Smog #5 Starmie Chance!!

Smog #5 Starmie's Chance!!

Hello everyone! =]

After reading The Smog #5 I was inspired to create a team around the featured pokemon, Starmie. I got to a CRE of 1408, and thereafter had some trouble going further, so I would like to maximize Starmie's and the team as a whole's potential. And would appreciate any help given.:pimp:

Index:
*Team Layout
*Team Building Walktrough
*Threat List

Basic concept:

1) Dont let anything set up, such as a DD Gyarados or DD Salamence.

2) Takes out or weakens Starmie's chief counters

3) 1 Mon weak to Stealth Rock

4) 3 Mons immune to Toxic Spikes, another doesn't care for the Poison, another heals itself once switching

5) 2 Mons immune to Spikes

6) As far as I know, almost every Mon contributes to every other Pokemon, on way or another

7) No choiced pokemon

8) No set uppers

9) I would like to give thanks to, panamaxis, because I used his RMT as a mold.

At a glance:

Spr_4d_376_s.png
Spr_4h_248.png
Spr_4h_068.png
Spr_4d_373.png
Spr_4p_380_s.png
Spr_4h_121.png


Through the Lens:


Lead:

Spr_b_g4_376_s.png
Bag_Occa_Berry_Sprite.png

Metagross@Occa Berry
Adamant | Clear Body
EV: 248 HP / 236 Atk / 12 Def / 12 Spe
~Meteor Mash
~Bullet Punch
~Explosion
~Stealth Rock

I can't beleive what I've been missing out, beleive it or not, this is my first team utilizing a Lead Metagross.

Overview:

Meteor Mash is a STAB and allows me to have a easier time dealing with Lead Azelf's, which I cannot do if I had picked Earthquake.
Bullet Punch it useful to pick off weakned Pokes, wiether leads or not.
Explosion is a two fold move in my eyes. One it allows Metagross to take one poke down almost always when he's weak. The other reason is to prevent other pokes from setting up. Such as a Gyrados, or Lucario, etc.
Stealth Rock is one of the most helpful moves in the game. Allows me to discourage pokes from coming in too much, a prime example is Salamence or Gyarados.

Item:

One may ask the quesion why I have Occa Berry and not utalize Earthquake? At first I did, however I noticed that Azelf has a much easier time, which I didn't want. It also helps to allows me to get Stealth Rock up easier, which is the primary goal of Metagross.

EVs:

The EVs were taken from the analysis, however somewhat twicked. I had taken 4 EVs from HP and shifted them to Speed, to outspeed other 8 Spe Lead Metagross'.

Contribution:

Metagross allows me to almost get Stealth Rock up. And it also helps that he can Explode, and hes my only steel type, which can prove to be helpful later on.


Trapper:

Spr_b_g4_248.png
Bag_Expert_Belt_Sprite.png

Tyranitar@Expert Belt
Careful | Sand Stream
EV: 252 HP / 40 Atk / 216 SpD
~Crunch
~Stone Edge
~Pursuit
~Superpower

Whenever I use Tyranitar, almost every time I use this set with Expert Belt.

Overview:

Crunch is a STAB, and allows me to tackle Zapdos, Celebi, and a plethora of other troublesome pokemon's.
Stone Edge is another STAB, and adds to the type coverage. Allows to hit Heatran without relying onto Superpower.
Pursuit is another STAB, however, its the main tool in the shed to trap. Before having Tyranitar, I had a hard time against Latias, and Tyranitar is one of the best Latias' counters.
Superpower is and interesting move. It doesnt allow many things to set up on Tyranitar. Superpower doesnt allow DD Tyranitar nor SD Lucario.

Other Move Options:

Earthquake the reason I didnt choose Earthquake is because then DD Tyranitar can easily set up on me. Earthquake currently does: (62.46% - 73.90%) to 0 HP / 0 Def Tyranitar. However, Superpower deals: 508 - 600 (148.97% - 175.95%) to 0 HP / 0 Def Tyranitar.
It could however be easier to deal with Heatran without relying on Stone Edge's decent Acc., or lowering Tyranitar's Attk & Def.


Item:

One may ask why not Choice Band? The chief reason why I choose Expert Belt is because then it doesn't allow anything to set up on Tyranitar, where as Choice Band easily allows.

EVs:

This is the basic Speically Defensive set, which allows Tyranitar to deal with a assortment of speical threats.

Contribution:

Prior to having Tyranitar on the team Latias gave this team much grief, which warrented change. Which Tyranitar was chosen. Also, as one may notice Lead Heatran's easily deals with Metagross, which Tyranitar can come in after Metagross has laid down Stealth Rock.



Status Absorber / Blissey counter:

Spr_b_g4_068.png
Bag_Leftovers_Sprite.png

Machamp@Leftovers
Adamant | No Guard
EV: 108 HP / 144 Atk / 252 Def / 4 Spe
~Dynamic Punch
~Stone Edge
~Rest
~Sleep Talk

Machamp is fun to use especially for the confusion which helps tremendiously in certain situations. However, Machamp is the easiest pokemon on the team to set up on, provided he's asleep.

Overview:

Dyamicpunch is STAB and an excellent move in general with the confusion and 100 % hit rate.
Stone Edge is to discourage Gyarados and Salamence from setting up. However, it doesnt OHKO offensive Gyarados and Salamence, even with Stealth Rock on the field: 180 - 212 (54.38% - 64.05%) with Intimadate factored in.
Rest allows Machamp to come in repeatedly into Blissey and Tyranitar thanks to the greater bulk. However, as previously stated, this makes Machamp significanitly easier to set up on, in particular if its immune or resistant to Dynamic Punch.
Sleep Talk allows Mahcamp not to be set up fodder.

Other Move Options:
Payback it allows me to have a easier time with the Rotom Forme and anything resistant to Fighting in general. However, the benefits of Stone Edge presents itself to be greater then Payback.
Ice Punch allows to hit Salamence and Gliscor for more damage. However, Salamence and Latias can deal with Gliscor. Stone Edge was chosen to hit both Gyarados and Salamence.

Item:

Leftovers is chief item for this set, and allows to gain valuble HP which always helps.

EVs:

Why not use the standard EV spread? The chief reason I can see it that it adds more survivability. One example is with the 252 HP / 0 Def spread is that a +1 LO Adamant Waterfall from a Gyarados almost always OHKOs (79.49% to OHKO with SR) deals 327 - 385 (85.16% - 100.26%). However with the chosen EV spread a +1 LO Adamant Waterfall will never OHKO without a critical hit. 247 - 292 (70.98% - 83.91%). Which warrents its value to me.


Contribution:

The chief reason I choose Machamp is to come into Blissey with ease, which Salamence cannot due, with the threat of Thunder Wave or Toxic. It also helps to have the confusion rate, and it provides me with a way to deal with a DD Gyarados.



Mixed Sweeper:

Spr_b_g4_373.png
Bag_Life_Orb_Sprite.png

Salamence@Life Orb
Rash | Intimidate
EV: 80 HP / 252 SpA / 176 Spe
~Draco Metoer
~Fire Blast
~Brick Break
~Roost

Salamence is a nice change of pace from the first 3 members, since he is more offensive minded.

Overview:

Draco Meteor is a awesome STAB, however I am always second guessing weither or not to use it. The main reason is that with a -2 something like Gyarados or even Latias can set up. However, it brings a high powered punch which is always helpful.
Fire Blast is to hit steels such as Skarmory or Metagross. And enables me to hit Scizor, who may think it can KO me at 70% which it can't, which will be explained later.
Brick Break enables me to hit steels, and namely Blissey for SE damage.
Roost enables 'Mence to gain HP from various hazards such as SR and LO recoil.

Other Move Options:

Crunch I think is mainly for Cresseila, which doesnt prove too much trouble, especially with Tyranitar on the team.
Hydro Pump seems like a doubtful choice, however since at first I never want to choose Draco Meteor from the -2.

Item:

Life Orb enables Salamence to deal greater damage.

EVs:

One may ask why have 80 Evs in HP and not in Atk? Well I dont see the increase in power, since without the 80 Atk EVs Salamence still gets the 2kos he needs. And 80 HP Evs allows Mence greater protection. It also allows me to outspeed neutrel base 90s, example Adamant Lucario, which deals a max of 80% with extremespeed. And deals even less with Crunch.

Contribution:

MixMence allows me to break stall easier. And allows me to weaken the opponents core. And helps that Intimadate lowers attacks.


Special Attacker / Lure:


Spr_b_g4_380_s.png
Bag_Life_Orb_Sprite.png

Latias@Life Orb
Timid | Levitate
EV: 4 Def / 252 SpA / 252 Spe
~Dragon Pulse
~Grass Knot
~Hidden Power Fire
~Recover

Latias helps this team so much, mainly that it removes / weakens Starmie's counters; Scizor & Tyranitar.

Overview:

Dragon Pulse is a excellent STAB, the reason why I didn't choose Draco Meteor will be explained further on.
Grass Knot is to hit Tyranitar with maximum damage, and in addition hits Swamoert for more, which helps Metagross.
Hidden Power Fire is to easily remove Scizor, even with 252 HP / 252 SpD they are KOed, thanks to Stealth Rock, and previous damage, such as Dragon Pulse.
Recover is to regain HP, which is always helpful.

Other Move Options:

Draco Meteor seems like a obvious choice over Dragon Pulse. However then 252 HP / 252 SpD Scizor easy craps on Latias. A Draco Metoer vs 252 HP / 252 SpD Scizor does: 109 - 129 (31.69% - 37.50%), then afterwards a Hidden Power Fire does 148 - 176 (43.02% - 51.16%), not Koing Scizor. It also helps to do more Damage against Tyranitar with Grass Knot.
Surf does help, however Grass Knot outdamages Surf against Tyranitar. It does however, help against Heatran.

Item:

Life Orb enables Latias almost the power of Choice Specs, however allows to change moves, and lose 10%.

EVs:

Maxed out speed to at least tie with other base 110s with Hidden Power Fire, and to outspeed max speed Infernape. Max neutrel SpA to hit as hard as possible.

Contribution:

Latias lures out 2 main Starmie counters; tyranitar and Scizor. Latias also helps against Infernape. Allows me to have a easier time to deal with MixMence.


Spr_b_g4_121.png
Bag_Life_Orb_Sprite.png

Starmie@Life Orb
Timid | Natural Cure
EV: 4 HP / 252 SpA / 252 Spe
~Hydro Pump
~Ice Beam
~Thunderbolt
~Recover

The star of the show, inspired by The Smog #5. Its a fabulous late game, or even mid-game cleaner, with it's out-standing speed.

Overview:

Hydro Pump is to hit as hard as possible, and doesn't hurt that its STAB, and excellent neutrel coverage.
Ice Beam adds to the coverage, and together forms the BoltBeam Combo. And hits namely Latias for damage.
Thunderbolt adds more coverage, and hits waters harder then anything else.
Recover allows Starmie to gain HP, and live longer then it originaily would.

Other Move Options:

Surf always hits, however it wasnt chosen because of the lower power out put, Hydro Pump's accuracy has lost a game or two.
Psychic helps mainly to hit Kingdra for more damage, however I think it doesnt warrant itself over Recover just for that.

Item:

Enables Starmie to hit harder, and swicth moves, which is great thanks to hits diverse coverage.

EVs:

Which is standard, 252 Spe + Timid outspeeds base 110s, and at least ties with base 115s, such as Azelfs. 252 SpA hits as hard as possible. 4 HP is a filler.

Contribution:

Starmie is a great cleaner, and can serve it's purpose early on as well.


I would like to thanks everyone who read my post =).

Credits:
panamaxis for allowing me to use his RMT as a mold.
Sprinkles for helping with the team.
Smogon members for all the help given.
Bulbapedia for the use of the Sprites

Final Glance:


Spr_3e_376_s.gif
Spr_2c_248.gif
Spr_1g_068.png
Spr_3e_373.gif
Spr_3e_380_s.gif
Spr_2c_121.gif
 
Bag_Power_Herb_Sprite.png
Team Building Guide
Bag_Mental_Herb_Sprite.png
:​




At first I needed LO Starmie.
Spr_3e_121.gif

Next the two main offensive counters to Starmie are; Tyranitar and Scizor. Which meant I needed something to lure then out; MysticGar and LO Latias came to mind. However Gengar lacked reliable recovery, which meant Latias got the spot.
PinRS380.gif
Spr_3e_121.gif
Now there is one thing that hasn't been touched yet; Blissey and Snorlax. A smart player would pair them up with a physical wall, which meant a Mixed Sweeper was nessairy. Classic MixMence came to mind, mainly because of Intimadate, and Roost, which was the merit over MixApe.

Spr_3e_373.gif
PinRS380.gif
Spr_3e_121.gif
One element I noticed is that even though I had a mixed sweeper, no Pokemon can come in safely into her [Blissey]. Two primary counters came to mind. Haryama, and Machamp. Haryama is arguably the best Tyranitar counter due to it's excellent HP, and decent defences on top of an interesting ability. However, Machamp got the role for mainly the Confusion rate of Dynamic Punch. One element to note however about Machamp is that he is the easiest member to set-up on, due to the fact that he might be asleep.
Spr_4h_068.png
Spr_3e_373.gif
PinRS380.gif
Spr_3e_121.gif

After a fair amount of testing, Latias crapped over almost eveyone on the team, alongside Gengar. Which meant something would be needed to overcome them. As expected two primary counters came to mind; Tyranitar, and Scizor. Scizor offered a nice priority attack, alongside with great typing. However, Tyranitar go the cake, chiefly because he of his bulk, and ability to handle many spiecal threats.
Spr_3e_248.gif
Spr_4h_068.png
Spr_3e_373.gif
PinRS380.gif
Spr_3e_121.gif
Now a bulky yet offensive lead was needed, one that if needed could come back repeatedly. Swampert was cut despite his inpressive defences, his lackluster offence made him vulnerable to set-uppers. Next came Metagross and Heatran. Heatran got turning down mainly because of the 4x ground weakness, however his abililty to lure in Blissey is nice. Metagross was chosen many for the physcial bulk, and pairs nicely with the rest of the team.​


Spr_3e_376_s.gif
Spr_3e_248.gif
Spr_4h_068.png
Spr_3e_373.gif
PinRS380.gif
Spr_3e_121.gif




Bag_Choice_Band_Sprite.png
Offensive
Threats
Bag_Choice_Specs_Sprite.png


Bag_Life_Orb_Sprite.png
*Take into consideration that the threat level depends whom the "threat" comes in on.

482.png
: Lead Azelfs have no chance, seeing that Fire Blast never OHKOs from the standard set. As long as Meteor Mash hits, Azelf will only get 1 move done; Stealth Rock, Taunt, or an attack. After a swift Bullet Punch to the red gem.​

286.png
: Breloom has the potential to cause problems. However, due to its mediocore speed, it can out speed Metagross, Tyranitar, and Machamp. Since its not bulky defencivly I can "kick" it. However the sleep is very irratating, however having Machamp does allow for some comfort.​

251.png
: It all depends whom it comes in on; Starmie hits it with Ice Beam, Latias can fire of Dragon Pulses, or Hidden Power Fires, Salamence can fire off STAB Draco Meteors, or Super Effective Fire Blasts, Tyranitar can hit it with Crunch or Pursuit. Machamp can hit it with Dynamic Punch then switch to the aforementioned pokemon to take care of it. Metagross can switch, or simply explode to take it out.​


466.png
: The only way it can threated my team is with a Motor Drive boost, which it can obtain from 1 pokemon, which is Starmie, whom usually enters late-game so I probably already know of Electivire.​


395.png
: The SubAgilityPetaya set is devestating when set up at the right time. One way is to prevent it as much as possible from setting up. The easiest member to set up on is ironiclly Metagross. Which means I'll likely explode to prevent a) A Substitute or b) severly weaken a Agility Empoleon.​


330.png
: The only set which cause trouble is the Choice Scarf set, since nothing can out speed it. Whereas, I have at 2 poke which out speed it. The only way I can deal with it is my enduring the hits, and weakening it with moves, since I have no Choice Users. An added note, the scarfed Flygon has less of a punch, then Choice Band Flygon.


94.png
: My main switch in is Metagross, if alive. If its a Substitue Gengar, then Bullet Punch will take it out. Tyranitar ultimatly comes in for the kill. In desperation, Starmie can revenge kill non-Scarfed variations.


472.png
: It all depends whom Gliscor comes in on. If into Metagross it will likely not KO with EQ unless I'm severly weakened. If its a Set-upper, then Meta' will explode in its face, taking it down. If coming into Tyranitar, then all i can do is switch out. Machamp can play with luck with a Dynamic Punch. Salamence, Latias, Starmie can hit him with speical attacks.


130.png
: This Sea-Dragon is very dangrous, depending on the situation. If trying to set up on Metagross it'll eat a Explosion, in fear of a sweep. Tyranitar can use Stone Edge if it beleives I'm Choiced. Machamp can confuse it, then smack it around with Stone Edge. One interesting note is the Machamp can take a +1 LO Waterfall at full health, which can be a last ditch resort. Salamence it can deffinetly get set up on, especially if Mence used Draco Metoer before hand. Latias can 2ko with Dragon Pulse, although it might DD as I'm doing that. If Gyarados is stupid enough to come in on Starmie, then it'll eat a Thunderbolt.

485.png
: It depends entirely on it's moveset. If its Scarfed then I just play around with resistances. Specs is much tricker, Tyranitar is my main dinosaur, to hit it with Superpower. If its anyother set, it'll have a hard time setting up, or attacking. Mence out speeds and 2kos with Brick Break, with Stealth Rock. Ironically Heatran walls Latias. Starmie will hopfully hit with Hydro Pump for the swift ko.


214.png
: Once again it depends on the set. If it's Scarfed, it'll hit easier, but outspeed my other guys. If it's Choice Banded then it'll hit harder, but I'll be able to out speed. My go to guy is Salamence, since he has recovery, and resists both STABs.


392.png
: Again very devestating depending on the set. Also, it depends who he comes in on. All the non-speed boosting sets, get bested by Starmie, and Latias. The speed boosting sets works by pivoting. Also it helps to have Stealth Rock and SS to slowly drain him away.


385.png
: The scarfed set also works by pivoting, and just hitting away at it. The SubCM set is devestating. Since Tyranitar doesnt have EQ it can reliably take Jirachi down. Once again it depends whom Jirachi comes in on. Since almost every member threatens with something, except maybe [sleeping] Machamp.


230.png
: Very dangrous, if its a part of a All-Rain Dance team, I'll probably know its coming, which then careful switching of Tyranitar can take it. The purely Dragon Dance set also has a hard time setting up. On Meta' once again explode to take the problem, or at minimum hit the Substiute. Tyranitar is on a different boat, a Stone Edge does: 150 - 177 (51.37% - 60.62%), which means it can DD away. Meanwhile a +1 LO Waterfall always OHKOs. As always, it depends whom he comes in on. 4 member threaten Kingdra one way or another [Metagross, Machamp, Salamence, Latias].

380.png
: Not a big problem, since I have mainly Tyranitar to handle it. As explained before almost every member threatens it, excluding, Salamence. In a last ditch, Starmie can Ice Beam her, if she's not Scarfed. An Ice Beam from Starmie does: 180 - 212 (59.80% - 70.43%) to 4 HP / 0 SpD Latias'.

448.png
: Not a big problem, since the only way he can set up is on Sleeping Machamp and that risky, especially with the STAB Fighting move. If something goes horrably wrong, healthy Salamence can outspeed and KO Adamant Lucario. All the following calcs are done with 0 HP / 4 Def Evs.
Code:
*Metagross' Explosion: 512 - 602 (182.21% - 214.23%)
*Tyranitar's Superpower: 367 - 432 (130.60% - 153.74%)
*Machamp's Dynamic Punch: 440 - 522 (156.58% - 185.77%)
*Salamence's Brick Break: 242 - 286 (86.12% - 101.78%)
*Salamence's Fire Blast: 442 - 522 (157.30% - 185.77%)
*Latias' Hidden Power Fire: 236 - 278 (83.99% - 98.93%)
*Starmie's Hydro Pump: 283 - 334 (100.71% - 118.86%)
Almost all of the either KO or close to KOing, which Life Orb should take care of.

68.png
: As always the confusion hurts. Metagross can fire off Metoer Mashs and explode if needed. Tyranitar is in trouble so I usually give him up if late game. Machamp of may own can partially handle him. Mence can pivot and intimadate, however Stealth Rock limits that. Latias resists the main STAB same with Starmie, and both can fire off STABs.

462.png
: Not a that much of a porblem, since only one steel is on the team, and Meta will always explode if already layed down SR, weakning Magnezone, or getting rid of it's Substitute. Tyranitar can hit it with Suoerpower if needed, Machamp hits it with his STAB, Mence can hit with either Fire Blast, or Brick Break. Latias hits with HP Fire. Starmie hits it with STAB Hydro Pump.

473.png
: Very Dangrous, as a lead Metagross can only set down Stealth Rock. My best counter is ironically Salamence with Intimadate, and pivot to Machamp to take the weakened hit. Starmie is by best "counter" since its faster and resists Ice Shard.


376.png
: Really dangrous, since lead Metagross' will probably outspeed me. Either way I can't threaten them anyway besides explosion. What really dangrous is the Agility set. Which can set up on multiple members. If trying on Metagross I'll explode in effort to take it down, or severly weaken it. Iirc, a explosion does: 301 - 354 (91.21% - 107.27%). As a last ditch effort Machamp can live a Meteor Mash thanks to the bulkier EV spread: 219 - 258 (62.93% - 74.14%). And hit it afterwards with Dynamicpunch.


474.png
: Can hit very hard, thanks to Metagross' typing he resists Porygon's STAB. And fire off Bullet Punchs if low on health. As a last ditch, Tyranitar can hit it with Superpower for a quick OHKO, thanks to its impressive SpD.


407.png
: Lead Roserades always carry Sleep Powder, which means I'll have to go to Machamp to take the sleep. Then go back to Metagross to lay down Stealth Rock. Then continue to hit her.


Spr_b_g4_479O.png
[+ other forme]: If its scarfed it's easily trapped by Tyranitar. They usually come into Metagross, which means I go to Latias to take the W-o-W. Which then I fire off Dragon Pulses. Overall, I use my fast pokes, if its the tank version to continually hit it. If its scarfed wither sacrifice something and revenge with Tyranitar.

373.png
: Very dangrous, Salamence is one of the reasons I need Stealth Rock to be up. Salamence can't set up on anything other then Sleeping Machamp. Metagross can either hit him with Meteor Mash, or explode. Tyranitar can hit him with Stone Edge; who does 276 - 326 (83.38% - 98.49%). Counting the Intimadate, with Stealth Rock thats a easy KO. Salamence can hit it with Draco Metoers, Latias is in the same boat, Starmie also can hit it with Ice Beams.


212.png
: Scizor is only dangrous if you let it be dangrous. Metagross will always stay in and take the U-Turn. Tyranitar will likey go to Metagross. Machamp can confuse it. Mence thanks to the HP EVs if at 70% it can live with 1%, from a Max Attack CB Scizor. Latias easily kills it with a combo of Dragon Pulse + Hidden Power Fire.


143.png
: Number one "counter" is Machamp. Whom doesn't really care about paralysis. And can hit with Dynamic Punch. Salamence can 2ko with Stealth Rock with Break Brick.

121.png
: Ironically, Starmie causes lots of trouble. My best choice is to sacrifice something, and go to Tyranitar for the kill, thanks to his SpD EVs.


245.png
: Suicune has the potential to cause trouble. Best move would be to explode with Metagross, if hes healthy. Or hit it with Thunderbolts from Starmie.


248.png
: The best choice would be to go to Machamp, whom thanks to the bulker spread can take more punishment, and deal punishment back. Metagross can hit it with Bullet Punch if a faster set. Latias can severly weaken it with Grass Knot, same with Starmie. Salamence OHKOs with Brick Break.


145.png
: Best choice is Tyranitar and Latias. Latias usually goes first to lure out her and Starmie's counters. And can tank hits well, with her typing and defences. Tyranitar can also abosrb hits thanks to amazaing speical potential.
 
First off, the main reason you are using that EV spread on Machamp is because of your fear of Gyarados, which you list. However, I have a simple fix. Change Starmie to:

44 HP / 252 SAtk / 216 Spe ~ Timid

This means Starmie still outspeeds Base 110's, while only taking 46.69% percent max from a +1 BulkyDos, and 51.84% max from 252 Atk Gyarados. This means you can switch, take the hit, and KO with Thunderbolt, as long as Stealth Rock is off the field. That measn you can change Machamp back to:

252 HP / 252 Atk / 4 Spe ~ Adamant

This makes Machamp far more Bulky on both sides of the Spectrum. Also, Metagross becomes less of an issue. If it has taken prior damage, or switched into Stealth Rock twice with tiny prior damage, Machamp can come in on a Agiligross setting up, take a Meteor Mash, and KO back.

Take my advice or not, but your welcome.
 
hello Johny,

Right now, your team problems could be checked by adding Scarf Rotom over Latias at the moment. The main reason I say this is because you use Latias for a Scizor/Tyranitar lure - which I feel is not needed because they don't really counter Starmie. Life Orb Starmie actually punishes both Tyranitar and Scizor with Hydro Pump. The only way Tyranitar will really counter Latias is with the rare Choice Scarf set. However, Scarf Rotom brings many things to the table defensively by checking SD Lucario, DD Gyarados, and Agility Metagross. A simple yet more powered EV spread of 4 HP / 252 SpA / 252 Spe with the movesets Shadow Ball / Overheat / Thunderbolt / Trick can check many of these threats with relative ease. The 252 SpA EVs ensures Salamence will get hurt and won't get an "easy" set up. If you want a slightly bulkier spread to check these prominent threats (switching in on Gyaradps. Lucario and Metagross more recklessly) then go for 232 HP / 26 SpA / 252 Spe. 26 SpA EVs allow you to 2HKO Latias with Shadow Ball.

With that being said, I think you don't need those EVs on Machamp anymore. Machamp should never play a defensive component on a team like this unles its really needed. However, you dont need it now so I'd like you to switch that spread to 240 HP / 252 Atk / 8 Spe with Sub and Payback over Rest and Sleep Talk. This allows Machamp to switch in on many Starmie checks like Blissey and Snorlax, and use Substitute on the switch out. This way you can confuse hit anything on your path behind a sub and your opponents will have a hard time hitting you. Subchamp makes a spectacular mid-game Pokemon that can punch holes on teams and most especially stall teams. With everything severely hurt, physical walls most of your Pokemon can now strike them with one hit and this will help Starmie greatly. Starmie can seriously OHKO any frail Pokemon that have been previously damage without the help of Spikes. All in all, an offensive champ might work for you.

Salamence loves the Speed, trust me. The need for HP is no longer needed. Go for the new mixmence with Naive nature with the EVs as 6 Atk / 252 SpA / 252 Spe to actually hurt stuff. Most importantly, it allows you to speed-tie with Salamence and ultimately lessen its chances for set up. The moveset is Draco Meteor / Earthquake / Flamethrower/Fire Blast / Outrage btw.

As for other options, Metagross might consider Earthquake over Explosion. This way, you can actually stay alive the entire match and make good use of that Occa berry. You can actually strike Metagross and Heatran now, so they won't be a bug later on in the match to your other Pokemon. Damaging them early is a positive for this team. I feel like Explosion only works well if your using it in conjunction with DD Mence to actually remove Swampert from the match. Swampert suffers loads of HP from the unsuspecting Draco Meteor. Earthquake help you stay alive and maybe check Salamence later on in the match. overall gl.
 
Tyranitar can really benefit from Low Kick instead of Superpower. 1) it doesn't lower stats 2) it can also OHKO T-Tar 3) It can OHKO a lot of REALLY HEAVY pokemon.

Your team is really weak to Scarf-Tran. If as you say you play with resistances, your just piling on SR damage to all your pokes which could get hurt enough, so that next time they switch in they're gone. Scarf-Tran outspeeds everypoke on your team. You should get scarfer.
 
Hi,

Solid team in general, but one thing that comes to mind is you lack a revenge killer and a poke that outspeed most of the metagame.

So for my suggestion i would say change latias to a choice scarf set.
380.png
@ choice scarf
Timid / Levitate
4hp/252 spA/252 spe
Moves
-Draco Meteor / dragon pulse
-Surf / hp fire
-Thunderbolt / grass knot
- trick / hp fire/ grass knot

No matter what moves you choose for the set scarf lati provides you with much needed revenge killer and check for gyara, starmie, mence, kingdra, flygon, etc. you can switch on gengar predicting a move like tbolt, hp fire, etc and kill him as well.

I just find scarflati to be more viable on this team compared to life orb
 
Hey, got your PM.

This team is rather weak to Dragon Dance Salamence. As you said, it can set-up on Machamp and from there, outspeed everything on your team and proceed to sweep. The only proper way you can stop Salamence's rampage is through Metagross' Bullet Punch, but it only does 27%-31% to the standard DDMence, nowhere near enough to halt its rampage.

This is especially bad since Metagross is your only resist to Dragon. Even if the opponent doesn't have a DDMence, this is an issue because Metagross cannot be relied on to take repeated Draco Meteors. Factoring in the use of Explosion, you're rather weak to Dragon-types.

Latias seems to be doing the least for the team. You say it beats Tyranitar and Scizor, who are both Starmie counters. However, this is not the case, as Starmie can 2HKO most Tyranitar and Scizor with Hydro Pump. I suggest replacing Latias with a Choice Band Scizor.

Scizor @ Choice Band | Technician
Adamant | 162 HP / 180 Atk / 168 SpD
Bullet Punch / U-turn / Superpower / Quick Attack

Scizor gives you another Steel-type to take Dragon attacks, and a way to stop DDMence should it set-up. It helps Starmie by eliminating bulky Grass-types like Celebi, who can shrug of an Ice Beam, and giving it free switch-ins to things like non-Scarf Heatran and Salamence. The reason for Quick Attack over Pursuit is to KO weakened Gyarados and Infernape, and you already have a Pursuiter in Tyranitar.

Change Salamence's EV spread to 80 Atk / 176 SpA / 252 Spd. With your current EV spread, the most physically defensive Blissey takes 35%-42%, enough to stall Salamence out. The extra speed prevents Salamence from being outsped by Latias and Jolly Lucario.

Use Low Kick over Superpower on Tyranitar. Unlike Superpower, Low Kick doesn't weaken Tyranitar's Attack and Defense, so it doesn't make Tyranitar dead weight for a turn, and it secures all the KOs that are needed.

Good luck with your team.
 
I think you also want Fire Punch/Blast on Tyranitar over Crunch; Scizor is a really common switch-in, and Stone Edge won't OHKO without the +1 from Choice Band.
 
Back
Top