I was on a 29-0 run then shit went down in the last game.

If you guys run into Demilogic on the ladder then you better lose against him ;)

.my issue with the comparison to gambits is thatSmash spam at high levels tens to be beat by balance often enough. I kind of like to think of these teams as a "gambit" in chess. Where the strategy might be objectively not optimal, but if forces your opponent to have to make the "best move" for a consecutive turns at a time. If they do this they should win. Albeit, gambits and "smash spam" are a bit different in nature where one you need skill and the other at times not so much, but building a smash spam team, that doesn't lose to imposter is quite difficult at times so yeah.
From what I've heard, smash is most broken on like balance or bulky offense teams, not revolving around smash spam. Here, simply the pressure of a pokemon in the back waiting to click smash can influence the game a lot and cause a ton of pressure. However, pokemon not named Mega-Gengar are often difficult to improof with Smash and end up forcing a specific team structure to improof, which I believe is a balancing drawback. Shell Smash is also a really commital move, so it does come with its own respective risks, which have to be more carefully managed in a balance game. However, such pressure is something which I don't deem as unhealthy enough to warrant a ban. Various counterplay by pivoting into a mon that won't get ohkoed on smash, predicting with spec thief, prankster, unaware, and priority can all combat smash adequately well enough on balance. Due to the big risk in clicking smash, it's of my opinion that a reward to the player for finding such an opportunity to click it.
Granted there are also situations, where on preview someone may lose to a smash pokemon, such as one with a super effective move on the opposing player's prankster pokemon, or smash pdon which can desimate pokemon like unaware Arceus or prankster Zygaurd. I do believe it would be a bit rash of me to say "the team was just bad if it lost to "x" shell smasher" or if it wasn't prepped for pdon, but generally good team structures should have counterplay to such pokemon. Many random smashers and smash pdon can often be checked by imposter or shedinja, and most good teams should at least have a game plan around these. This is why, feats where someone can ladder to 100 games unbeaten (hi yolk) are possible. In a volatile meta this wouldn't have been very possible.
+----------------------------------------+
| Chansey |
+----------------------------------------+
| Raw count: 5795 |
| Avg. weight: 0.117258203935 |
| Viability Ceiling: 92 |
+----------------------------------------+
| Abilities |
| Imposter 88.005% |
| Fur Coat 5.620% |
| Prankster 3.899% |
| Unaware 2.209% |
| Magic Bounce 0.151% |
| Soundproof 0.049% |
| Other 0.068% |
+----------------------------------------+
| Items |
| Eviolite 86.280% |
| Choice Scarf 7.355% |
| Shed Shell 3.676% |
| Other 2.689% |
Those who are arguing that Prankhazers are ineffective against Smash aren't taking into account the actual sacrifices required to handle those threats
I largely suspect that many people aren't frustrated because they genuinely believe this mechanic to be unfair, as much as they are inconvenienced by its potency against Balance/Status-Quo teams.
Removing Focus Sash from the meta would force Shell Smashers, and offense in general, to play more methodically, and use items that actually synergize with their moveset, rather than indiscriminately splashing the same item on to their teams.
Yes, Rocks are a known counterplay for 'Sash teams, however it is largely inexpensive for a player to splash a bulky Bouncer on their team, alongside a spinner/defogger in the event that hazards make it through.
Voting DNB. I don't see what's so bad about Shell Smash, considering there are a lot of counters for it, including but not limited to:
Unaware is bad and beaten by Photon Geyser/Moongeist/Sunsteel Strike.
Finally, why Shell Smash is banned in SS? Isn't the arguments valid is SM too even if the metagame is different? Ngl I feel the SS BH meta is much more balanced and pleasant to play at a competitive point of view than the SM BH.