed. Unburden is chosen to allow Slurpuff to outspeed the entire unboosted metagame after its Focus Sash has been activated, letting it get a Yawn or Endeavor off to cripple an opposing Pokemon before Slurpuff is KOed. The given EVs and IVs with a Naive nature minimize Slurpuff's bulk to mazimize maximize the chance that a neutral hit from an opposing lead will activate its Focus Sash, notably ensuring that it is OHKOed by Life Orb Yveltal's Oblivion Wing.

Slurpuff fits only on Hyper Offensive hyper offense (no need to capitalize this) teams where its Sticky Web support can enable threatening wallbreakers and sweepers. Notable teammates that work especially well alongside Slurpuff include Choice Specs Kyogre and Dragon Dance Necrozma-DM, which greatly appreciate being able to outspeed Eternatus and Calyrex-S after a boost, respectively. (maybe also add Calyrex-S as a teammate, and talk about how it can spinblock Excadrill which is a huge threat to Slurpuff) Since Slurpuff can't set Stealth Rock outside of using Magic Coat, a secondary lead like Landorus-T often works great alongside it, with Landorus-T offering the additional advantage of being able to block Hazard entry hazard removal through Explosion, gaining considerable momentum. Teammates that can use Taunt to block opposing Defog attempts later in the game are also tremendously useful, with Yveltal being the best example. Similarly, it's important to have teammates that can reliably pressure Defoggers, such as Zekrom, Xerneas, or Zacian-C, all of which can threaten Yveltal and Ho-Oh. (add a usage tip about how Slurpuff should always be led with to set sticky web immediately unless there's a threatening lead like Excadrill)

[STRATEGY COMMENTS]
Other Options
=============

Slurpuff has no viable other options.

Checks and Counters
===================

**Excadrill**: Thanks to Excadrill's unique combination of Rapid Spin and Stealth Rock, it will always be able to deny Slurpuff from getting Sticky Web up while potentially setting Stealth Rock reliably against it. (wouldn't say reliably here because magic coat exists)

**Priority**: Pokemon like Marshadow or and Sucker Punch Yveltal can block Slurpuff from gaining momentum through Misty Explosion by picking it off with priority moves after it sets Sticky Web, reducing its advantages over other Sticky Web leads such as Shuckle or Galvantula.

**Multi-hit Moves**: Multi-hit moves, most notably from Pheromosa and physical Yveltal, can bypass Slurpuff's Focus Sash and potentially OHKO it while denying Sticky Web. Slurpuff is totally unable to handle them, so a different lead is recommended if the opponent has a Pheromosa or a suspected physical Yveltal.

I think you should mention that Defoggers such as Yveltal and Ho-Oh can attempt to remove Slurpuff's Sticky Web once it is removed from the match

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Fc, 511624], [Rotten, 491896]]
- Grammar checked by: [[username1, userid1]]
nice work, qc 2/2
 
Last edited:
Add/Fix Remove Comment
(RC): Remove Comma

[SET]
name: Sticky Web Lead
move 1: Sticky Web
move 2: Magic Coat
move 3: Misty Explosion
move 4: Yawn / Endeavor
item: Focus Sash
ability: Unburden
nature: Naive
evs: 252 SpA / 252 Spe
IVs: 0 HP / 0 Def / 0 SpD

[SET COMMENTS]
Slurpuff is an extremely reliable Sticky Web lead in AG and a solid enabler for hyper offense thanks to its unique movepool and access to a powerful ability in Unburden. Its valuable ability to provide Sticky Web support makes it a solid pick on hyper offense thanks to its ability to slow down numerous offensive threats. Magic Coat allows Slurpuff it to force 50/50s against opposing leads that might threaten Taunt, such as Yveltal and Grimmsnarl, while also deterring Pokemon like Necrozma-DM from trying to set Stealth Rock. Magic Coat also helps Slurpuff to threaten opposing Stealth Rock leads such as Landorus-T. Stealth Rock setters and leads like Necrozma-DM and Landorus-T. (this seems to check out with what you wrote but lmk if i missed smth) Misty Explosion is extremely useful, enabling Slurpuff to block Defog or Rapid Spin attempts from slower Pokemon like Yveltal and Excadrill after Slurpuff's its Focus Sash has been activated, while also potentially generating momentum to bring a teammate in safely. Yawn helps Slurpuff to deter setup attempts from Pokemon like Necrozma-DM and Calyrex-S, which could otherwise setup freely on Slurpuff. Yawn can also enable teammates to get free setup turns, since if Slurpuff uses Yawn before the opponent KOs it, the opponent will be forced to switch the next turn, generating a free turn for a teammate. as well as potentially bringing a teammate in safely. Yawn prevents Pokemon like Necrozma-DM and Calyrex-S from setting up freely on Slurpuff, and it can give teammates free setup turns if a foe KOes Slurpuff while drowsy. Endeavor can also be used to deter setup attempts and generally cripple opposing leads, working together with Focus Sash and Unburden to allow Slurpuff to threaten Pokemon like Necrozma-DM and Xerneas, which could otherwise cleanly 2HKO it. Focus Sash is vital to enable Slurpuff to set Sticky Web against faster Pokemon while also synergizing nicely with Unburden to let Slurpuff get a second turn off before being KOed. Unburden is chosen to allow Slurpuff to outspeed the entire unboosted metagame after its Focus Sash has been activated, letting it get a Yawn or Endeavor off to cripple an opposing Pokemon before Slurpuff is KOed. outspeed the entire metagame, allowing for a Yawn or Endeavor before it's KOed. The given EVs and IVs with a Naive nature minimize Slurpuff's bulk to maximize the chance that a neutral hit from an opposing lead will activate its help it activate Focus Sash, notably ensuring that it is OHKOed by Life Orb Yveltal's Oblivion Wing does so.

Slurpuff fits only on hyper offense teams where its Sticky Web support can enable threatening wallbreakers and sweepers. Notable Teammates that work especially well alongside Slurpuff include Choice Specs Kyogre and Dragon Dance Necrozma-DM, which greatly appreciate being able to outspeed Eternatus and outspeeding Eternatus and outspeeding Calyrex-S after a boost, respectively. Calyrex-S can also be a solid teammate (RC) thanks to its ability to block Rapid Spin from Excadrill. Since Slurpuff can't set Stealth Rock outside of using Magic Coat, a secondary lead like Landorus-T often works great alongside it, with Landorus-T offering the additional advantage of additionally being able to block entry hazard removal through Explosion, gaining considerable momentum. Teammates that can use Taunt to block opposing Defog attempts later in the game are also tremendously useful, with Yveltal being the best example. Similarly, it's important to have teammates that can reliably pressure Defoggers, such as Zekrom, Xerneas, or and Zacian-C, all of which can threaten Yveltal and Ho-Oh. Slurpuff should almost always be used as the lead, unless the opponent has an Excadrill which could otherwise deny Slurpuff's hazard while setting up its own. a counter like Excadrill or a multi-hit attacker. (I imagine? feel free to tinker)

[STRATEGY COMMENTS]
Other Options
=============

Slurpuff has no viable other options.

Checks and Counters
===================

**Excadrill**: Thanks to Excadrill's unique combination of Rapid Spin and Stealth Rock, it will always be able to deny Slurpuff from getting Sticky Web up while potentially setting Stealth Rock against it.

**Priority**: Pokemon like Marshadow and Sucker Punch Yveltal can block Slurpuff from gaining momentum through Misty Explosion by picking it off with priority moves after it sets Sticky Web, reducing its advantages over other Sticky Web leads such as Shuckle or and Galvantula. (worth mentioning possible 50/50 from sucker, bc couldnt slurpuff go for yawn to exploit it? up to you)

**Multi-hit Moves**: Multi-hit moves, most notably from Pheromosa and physical Yveltal, can bypass Slurpuff's Focus Sash and potentially OHKO it while denying Sticky Web. Slurpuff is totally unable to handle them, so a different lead is recommended if the opponent has a Pheromosa or a suspected physical Yveltal.

**Defoggers**: While not threatening Slurpuff specifically, Defoggers like Ho-Oh and Yveltal pose significant long-term threats to Slurpuff teams thanks to their ability to remove Sticky Web. The only reliable way to mitigate their threat is through teammates that can block Defog, such as Landorus-T or and Yveltal.

[CREDITS]
- Written by: [[Geysers, 426798]]
- Quality checked by: [[Fc, 511624], [Rotten, 491896]]
- Grammar checked by: [[Finland, 517429]]
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