ORAS Ubers Smash Hype

I started this team by wanting to create an Ubers team. I wanted it around Mewtwo (As I've been thinking a lot about getting him in Smash in potentially just under a month). So I thought why not make it much more powerful and give it the Mewtwonite Y...and that's how the team started.
About me, I consider myself an average if not above average Ubers player and am working on getting better.
I've had this team for a little under a week and the laddering I've done has brought me up to the mid 1400s and I'm a bit intimidated to go much further before fixing any major holes I might be missing.


mega_mewtwo_y_by_theguywhoishere-d6mn3xk.jpg


The first team member is obviously Mega Mewtwo
fast powerful and surprisingly bulky...with no investment, and it can play many roles in sweeping, revenge killing, and late game cleanup (so you'll see i go with a lot of accuracy over power moves)

I went with the standard set: Psystrike for reliable STAB with it's obvious utility of killing special walls/Pokes with naturally high special defense such as Blissey and Ho-oh and Kyogre
I started with Taunt but then found it not as useful as I had originally thought so I switched it out with Shadow ball for opposing Mewtwo and Gengar Aura Sphere mainly for Darkrai and then Ice beam is pretty self explanatory for dragons and Lugia

Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam

zekrom_by_sayuri_lilly-d58h11n.png


My next member is Zekrom, who is an absolute beast and kind of underrated in my opinion. Zekrom's primary function is to either to weaken something that is a threat or to get volt switch advantage as I don't play it much as a revenge killer unless Mewtwo for some reason is almost dead weight against the opposing team. I went with a standard scarf set as it can weaken quite a lot such as E-killer (2 shooting it) or Xerneas as well as he deals well with both Primal.

I think it's set should explain itself but Bolt Strike as the main move to kill or weaken anything that isn't immune as well as a nice paralysis chance, Volt switch for the switch initiative which is so important in Ubers as switching in the tier can be very difficult. Draco to hit any physical walls such as Lugia and Groudon and Dragon Claw as to not be completely stuck in after killing something like Rayquaza or Palkia
Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Dragon claw

primal_groudon_by_moodysmeargle-d7ssbob.jpg


Let me tell you, if there are 3 Pokemon I hate in Ubers, it's E-killer Arceus, Klefki and Geomancy Xerneas. This Guy deals with 2/3 and that makes him really good in my book. He also functions as the ever important stealth rocker and a very good Special wall.

His set is Stealth Rocks Earthquake over Precipice Blades as because he's more defensive, I run Accuracy over Power, Roar to phase out anything that may want to switch in or try and set up in Groudon's Face and Lava Plume to threaten steel types and any physical attackers that may also want to come in (Although I'm kind of thinking I want to replace it with t-wave to further support mewtwo)

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar

il_fullxfull.366090713_dyms.jpeg

Back to what I was saying earlier, I hate dealing with E-killer. Lugia is easily one of the best counters to it as it takes max %41 from a +2 e-speed with a broken multiscale and can t-wave it so I can deal with it that much more easily

I use the Great Wall set, Roost for recovery, Thunder wave to slow any threats and make them easy to revenge kill Whirlwind to para shuffle and rack up stealth rock damage and phase out anything that trys to set up. Lastly Aeroblast for decently reliable damage, making quite a lot revenge kill able to Mewtwo as well as other members of the team, especially when Lugia serves it's purpose and is just kept in as death fodder.

Lugia @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Roost
- Thunder Wave
- Whirlwind
- Aeroblast

Rayquaza.full.1374415.jpg


I've gone through so many sets with this guy, from Dragon Dance to Swords Dance to currently just a straight up attacker. He can pull his weight but I'm kind of thinking of replacing him with Palkia at this point...but let me explain what he does.

Dragons Ascent, Rayquaza's most powerful move. It's both STAB, reliable in accuracy and power and with no ramifications as far as I'm concerned. Not many people know, but Rayquaza's Airlock (along with any other poke that gets it such as psyduck) stops the Primal's abilities. Waterfall is used to 1 shot primal groudon after Stealth Rock which Earthquake cannot do. I've used both V-create and Earthquake in this slot but right now I'm on Earthquake as it's coverage feels more reliable as well it's a move I can use with literally no downsides if the opponent wants to death fodder something. Lastly I have Extreme Speed to finish off or deal a good chunk to a lot of the meta game, %30 min to E-killer %33 to Xerneas %43 to Palkia and %53 to Darkrai as well as massive damage to the Deoxys forms barring defense.

Rayquaza @ Lifeorb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Dragon Ascent
- Waterfall
- Extreme Speed
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The last member on the team is of course E-killer. He has the priority and power to both cleanup and weaken what others can't. He often serves as a secondary revenge killer but can also take the role as a prominent threat that can very easily sweep when given the opportunity I use the most standard of sets here as it works very well and needs no changes and should need no explanation. The only thing I think needs explaining is that I use silk scarf over life orb as it gives Arceus power without leaving it as susceptible to being potentially revenged by other Extreme speed users.

Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Shadow Claw

That's my team, I feel the single hardest poke for me to deal with might be Klefki especially if Groudon is gone but that's why I'm posting here. This team probably has many flaws and I appreciate your time for reading and supplying feedback on this team

I will update any changes I make to this team in this preview as to prevent multiple of the same inputs (as well as an importable if you want to try this team for yourself), I do appreciate everyone that has helped me with this team and fixing the major flaws that have been brought out with my original team as well

Mewtwo @ Mewtwonite Y
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psystrike
- Shadow Ball
- Aura Sphere
- Ice Beam

Zekrom @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Volt Switch
- Bolt Strike
- Draco Meteor
- Sleep Talk

Groudon @ Red Orb
Ability: Drought
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Stealth Rock
- Earthquake
- Lava Plume
- Roar

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Dragon Tail
- Shadow Force

Rayquaza @ Life Orb
Ability: Air Lock
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Ascent
- Draco Meteor
- Earthquake
- Extreme Speed

Arceus @ Silk Scarf
Ability: Multitype
EVs: 248 HP / 252 Atk / 8 Spe
Adamant Nature
- Swords Dance
- ExtremeSpeed
- Earthquake
- Stone Edge
 
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Ok, so a few things I suggest differently with this team coming from having peaked 1500ish with a similar team.
Are you running mega Mewtwo as your first to send out? If so, change it. He makes a powerful opponent against Darkrai, so suggest baiting him into a Void attack to blast him with aura sphere.
Also, on Arceus, I suggest will o the wisp. This move can cripple physical killers and provide much needed constant damage on Walls and Stallers, particularly good on Mega Kangaskhan or rival Arcs.
Have you tried Yveltal? This legendary has enough power combined with some priority and STAB moves to defeat Mewtwo in any form, and dent in many other PKMN.

Yveltal
Ability- Dark Aura
EVs- 252 Att./252 Speed/4 HP
Nature- Adamant
Item- Power Herb
Moves:
-Sucker Punch
-Foul Play
-Knock Off
-Sky Attack
This guy has swept entire teams ALONE for me. Sucker punch for priority and power, Foul play for dropping boosters, Knock off for item killing with extra power, and Sky Attack w/ Power Herb against Ditto, Xerneas, and other Yveltal.
Consider these, hope it helps.
 
Ok, so a few things I suggest differently with this team coming from having peaked 1500ish with a similar team.
Are you running mega Mewtwo as your first to send out? If so, change it. He makes a powerful opponent against Darkrai, so suggest baiting him into a Void attack to blast him with aura sphere.
Also, on Arceus, I suggest will o the wisp. This move can cripple physical killers and provide much needed constant damage on Walls and Stallers, particularly good on Mega Kangaskhan or rival Arcs.
Have you tried Yveltal? This legendary has enough power combined with some priority and STAB moves to defeat Mewtwo in any form, and dent in many other PKMN.

Yveltal
Ability- Dark Aura
EVs- 252 Att./252 Speed/4 HP
Nature- Adamant
Item- Power Herb
Moves:
-Sucker Punch
-Foul Play
-Knock Off
-Sky Attack
This guy has swept entire teams ALONE for me. Sucker punch for priority and power, Foul play for dropping boosters, Knock off for item killing with extra power, and Sky Attack w/ Power Herb against Ditto, Xerneas, and other Yveltal.
Consider these, hope it helps.

Groudon and Zekrom tend to be my go to lead but I do try to get Mewtwo in as early as possible to get the mega evolution boosts (Although I always try lead with what will give me the most offensive pressure
I will end up using wil-o-wisp Arceus and replacing Rayquaza with Yveltal as I'm liking the overall damage it does to other pokes...so I'll use it but make some tweaks to it to prevent things like Geomancy Xerneas from setting up in it's face
 
Hi I have a couple suggestions for your team.

First, I don't think MMY can afford to run Aura Sphere. It is simply too weak. Focus Blast has unfortunate low accuracy, but most of the time Focus Blast + coverage move will be able to KO anyway, and the increased damage is pretty important pretty important (vs Steels). If you are really worried about Darkrai, you can run Sleep Talk on Zekrom (probably over Draco Meteor since you have stuff to dent Primal Groudon already).

Next, I don't think Lugia is a good fit for your team. Your Pokemon are very offensive for the most part, and can't support Lugia properly. First of all, it needs Defog support to keep Stealth Rock off the field, and preferably cleric support so it isn't crippled by status. Furthermore, when the opponent brings in their wallbreaker to deal with Lugia, you have nothing that wants to take a hit for it (hence why Lugia is best used on defensive teams). Instead, you can maybe try running a Giratina-O here:

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Shadow Force
- Dragon Tail

This beats the common EKillers on the ladder by burning them, and the two Ghost moves are important so Xerneas doesn't set up for free (Primal Groudon alone easily gets worn down and is not a good option. More on this later.). You can also try running a mixed set with Draco Meteor, but that probably isn't needed.

Next, Rayquaza should be running Life Orb. As I said earlier, your team is very offensive, and Leftovers doesn't actually help Rayquaza's longevity much anyway. Life Orb hits incredibly hard, and I would say a mixed set could work.

MixQuaza
########
name: MixQuaza
move 1: Draco Meteor
move 2: Earthquake / Fire Blast
move 3: Dragon Ascent
move 4: Extreme Speed
ability: Air Lock
item: Life Orb
evs: 252 Atk / 40 SpA / 216 Spe
nature: Naive

I see that you have Waterfall, and I can understand why it appeals to you, but I don't think it's very necessary for your team. Zekrom is more utility, so it's not mandatory to get rid of Primal Groudon early on. With EKiller as your main sweeper, you don't really need to get rid of Primal Groudon either. Lastly, Groudon doesn't really want to stay in against Rayquaza anyway, because LO DM / EQ hurts a ton already, and once you reveal Waterfall, it's kind of useless.

Lastly, I think you should run the standard Max Speed Jolly Life Orb EKiller. The powered up Earthquake is really useful. I would also maybe run Stone Edge over Shadow Claw here, because a super bulky Mega Salamence could set up on Groudon, Zekrom locked into Bolt Strike, or potential win 1v1 against EKiller otherwise. Shadow Claw is disappointingly weak even if it does hit Ghost-types, and Mega Salamence is a bigger threat anyway.

Anyway, that's all I have here. I do have a tip about playing around Xerneas though. The thing is, Primal Groudon by itself is not enough to check Xerneas because it is really easy to wear PDon down. On your team, it's really important to scout what kind of Xerneas set the opponent has. Usually, they won't bring in a Geomancy variant until after Primal Groudon is weakened, so initially you want to play safe and bring in Primal Groudon. However, later on if you expect a Geomancy to come, it's important to attack Xerneas. All of your Pokemon do a lot of damage to it, which means you can revenge it with Extreme Speed. If it's scarf, it will probably be coming in and out a lot, so it's important to get up Stealth Rock here to wear it down. Having 3 Fairy-weak Pokemon is troublesome, but Geomancy can be dealt with by just making sure you don't let it set up for free and revenge killing it.

Also no offense to the above rate, but I do not recommend using that set. Sky Attack Yveltal is a gimmick at best, and he's not even running Acrobatics (once Power Herb is used up, this is a 110 Base Power STAB move). The synergy here is very strong and I can't see a reason not to run Acro.
 
Hi I have a couple suggestions for your team.

First, I don't think MMY can afford to run Aura Sphere. It is simply too weak. Focus Blast has unfortunate low accuracy, but most of the time Focus Blast + coverage move will be able to KO anyway, and the increased damage is pretty important pretty important (vs Steels). If you are really worried about Darkrai, you can run Sleep Talk on Zekrom (probably over Draco Meteor since you have stuff to dent Primal Groudon already).

Next, I don't think Lugia is a good fit for your team. Your Pokemon are very offensive for the most part, and can't support Lugia properly. First of all, it needs Defog support to keep Stealth Rock off the field, and preferably cleric support so it isn't crippled by status. Furthermore, when the opponent brings in their wallbreaker to deal with Lugia, you have nothing that wants to take a hit for it (hence why Lugia is best used on defensive teams). Instead, you can maybe try running a Giratina-O here:

Giratina-Origin @ Griseous Orb
Ability: Levitate
EVs: 252 Atk / 248 Def / 8 SpD
Adamant Nature
- Will-O-Wisp
- Shadow Sneak
- Shadow Force
- Dragon Tail

This beats the common EKillers on the ladder by burning them, and the two Ghost moves are important so Xerneas doesn't set up for free (Primal Groudon alone easily gets worn down and is not a good option. More on this later.). You can also try running a mixed set with Draco Meteor, but that probably isn't needed.

Next, Rayquaza should be running Life Orb. As I said earlier, your team is very offensive, and Leftovers doesn't actually help Rayquaza's longevity much anyway. Life Orb hits incredibly hard, and I would say a mixed set could work.

MixQuaza
########
name: MixQuaza
move 1: Draco Meteor
move 2: Earthquake / Fire Blast
move 3: Dragon Ascent
move 4: Extreme Speed
ability: Air Lock
item: Life Orb
evs: 252 Atk / 40 SpA / 216 Spe
nature: Naive

I see that you have Waterfall, and I can understand why it appeals to you, but I don't think it's very necessary for your team. Zekrom is more utility, so it's not mandatory to get rid of Primal Groudon early on. With EKiller as your main sweeper, you don't really need to get rid of Primal Groudon either. Lastly, Groudon doesn't really want to stay in against Rayquaza anyway, because LO DM / EQ hurts a ton already, and once you reveal Waterfall, it's kind of useless.

Lastly, I think you should run the standard Max Speed Jolly Life Orb EKiller. The powered up Earthquake is really useful. I would also maybe run Stone Edge over Shadow Claw here, because a super bulky Mega Salamence could set up on Groudon, Zekrom locked into Bolt Strike, or potential win 1v1 against EKiller otherwise. Shadow Claw is disappointingly weak even if it does hit Ghost-types, and Mega Salamence is a bigger threat anyway.

Anyway, that's all I have here. I do have a tip about playing around Xerneas though. The thing is, Primal Groudon by itself is not enough to check Xerneas because it is really easy to wear PDon down. On your team, it's really important to scout what kind of Xerneas set the opponent has. Usually, they won't bring in a Geomancy variant until after Primal Groudon is weakened, so initially you want to play safe and bring in Primal Groudon. However, later on if you expect a Geomancy to come, it's important to attack Xerneas. All of your Pokemon do a lot of damage to it, which means you can revenge it with Extreme Speed. If it's scarf, it will probably be coming in and out a lot, so it's important to get up Stealth Rock here to wear it down. Having 3 Fairy-weak Pokemon is troublesome, but Geomancy can be dealt with by just making sure you don't let it set up for free and revenge killing it.

Also no offense to the above rate, but I do not recommend using that set. Sky Attack Yveltal is a gimmick at best, and he's not even running Acrobatics (once Power Herb is used up, this is a 110 Base Power STAB move). The synergy here is very strong and I can't see a reason not to run Acro.

Wow, This is a lot of info, so let me go down the list. I personally don't get the utility in focus blast, it really only lets me 2HKO defensive Dialga and Ferrothorn and Heatran if that's ever a thing in ubers which I'm not really threatened by any of them.
I do like sleep talk on Zekrom though as I don't really use dragon claw anyway.
I like the more offensive take on beating E-killer with Giratina-O so I'll give that a go and leftovers on Quaza was a mistake on my part, I am running life orb but I will give the mix set a try.
I also like stone edge on Arceus as you are correct in that shadow claw doesn't serve as much as stone edge could and I appreciate the tips on playing around Xerneas.

Lastly I did try out the Yveltal set and mentioned I'd be making some changes to it, so i did use acro over sky attack with salac berry...But I was wondering which you think would be more beneficial to the team, mixquaza or Yveltal...I'm more leaning towards Yveltal but I'll definitely give Rayquaza another go
 
There are some small issues with certain sets, like Aura Sphere and Waterfall, and Silk Scarf on Ekiller. But I think there are some very serious issues:

1. Lugia is an extremely passive Pokemon that does not offer much offensive pressure. When put on an offensive team like yours, Lugia brings a gigantic loss of tempo. Considering your other offensive Pokemon do not offer the defensive support Lugia needs, you can straight up lose against a well played offense once Lugia is worn down and broken through. This is made a lot worse because your team has no cleric and Defog support.

2. I'm not sure what you're trying to achieve with a Leftie Rayquaza. 105/90/90 is not bulky by Uber standards, especially without investment. Rayquaza can't really stay in and trade hits with the opponent -- yet this is where Leftovers truly builds value, when something stays in for a few extra turns. Air Lock Waterfall is cute, but I think Primal Groudon doesn't really want to stay in on it anyway.

3. There are some very powerful threats that you have trouble dealing with. Ho-Oh, for one, gives you hard time. Choice Band is difficult to deal with as is, with your only check being Lugia, and Sub Roost gives Lugia a hard time as well. Primal Kyogre also does a lot of damage if it can come in safely on PDon. Not to mention that some variants can even 1v1 it. Yveltal can 1v1 your entire team except Zekrom, and Zekrom can't switch in because it dies to a Foul Play/Dark Pulse + Sucker Punch combo. Geomancy Xerneas is also nigh unstoppable with SR on your side of the field and Groudon around half down. Darkrai is also very problematic for you as well: you have to fodder something to sleep and you don't really have a safe switch in afterwards either.

To summarize: you're relying too much on Lugia for checking too many dangerous threats, and offer no cleric support to heal Toxic and no Defog support to preserve Multiscale.

So I would say there are some major reworks needed.

There are a couple of routes that you can take to improve this team. If you want to keep MMY I feel Lugia has to go. In its place, you can run a physically defensive Yveltal to deal with Ekiller, but that mandates the use of a Defogger, which I think you should use a support Arceus form. Arceus-Rock seems like a good idea, because it gives you a desperately needed bird check and another Ekiller check, but this makes you weaker to Pyogre. Arceus-Water could work to check Ho-Oh and Pyogre, but it suffers from a pretty severe case of 4MSS. If you fit Defog on it, it gives offensive PDon a massive set up opportunity, and it won't be able to beat RestTalk CM Pyogre anyway. If you run Rockceus, I think you can run something like CM Latias to replace Rayquaza for Kyogre. If you play Arceus-Water, you need something to handle offensive PDon. Landorus-Therian can check offensive Groudon to some extent because it doesn't usually run a special move (unlike support variants where Lava Plume is quite common, but if does run something like Overheat you're pretty screwed). These changes make sure that everything has a way to discourage Ho-Oh from switching in, and your Arceus can deal with it relatively well once it does. You are still kind of weak to both X and Y gods, so you need to play really carefully against them. Basically keep your PDon out of a +2 Focus Blast range from Xern, which means sometimes that you have to sack something against it. If you really feel the pressure from Xerneas and Yveltal, you can run a Klefki over Zekrom which handles both quite well, but it does reduce the power in your team significantly and I'm not sure if worth.

Sets:

Yveltal @ Leftovers/Dread Plate | Dark Aura
Impish Nature | 248 HP / 252 Def / 8 Spe
Foul Play / Roost / Sucker Punch / U-turn (I feel U-turn is important here to not give up tempo against Xerneas, considering your team is quite weak to it)

Latias @ Soul Dew | Levitate
Timid Nature | 212 HP / 116 SpA / 176 Spe
Calm Mind / Recover / Draco Meteor / Psyshock

Arceus @ Stone Plate | Multitype
Timid Nature | 248 HP / 8 Def / 252 Spe
Judgment / Defog / Recover / Will-O-Wisp

I'm not too sure about the spread for Lando-T and Waterceus, but Waterceus should run Judgment, Toxic and Recover. The last slot usually goes to Ice Beam, which is why fitting Defog on it might be a bad idea. Lando-T should run Earthquake and Stone Edge, and pick one or both from U-turn and Knock Off.

The other way is of course, run Giratina-O in place of Lugia and keep Ekiller (sniped by Lemonade). This lessens your need of a Defogger. The only other change I would suggest is perhaps running a more offensive PDon. Something like 248 HP / 156 Atk+ / 88 SpD / 16 Spe and Adamant, with SR, Precipice Blades, Stone Edge and Dragon Tail/Roar could potentially work. In this case, you'll be relying mostly on offensive pressure to deal with GeoXern and Primal Kyogre.
 
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