SM ZU Sample Teams
Mostly taken from LC’s sample team thread by Altariel von Sweep
Mostly taken from LC’s sample team thread by Altariel von Sweep
Welcome to the ZU Sample Team Archive! Here you will find a collection of solid, successful teams intended to help new players get acclimated to the metagame and different playstyles found within the tier. Everyone is welcome to submit a team, but in order to maintain a good quality archive, your team will be subject to approval from the council before its addition. You may use any team in this archive as you see fit. Teams are updated in the OP.
Team Submission Guidelines:
An Importable of the team is required.
A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
Teams must be tested and fine tuned as much as possible. If your team has glaring flaws and has to be touched up, it likely will not be added.
A submitted team will be added if deemed up to par.
In the same vein, teams should utilize Pokemon mostly from S to B+ to better reflect the metagame. Teams may showcase lower-ranked Pokemon, so just be mindful that the goal of this thread is to show newer players what's most common and effective in ZU. Also, we encourage you to submit teams you've build on your own.
No memes
(optional but helpful) mini sprites
A brief explanation of how the team works and what each member does. You may also include any success the team had on ladder or in tournament play, and if you want, some replays.
Teams must be tested and fine tuned as much as possible. If your team has glaring flaws and has to be touched up, it likely will not be added.
A submitted team will be added if deemed up to par.
In the same vein, teams should utilize Pokemon mostly from S to B+ to better reflect the metagame. Teams may showcase lower-ranked Pokemon, so just be mindful that the goal of this thread is to show newer players what's most common and effective in ZU. Also, we encourage you to submit teams you've build on your own.
No memes
(optional but helpful) mini sprites
Standard Stall by DurzaOffTopic
Avalugg @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Toxic
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Toxic
- Seismic Toss
- Rest
- Sleep Talk
Pyukumuku @ Leftovers / Poisonium Z
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Block
- Toxic
- Rest
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Altaria @ Firium Z / Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower / Dragon Pulse
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Rapid Spin
- Recover
- Avalanche
- Toxic
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Toxic
- Heal Bell
Dusclops @ Eviolite
Ability: Pressure
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
- Toxic
- Seismic Toss
- Rest
- Sleep Talk
Pyukumuku @ Leftovers / Poisonium Z
Ability: Unaware
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Recover
- Block
- Toxic
- Rest
Hippopotas (M) @ Eviolite
Ability: Sand Stream
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Slack Off
Altaria @ Firium Z / Leftovers
Ability: Natural Cure
EVs: 252 HP / 160 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Defog
- Roost
- Toxic
- Flamethrower / Dragon Pulse
Stall is a relevant play style in the current metagame and this particular stall team represents the archetype effectively. Physically defensive Avalugg and specially defensive Lickilicky not only check a majority of the team together, but also provide cleric support, entry hazard removal, and Toxic spam. Mixed defensive Dusclops and physically defensive Pyukumuku help cover setup Pokemon and attackers that can beat Avalugg and Lickilicky, namely SD Combusken, non-Taunt Simisear and Simipour, and NP Chatot. Stall needs a Volt Switch stopper and Stealth Rock user, and Hippopotas does these two things extremely well on stall. It also helps check attackers such as Golem, Muk, and Expert Belt Electivire. Lastly, Altaria rounds out the team with its useful resistances, access to Defog, and ability to help check threats such as Simisage and Choice Specs Exeggutor with Z-Flamethrower. The Speed EVs are to outspeed Pawniard. Alternatively, Pyukumuku can hold Poisonium Z and Altaria can switch to Leftovers so that the team can more easily switch into Switcheroo or Trick Pokemon such as Floatzel and Mr. Mime.
While the team covers most of the metagame extremely well, like any stall team, it has its weaknesses. So, you must watch out for NP Simisage, Psychic-type breakers such as Choice Specs Beheeyem, Choice Specs Exeggutor, and CM LO Kadabra, and mixed Electivire and NP Raichu. As such, Toxic stalling and keeping Lickilicky healthy is key. Lastly, Mareanie with Knock Off and Toxic Spikes can be annoying, but can be stalled out or trapped by Pyukumuku.
While the team covers most of the metagame extremely well, like any stall team, it has its weaknesses. So, you must watch out for NP Simisage, Psychic-type breakers such as Choice Specs Beheeyem, Choice Specs Exeggutor, and CM LO Kadabra, and mixed Electivire and NP Raichu. As such, Toxic stalling and keeping Lickilicky healthy is key. Lastly, Mareanie with Knock Off and Toxic Spikes can be annoying, but can be stalled out or trapped by Pyukumuku.
Ninjask @ Groundium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dig
- Leech Life
- U-turn
Mr. Mime @ Choice Specs
Ability: Soundproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Focus Blast
- Healing Wish
Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- U-turn
- Flamethrower
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Atk / 40 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- Sucker Punch
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Dig
- Leech Life
- U-turn
Mr. Mime @ Choice Specs
Ability: Soundproof
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Dazzling Gleam
- Focus Blast
- Healing Wish
Komala @ Assault Vest
Ability: Comatose
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- Return
- Knock Off
- Rapid Spin
- U-turn
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Defog
- U-turn
- Flamethrower
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 216 Atk / 40 Spe
Adamant Nature
- Stealth Rock
- Smack Down
- Earthquake
- Sucker Punch
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
The first team is a standard and incredibly easy to use hyper offense team that features SD Ninjask and Choice Specs Mr. Mime. These two Pokemon work very well with one another as Ninjask can bring in Mr. Mime off a U-turn, can threaten faster Pokemon such as Leafeon and Silvally-Dark, and can break through special walls such as Lickilicky and Bronzor at +2 for Mr. Mime. Similarly, Choice Specs Mr. Mime is able to punch through Ninjask's defensive checks such as Altaria, Gourgeist-XL, and Rotom-S to help pave a way for a mid- or late-game sweep. Assault Vest Komala and Silvally-Dragon provide entry hazard removal, more pivoting through U-turn, and necessary offensive and defensive utility for the team. Golem is the Stealth Rock user and mandatory Normal-type and Electivire check. Smack Down enables Golem to beat Bronzor and Sucker Punch is clutch against weakened offensive threats such as Kadabra, Exeggutor, and Simisear. Lastly, Choice Scarf Electivire provides speed control and more pivoting.
Exeggutor @ Choice Specs
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Leaf Storm
- Giga Drain
- Sleep Powder
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- U-turn
- Defog
- Pursuit
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 136 Atk / 56 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
- Scald
- Knock Off
- Recover
- Toxic Spikes
Combusken @ Firium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Sky Uppercut
- Protect
- Swords Dance
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Volt Switch
- Trick
- Will-O-Wisp
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Leaf Storm
- Giga Drain
- Sleep Powder
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Multi-Attack
- U-turn
- Defog
- Pursuit
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 136 Atk / 56 Def / 48 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Stone Edge
- Sucker Punch
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 200 Def / 60 SpD
Impish Nature
- Scald
- Knock Off
- Recover
- Toxic Spikes
Combusken @ Firium Z
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Sky Uppercut
- Protect
- Swords Dance
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Volt Switch
- Trick
- Will-O-Wisp
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Psywave
- Rest
Silvally-Water⠀ (Silvally-Dragon) @ Dragon Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- U-turn
- Defog
Crustle @ Figy Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 30 HP
- Shell Smash
- Stone Edge
- X-Scissor
- Earthquake
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet
Simisage @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Leaf Storm
- Superpower
- Knock Off
- Hidden Power [Ice]
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Earthquake
- Ice Punch
- Volt Switch
Ability: Levitate
EVs: 252 HP / 248 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Psywave
- Rest
Silvally-Water⠀ (Silvally-Dragon) @ Dragon Memory
Ability: RKS System
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Thunderbolt
- U-turn
- Defog
Crustle @ Figy Berry
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
IVs: 30 HP
- Shell Smash
- Stone Edge
- X-Scissor
- Earthquake
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Mirror Move
- Brave Bird
- Liquidation
- Aqua Jet
Simisage @ Life Orb
Ability: Overgrow
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 29 HP
- Leaf Storm
- Superpower
- Knock Off
- Hidden Power [Ice]
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Earthquake
- Ice Punch
- Volt Switch
This team is the result of a collaborative effort from 85percent, quagsgone, and me. It’s a standard bulky offense team featuring two of the most dangerous set-up sweepers in ZU, Crustle and Swanna. Bronzor sets up stealth rocks and, thanks to its many resistances, checks a significant portion of the tier, including Swanna, Golem, and Bouffalant. 8 speed EVs allow it to get the jump on opposing Bronzors and psywave them first. Silvally-Dragon defogs and uses its strong draco meteor to force switches and grab momentum. Thunderbolt allows Silvally to force Mareanie out and defog its t-spikes away. Crustle functions as a set-up sweeper that’s difficult to revenge on account of its bulk and as a secondary normal resist for things like Komala and Kecleon. Figy berry mitigates rocks damage with 30 HP IVs allowing it to activate after three switch-ins to stealth rock. Flyinium Z gives Swanna the opportunity to boost its attack with Z-mirror move, or in cases where that’s not feasible, a one-time nuke with Z-brave bird. Defensively, Swanna is key to checking and revenging Combusken. Simisage fills the void left by Shiftry’s departure and creates opportunities for Crustle and Swanna to sweep by breaking defensive staples such as Bronzor, Mareanie, Pyukumuku, and Dusclops. Scarf Electivire rounds out the team, providing speed control and an electric immunity which forces mind games for teams that rely on Electivire to revenge Swanna.
This team is fast-paced and focuses more on pressuring the opposing team than playing reactively, and so it doesn’t have defensive counterplay for everything. Crustle and Z-me first Pinsir are notable threats, but Crustle can be revenged by Electivire and Swanna, and Pinsir by Silvally-Dragon as long as it’s healthy. This team lacks a dark resist, so Pawniard and other dark types must be played around very carefully, but sucker punch can be exploited. Silvally-Dragon has good matchups versus most hazard setters, with the exception of Bronzor which is susceptible to being worn down. This is important as Crustle and Swanna hate switching into stealth rocks, and the game often revolves around finding the right time for them to set-up and win.
This team is fast-paced and focuses more on pressuring the opposing team than playing reactively, and so it doesn’t have defensive counterplay for everything. Crustle and Z-me first Pinsir are notable threats, but Crustle can be revenged by Electivire and Swanna, and Pinsir by Silvally-Dragon as long as it’s healthy. This team lacks a dark resist, so Pawniard and other dark types must be played around very carefully, but sucker punch can be exploited. Silvally-Dragon has good matchups versus most hazard setters, with the exception of Bronzor which is susceptible to being worn down. This is important as Crustle and Swanna hate switching into stealth rocks, and the game often revolves around finding the right time for them to set-up and win.
Previous Metagame ZU Sample Teams (July-September)
Anti-Meta Bulky Offense by RawMelon
Mixed Electivire Offense by Aaronboyer
Shell Smash Crustle Offense by 85percent
Bulk Up Komala by Broken Phobias
Z-Rain Dance Swanna Offense by Absolute Infinity
Combusken+BU Komala Balance by Xayah
How-To-ZU-Stall-101 by Diagnostic
SLEEPY BOI by Xayah
Anti-Weather (Offense) by Diagnostic
Double Horse (Balance) by Froasty
One-Punch Kecleon (Offense) by Jklioe
Hell's Playground (Bulky Offense) by Xayah
The Defiant Duo (Hyper Offense) by Diagnostic
Golem @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Explosion
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Stealth Rock
Mareanie @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Rotom-Fan @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Air Slash
- Volt Switch
- Defog
Leafeon @ Normalium Z
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Knock Off
- Leaf Blade
- Double-Edge
Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- U-turn
- Explosion
- Crunch
Ability: Sturdy
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Explosion
Metang @ Eviolite
Ability: Clear Body
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Meteor Mash
- Earthquake
- Bullet Punch
- Stealth Rock
Mareanie @ Eviolite
Ability: Regenerator
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Toxic Spikes
- Haze
Rotom-Fan @ Iapapa Berry
Ability: Levitate
EVs: 248 HP / 44 Def / 216 Spe
Timid Nature
IVs: 0 Atk
- Will-O-Wisp
- Air Slash
- Volt Switch
- Defog
Leafeon @ Normalium Z
Ability: Leaf Guard
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Celebrate
- Knock Off
- Leaf Blade
- Double-Edge
Silvally @ Choice Scarf
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- U-turn
- Explosion
- Crunch
I built this team to check most of the relevant threats in the tier while at the same time putting pressure on some of the more common cores. Overall, you use the bulky core of Metang, Rotom-S, and Mareanie to check relevant threats and gain early momentum with hazard control. In the early game, my overall strategy is to get in Rotom-S early to pressure Golem, Electivire or whatever the volt immunity is with wisp and then use volt switch to gain momentum. Usually after volt switching you'll either want to start setting up hazards or breaking things with Band Golem given the opportunity. Band Golem is the best breaker in the tier and with Tangela gone there are very few reliable switch-ins that aren't extremely passive, or that don't want to be whittled. If Golem does get to weaken their switch-in this allows Z-Celebrate Leafeon or Scarf Silvally to sweep later on. Of course, this too opens up opportunities for Scarf Silvally to sweep late game which happens more times than not.
Overall, if you want a solid team that can handle almost any archetype or match-up give this one a shot. I'm pretty sure I haven't lost a game with it yet in the many tests I've done.
Overall, if you want a solid team that can handle almost any archetype or match-up give this one a shot. I'm pretty sure I haven't lost a game with it yet in the many tests I've done.
Mixed Electivire Offense by Aaronboyer
Electivire @ Expert Belt
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Ice Punch
- Cross Chop
Swanna @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Surf
- Hurricane
- Rest
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 248 HP / 32 Atk / 88 Def / 140 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Toxic
- Defog
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Rapidash @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Megahorn
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunderbolt
- Flamethrower
- Ice Punch
- Cross Chop
Swanna @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Surf
- Hurricane
- Rest
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 248 HP / 32 Atk / 88 Def / 140 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Toxic
- Defog
Metang @ Eviolite
Ability: Clear Body
EVs: 252 HP / 176 Atk / 80 Def
Adamant Nature
- Stealth Rock
- Meteor Mash
- Earthquake
- Toxic
Rapidash @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- High Horsepower
- Megahorn
Here is a team centered around Expert Belt Electivire, a set that allows Electivire to break through would be checks such as Gourgeist-XL and Wish Komala once they are lured in. Z-Rain Dance Swanna and LO SD Shiftry provide much needed breaking power and potential to sweep, and they appreciate Electivire's ability to check Water-types as well as its ability to break past Lickilicky and Shiinotic. Silvally-Fighting and Metang provide the entry hazard core and form the defensive backbone of the team, checking Pokemon such as Golem, Shiftry, and Abomasnow. Finally, Choice Scarf Rapidash rounds the team off and gives the team an essential revenge killer.
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 208 HP / 240 SpA / 60 Spe
Modest Nature
- Defog
- Draco Meteor
- Flamethrower
- U-turn
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Ice Punch
- Earthquake
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Swords Dance
- Knock Off
- Leaf Storm
- Sucker Punch
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- X-Scissor
- Rock Blast
- Earthquake
Ability: Levitate
EVs: 252 HP / 252 SpD / 4 Spe
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest
Silvally-Dragon @ Dragon Memory
Ability: RKS System
EVs: 208 HP / 240 SpA / 60 Spe
Modest Nature
- Defog
- Draco Meteor
- Flamethrower
- U-turn
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 Def / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Ice Punch
- Earthquake
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 Def / 252 Spe
Naughty Nature
- Swords Dance
- Knock Off
- Leaf Storm
- Sucker Punch
Swanna @ Flyinium Z
Ability: Big Pecks
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hurricane
- Defog
- Roost
Crustle @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- X-Scissor
- Rock Blast
- Earthquake
The team is built around Crustle, whose sweeping-capabilites are often overlooked when using him as a lead. The general idea is to weaken the opposing team, using the offensive core of Swanna and Shiftry. These two nicely cover things that usually trouble Crustle when attempting a sweep (e.g. bulky ground or fighting types, silvally-water, pyukumuku). Bronzor and Silvally-Dragon form a nice defensive dragon/steel-core to fall back on. (The Silvally-Dragon spread is a little specific: It outspeeds maximum speed non-scarf Abomasnow and always lives a +2 Sucker Punch from maximum attack Life Orb Shiftry after Stealth Rock damage.) Electivire lastly serves as speed control and overall good scarfer. He also helps weaken bulky ground types by hitting them with Ice Punch while they attempt to stop his volt switching.
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Wish
- Protect
- Bulk Up
Swanna @ Waterium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Surf
- Rain Dance
- Roost
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Swords Dance / Toxic
- Defog
- U-turn
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 180 Def / 44 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge / Rock Blast
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Flamethrower
- Ice Punch
- Earthquake
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Synthesis
- Hidden Power [Ice]
- Taunt
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Wish
- Protect
- Bulk Up
Swanna @ Waterium Z
Ability: Hydration
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Surf
- Rain Dance
- Roost
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Multi-Attack
- Swords Dance / Toxic
- Defog
- U-turn
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 180 Def / 44 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Stone Edge / Rock Blast
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Volt Switch
- Flamethrower
- Ice Punch
- Earthquake
Servine @ Eviolite
Ability: Contrary
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Leaf Storm
- Synthesis
- Hidden Power [Ice]
- Taunt
Here is a team built around Bulk Up Komala. Bulk Up Wish is arguably Komala's best set in the metagame, taking advantage of typical defensive counterplay such as Golem and Gourgeist-XL. It is able to setup on the majority of the defensive metagame due to its above average bulk and immunity to status, and Knock Off is all it really needs. Z-Rain Dance Swanna and Bulk Up Komala complement one another very well, wearing down or beating one another's checks and counters. SD Defog Silvally-Fighting provides necessary breaking power for the team, as well as removing hazards and checking Pokemon such as Lickilicky, Komala, and Probopass. Toxic may be used over SD as the team is slightly weak to Gourgeist-XL and Z-Celebrate Leafeon. Golem provides crucial role compression for the team; SR, an Electric immunity, Normal check, and blanket physical wall. Special Scarf Electivire is used over the physical variant as the team struggles to effectively plow through the aforementioned Z-Celebrate Leafeon and Gourgeist-XL, and Flamethrower also provides extra insurance against Mawile, Pinsir, and Abomasnow. Servine rounds off the team by acting as a stallbreaker, Golem check, and gives the team the means to play around threats such as Floatzel, Altaria, and Kadabra.
Swanna @ Waterium Z
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Surf
- Roost
Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Focus Blast
- Hidden Power [Ice]
- Protect
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Flamethrower
Komala @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- U-turn
- Knock Off
- Toxic / Earthquake
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Rock Blast / Stone Edge
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hurricane
- Surf
- Roost
Combusken @ Life Orb
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast / Flamethrower
- Focus Blast
- Hidden Power [Ice]
- Protect
Silvally-Water @ Water Memory
Ability: RKS System
EVs: 200 HP / 124 SpA / 184 Spe
Timid Nature
IVs: 0 Atk
- Defog
- Ice Beam
- Thunderbolt
- Flamethrower
Komala @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- U-turn
- Knock Off
- Toxic / Earthquake
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Volt Switch
- Wild Charge
- Earthquake
- Ice Punch
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Def / 240 SpD
Impish Nature
- Stealth Rock
- Earthquake
- Protect
- Rock Blast / Stone Edge
This offensive team generally uses Komala and Electivire to weaken opposing teams before sweeping with Combusken or Swanna. Golem and Silvally-Water allow the team to take some hits and provide hazard control for the team’s offense. Choice Band Komala is the hardest hitter on the team and forms a Volt-Turn core with Choice Scarf Electivire. Komala has toxic as its last move to cripple Pokemon like Gourgiest and Golem that would otherwise take its hits reasonably well. Swanna uses the team’s Z-crystal to either gain +1 speed with Z-Rain Dance and sweep unsuspecting teams or to fire off a single powerful and potentially rain-boosted water type attack. With Rain Dance and Roost, Swanna will usually defeat Bronzor, a common switch-in to Swanna, which can help Golem, Electivire, and Komala. Combusken is another special attacker that enjoys Swanna removing or weakening special walls so that it can sweep late game. Try to preserve Combusken until the late game when Speed Boost and its powerful attacks can end the game.
Silvally acts as a sort of catch-all check to a variety of threats such as Floatzel, Pawniard, and Pinsir. Silvally forgoes a pivoting move for three attacks so that it is not forced out by Pokemon like Abomasnow or Altaria and can put a lot of pressure on some teams with its fantastic coverage. Silvally’s EVs outpace Rotom-S and OHKO Abomasnow with Flamethrower, with the rest put into hit points. Golem also acts as a useful defensive pivot while still hitting hard with its STAB attacks. This Golem sacrifices some physical bulk in order to better take attacks from Pokemon such as Choice Scarf Chatot and Choice Scarf Mr. Mime that would otherwise be more problematic to the team. While it doesn’t take physical hits from Komala or Rapidash as well as it would with a physically defensive EV distribution, it still has the physical bulk to always avoid the 2HKO from Choice Scarf Electivire’s Earthquake after Stealth Rock. The team as a whole should aim to put as much pressure on opponents as possible, and shouldn’t worry as much about sacrificing hit points on its bulkier Pokemon if it helps set up for Swanna, Combusken, or Electivire to clean up the opposing team. Beware that this team is extremely weak to Z-Celebrate Leafeon, so Water Memory can be swapped out for Poison Memory on Silvally if you think you might face that. It will hurt the team’s Floatzel matchup and adds extra Ground and Psychic weaknesses, but it is an option if Grass types become too popular.
Silvally acts as a sort of catch-all check to a variety of threats such as Floatzel, Pawniard, and Pinsir. Silvally forgoes a pivoting move for three attacks so that it is not forced out by Pokemon like Abomasnow or Altaria and can put a lot of pressure on some teams with its fantastic coverage. Silvally’s EVs outpace Rotom-S and OHKO Abomasnow with Flamethrower, with the rest put into hit points. Golem also acts as a useful defensive pivot while still hitting hard with its STAB attacks. This Golem sacrifices some physical bulk in order to better take attacks from Pokemon such as Choice Scarf Chatot and Choice Scarf Mr. Mime that would otherwise be more problematic to the team. While it doesn’t take physical hits from Komala or Rapidash as well as it would with a physically defensive EV distribution, it still has the physical bulk to always avoid the 2HKO from Choice Scarf Electivire’s Earthquake after Stealth Rock. The team as a whole should aim to put as much pressure on opponents as possible, and shouldn’t worry as much about sacrificing hit points on its bulkier Pokemon if it helps set up for Swanna, Combusken, or Electivire to clean up the opposing team. Beware that this team is extremely weak to Z-Celebrate Leafeon, so Water Memory can be swapped out for Poison Memory on Silvally if you think you might face that. It will hurt the team’s Floatzel matchup and adds extra Ground and Psychic weaknesses, but it is an option if Grass types become too popular.
Silvally-Ghost @ Ghost Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Ice Beam
- U-turn
- Defog
Combusken @ Fightinium Z
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
- Protect
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Bulk Up
- Wish
- Protect
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Toxic
- Rock Blast
- Earthquake
Sawsbuck @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Jump Kick
- Horn Leech
- Headbutt
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Ice Beam
- U-turn
- Defog
Combusken @ Fightinium Z
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fire Blast
- Focus Blast
- Hidden Power [Ice]
- Protect
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Bulk Up
- Wish
- Protect
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Sludge Bomb
- Haze
- Recover
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 Def
Impish Nature
- Stealth Rock
- Toxic
- Rock Blast
- Earthquake
Sawsbuck @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Double-Edge
- Jump Kick
- Horn Leech
- Headbutt
Silvally-Ghost is a nice offensive pivot and Defogger, with Shadow Ball having solid offensive coverage in the tier and Ice Beam targeting Altaria, which is a threat to the team otherwise. Combusken pairs very nicely with Silvally-Ghost, covering Normal- and Dark-types for it while being brought in safely by U-turn. Bulk Up Komala is a terifying win condition that appreciates Combusken and Silvally-Ghost break through the likes of Shiftry and Gourgeist-XL to allow it to win more easily. Mareanie and Golem form a solid defensive backbone, while Sawsbuck provides speed control. You can also totally hax out games with Serene Grace Headbutt.
Silvally-Ground @ Ground Memory
Ability: RKS System
EVs: 252 HP / 4 Atk / 16 Def / 236 Spe
Impish Nature
- Roar
- Multi-Attack
- U-Turn
- Defog / Rest
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss / Toxic
- Protect
- Wish
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Stealth Rock
- Psywave
- Rest
Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Leech Seed
- Synthesis
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Rapid Spin
- Protect
- Wish
Pyukumuku @ Ghostium Z
Ability: Unaware
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Block
- Rest / Taunt
- Spite
- Recover
Ability: RKS System
EVs: 252 HP / 4 Atk / 16 Def / 236 Spe
Impish Nature
- Roar
- Multi-Attack
- U-Turn
- Defog / Rest
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Heal Bell
- Seismic Toss / Toxic
- Protect
- Wish
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Stealth Rock
- Psywave
- Rest
Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 192 Def / 64 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Leech Seed
- Synthesis
Komala @ Leftovers
Ability: Comatose
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Knock Off
- Rapid Spin
- Protect
- Wish
Pyukumuku @ Ghostium Z
Ability: Unaware
EVs: 252 HP / 168 Def / 88 SpD
Bold Nature
IVs: 0 Atk
- Block
- Rest / Taunt
- Spite
- Recover
Here is one of your cookie-cutter stall teams to handle the plethora of Wallbreakers, Stallbreakers, and Volt-Switch abusers that make the archetype feel unplayable. Silvally-Ground is your Volt-Switch check as well as your primary Knock-Off switch-in due to its Electric-immunity and RKS System not allowing Memory-based items to be removed. Having access to Roar allows you to phaze Substitute and Set-up sweepers such as Regigigas and Muk, respectively. You can choose between running Defog as a back-up Hazard Remover in case Komala cannot Rapid Spin or use Rest to act as a dedicated Choice Scarf Electivire check. Lickilicky is your Taunt-immunity that also functions as the main cleric for the team with Heal Bell + Wish while Seismic Toss gives it an attacking option to prevent it being overly passive while breaking substitutes that lack 101 HP, although Toxic can be used since it cannot be stopped by Taunt if you prefer the status utility. Bronzor is your Hazard Setter for the team. Toxic allows you to chip away at switch-ins while Psywave prevents it from being overly passive and has a chance to break substitutes. Gourgeist-Large is chosen over Gourgeist-Super despite the HP loss due to the ability to speed creep Neutral Nature Base 45 speed wallbreakers invested in max speed such as Granbull and Golem and Wisp / Synthesis before they can hit you. It also has the extra benefit of always outpacing Regigigas under slow start all the time and still checks the same threats such as Komala and Physical-based Floatzel that is needed on almost every defensive core. Komala is the primary Hazard Remover on the team that also fills the niche to remove items using Knock from annoyances such as Bronzor's Eviolite, Roselia's Eviolite, Choice Items from Trick/Switcheroo switch-ins, and even Leftovers from Substitute and Sturdy users. Komala adds another Wish Passer to the team while providing the team with a Toxic-Spikes switch-in that won't be affected by the status due to Comotose. Pyukumuku is our coveted Unaware user that checks dangerous set-up sweepers lacking super effective coverage / Taunt and has the ability to remove would-be stall counters such as Magic Guard Duosion, Nasty Plot Beheeyem, and Nasty Plot Mr. Mime by PP Stalling them with Spite. Ghostium Z (Z-Spite) provides a Trick-immunity while making Pyukumuku a Knock-off switch-in and the Z-move provides a one-time full HP recovery option in emergencies when Recover does not provide enough.
SLEEPY BOI (Komala) @ Choice Band
Ability: Comatose
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- U-turn
- Knock Off
Floatzel @ Fightinium Z
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Ice Punch
- Focus Punch
Abomasnow @ Choice Specs
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Giga Drain
- Focus Blast
- Frost Breath
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Toxic
- Flamethrower
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Rest
- Toxic
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch
Ability: Comatose
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Return
- Earthquake
- U-turn
- Knock Off
Floatzel @ Fightinium Z
Ability: Water Veil
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Ice Punch
- Focus Punch
Abomasnow @ Choice Specs
Ability: Snow Warning
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Blizzard
- Giga Drain
- Focus Blast
- Frost Breath
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Roost
- Defog
- Toxic
- Flamethrower
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Rest
- Toxic
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch
This team is fairly straightforward. It began with the offensive core of Choice Band Komala and Fightinium Z Floatzel with Ice coverage in this case. It may seem unorthodox, but it's quite effective as a lure at times, things like Altaria coming in after scouting the set as Bulk Up, expecting to stall a few turns through the Taunt, but instead just getting beaten down. Also notable is that +1 Z-Focus Punch breaks through Silvally-Water and is Floatzel's only way of doing so effectively. Choice Specs Abomasnow and Choice Scarf Electivire round out the offensive portion of the team, one of them being an amazing breaker in the current meta, while the other is the most reliable revenge killer for Floatzel there is and has excellent coverage to threaten a lot of the meta. To finish the team I added Bronzor and Altaria, which form a very effective defensive core while also providing good hazard control.
Abomasnow @ Choice Scarf
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Focus Blast
- Earthquake
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Monferno @ Firium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Mach Punch
- Close Combat
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold / Impish Nature
- Scald / Knock Off
- Toxic Spikes
- Recover
- Haze
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Rock Blast / Smack Down
- Stealth Rock
- Earthquake
- Protect
Ability: Snow Warning
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Blizzard
- Giga Drain
- Focus Blast
- Earthquake
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Monferno @ Firium Z
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Mach Punch
- Close Combat
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold / Impish Nature
- Scald / Knock Off
- Toxic Spikes
- Recover
- Haze
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 32 Atk / 224 SpD
Careful Nature
- Rock Blast / Smack Down
- Stealth Rock
- Earthquake
- Protect
This team takes advantage of Abomasnow's ability to disrupt opposing weather with Hail along side Rotom-Frost, which form a pair that abuses Blizzard with perfect accuracy. Mareanie patches up both Fighting and Fire-type weaknesses while providing a Toxic immunity and Toxic Spikes absorber for the team. Toxic Spikes helps chip down grounded non-poison and steel type switch-ins while Knock Off allows Mareanie to remove items from switch-ins that wouldn't mind Scald or Toxic Spikes such as Rotom-Frost and Roselia. Choice Scarf Rotom-Frost maintains useful speed control for the team and pairs well with Abomasnow, having a Flying-type resist due to its secondary Electric-typing, and helps lure out Ice checks such as Grumpig. Silvally-Dark is an excellent partner here since practical Pursuit users are rare and it also compresses its role as an offensive Defogger. Monferno's STAB options are very useful, being able to hit Kecleon, Golem, Bronzor, Abomasnow, and Rotom-Frost for super effective damage and aids the team as a Sweeper for late game. Golem provides the team with Stealth Rocks, an Electric-immunity, a Normal-resist, and an emergency check to weakened threats when Sturdy is preserved. Rock Blast allows you to bypass Substitute users while Smack Down plus Earthquake provides an option to threaten Bronzor, which would otherwise wall this set. This team requires maintaining offensive momentum in order to pressure offensive wallbreakers that may abuse this team's weakness to Fighting-type coverage.
Rapidash @ Choice Scarf
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Wild Charge
- Toxic / Megahorn
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Water] / Hidden Power [Ice]
- Thunderbolt
Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Foul Play
- Seed Bomb
- Will-O-Wisp
- Synthesis
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Knock Off
- Toxic Spikes
- Recover
- Haze
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Toxic
- Rest
Ability: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- High Horsepower
- Wild Charge
- Toxic / Megahorn
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Volt Switch
- Overheat
- Hidden Power [Water] / Hidden Power [Ice]
- Thunderbolt
Gourgeist-Large @ Colbur Berry
Ability: Frisk
EVs: 252 HP / 212 Def / 44 SpD
Impish Nature
- Foul Play
- Seed Bomb
- Will-O-Wisp
- Synthesis
Silvally-Dark @ Dark Memory
Ability: RKS System
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Pursuit
- Defog
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 240 Def / 20 SpD
Impish Nature
- Knock Off
- Toxic Spikes
- Recover
- Haze
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Psywave
- Stealth Rock
- Toxic
- Rest
Rapidash and Zebstrika together form an offensive core that preys on the offensive Pokemon of the metagame. With Choice Scarf Rapidash outspeeds every other relevant Choice Scarf user and can take them out with its STAB or coverage moves while presenting a threat to many other Pokemon. Zebstrika can pressure Pokemon that would otherwise get in the way of Rapidash, such as Mareanie, and pivot in order to gain momentum or get KOs on the likes of Gabite with Hidden Power [Ice]. Gourgeist-Large covers the weakness of these two to Ground type attacks as well as dealing with Crustle, who otherwise could take advantage of Rapidash. 44 SpD allows Gourgeist-Large to survive one +2 Dazzling Gleam after Stealth Rock from Mr. Mime and weaken it with Seed Bomb, which also threatens Golem. Mareanie covers the weakness to Combusken and Monferno that is opened up by Rapidash as well as pressuring defensive Pokemon that would attempt to impede Rapidash and Zebstrika through Toxic Spikes. Knock Off is usable over Toxic for Mareanie because Bronzor can push the Toxic on Silvally forms, allowing Mareanie to remove Choice Scarf from Rotom-Frost to weaken its Trick and remove Mago Berry from Grumpig to take away its recovery as well as remove the Eviolite from opposing Mareanie. Special Bronzor deals with the still present weakness to Toxic Gabite by being immune to Toxic and resistant or immune to all of Gabite's relevant moves, and Bronzor also acts as a secondary answer to the likes of Golem while being able to reliably answer Abomasnow and other special attackers such as Rotom-Frost and Choice Scarf Mr. Mime, as long as it does not get hit by Trick or Knock Off. Mareanie and Bronzor can both outlast most Silvally in order to pressure hazards and keep wearing down the opposing team, but both are weak to powerful Knock Offs such as Kecleon's. This is where Colbur Berry Gourgeist-Large comes in, allowing Gourgeist to counter non-Fire Blast Kecleon variants while Mareanie acts as backup in case of Fire Blast variants at the sacrifice of its Eviolite. Silvally-Dark is the best choice for the Defog slot, threatening and potentially Pursuit trapping Shadow Ball Grumpig and Misdreavus, both of which can threaten the defensive core, while threatening Choice Scarf Mr. Mime and playing 50/50s with it.
Kecleon @ Assault Vest
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Power-Up Punch / Sucker Punch
- Knock Off
- Drain Punch
- Shadow Sneak
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain / Leaf Storm
- Sludge Bomb
- Rest
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Shadow Claw / Pursuit
- Defog
Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Focus Blast
- Psychic
Dugtrio-Alola @ Steelium Z
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Stone Edge
Ability: Protean
EVs: 172 HP / 252 Atk / 84 Spe
Adamant Nature
- Power-Up Punch / Sucker Punch
- Knock Off
- Drain Punch
- Shadow Sneak
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Roselia @ Eviolite
Ability: Natural Cure
EVs: 40 HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Toxic Spikes
- Giga Drain / Leaf Storm
- Sludge Bomb
- Rest
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-turn
- Multi-Attack
- Shadow Claw / Pursuit
- Defog
Grumpig @ Mago Berry
Ability: Thick Fat
EVs: 252 HP / 80 Def / 176 Spe
Timid Nature
IVs: 0 Atk
- Recycle
- Substitute
- Focus Blast
- Psychic
Dugtrio-Alola @ Steelium Z
Ability: Tangling Hair
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Earthquake
- Stealth Rock
- Stone Edge
The structure of this build revolves around using Toxic Spikes to help break down standard defensive cores and offer Kecleon with the opportunity to clean up late game. Assault Vest Kecleon provides the team with an offensive sponge to the many special attackers in the tier and Protean provides extra damage to its coverage options of choice. Power-Up Punch provides Kecleon with the ability to boost and sweep late game while Sucker Punch grants you a secondary priority move to beat down offensive teams. Choice Scarf Rotom-Frost is well-known for the speed control and utility it provides and needs little explanation here. Roselia is the Toxic Spike user of choice since it can take advantage of Mareanie and other common hazard setters along with providing a Toxic Spikes immunity and status absorber for the team. Silvally-Fighting provides a Knock Off switch-in that also carries a useful Rock-type resist and takes on a role compression with Defog. This set, in particular, is effective at removing opposing Kecleon by punishing its ability to become a Ghost-type through Shadow Sneak to gain an immunity to Multi-Attack. Grumpig, thanks to Thick Fat, is the glue to this teams weakness against Fighting- and Fire-type attacks. Grumpig also has a useful Ice-type resist which allows it to switch into Blizzard from the common abusers in Rotom-Frost and Abomasnow. Dugtrio-Alola has a nice speed tier, great offensive typing, and an Electric- and Poison-type immunity that allows it to take advantage of non-scarfed threats like Rapidash, Electivire, Muk which would otherwise take advantage of the lack of physical walls on this team. Corkscrew Crash Dugrio-Alola has the extra benefit of preventing threats like Silvally-Fighting from becoming a safe switch-in, baits them, and removes them. The Z-Crystal also gives Dugtrio-Alola a Trick immunity, limiting opposing Choice Scarf Rotom-Frost to using Blizzard, which Grumpig greatly appreciates.
Abomasnow @ Grassium Z
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch / Earthquake
Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 176 SpD / 84 Spe
Careful Nature
- Leaf Storm
- Superpower
- Aromatherapy
- Synthesis
Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Flamethrower
- Thunderbolt
- U-turn
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest
Ability: Snow Warning
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Blizzard
- Wood Hammer
- Earthquake
- Ice Shard
Electivire @ Choice Scarf
Ability: Motor Drive
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Volt Switch
- Wild Charge
- Cross Chop
- Ice Punch / Earthquake
Lurantis @ Leftovers
Ability: Contrary
EVs: 248 HP / 176 SpD / 84 Spe
Careful Nature
- Leaf Storm
- Superpower
- Aromatherapy
- Synthesis
Silvally-Fire @ Fire Memory
Ability: RKS System
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Defog
- Flamethrower
- Thunderbolt
- U-turn
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
Bronzor @ Eviolite
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Toxic
- Psywave
- Stealth Rock
- Rest
This team uses a bit of an unorthodox Fire/Water/Grass core of Silvally-Fire, Mareanie, and Lurantis to apply a ton of pressure at all stages of the game. Mareanie + Bronzor is just a really good defensive core currently that deals with a lot of the metagame and functions as the defensive backbone of this particular team. Lurantis and Silvally-Fire form a more offensive duo that use their natural bulk to switch in and put on pressure in a unique fashion. Silvally-Fire is also a Defogger and can break Bronzor + Mareanie on its own while also being pretty unexpected at times. Lurantis supports the defensive core by removing statuses with Aromatherapy, notably Bronzor's self-induced sleep, while being quite tough to deal with itself. Grassium Z Abomasnow is a pretty solid breaker that uses its solid mixed attacking stats to decimate many defensive teams while its access to Ice Shard means it can easily aid in picking off weakened threats and potentially rip through an offensive team in the late game. Lastly, Electivire provides the team with a fast pivot, an Electric immunity, and a Choice Scarf user faster than Rotom-Frost and Chatot, allowing it to revenge kill very effectively and making it very tough for opposing Electric-types to click their STAB moves. It also notably takes on Blizzard from Rotom-Frost, allowing it to relatively safely switch in and force it out.
The Defiant Duo (Hyper Offense) by Diagnostic
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Infestation
- Encore
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Pawniard @ Steelium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Zen Headbutt
- U-Turn / Shadow Claw
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Knock Off / Stomping Tantrum
- U-turn
Ability: Sturdy
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sticky Web
- Stealth Rock
- Infestation
- Encore
Rotom-Frost @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Thunderbolt
- Blizzard
- Trick
Pawniard @ Steelium Z
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Silvally-Fighting @ Fighting Memory
Ability: RKS System
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Multi-Attack
- Zen Headbutt
- U-Turn / Shadow Claw
Mareanie @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic Spikes
- Recover
- Haze
Purugly @ Silk Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Knock Off / Stomping Tantrum
- U-turn
This is a comeback for Sticky Web compositions and has seen success due to the changes in the metagame. Shuckle is your primary choice for this team's setter since it can reliably set up hazards while chipping away at threats and locking them in with Infestation. Encore creates opportunities for teammates since you can lock Hazard Removers into Defog / Rapid Spin or lock offensive threats into a move that your attackers can switch into. Pawniard and Purugly pair together as defiant users, being able to deter Hazard Removal from switch-ins such as Armaldo and Silvally-forms while breaking down each other's checks with their STAB options. Corkscrew Crash has the extra benefit to OHKO offensive defoggers or Contrary users which include Silvally-Fighting and Lurantis after a Swords Dance which would normally switch-in and attempt to force Pawniard out if not beat it. Silvally-Fighting provides an offensive Golem and Alolan-Dugtrio check that can also abuse its speed after webs to sweep late game. Zen Headbutt hits Poison-types like Mareanie while hitting Flying-types neutrally and U-Turn provides pivoting utility that hits Psychic-types although Shadow Claw has the extra benefit of being the stronger option versus Ghost-types. Rotom-Frost provides speed control and threatens Levitate and Flying-type pokemon that are not affected by Sticky Web. Rotom-Frost also provides an emergency check to Servine and Lurantis, which it outpaces even after the Contrary users gain a speed boost from Sticky Web and can remove them with STAB Blizzard. Mareanie is the glue to this team and adds a Monferno counter and a general check to most Silvally-forms (if they lack super effective coverage), which all Sticky-Webs teams are prone to, while providing the team with another hazard option that helps chip away at defensive and offensive pokemon lacking an immunity.
Sample Resources
Sample Cores
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