smashlloyd20 vs. Galladiator (Ref: Pwnemon)

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on the one side, we have Galladiator's mons!

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Gallade (*) [Roman] (M)
Nature: Brave (+Attack, -15% Speed, -10% Evasion)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Stats:
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 68 (80*.85) (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 3
DC: 5/5 (Unlocked)

Moves:
Night Slash
Leaf Blade
Growl (*)
Confusion (*)
Double Team (*)
Teleport (*)
Fury Cutter
Lucky Chant (*)
Magical Leaf (*)
Slash
Heal Pulse (*)
Feint
Psycho Cut
False Swipe
Close Combat
Stored Power

Confuse Ray (*)
Shadow Sneak (*)
Will-o-Wisp (*)
Encore

Return (*)
Psychic (*)
Shadow Ball (*)
Light Screen
Reflect
Stone Edge
Brick Break
Trick Room

Drain Punch

Ice Punch
Fire Punch
ThunderPunch

Total Moves: 29

Spr_5b_160.png


Feraligatr (*) [Irwin] (M)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +9.3% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts 1 Rank from Defense)
Type:
Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).

Abilities:
Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Sheer Force (DW) (Unlocked): (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3 (-)
SpA: Rank 3
SpD: Rank 3
Spe: 90 (78*1.15) (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 4
DC: 5/5 (Unlocked)

Moves:
Scratch (*)
Leer (*)
Water Gun (*)
Rage (*)
Bite (*)
Scary Face (*)
Ice Fang (*)
Flail (*)
Crunch
Slash
Superpower
Aqua Tail
Hydro Pump

Aqua Jet (*)
Dragon Dance (*)
Ice Punch (*)
Metal Claw
Counter

Waterfall (*)
Shadow Claw (*)
Return (*)
Dragon Claw
Surf
Ice Beam
Earthquake

Hydro Cannon

Outrage

Total Moves: 24

282.png


Gardevoir [Sarah] (F)
Nature: Modest (Adds 1 Rank to Sp. Atk, subtracts 1 Rank from Attack)
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference, Disable, Focus Blast and Recover have Energy Cost reduced by one (1). Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison types cannot be poisoned and Fire types cannot be burned in this manner.
Telepathy (DW) (Unlocked): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 5/5

Moves:
Healing Wish
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Hypnosis
Dream Eater
Stored Power

Confuse Ray
Will-o-Wisp
Disable

Psychic
Shadow Ball
Thunderbolt
Focus Blast
Energy Ball
Charge Beam

Total Moves: 20

frontnormal-mpyroak.png


Pyroak [Gary] (M)
Nature: Naughty (Adds One (1) Rank to Attack; Subtracts One (1) Rank From Special Defense)
Type:
Fire: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Rock Head: (Innate) This Pokemon’s hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor: (Innate) This Pokemon’s thick armor prevents it from taking critical hits.
Chlorophyll (DW): (Innate) During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.

Stats:
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 20

EC: 9/9
MC: 0
DC: 5/5 (Unlocked)

Moves:
Flare Blitz
Wood Hammer
Pound
Bullet Seed
Sweet Scent
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin
Petal Dance
Leaf Tornado
Synthesis
Iron Defense
Zap Cannon
Heat Crash

Blaze Kick
Dragonbreath
Seed Bomb
Counter
Earth Power

Fire Blast
Energy Ball
Flash Cannon
Will-o-Wisp
Flame Charge
Brick Break

Total Moves: 28

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Blaziken [Kyle] (M) (OT: SevenDeadlySins)

Nature: Hasty (+Spe, +10% accuracy, -Def)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Speed Boost (DW): (Innate) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 92 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
DC: 3/5

Moves:
Fire Punch
Hi Jump Kick
Growl
Focus Energy
Ember
Peck
Sand-Attack
Fire Spin
Quick Attack
Mirror Move
Sky Uppercut
Flare Blitz

Flame Burst
Low Kick
Rock Slide

Fire Blast
Aerial Ace
Flame Charge
Brick Break

Total Moves: 19

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Scyther [Lloyd] (M)
Nature: Jolly (+15% Speed, +30% Accuracy, -1 SpA)

Type:
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Swarm: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally have 6 or less Base Attack Power to have their Base Attack Power multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects.
Steadfast (DW): (innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 121 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 5/6
MC: 0
DC: 2/5

Moves:
Vacuum Wave
Quick Attack
Leer
Focus Energy
Double Team
Pursuit
False Swipe
Agility
Wing Attack
Fury Cutter
X-Scissor
Feint
Swords Dance

Counter
Night Slash
Reversal

Brick Break
Aerial Ace
U-Turn
Toxic
Light Screen

Bug Bite

Total Moves: 19

and, on the same side, we have Smashlloyd's Pokemon!
bronzong.png

Bronzong [Rolf] (Male)
Nature: Sassy (+1 * Special Defense, -15% Speed and flat -5% accuracy)

Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, can be corroded specifically by Acid and Acid Bomb, can be magnetized.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.
Heatproof: (Innate) This Pokemon's mirror-like alloyed skin protects it from Fire-type attacks, reducing the type effectiveness of Fire-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.) The damage inflicted by burns is also cut in half.
Heavy Metal: (Innate) The Pokemon's body structure is immensely dense, doubling its actual weight. Additionally, when the Pokemon uses Giga Impact, Gyro Ball, Heat Crash, Heavy Slam, Tackle, recoil and uncontrollable attacks [Full list: Double-Edge, Giga Impact, Gyro Ball, Head Charge, Head Smash, Heat Crash, Heavy Slam, Hi Jump Kick, Jump Kick, Outrage, Petal Dance, Submission, Tackle, Take Down, Thrash, Volt Tackle, Wood Hammer, and Wild Charge] it will calculate using a Weight Class that adds a value equal to the Pokemon's Weight Class divided by their Size Class, minus (-) one (1). [Ex. HM Aron WC = 5 + ((5 /1) - 1) = 9.

Stats:
HP: 110
Atk: 3
Def: 4
SpA: 3
SpD: 5 (+)
Spe: 28 (-)
Size Class: 3
Weight Class: 5 (187 kg)
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves:
Confuse Ray
Confusion
Extrasensory
Hypnosis
Tackle
Imprison
Sunny Day
Rain Dance
Heal Block
Safeguard
Heavy Slam
Heal Block
Safeguard
Gyro Ball

Trick
Ancientpower
Signal Beam

Zen Headbutt

Trick Room
Dream Eater
Flash Cannon
Toxic
Hidden Power [Ice] 7
Grass Knot
Earthquake
Reflect
Light Screen
Rest
Endure
Bulldoze
frontnormal-mkitsunoh.png

Casper [Kitsunoh] (Male)
Nature: Adamant (+1 * Attack, -1 * Special Attack)

Type: Steel/Ghost
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Frisk: (Can be Activated) The Pokemon charges the opponent with the intent to knock off their item. If Frisk is successful and the Pokemon with Frisk is not holding an item, they will pick that item up.
Limber: (Innate) This Pokemon’s body is well trained and immune to paralysis.
Cursed Body (DW): (Innate) When this Pokemon is struck by an opponent's attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: 5 (+)
Def: 3
SpA: 1 (-1)
SpD: 3
Spe: 110
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 21
DC: 5/5

Moves (24):
Scratch
Imprison
Tail Whip
Iron Defense
Lick
Odor Sleuth
Faint Attack
Shadow Sneak
Copycat
Metal Claw
Curse
Shadowstrike
Perish Song

Psycho Shift
Meteor Mash
Yawn

Will-o-Wisp
Dig
Taunt
Toxic
U-Turn
False Swipe
Double Team
Snatch
chandelure.png

Tag [Chandelure] Male
Mild Nature (+1 * Special Attack, -1 * Defense)
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2).
Shadow Tag: (Dream World) (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

HP: 90
Atk: 2
Def: 2 (-)
SpA: 7 (+)
SpD: 3
Spe: 80
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 9/9
MC: 3
DC: 5/5

Moves:
Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-o-Wisp
Flame Burst
Imprison
Hex
Shadow Ball
Pain Split
Curse

Sunny Day
Fire Blast
Flame Charge

Acid
Clear Smog
Endure
Taunt
Double Team
530.png

Excadrill [Durr] (M)
Adamant Nature (+Atk, -SpA)

Type: Ground/Steel
Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:

Sand Force (Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock, Ground, and Steel-typed attacks. Each of this Pokemon's Rock, Ground, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.

Sand Rush (Innate): This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.

Mold Breaker (DW) (Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 110
Atk: 6 (+)
Def: 2
SpA: 1 (-)
SpD: 3
Spe: 88
Size Class: 1
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Sandstorm
Horn Drill
Sandstorm
Fissure

Iron Defense
Skull Bash
Metal Sound

Earthquake
Rock Slide
Swords Dance
Toxic
Rest
Shadow Claw
Double Team
227.png

Skarmory [Scree] (Male)
Nature: Adamant (+1 Attack, -1 Special Attack)

Type: Steel/Flying

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

HP: 100
Atk: 4 (+)
Def: 5
SpA: 1 (-)
SpD: 3
Spe: 70
Size Class: 3
Weight Class: 4
Base Rank Total: 19

MC: 6
DC: 5/5

Abilities:

Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Weak Armor (Can be Enabled): The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.

Attacks (21):
Leer
Peck
Sand-Attack
Swift
Agility
Fury Attack
Feint
Air Cutter
Spikes
Steel Wing

Sky Attack
Pursuit
Curse

Swords Dance
Fly
Double Team
Toxic
Roar
Protect
Roost
Taunt
448.png

Lucario [Mind Reader] (Male)
Nature: Lonely (+1 Attack, -1 Defense)

Type: Fighting/Steel

Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Steadfast (Innate): If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.

Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Justified (Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

HP: 100
Atk: 5 (+)
Def: 2 (-)
SpA: 4
SpD: 3
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 6
DC: 5/5

Attacks (28):
Quick Attack
Dark Pulse
Detect
Metal Claw
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Bone Rush
Metal Sound
Extremespeed
Dragon Pulse
Quick Guard
Nasty Plot
Aura Sphere

Circle Throw
Hi Jump Kick
Vacuum Wave
Protect

Swords Dance
Protect
Shadow Claw
Shadow Ball
Dig
 
"Durr, go for it!"

Sandstorm~Earthquake~Drill Run
IF Blaziken uses a damaging Fire-type move OR a damaging Fighting-type move on actions 2 or 3, use Double Team (4 clones) and push actions down (ONLY ONCE)
 
Round 1 Start!

Galladiator: AOOOOO


257.png

HP: 100
EN: 100
OTHER: @Charcoal

VS

smashlloyd20: AOOOOO
530.png

HP: 110
EN: 100
OTHER: @Rawst Berry

Arena Notes: None

Blaziken used Hi Jump Kick!
crit = 9828 = no
dmgExca = [13+3+5*1.5-2*1.5]*1.5 = 30.75
-7 EN

Excadrill used Sandstorm! (4r)
-10 EN

dmgBlaz = 2

a2

Excadrill used Double Team!
4 clones were created!
-16 EN

Blaziken used Flame Charge!
hit = 8169 = no
-1 Clone!
-3 EN

dmgBlaz = 2

a3

Excadrill used Earthquake!
crit = 7847 = no
dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
-6 EN

Blaziken used Flame Charge!
hit = 4683 = no
-1 clone!
-7 EN

dmgBlaz = 2

Speed Boost! (+1 spe (permanent))
-2 EN

Round 1 End!

Galladiator: AOOOOO

257.png

HP: 63
EN: 81
OTHER: @Charcoal, +1 spe (permanent)

VS



smashlloyd20: AOOOOO
530.png

HP: 79
EN: 68
OTHER: @Rawst Berry, Sand Force active, Sand Rush active, Double Team (2 Clones)

Arena Notes: Sandstorm (3r)
 
Mirror Move (Earthquake), Flare Blitz, Hi Jump Kick
IF there is still a clone on the field A2 THEN replace actions with Mirror Move (Earthquake), Flame Charge + Flare Blitz combo, cooldown
 
Round 2 start!
Galladiator: AOOOOO

257.png

HP: 63
EN: 81
OTHER: @Charcoal, +1 spe (permanent)

VS


smashlloyd20: AOOOOO
530.png

HP: 79
EN: 68
OTHER: @Rawst Berry, Sand Force active, Sand Rush active, Double Team (2 Clones)

Arena Notes: Sandstorm (3r)

Excadrill used Earthquake!
crit = 7962 = no
dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
-10 EN

Blaziken used Mirror Move (Earthquake)
crit = 9953 = no
dmgExca = [10+5*1.5-2*1.5]*1.5 = 21.75
-8 EN

dmgBlaz = 2

a2

Excadrill used Earthquake!
crit = 3598 = no
dmgBlaz = [12+3+5*1.5+1*1-2*1.5]*1.5 = 30.75
Blaziken was KO'd!
-14 EN

Round 2 End!
Galladiator: XOOOOO

257.png

HP: 0
EN: 0
OTHER: shaken up

VS


smashlloyd20: AOOOOO
530.png

HP: 57
EN: 44
OTHER: @Rawst Berry, Sand Force active, Sand Rush active

Arena Notes: Sandstorm (3r)​

Galladiator sends out
smashlloyd20 orders
Galladiator orders
 
Toxic~Earthquake~Earthquake
IF he uses a damaging fighting-type move, use Dig and push actions down
IF he uses Encore A1, change that action to Earthquake
 
Round 3 Start!

Galladiator: XAOOOO

Spr_5b_475.png

HP: 100
EN: 100
OTHER: None

VS

smashlloyd20: AOOOOO
530.png

HP: 57
EN: 44
OTHER: @Rawst Berry, Sand Force active, Sand Rush active

Arena Notes: Sandstorm (2r)

Excadrill used Toxic!
hit = 406 = yes
Gallade was poisoned! (1 dpa)
-7 EN

Gallade used Trick Room!
Dimensions were twisted! (4r)
-9 EN

dmgLade = 1

a2

Gallade used Reflect!
physical damage halved! (6a)
-7 EN

Excadrill used Earthquake!
crit = 55 = yes
dmgLade = [6+3+3+5*1.5+1-3*1.5] = 16
-6 EN

dmgLade = 1

a3

Gallade used Fire Punch!
crit = 6433 = no
burn = 2476 = no
dmgExca = [8+5*1.5+1-2*1.5]*1.5 = 20.25
-6 EN

Excadrill used Earthquake!
crit = 2802 = no
dmgLade = [6+3+5*1.5+1-3*1.5] = 13
-10 EN

dmgLade = 1

Round 3 End!

Galladiator: XAOOOO
Spr_5b_475.png

HP: 68
EN: 78
OTHER: Reflect (4a), Toxic (2 dpa)

VS

smashlloyd20: AOOOOO
530.png

HP: 37
EN: 21
OTHER: @Rawst Berry, Sand Force active, Sand Rush active

Arena notes: Sandstorm (1r), Trick Room (3r)

Galladiator orders, Smash orders, I ref
 
Round 4 Start!
Galladiator: XAOOOO
Spr_5b_475.png

HP: 68
EN: 78
OTHER: Reflect (4a), Toxic (2 dpa)

VS
smashlloyd20: AOOOOO
530.png

HP: 37
EN: 21
OTHER: @Rawst Berry, Sand Force active, Sand Rush active

Arena notes: Sandstorm (1r), Trick Room (3r)

Gallade used Confuse Ray!
Excadrill was confused! (7536 = INTENSE)
-5 EN

Excadrill used Drill Run! (4971 = move)
hit = 2991 = yes
crit = 6087 = no
dmgLade = [5+3+5*1.5+1*1-3*1.5] = 12
-5 EN

dmgLade = 2

a2

Gallade used Double Team (4 clones)
-16 EN

Excadrill used Earthquake! (658 = move)
crit = 9545 = no
dmgLade = [6+3+5*1.5+1*1-3*!.5] = 13
-6 EN

dmgLade = 2

a3

Gallade used Drain Punch!
crit = 6491 = no
dmgExca = [8+3+5*1.5+1*1-2*1.5]*1.5 = 24.75
-11 EN

Excadrill used Drill Run (4093 = move)
hit = 527 = yes
crit = 3669 = no
dmgLade = [5+3+5*1.5+1*1-3*1.5] = 12
-5 EN

dmgLade = 2

Round 4 End!
Galladiator: XAOOOO
Spr_5b_475.png

HP: 25
EN: 44
OTHER: Reflect (1a), Toxic (3 dpa)

VS
smashlloyd20: AOOOOO
530.png

HP: 12
EN: 5
OTHER: @Rawst Berry

Arena notes: Trick Room (2r)​
 
well i'm stupid cause i forgot to factor in DP healing last round

which is 12.325

Round 5 Start!
Galladiator: XAOOOO
Spr_5b_475.png

HP: 37
EN: 44
OTHER: Reflect (1a), Toxic (3 dpa)

VS
smashlloyd20: AOOOOO
530.png

HP: 12
EN: 5
OTHER: @Rawst Berry

Arena notes: Trick Room (2r)​

Gallade used Drain Punch!
dmgExca ≥ 12
Excadrill was KO'd!
-15 EN
+6 HP

dmgLade = 3

Round 5 Start!
Galladiator: XAOOOO
Spr_5b_475.png

HP: 40
EN: 29
OTHER: Toxic (4 dpa)

VS
smashlloyd20: XOOOOO
530.png

HP: 0
EN: 0
OTHER: Punched out
Arena notes: Trick Room (1r)​

smash sends out
galladiator orders
smash orders
i ref
 
Will-o-Wisp, Confuse Ray, Chill
IF Evasive Agility THEN Chill and push actions down ONCE
IF Protect THEN Encore and push actions down ONCE
 
Round 5 Start!
Galladiator: XAOOOO

Spr_5b_475.png

HP: 40
EN: 29
OTHER: Toxic (4 dpa)

VS
smashlloyd20: XAOOOO
227.png

HP: 100
EN: 100
OTHER: none
Arena notes: Trick Room (1r)
Gallade used Will-O-Wisp!
hit = 5623 = yes
Skarmory was burned!
-7 EN

Skarmory used Taunt! (6a)
-10 EN

dmgSkarm = 2
dmgLade = 4

a2

Gallade used Struggle!
dmgSkarm = [5+5*1.5+1*1-5*1.5] = 6
dmgLade = 2.4
-5 EN

Skarmory used Double Team (3)
-12 EN

dmgLade = 4
dmgSkarm = 2

a3

Skarmory is glowing brightly (or some gay shit like that)
Gallade used Struggle!
hit = 9034 = no
-1 clone!
-5 EN

Skarmory used Sky Attack!
crit = 2089 = no
dmgLade = [14+3-3+4*1.5-3*1.5]*1.5 = 23.25
-9 EN

dmgSkarm = 2
dmgLade = 4​


Round 5 Start!
Galladiator: XAOOOO
Spr_5b_475.png

HP: 2
EN: 12
OTHER: Toxic (5 dpa), Taunted (4a)

VS
smashlloyd20: XAOOOO
227.png

HP: 88
EN: 69
OTHER: Double Team (2 Clones), Burn
Arena notes: None

somehow, Gallade manages to survive the round! Can he undo Smashlloyd's advantage?

smash orders
galladiator orders
i ref
 
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