Hiya y'all, prep for non-doublade post:
Here's a coolio Balanced core I've been messing around with, Mantine + Excadrill :).
The basic idea is that Mantine is your bulky water and checks stuff like Volcarona/Zard Y that your Excadrill can't and your Excadrill handles stuff like Psyshock Lele or Tapu Koko. Provides a lot of what you want on a team, Electric immunity + Steel, Rocks + Hazard Removal, Status... It's really pretty cool and I'm a big fan of this albeit the Excadrill set is unconventional. You can make Excadrill a more offensive set if you want to opt to run a (mega) Ttar.
Here's a coolio Balanced core I've been messing around with, Mantine + Excadrill :).
The basic idea is that Mantine is your bulky water and checks stuff like Volcarona/Zard Y that your Excadrill can't and your Excadrill handles stuff like Psyshock Lele or Tapu Koko. Provides a lot of what you want on a team, Electric immunity + Steel, Rocks + Hazard Removal, Status... It's really pretty cool and I'm a big fan of this albeit the Excadrill set is unconventional. You can make Excadrill a more offensive set if you want to opt to run a (mega) Ttar.
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
- Roost
- Scald
- Defog
- Toxic
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Stealth Rock
- Toxic
Ability: Water Absorb
EVs: 248 HP / 40 Def / 220 SpD
Calm Nature
- Roost
- Scald
- Defog
- Toxic
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Earthquake
- Iron Head
- Stealth Rock
- Toxic