Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Or you could use Alolan Golem. This isn't a lure, but an interesting trapper I'd like to mention:


Golem-Alola @ Leftovers
Ability: Magnet Pull
EVs: 140 HP / 252 Atk / 4 Def / 44 SpD / 68 Spe
Adamant Nature
- Substitute
- Curse
- Rock Slide
- Rock Polish

(based on Ganso's set here)

0 Atk Celesteela Heavy Slam (80 BP) vs. 140 HP / 4 Def Golem-Alola: 69-82 (20.5 - 24.4%)
0 SpA Celesteela Flamethrower vs. 140 HP / 44 SpD Golem-Alola: 45-54 (13.3 - 16%)

Switch in Golem on any non-leech seed attack from celesteela. 68 Spe EVs allow golem to outspeed and sub to avoid the leech seed. 140 HP EVs gives 84 HP subs and extra leftovers recovery; 4 Def EVs reduces the maximum possible damage of heavy slam to 82. Now set up Curse and Rock Polish 6x each, subbing as needed (should take around 5 subs). 17 turns later, you have an Alolan Golem with +6 in Atk, Def, and Spe. Now sweep.

+6 252+ Atk Golem-Alola Rock Slide vs. 248 HP / 104+ Def Celesteela: 408-480 (102.7 - 120.9%) -- guaranteed OHKO
+6 252+ Atk Golem-Alola Rock Slide vs. 244 HP / 252+ Def Eviolite Chansey: 672-792 (95.7 - 112.8%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Golem-Alola Rock Slide vs. 248 HP / 252+ Def Toxapex: 271-319 (89.4 - 105.2%) -- guaranteed OHKO after Stealth Rock
+6 252+ Atk Golem-Alola Rock Slide vs. 248 HP / 252+ Def Skarmory: 288-340 (86.4 - 102.1%) -- 93.8% chance to OHKO after Stealth Rock

Can even destroy most offensive resists:
+6 252+ Atk Golem-Alola Rock Slide vs. 4 HP / 0 Def Kartana: 201-237 (77.3 - 91.1%)
+6 252+ Atk Golem-Alola Rock Slide vs. 0 HP / 0 Def Magearna: 225-265 (74.7 - 88%)
+6 252+ Atk Golem-Alola Rock Slide vs. 4 HP / 0 Def Zygarde: 216-254 (60.3 - 70.9%)

While physical attackers can barely touch it in return (watch out for special priority like water shuriken ashninja tho)
252+ Atk Choice Band Zygarde Thousand Arrows vs. +6 140 HP / 4 Def Golem-Alola: 168-196 (50 - 58.3%)

@below the point of this set is to trap passive steels (celesteela in this case) use them as setup fodder, then sweep.
this isn't a lure - this mon is bad if it isn't using the trapper scarf set and celesteela isn't switching into alolem anyway
 

Latios-Mega @ Latiosite
Ability: Levitate
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Earthquake
- Psychic
- Recover
- Thunderbolt

i'll keep this brief since it's 3:30 in the morning - most common mega latios don't run anything to hit celesteela for notable damage, as most are running either Draco Meteor, Ice Beam, Hidden Power Fire or even Defog as the last move slot on Latios to possess a strong secondary stab, hit gliscor / zygarde and ferrothorn respectively, leaving it walled by celesteela the large majority of the time (hidden power does negligible damage). Thunderbolt allows it to effectively remove celesteela without the need of an Magnezone or an Alolan Golem, which makes it a useful asset on Celesteela weak teams


252 SpA Latios-Mega Hidden Power Fire vs. 248 HP / 156 SpD Celesteela: 132-156 (33.2 - 39.2%) -- 12.6% chance to 3HKO after Leftovers recovery

compared to:

252 SpA Latios-Mega Thunderbolt vs. 248 HP / 156 SpD Celesteela: 196-232 (49.3 - 58.4%) -- 65.2% chance to 2HKO after Leftovers recovery
 

Martin

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Tapu Lele @ Electrium Z
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psychic
- Moonblast
- Hidden Power [Fire]
- Thunder

(I googled Tapu Lele fanart and found an img of it as an inkling so I resized+used that; original image if anyone wants it)

Generally speaking, as soon as a Celesteela player sees that Tapu Lele doesn't carry Calm Mind (given away by the use of Psychic>Psyshock) they think they're safe to bring Steela in 'cuz they know it's either choiced (needs to catch Celest on switch-in just to 2HKO with TBolt) or fightinium (deals a whole 50% to it without a boost if we assume the standard mixed def spread). This means that Lele can have a very hard time breaking through it in general, and this is not a good thing in a generation where not removing something outright means it isn't long before it becomes a bastard again (thank Regen Pex and Wish Clefable for that).

This is where Z-Thunder comes in; with a bit of careful bluffing (maybe consider switching out the first time or whatever) it is very possible to successfully lure and remove Celesteela. The standard Steela spread gets OHKOed after Stealth Rock more than 90% of the time (Moonblast chip should be more than enough to put it in range of SR+Z move), and even if we assume that the fully specially defensive Celesteela variant that was popular back in SM is used the combination of SR+Psychic on SI-->Z-Thunder is enough to guarantee that Celesteela is straight up removed from the picture.
Standard Celesteela:
  • 252 SpA Tapu Lele Gigavolt Havoc (185 BP) vs. 248 HP / 156 SpD Celesteela: 344-406 (86.6 - 102.2%) -- 93.8% chance to OHKO after Stealth Rock and Leftovers recovery
Fully SpD Celesteela:
  • Stealth Rock = 49 damage
  • 252 SpA Tapu Lele Psychic vs. 248 HP / 252+ SpD Celesteela in Psychic Terrain: 78-93 (19.6 - 23.4%) -- possible 6HKO after Leftovers recovery
  • 252 SpA Tapu Lele Gigavolt Havoc (185 BP) vs. 248 HP / 252+ SpD Celesteela: 288-340 (72.5 - 85.6%) -- guaranteed 2HKO after Leftovers recovery
  • 397-49-78-288=-18
 
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Landorus-Therian @ Groundium Z / Flyinium Z / Earth plate
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Gravity
- Stealth Rock / Fly / Substitute / Hidden Power Ice
- Earthquake
- Swords dance / Stealth rock / Hidden Power Ice

This has to be one of the oldest steela lures available, and should be fairly self-explanatory, especially to those of you who've seen it before. Simply come in on something it threatens out then set up gravity on the glaringly obvious celesteela switchin, or sub up if you decide to run it, then proceed to annihilate the newly grounded celesteela. The choice between groundium Z/earth plate and flyinium Z is largely a matter of whether you want to hit celesteela as hard as possible or nail the fat grass types that happen to be the only remaining earthquake resists besides stuff like Mega Scizor.

(all done under Gravity of course)
252+ Atk Earth Plate Landorus-Therian Earthquake vs. 248 HP / 104+ Def Celesteela: 374-444 (94.2 - 111.8%) -- guaranteed OHKO after Stealth Rock

252+ Atk Landorus-Therian Tectonic Rage (180 BP) vs. 248 HP / 104+ Def Celesteela: 560-662 (141 - 166.7%) -- guaranteed OHKO
252+ Atk Landorus-Therian Earthquake vs. 248 HP / 104+ Def Celesteela: 314-372 (79 - 93.7%) -- 43.8% chance to OHKO after Stealth Rock and Leftovers recovery
252+ Atk Landorus-Therian Tectonic Rage (180 BP) vs. 248 HP / 104+ Def protected Celesteela: 140-165 (35.2 - 41.5%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery

-1 0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 4 Def Landorus-Therian: 94-112 (29.4 - 35.1%) -- 18.3% chance to 3HKO
0 Atk Celesteela Heavy Slam (120 BP) vs. 0 HP / 4 Def Landorus-Therian: 142-168 (44.5 - 52.6%) -- 21.5% chance to 2HKO
 
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Sub SD Z-Focus Punch Tapu Bulu



Tapu Bulu @ Fightinium Z
Ability: Grassy Surge
EVs: 24 HP / 252 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Wood Hammer / Horn Leech
- Focus Punch
- Substitute

+2 252+ Atk Tapu Bulu Focus Punch vs. 248 HP / 104+ Def Celesteela: 288-339 (72.5 - 85.3%)
+2 252+ Atk Tapu Bulu All-Out Pummeling (200 BP) vs. 248 HP / 104+ Def Celesteela: 384-452 (96.7 - 113.8%) -- guaranteed OHKO after Stealth Rock

Items
| Assault Vest 50.766% |
| Choice Band 14.118% |
| Leftovers 6.927% |
| Choice Scarf 6.838% |
| Grassium Z 6.695% |
| Fightinium Z 6.356% |
| Rockium Z 3.800% |
| Other 4.502%

6% is pretty low I'd say, it's not that common.

Turn 1: Bring in Bulu.
Turn 2: SD as the opponent switches out to Celesteela
Turn 3: Use Sub. If Celesteela protects in the predicted Z-move, they just got played. If they attack,
Turn 4: Use Z-Focus Punch, guaranteed ohko after sr. They're unlikely to switch out on this turn.

You can also use Superpower in place of Focus Punch for a (relatively) more reliable fighting stab.
Z-superpower is just as good, with so much more utility. Its so annoying when people sacrifice a superior non z move for 5% better damage output as a z-move

+2 252+ Atk Tapu Bulu All-Out Pummeling (190 BP) vs. 248 HP / 104+ Def Celesteela: 364-429 (91.6 - 108%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
 

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power Ice
- Knock Off

Celesteela is a common check to Landorus-T as offensive sd sets are not as common as they used to be, which means Celesteela can usually afford to come in on Landorus-T with relative ease. But, Celesteela hates having its Leftovers removed as it doesn't have any form of true reliable recovery. Knock Off can remove Celesteela's Leftovers, obviously, meaning that Celesteela will be severely crippled for the rest of the match, making it way harder to act as a consistent check to Pokemon like Tapu Lele and Mega Alakazam.​
 

toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
1527718522478.png

Tapu Lele @ Metronome
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Thunderbolt
- Calm Mind / Focus Blast / Taunt / HP Fire

This was mentioned by Indigo Plateau in another thread, but I wanted to put it here, as well, to illustrate the power of Metronome against Celesteela. It is tempting to play passively with Celesteela by stalling out opponents with Leech Seed + Protect. Protect does not stop Metronome turns from adding up, though, so Thunderbolt goes to a comfortable (42.3-49.8%) Turn 1 to (46.5 - 54.9%) Turn 2 to (55.9 - 65.9%) and a clear 2HKO on Turn 3. I have been on the receiving end of this set, but have not used it myself, so Indigo if you have a preference for that 4th slot let me know.
 
Another great week, thanks for the continued participation!

Good

Electrium Z Lele - Good shit.
Tapunium Z Lele - " "
Fightinium Z Bulu - " "
Firium Z Garchomp - " "

Decent

Heat Wave Tornadus - Knock Off kinda already annoys the shit out of it anyway, but LO still has some merit as Flying resists are few and far between in OU. Also Taunt Helmet chips it to oblivion.
Thunderbolt Mega Latios - Problem is it takes 2 Thunderbolts the majority of the time bc Lefties from Protect (252 SpA Latios-Mega Thunderbolt vs. 248 HP / 156 SpD Celesteela: 196-232 (49.3 - 58.4%) -- 14.1% chance to 2HKO after Poison Heal (Poison Heal simulates two turns of lefties)) and it Leeches and protects and does all the annoying bullshit it usually does. It beats it in the long run, but it doesn't kill it outright, which means it can have the opportunity to get its health back.
Gravity Lando - Like, this beats Celesteela, but it doesn't lure it, which is kinda a problem considering the thread lol.
Knock Lando - Annoys it a shit load but it still can't really get past Celesteela with this set.
Rockium Z Lando - I nearly put this in Good but I changed it last second - the set is way too common to be a lure anymore - you can also fairly easily tell if the Lando is Fly Z or Rock Z too based on team comp (ie if its with Pinsir or the team hates bulky grasses).
Metronome Lele - Not quite as reliable as the other Lele sets as you're banking on them not clicking Heavy Slam or Leech Seed but can still work if they need to protect to live the second Thunderbolt.

Bad

Electrium Z Latios - It lures it yeah, but it doesn't do anything outside of that and regular Latios is pretty shitty rn.
Electrium Z Clefable - Clef reeeeally likes having lefties so it isn't just shit on by mons like Mega Medicham and Banded Zygarde, aside from that it just seems way too niche.


Here's the next mon to lure - it's everybody's """favourite""" doggo. Deadline will be the 5/6th of June.

Round 17: Physically Defensive Landorus-T


Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 16 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn

This mon needs no explanation. Go wild.​
 
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Mawile-Mega @ Mawilite
Ability: Hyper Cutter
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Play Rough
- Sucker Punch
- Thunder Punch
- Ice Punch

4 attacks Mega Mawile is pretty customizable and can thus be used to lure Landorus-T with Ice Punch. Landorus-T is often used as a midground play against Mega Mawile because they can take at least 1 hit from regular Mega Mawile sets, letting this set thrive. You can also use Ice Punch on SD Mega Mawile variants although having to give up either Sucker Punch or Knock Off kind of sucks for SD variants.

-1 252+ Atk Huge Power Mawile-Mega Ice Punch vs. 252 HP / 240+ Def Landorus-Therian: 320-380 (83.7 - 99.4%) -- 75% chance to OHKO after Stealth Rock and Leftovers recovery
It's not really that hard to wear Landorus-T down either so you're almost guaranteed to shut down Landorus-T with this Mega Mawile.
 
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Reserving Shuca pex
Reserving Ice coverage Mttar


Tyranitar @ Tyranitarite
Ability: Sand Stream
EVs: 248 HP / 84 Atk / 68 Def / 64 SpA / 12 SpD / 32 Spe
Adamant Nature
- Stealth Rock
- Stone Edge
- Ice beam
- Fire Punch/Crunch/EQ/Pursuit
DD tyranitar with ice punch could also be used but since that is on the standerd set and everybody already knows about it it isn't really that much of a lure

This is the standerd bulky SR Tyranitar set but with Ice beam instead of a slot, I decided to use SE over Crunch due to that beating more defogers or dealing more damage (F the good ol mew days). I would use Fire punch instead of crunch,eq or pursuit as that beats Ferro which is a common lando partner so instead of beating a mon, why not beat the core?
The spread is the general ttar bulky rocks set, I won't explain what it does as you can just go to the smogon page and find it out there.

also fuck you mellow Electrium Z latios is legit the example of a good lure on the first page of the thread go commit die
 
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Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Slack Off
- Toxic

Usually, Lando-T is a safe switch into Hippowdon, as it the only shit can do is set up rocks, and Lando-T set up its own rocks in the next turn. However with this tech, you can toxic Lando-T on the switch or when it set up rocks, cutting greatly its longevity, which is great to aid a common partner, Excadrill, to sweep later in the game. Hippowdon also lures in common Grass-types like Bulu and Tangrowth, which you can get a key toxic in to make them easier to wear down. Hippowdon also lures in Zapdos, a common defogger which doesn't fear any shit from common Whirlwind set, and getting the Toxic off also helps Excadrill to make it easier to break past Zapdos with Rock Slide.
Whirlwind can be missed against Hawlucha and some variants of Zygarde, however, Hawlucha can be toxiced and then spam Slack Off to death.
This set should be used in Stall or Balanced teams, however, Sand teams and especially Excadrill benefits from Landorus-T getting Toxiced.
 
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HP Ice ZardX



Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Naive / Jolly Nature
- Flare Blitz
- Hidden Power [Ice]
- Roost
- Earthquake

This is the standard 3 Attacks + Roost ZardX, but with Dragon Claw replaced by HP Ice. ZardX has an often-ignored 130 base SpA, which allows it to run special coverage to get past physical walls. Naive nature is run to not compromise HP Ice's power, but Jolly is also an option as HP Ice does enough to most of its targets anyway.

Calcs:
-1 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 252 HP / 240+ Def Landorus-Therian: 133-157 (34.8 - 41%)
into
0 SpA Charizard-Mega-X Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 264-312 (69.1 - 81.6%)

guaranteed KO after rocks, very likely KO even if Lando has taken no chip.
 
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Defensive Landorus.
D7265871-40F1-4403-8924-F41908AFB273.gif

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Hidden Power Ice
- U-turn
Landorus-T is often used as a switchin to itself, but this set outspeeds and 2HKOs it. Ironically, the same set with slight tweaking can actually function as a lure.
 
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HP Ice Mega Scizor

Scizor @ Scizorite
Ability: Technician
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
- Hidden Power [Ice]
- Roost
- Defog
- U-turn

Here we have Scizor, a bulky Steel which has a lot of bulk thanks to a wide range of resistances and immunities.
Without the aid of Swords Dance it struggles to do much most of the time and, even with a SD under its belt, it is often forced out by some threats (usually) faster than itself.
Defog Scizor is often pressured between the choice to be at high HP or to get rid of the entry hazards, so it is worn down easily.
I find a Technician boosted HP Ice very useful (with a newfound base power of 90!!!) to heavily dent Defensive Landorus-T and many others threats weak 4x to Ice. without relying on physical moves.


Relaxed nature is picked over the Impish one in order to preserve the SpA. You now have a slower U-turn than regular Mega Scizor.

Two common SRockers:
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 252 HP / 0 SpD Landorus-Therian: 224-264 (58.6 - 69.1%) -- guaranteed 2HKO after Leftovers recovery
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 4 HP / 0 SpD Garchomp: 208-248 (58.1 - 69.2%) -- guaranteed 2HKO (maybe this Mega Scizor lures Garchomp better than Landorus-T)
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 4 HP / 0 SpD Garchomp-Mega: 192-228 (53.6 - 63.6%) -- guaranteed 2HKO

These calcs mean that they can never enter enter twice again carelessly, so you gain a turn when you can use Defog with relative ease later in the game.

0 SpA Technician Scizor-Mega Hidden Power Ice vs. 244 HP / 152 SpD Gliscor: 196-232 (55.6 - 65.9%) -- 98.4% chance to 2HKO after Poison Heal
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 4 HP / 0 SpD Zygarde: 192-228 (53.6 - 63.6%) -- guaranteed 2HKO
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 0 HP / 0 SpD Pinsir-Mega: 102-120 (37.6 - 44.2%) -- guaranteed 3HKO
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 0 HP / 4 SpD Thundurus-Therian: 110-130 (36.7 - 43.4%) -- guaranteed 3HKO
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 240 HP / 0 SpD Staraptor: 138-164 (37.1 - 44.2%) -- guaranteed 3HKO
0 SpA Technician Scizor-Mega Hidden Power Ice vs. 0 HP / 0 SpD Dragonite: 184-220 (56.9 - 68.1%) -- guaranteed 2HKO (without Multiscale)
 
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toshimelonhead

Honey Badger don't care.
is a Tiering Contributor
Posted these in other threads but they are fun to play with so here ya go.


Victini @ Icium Z
Ability: Victory Star
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- V-create
- Glaciate
- Bolt Strike
- Power-Up Punch

This is a set I came up with a bit of theorymonning. With Z-Glaciate, Victini can lure in the ever-present Landorus-Therian and Zygarde. It learned Glaciate from an old event so that means you can only use Bolt Strike and not Fusion Bolt, but Victory Star increases the accuracy to 95%. Note that you have to be clever with V-Create because Lando-T outspeeds you after -1. Power-Up Punch is good if you are expecting a switch into something like Mew or Clefable.

4 SpA Victini Subzero Slammer (120 BP) vs. 252 HP / 0 SpD Landorus-Therian: 416-492 (108.9 - 128.7%) -- guaranteed OHKO after Leftovers recovery
4 SpA Victini Subzero Slammer (120 BP) vs. 4 HP / 0 SpD Zygarde: 360-428 (100.5 - 119.5%) -- guaranteed OHKO

https://replay.pokemonshowdown.com/gen7ou-745383125 - got Lando-T
https://replay.pokemonshowdown.com/gen7ou-745520746 - got Chomp on the switch
https://replay.pokemonshowdown.com/gen7ou-745617827 - got Zygarde
https://replay.pokemonshowdown.com/gen7ou-752775710 - with Power-Up Punch



Marowak-Alola @ Thick Club
Ability: Lightning Rod
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 SpA
Brave Nature
- Shadow Bone
- Flare Blitz
- Bonemerang
- Blizzard / Ice Beam

I was looking for a fourth move for Marowak-Alola. It attracts Lando-T, Zygarde, and Garchomp better than a chick magnet and realized it learned Ice Beam. My first reaction was wtf why does this thing learn Ice Beam. My second reaction was wtf Marowak learns Blizzard too and can actually OHKO non-helmet Lando-T assuming it hits. Blizzard gets the first slash ahead of Ice Beam because there’s no reason for Marowak to stay and take an Earthquake or Thousand Arrows so might as well go for the home run. As for the other set details, I chose Lightning Rod over Rock Head because this set was used on a team with Mantine and I wanted a switch in for incoming Thunderbolts. If Marowak gets a +1, all of the calculations below become OHKOs and Marowak can even OHKO Rocky Helmet Landorus-Therian.

Calcs for Blizzard
252 SpA Marowak-Alola Blizzard vs. 0 HP / 0 SpD Landorus-Therian: 320-380 (100.3 - 119.1%) -- guaranteed OHKO
252 SpA Marowak-Alola Blizzard vs. 4 HP / 0 SpD Garchomp: 308-364 (86 - 101.6%) -- 50% chance to OHKO after Stealth Rock
252 SpA Marowak-Alola Blizzard vs. 4 HP / 0 SpD Zygarde: 280-332 (78.2 - 92.7%) -- guaranteed 2HKO after Stealth Rock

Calcs for Ice Beam
252 SpA Marowak-Alola Ice Beam vs. 0 HP / 0 SpD Landorus-Therian: 264-312 (82.7 - 97.8%) -- 68.8% chance to OHKO after Stealth Rock
252 SpA Marowak-Alola Ice Beam vs. 4 HP / 0 SpD Garchomp: 252-300 (70.3 - 83.7%) -- guaranteed 2HKO after Stealth Rock
252 SpA Marowak-Alola Ice Beam vs. 4 HP / 0 SpD Zygarde: 228-272 (63.6 - 75.9%) -- guaranteed 2HKO after Stealth Rock

http://replay.pokemonshowdown.com/gen7ou-593930202
 
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Zygarde @ Weakness Policy
Ability: Aura Break
EVs: 192 Atk / 136 SpD / 180 Spe
Adamant Nature
- Dragon Dance
- Thousand Arrows
- Iron Tail
- Extreme Speed

This is your standard Weakness Policy Zygarde but with tweaked EVs to always avoid a 2HKO from Landorus-T's Hidden Power Ice, while still tanking Moonblast from Scarf Tapu Lele and Hidden Power Ice from Specs Tapu Koko. By Dragon Dancing as Landorus-T comes in, Zygarde can 3HKO it with Thousand Arrows as Landorus-T gives it +2 Attack by striking it with Hidden Power [Ice]. +3 Iron Tail still OHKOes Clefable provided it hits.
 


Garchomp @ Ganlon Berry
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Natural Gift
- Swords Dance

Here's a nice meme lure that smashes lando-t while doing decent damage to some other common switch-ins. Unfortunately Natural Gift is only compatible with Sand Veil, but I guess you could pair it with TTar which also appreciates the removal of Landorus. This chomp is great at setting rocks since ground+ice coverage beats most defoggers, and you can run a Z-move user alongside it.

+1 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 252 HP / 240+ Def Landorus-Therian: 512-604 (134 - 158.1%) -- guaranteed OHKO

+2 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 248 HP / 0 Def Tapu Bulu: 386-456 (112.5 - 132.9%) -- guaranteed OHKO

+2 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 248 HP / 240+ Def Zapdos: 352-416 (91.9 - 108.6%) -- 50% chance to OHKO after Leftovers recovery
 
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Garchomp @ Ganlon Berry
Ability: Sand Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Natural Gift
- Swords Dance

Here's a nice meme lure that smashes lando-t while doing decent damage to some other common switch-ins. Unfortunately Natural Gift is only compatible with Sand Veil, but I guess you could pair it with TTar which also appreciates the removal of Landorus. This chomp is great at setting rocks since ground+ice coverage beats most defoggers, and you can run a Z-move user alongside it.

+1 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 252 HP / 240+ Def Landorus-Therian: 512-604 (134 - 158.1%) -- guaranteed OHKO

+2 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 248 HP / 0 Def Tapu Bulu: 386-456 (112.5 - 132.9%) -- guaranteed OHKO

+2 252 Atk Ganlon Berry Garchomp Natural Gift (100 BP Ice) vs. 248 HP / 240+ Def Zapdos: 352-416 (91.9 - 108.6%) -- 50% chance to OHKO after Leftovers recovery
Doesnt z outrage do everything this does
 
Back at it.

Good

Ice Punch Mawile - 4 atks is good stuff.
Ice Beam (Mega) Tyranitar - This set is like never used so this works pretty well.
Weakness Policy Zygarde - This mon / set is actually broken, get this the fuck out of the tier.

Decent

Ganlon Chomp - Seems kinda niche but works well for what you want it to do.
Toxic Hippo - Was tempted to put this in bad but ig Toxic is somewhat niche and Lando might want to come in to either Intimidate you or (more likely) trade rocks so I suppose it works.
HP Ice Zard X - I've been yeeted by this before - it's less good than it used to be due to the Mega Lati twins being everywhere but it still functions to lure doggo.

Bad

HP Ice Defensive Landorus - Bro this is so lazy. It isn't even a lure anyway - most not offensive Landorus carry HP Ice, a lot of defensive Landos outspeed your set and p.s you have more evs than is possible LOL.
HP Ice Scizor - Defensive Landorus should never come in on Mega Scizor since it's often gonna be SD or they can just U-Turn out or Roost - basically, you beat Lando anyway, this isn't what HP Ice is used for on Scizor.
Icium Z Victini - Yeah it lures Landorus but it's completely useless outside of that - it does 35 to MLatias lmao. I'd rather just click Banded V-Create.


Here's the next mon you guys get to bully. Deadline is the 11th.

Round 18: Rocky Helmet Tornadus-T



Tornadus-Therian @ Rocky Helmet
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Defog
- Hurricane
- U-turn
- Knock Off

While Tornadus has mostly been known as an offensive pivot utilising Z Hurricane to bust through certain rockers, a more defensive version of that set has arisen in the meta recently as it better checks mons like Kartana, Bulu, Pinsir etc. How would you lure this threat?
 
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Kartana @ Normalium Z / Steelium Z
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Giga Impact / Smart Strike
- Swords Dance
- Leaf Blade
- Sacred Sword

Several teams use Zapdos, Mega Venusaur, and Amoongus as their sole Kartana answer, thus giving birth to one of Kartana's oddest sets of Z-Giga Impact, capable of decimating said checks without trouble. Enter Rocky Helmet Tornadus-T, capable of playing the same role of checking Kartana but with a twist, it outspeeds Kartana. That's still not that big of a problem because, with enough prediction and enough chip damage, Kartana can pull this off as Tornadus-T switches in:

252 Atk Kartana Breakneck Blitz (200 BP) vs. 252 HP / 4 Def Tornadus-Therian: 335-395 (92.5 - 109.1%) -- 56.3% chance to OHKO​

Of course, it requires some prediction, but so does some very effective lures, such as Focus Punch Mega Mawile.

Steelium Z with Smart Strike does the same but with slightly more damage but at the cost of missing out on Zapdos.
 
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