Just made this stall team which is also my first stall team.
its pretty much your average stall team nothing too special. Now the problem is actually winning with this team. The
issue here is the crapfest that is the low ladder where i encounter things like stored power swoobat or basically anything anti stall like taunt or dragon tail. My strategy constantly gets countered for some reason which has caused me many ragequits to the point of beating myself or my phone in rage over getting my ass handed .
Satan (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Toxic
- Soft-Boiled
- Seismic Toss
This is chansey one of the core members of this stall team and is also an automatic pick for any viable stall team. She can keep my pokemon alive with wish which is very important on a stall team.
Toxic is my status move of choice for chansey and works at most pokemon except for steel types and other poison types.
Soft boiled is the main recovery move of chansey and keeps her alive which is important.
Seismic toss is the main attack of chansey and is really the only viable attack on chansey.
Soundwave (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Defog
- Roost
- Brave Bird
With spikes skarmory becomes the main spike setter and has sturdy to guarantee it gets up at least one layer of spikes.
Defog gets rid of entry hazards if mega sableye is unable to do its job which is to stop entry hazards from coming up. Roost is the main recovery move of skarmory and enables it to heal any damage taken. Brave bird is the main attacking move of skarmory and makes it so its not completely useless if taunted.
Annoying ghost (Sableye-Mega) @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Protect
- Will-O-Wisp
- Recover
This is sableye the main support pokemon of the team and its a key member of any stall team because of its ability to block entry hazards and other non damaging moves like taunt or status moves which can really cripple most if not all stall teams not running mega sableye.
Knock off cripples item reliant pokemon like chansey, dusclops or tangrowth by getting rid of their item.
Protect is a move used for scouting what the opponent is trying to do such as trying to set up on me or any super effective coverage moves. Will o wisp cripples the attack of any physical attacker which is important to have on a stall team.
Recover is the recovery move of choice for mega sableye and enables it to do its job correctly.
Tinkerbell (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Moonblast
- Stealth Rock.
Clefable is the main stealth rock setter of the team and is a pokemon commonly seen on most stall teams because of its ability to support the team with moves like heal bell and stealth rock.
Soft boiled heals clefable so it can support the team which is important on a stall team.
Heal bell keeps my teammates healthy and heals status moves like spore or toxic.
Moonblast is the main attacking move of clefable and enables it to take on things like dragon types or anything weak to fairy type moves.
Stealth rock is my entry hazard of choice for clefable and makes it easier for my pokemon to get the kills.
Stall machine (Toxapex) @ Black Sludge
Ability: Merciless
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
- Toxic Spikes
- Haze
- Scald
- Recover
Toxic spikes is the main entry hazard of toxapex and combined with the 2 other entry hazards it can become a force to be reckoned with.
Haze stops pokemon from setting up which could potentially make me lose the match.
Scald is the attacking move of choice for toxapex and has a chance to burn the opponent.
Recover is the recovery move of toxapex and gives it more longevity.
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Recover
- Earthquake
- Scald
- Toxic
Finally this is my last pokemon quagsire the tank of the team
a pokemon commonly associated with stall teams. I am not sure of to replace this pokemon with something else or not. Usually dugtrio would have been used but after the ban of arena trap i am not too sure what to use.
Like the rest of the team quagsire has a recovery move which is important to make sure it can tank those hits and hit back hard.
Earthquake combined with the status move toxic can hit a lot of things hard. Scald is the main stab move of quagsire and is part of the main quagsire set. Toxic is the main status move of quagsire and works well especially with its stab moves.
If there is anything i can improve on with this team please let me know i would gladly appreciate it
and is stall still a viable strategy in ou or not and what threaths to my team should i be aware of and their counters?
its pretty much your average stall team nothing too special. Now the problem is actually winning with this team. The
issue here is the crapfest that is the low ladder where i encounter things like stored power swoobat or basically anything anti stall like taunt or dragon tail. My strategy constantly gets countered for some reason which has caused me many ragequits to the point of beating myself or my phone in rage over getting my ass handed .
Satan (Chansey) @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Toxic
- Soft-Boiled
- Seismic Toss
This is chansey one of the core members of this stall team and is also an automatic pick for any viable stall team. She can keep my pokemon alive with wish which is very important on a stall team.
Toxic is my status move of choice for chansey and works at most pokemon except for steel types and other poison types.
Soft boiled is the main recovery move of chansey and keeps her alive which is important.
Seismic toss is the main attack of chansey and is really the only viable attack on chansey.
Soundwave (Skarmory) @ Leftovers
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
- Spikes
- Defog
- Roost
- Brave Bird
With spikes skarmory becomes the main spike setter and has sturdy to guarantee it gets up at least one layer of spikes.
Defog gets rid of entry hazards if mega sableye is unable to do its job which is to stop entry hazards from coming up. Roost is the main recovery move of skarmory and enables it to heal any damage taken. Brave bird is the main attacking move of skarmory and makes it so its not completely useless if taunted.
Annoying ghost (Sableye-Mega) @ Sablenite
Ability: Magic Bounce
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Knock Off
- Protect
- Will-O-Wisp
- Recover
This is sableye the main support pokemon of the team and its a key member of any stall team because of its ability to block entry hazards and other non damaging moves like taunt or status moves which can really cripple most if not all stall teams not running mega sableye.
Knock off cripples item reliant pokemon like chansey, dusclops or tangrowth by getting rid of their item.
Protect is a move used for scouting what the opponent is trying to do such as trying to set up on me or any super effective coverage moves. Will o wisp cripples the attack of any physical attacker which is important to have on a stall team.
Recover is the recovery move of choice for mega sableye and enables it to do its job correctly.
Tinkerbell (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Soft-Boiled
- Heal Bell
- Moonblast
- Stealth Rock.
Clefable is the main stealth rock setter of the team and is a pokemon commonly seen on most stall teams because of its ability to support the team with moves like heal bell and stealth rock.
Soft boiled heals clefable so it can support the team which is important on a stall team.
Heal bell keeps my teammates healthy and heals status moves like spore or toxic.
Moonblast is the main attacking move of clefable and enables it to take on things like dragon types or anything weak to fairy type moves.
Stealth rock is my entry hazard of choice for clefable and makes it easier for my pokemon to get the kills.
Stall machine (Toxapex) @ Black Sludge
Ability: Merciless
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
- Toxic Spikes
- Haze
- Scald
- Recover
Toxic spikes is the main entry hazard of toxapex and combined with the 2 other entry hazards it can become a force to be reckoned with.
Haze stops pokemon from setting up which could potentially make me lose the match.
Scald is the attacking move of choice for toxapex and has a chance to burn the opponent.
Recover is the recovery move of toxapex and gives it more longevity.
Quagmire (Quagsire) @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 Def
Relaxed Nature
- Recover
- Earthquake
- Scald
- Toxic
Finally this is my last pokemon quagsire the tank of the team
a pokemon commonly associated with stall teams. I am not sure of to replace this pokemon with something else or not. Usually dugtrio would have been used but after the ban of arena trap i am not too sure what to use.
Like the rest of the team quagsire has a recovery move which is important to make sure it can tank those hits and hit back hard.
Earthquake combined with the status move toxic can hit a lot of things hard. Scald is the main stab move of quagsire and is part of the main quagsire set. Toxic is the main status move of quagsire and works well especially with its stab moves.
If there is anything i can improve on with this team please let me know i would gladly appreciate it
and is stall still a viable strategy in ou or not and what threaths to my team should i be aware of and their counters?