GO GO GO
STANDARD FLASH RULES
SMASH
Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)
TYPE: Electric / Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon
Magnetic Flux
Electric Terrain
Magnet Bomb
Iron Defense
Signal Beam
Electroweb
Shock Wave
Iron Head
Thunderbolt
Volt Switch
Flash Cannon
Thunder
Protect
Double Team
Rain Dance
Hidden Power Ice
Volt Switch
Magic Coat
Endure
Light Screen
EXCLAIMER
He has self-esteem issues after a few training matches left him feeling weak and helpless. However, after feeling the energy of Mega Evolution for the first time, he's now found his strong and weak spots, and fights to the best of his abilities. Constantly wants Elizabeth to learn martial arts with him.
♪♪♪
Mawile [♂] [Jarool]
Types: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (✓)
Nature: Careful (+Special Defense, - Special Attack)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5
Mawile [♂] [Jarool]
Types: Steel/Fairy
Abilities: Huge Power / Hyper Cutter / Intimidate / Sheer Force (✓)
Nature: Careful (+Special Defense, - Special Attack)
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21 Huge Power)
Attacks:
Astonish
Baton Pass
Bide
Bite
Counter
Crunch
Endure
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Focus Punch
Foul Play
Growl
Ice Fang
Iron Defense
Iron Head
Magnet Rise
Metal Burst
Pain Split
Play Rough
Protect
Snatch
Stone Edge
Substitute
Sucker Punch
Super Fang
Sweet Scent
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip
Exclaimer
smashlloyd20
REF TIME
STANDARD FLASH RULES
SMASH

Magnezone [Ramuh] (-)
NATURE: Modest (+Sp. Attack, -Attack)
TYPE: Electric / Steel
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
ABILITIES
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Analyctic (DW Locked): (Innate) If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.
STATS
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 60
Size Class: 3
Weight Class: 5
Base Rank Total: 20
EC: 9/9
MC: 0
DC: 5/5
ATTACKS
Mirror Coat
Barrier
Tri Attack
Metal Sound
Tackle
Sonicboom
Thundershock
Supersonic
Thunder Wave
Spark
Lock-On
Magnet Rise
Zap Cannon
Magnetic Flux
Electric Terrain
Magnet Bomb
Iron Defense
Signal Beam
Electroweb
Shock Wave
Iron Head
Thunderbolt
Volt Switch
Flash Cannon
Thunder
Protect
Double Team
Rain Dance
Hidden Power Ice
Volt Switch
Magic Coat
Endure
Light Screen

He has self-esteem issues after a few training matches left him feeling weak and helpless. However, after feeling the energy of Mega Evolution for the first time, he's now found his strong and weak spots, and fights to the best of his abilities. Constantly wants Elizabeth to learn martial arts with him.
♪♪♪
Mawile [♂] [Jarool]
Types: Steel/Fairy
Abilities: Hyper Cutter / Intimidate / Sheer Force (✓)
Nature: Careful (+Special Defense, - Special Attack)
Stats:
HP: 90
Atk: 3
Def: 3
SpA: 1 (-)
SpD: 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14
MC: 0
AC: 5/5

Mawile [♂] [Jarool]
Types: Steel/Fairy
Abilities: Huge Power / Hyper Cutter / Intimidate / Sheer Force (✓)
Nature: Careful (+Special Defense, - Special Attack)
Stats:
HP: 90
Atk: 4 [7 Huge Power]
Def: 5
SpA: 1 (-)
SpD: 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 (21 Huge Power)
Astonish
Baton Pass
Bide
Bite
Counter
Crunch
Endure
Fairy Wind
Fake Tears
Feint Attack
Fire Fang
Focus Punch
Foul Play
Growl
Ice Fang
Iron Defense
Iron Head
Magnet Rise
Metal Burst
Pain Split
Play Rough
Protect
Snatch
Stone Edge
Substitute
Sucker Punch
Super Fang
Sweet Scent
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic
Vice Grip
smashlloyd20
REF TIME