Smash Boom Rawr! The Wanderer and Lockdown smash buildings!

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Rules!
rules said:
2v2 NFE dubs
1 day DQ, 2.5 for me
Training Items
2/5 recovers/chills
Switch = lol
Items = Training
Abilities = All
Arena = Assault on Tokyo
Assault on Tokyo
Field Type
: Neutral
Complexity: Moderate
Format: Any
Restrictions: All Pokemon have a size class of 7 and a weight class of 12, all attacks ignore weight restrictions, random pokemon gets attacked by the SDF at the end of every round

Description: The battlefield is Japan's capital in all of its entirety, from the heart of Shinjuku all the way out to the city limits. How could both trainers' pokemon possibly find each other in such a crowded metropolis?

When the pokemon are 500 feet tall, that's how.

In short, we're playing Godzilla here. All pokemon are treated as if their size class was 7 and their weight class 12. Furthermore, any weight restrictions on attacks (such as psychic) can be ignored for this battle. There's enough seawater to use water attacks, enough vegetation (natural or otherwise) to use Grass Knot, and enough buildings/tanks/laser cannons to serve for certain rock moves.

Lastly, At the end of each round, RNG one of the pokemon currently in play. The Japanese self-defense force will attack that pokemon for a fixed 10 damage.
Mons!
The Wanderer said:
Here ya go.

Axew [Anonicus] (Male)
"<Vae victus!>"
An Axew the wanderer met along with Fion the Necturine, and for reasons unknown, something of a surrogate father to her. Noble and charismatic, Anonicus finds himself in a leader role more often than not.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dragon
Dragon: Dragon STAB; more in touch with legendary or special auras in arenas. Able to use Thrash without losing focus.

Abilities: Rivalry, Mold Breaker, Unnerve (DW)
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group (Monster/Ground are used for Nidorina/Nidoqueen).
Mold Breaker: (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Unnerve (DW, Locked): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1(-)
SpD: Rank 2
Spe: 57
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 0/9
MC: 0
DC: 0/5

Attacks (14 total):

Level Up:
Scratch
Leer
Assurance
Dragon Rage
Dual Chop
Scary Face
Slash
False Swipe

Egg:
Focus Energy
Reversal
Counter

TM:
Dig
Aerial Ace
Protect

Necturine [Fion] (Female)
"<Go away. I don't like you.>"
Anonicus's ward. Fion is an ice queen to just about everyone, save for the aforementioned Axew...and she seems to be taking an increasingly unhealthy interest in Sethim...

Nature: Relaxed (+1 Def, -15% speed, -10 Evasion)
Type: Grass / Ghost
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming “powder” attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities: Anticipation, Telepathy (DW)
Anticipation: (Innate) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Telepathy (DW, Locked): (Innate) This Pokemon has a mental link with its allies in multiple battles, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 44 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 0/6
MC: 0
DC: 0/5

Attacks (12 total):

Level Up:
Leer
Vine Whip
Ominous Wind
Shadow Sneak
Toxic Spikes
Will-O-Wisp
Hex

Egg:
Leaf Blade
Giga Drain
Sketch

TM:
Protect
Psychic
Torment
LockDown said:
thanks for reffing this!

Electrike(*) [Greased] (M)
Nature: Rash (+1 SpA, -1 SpD)
Type: Electric
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Abilities:
Static: (Innate) This Pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
Lightning Rod: (Innate) These Pokemon naturally attract electricity to themselves and away from partners in double battles. When struck with an Electric attack, they transfer the energy into their body, using it to increase their Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts. If a Pokemon has a type immunity to Electric attacks, Lightning Rod will not activate.
Minus(DW)(Locked): (Innate) This Pokemon possesses a negative electrical charge, when a partner Pokemon with Plus or Minus is on the field, this Pokemon’s special attacks increase their Base Attack Power by two (2). If this Pokemon also has Plus, the boost stacks. A Pokemon can get a maximum of two boosts between Plus and Minus.

Stats:

HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 1 (-)
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC: 1/6
MC: 0
DC: 1/5

Attacks:
Tackle(*)
Thunder Wave(*)
Leer(*)
Howl(*)
Quick Attack(*)
Spark(*)
Odor Sleuth(*)

Crunch(*)
Discharge(*)
Uproar(*)

Hidden Power [Ice, 7](*)
Thunderbolt(*)
Flamethrower(*)
Snarl

Zubat [Cave Rage] (M)
Nature: Hasty (+15% Speed +14% Accuracy, -1 Def)

Type:
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Stats:
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 64 (+15%, +14% Accuracy)
Size Class: 1
Weight Class: 1
Base Rank Total: 12

EC: 1/9
MC: 0
DC: 1/5

Abilities:
Inner Focus: (Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Infiltrator(DW)[Locked]: (Innate) Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.

Attacks:
Leech Life
Supersonic
Astonish
Bite
Wing Attack
Confuse Ray
Air Cutter
Acrobatics
Air Slash

Giga Drain
Steel Wing
Zen Headbutt

Toxic
Venoshock
Shadow Ball

Lileep [Lilypad] (F)
Nature: Quiet (+1 SpA, -15% Speed -10% Evasion)

Type:
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Stats:
HP: 100
Atk: Rank 2
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 20 (-15%, -10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 0/6
MC: 0
DC: 0/5

Abilities:
Suction Cups: (Innate) This Pokemon has sticky suction cups that anchor down to prevent it from being moved or scared away by Roar or Whirlwind. It will hold its ground against Dragon Tail and Overhead Throw and will not be forced out in a switch battle.
Storm Drain (DW) [Locked]: (Innate) This Pokemon lures all water attacks to itself, altering their course away from partner Pokemon. It absorbs the water and increases its Special Attack by one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Attacks:
Astonish
Constrict
Acid
Ingrain
Confuse Ray

Curse
Mega Drain
Mirror Coat

Toxic
Sludge Bomb
Rock Slide
Lockdown sends out.
Wanderer orders
Lockdown orders
I ref
 

"<VAE VICTUS!>"


"<Gross! There's bugs all over!...Wait...those are people.>"

Axew: Dig (Electrike) -> Dual Chop (Zubat) -> Dig (Electrike)
Necturine: Torment (Electrike) -> Will-o-Wisp (Zubat) -> Psychic (Zubat)
 
"Alright Greased, you're as fast as the lightning you're named after, so you should be able to attack Axew before it digs! Cave Rage, I really wish you knew how to taunt your foes, but we'll have to live with the spreading of Air Cutter to weaken both opponents."

Electrike: Hidden Power [Ice] (Axew) > Flamethrower (Necturine) > Hidden Power [Ice] (Axew)
Zubat: Air Cutter > Acrobatics (Necturine) > Air Cutter
 

HP: 90 En: 100
Stats: 4/2/1/2/57
Status: fine
Stages: fine

HP: 90 En: 100
Stats: 2/3/2/3/44
Status: fine
Stages: fine

HP: 90 En: 100
Stats:2/2/4/1/65
Status: fine
Stages: fine

Hp: 90 En: 100
Stats: 2/1/2/2/64
Status: fine
Stages: fine

Sorry, I really can't do flavor today. I will in future rounds, though, for sure.
Electrike used Hidden Power! (9/16) (7+3)*1.5=15 damage -5 en
Zubat used Air Cutter! (16/16) (11/20) (12/16) (7/20) 3 en
(6*.75+3)=7.5 damage
(6*.75+3-1.5)*1.5=9 damage
Axew used Dig! (13/16) (8+3)*1.5=16.5 damage, 10 en
Necturine used Torment! 10 en
Electrike used Flamethrower! (6/16) (4/10) (10+1.5)*1.5=17.25 damage, 7 en
Zubat used Acrobatics! (9/16) (11+3-1.5)*1.5=18.75 damage, 6 en
Axew used Dual Chop! (7/16) (11/20) (1/16) (15/20) (4+4+2+3+4.5)=17.5 damage, 5 en
Necturine used Will-o-wisp! (9/20) 7 en
Zubat's burn
Electrike used Hidden Power! (8/16) (7+3)*1.5=15 damage, 5 en
Zubat used Air Cutter! 3 en
(2/16) (5/20) (6*.75+3+3)=10.5 damage
(9/16) (1/20) (6*.75+3-1.5)*1.5=9 damage
Axew used Dig! (4/16) (8+3)*1.5=16.5 damage, 10 en
Necturine used Psychic! (7/16) (4/10) (18)*1.5=27 damage, 11 en
Burn


HP: 42 En: 76
Stats: 4/2/1/2/57
Status: fine
Stages: fine

HP: 36 En: 72
Stats: 2/3/2/3/44
Status: fine
Stages: fine

HP: 57 En: 83
Stats:2/2/4/1/65
Status: tormented
Stages: fine

Hp: 41 En: 88
Stats: 2/1/2/2/64
Status: burnt
Stages: fine
 
"That went pretty well, team. Now finish off Necturine and then shift your focus to Axew if it faints."

Electrike: Snarl (Necturine) > Crunch (Necturine) > Snarl (Necturine)
Zubat: Air Slash (Necturine) > Air Cutter > Air Slash (Necturine)

If you get tormented, change Air Cutter to Shadow Ball (Necturine)
Both: If Necturine faints, direct actions at Axew
 

"<Are you well? You look like you took a beating.>"


"<So did you, Papa.>"
"<Well then. I think these two could use a lesson in warfare!>"
Axew: Dual Chop (Zubat) -> Dig (Electrike)* -> Dual Chop (Electrike)
Necturine: Psychic (Zubat) -> Giga Drain (Electrike) -> Psychic (Electrike)


*If Zubat is still alive, use Aerial Ace (Zubat)
 

HP: 42 En: 76
Stats: 4/2/1/2/57
Status: fine
Stages: fine

HP: 36 En: 72
Stats: 2/3/2/3/44
Status: fine
Stages: fine

HP: 57 En: 83
Stats:2/2/4/1/65
Status: tormented
Stages: fine

Hp: 41 En: 88
Stats: 2/1/2/2/64
Status: burnt
Stages: fine
Electrike used Snarl! 5 en
(16/16) (1/20) (6*.75+1.5)*1.5=9 damage
(11/16) (10/20) (6*.75+3)=7.5 damage
Zubat used Air Slash! (5/16) (9/10) (12/20) (8+3-1.5)*1.5=14.25 damage, 5 en
Axew used Dual Chop! (6/16) (1/20) (6/20) (8+3+4.5)=15.5 damage, 5 en
Necturine used Psychic! (15/16) (1/10) (18)*1.5-1.75=25.5 damage, 14 en
Zubat was knocked out! Necturine gained 1 KOC.
Electrike used Crunch! (1/16) (7/10) (8+3-1.5)*1.5=14.25 damage, 6 en
Necturine was knocked out. Electrike gained a KOC.
Axew used Dig! (12/16) (8+3)*1.5=16.5 damage, 10 en
Electrike used Snarl! (8/16) (4/20) (6+3)=9 damage, 5 en
Axew used Dual Chop! (3/16) (2/20) (5/20) (8+3+3)=14 damage, 5 en

finished; It turns out I waswrong about flavor, I'll try next round, but no guarantees.

HP: 25 En: 56
Stats: 4/2/1/2/57
Status: fine
Stages: -2 SpA

HP: -2 En: 58
Stats: doesn't matter
Status: knocked out
Stages: not fine

HP: 26 En: 67
Stats:2/2/4/1/65
Status: tormented for 1 action
Stages: fine

Hp: 0 En: 83
Stats: doesn't matter
Status: knocked out
Stages: not fine
 
Sorry you had to wait this long to finish this. But apparently I can't count and I'm back today. So...

Hidden Power [Ice] > Hidden Power [Ice] > Hidden Power [Ice]
 

HP: 25 En: 56
Stats: 4/2/1/2/57
Status: fine
Stages: -2 SpA

HP: 26 En: 67
Stats:2/2/4/1/65
Status: tormented for 1 action
Stages: fine
Electrike used Hidden Power! (8/16) (7+3)*1.5=15 damage, 5 en
Axew used Dig! (11/16) (8+3+3)*1.5=16.5 damage, 10 en
Electrike used Hidden Power! (4/6) (7+3)*1.5=15 damage, 9 en


HP: -5 En: KO
Stats: doesn't matter
Status: knocked out
Stages: not fine

HP: 9 En: 52
Stats:2/2/4/1/65
Status: victor
Stages: fine
 
Prizes!
I get 4 UC.
The Wanderer gets 1 CC.
Necturine gets 1 EC, 2 MC, 1 DC, and 1 KOC
Axew gets 1 EC, 2 MC, and 1 DC

Lockdown gets 1 CC.
Zubat gets 1 EC, 2 MC, and 1 DC.
Electrike gets 1 EC, 2 MC, 1 DC, and 2 KOC
 
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