MrAldo
Hey
Guess Im gonna update my whole submissions, plus a new one
Cheers!
Feraligatr @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet / Superpower
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Earth Power
- Psychic
- Seed Flare
- Synthesis
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 144 SpD / 96 Spe
Adamant Nature
- Pursuit
- Iron Head
- Protect
- Megahorn
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Psychic
- Healing Wish
Tyrantrum @ Rockium Z
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Outrage
- Head Smash
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Waterfall
- Crunch
- Aqua Jet / Superpower
Gligar @ Eviolite
Ability: Immunity
EVs: 248 HP / 204 Def / 56 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Roost
Shaymin @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Earth Power
- Psychic
- Seed Flare
- Synthesis
Escavalier @ Leftovers
Ability: Overcoat
EVs: 252 HP / 16 Atk / 144 SpD / 96 Spe
Adamant Nature
- Pursuit
- Iron Head
- Protect
- Megahorn
Gardevoir @ Choice Scarf
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Thunderbolt
- Psychic
- Healing Wish
Tyrantrum @ Rockium Z
Ability: Rock Head
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Polish
- Earthquake
- Outrage
- Head Smash
This is a retouch of the original flame orb heracross team I submitted, but since it is going under suspect test I wanted to avoid using it in case it gets banned and then the team becomes invalid. So I went with Feraligatr as a replacemente since it makes for a cool option as a SD sweeper imo. General goal of the team is to punch holes on the opposing teams so either gardevoir or rock polish tyrantrum can clean. Gatr and Shaymin make for dope wallbreakers, Gligar and Escav provide a solid defensive core and Scarf Garde alongside Rock Polish Tyrantrum can clean late-game. Gardevoir can also provide Healing Wish and stuff, which is dope. The goal of the team havent changed much, just the mons. Make sure to use Hera if you want, but in case it gets banned Gatr can fill the void momentarily. Watch out for bewear and ddance flygon, thats what toxic gligar is for. And Salazzle, pressure with everything.
Salazzle @ Poisonium Z
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hidden Power [Grass]
- Sludge Wave
- Fire Blast
Durant @ Life Orb / Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Crunch
- Rock Slide
- Superpower
Kommo-o @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Work Up
- Flamethrower
- Clanging Scales
- Focus Blast
Diancie @ Shuca Berry
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Outrage
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Waterfall
- Crunch
- Protect
- Ice Beam
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Hidden Power [Grass]
- Sludge Wave
- Fire Blast
Durant @ Life Orb / Choice Band
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Crunch
- Rock Slide
- Superpower
Kommo-o @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Work Up
- Flamethrower
- Clanging Scales
- Focus Blast
Diancie @ Shuca Berry
Ability: Clear Body
EVs: 248 HP / 8 Atk / 252 SpA
Quiet Nature
- Stealth Rock
- Moonblast
- Earth Power
- Diamond Storm
Flygon @ Choice Scarf
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Defog
- Earthquake
- Outrage
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Waterfall
- Crunch
- Protect
- Ice Beam
Retouch of the salazzle, durant, and sharpedo team that I felt was pretty forced, this one feels less constrained on trying to cover everything and becomes more user friendly imo. Salazzle now runs hp grass due to the increasing popularity of pokemon like rhyperior, seismitoad and quagsire so thats cool. Life Orb Durant with basically the same moveset, can be banded if you want tho. Work Up Kommo-O is a fun set Ive been trying which neat results that punish bulky teams that resort to pivot into resistances to deal with it. Defog Flygon instead of Gligar for the revenge kill value + quick defog on tight situations and Sharpedo but with waterfall, crunch and ice beam cause lel gligar. Watch out for scarf hera, apply pressure and you shouldnt be crying.
Swellow @ Choice Specs
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave
Meloetta @ Fightinium Z
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Psychic
- Focus Blast
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 160 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Toxic
- Roost
Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ground]
- Giga Drain
- Sludge Bomb
- Leaf Storm
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 140 Atk / 104 SpD / 16 Spe
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Shadow Claw
Ability: Scrappy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Air Slash
- Boomburst
- Heat Wave
Meloetta @ Fightinium Z
Ability: Serene Grace
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Psychic
- Focus Blast
Rhyperior @ Leftovers
Ability: Solid Rock
EVs: 248 HP / 16 Atk / 160 SpD / 84 Spe
Adamant Nature
- Stealth Rock
- Ice Punch
- Rock Blast
- Earthquake
Mantine @ Leftovers
Ability: Water Absorb
EVs: 248 HP / 240 Def / 20 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Defog
- Toxic
- Roost
Roserade @ Choice Scarf
Ability: Technician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hidden Power [Ground]
- Giga Drain
- Sludge Bomb
- Leaf Storm
Doublade @ Eviolite
Ability: No Guard
EVs: 248 HP / 140 Atk / 104 SpD / 16 Spe
Adamant Nature
- Shadow Sneak
- Swords Dance
- Iron Head
- Shadow Claw
Now for something new, a cute "normal spam" team bulky offense. Swellow + Meloetta share similar checks so they can proceed to overwhelm their checks so one can clean for the other. Calm Mind Meloetta makes for an excellent, and rather underrated, win condition that puts work against defensive cores thanks to fightinium Z which allow it to pummel (heh) many special walls like Umbreon and Snorlax. Swellow is swellow, as straightforward as it can get. Mantine + Rhyperior is your bread n butter balance core that cover each other weaknesses well. Scarf Roserade may look like an odd ball but it makes for a pretty neat set since scarf grass types are really valuable now. Technician hp ground allow you to 1v1 spdef dragalge since it can 3hko all the time after black sludge and 2hko offensive ones, and with doublade and mantine dont think Escavalier and Durant (scarf variants) are threats. Lastly Doublade cause... it is Doublade! Checks tons of shit, good setup sweeper, priority, the usual stuff. Opposing Meloettas can be mean so apply the necessary pressure.
Cheers!
Last edited: