When did Earthquake, Waterfall, Thunderbolt, and Close Combat become rare? Boltbeam isn't nearly as common as it was in Advance, and one of the main carriers, PorygonZ, has Dark Pulse anyway.Lol Specspert.
Anyway, being serious, what about the second part of my post? And the beginning? What real advantage does Grass/Ghost have? What is the point of a wall that can't switch in on so many common attacks?
Totally looks like it could have the Poison Heal ability.
Yeah. Wasn't sure what to name it... so Duskist was my original name, though I had also considered Dusclobber. I wasn't even sure if I liked it that orientation. The original sketched version was rotated [SIZE=-1]π radians from that.Fistclops =O
I agree with this.Its pretty close, I htink there should be a repoll with grass, fire and normal.
i would say fight should be there too, its only 4 behind normal.Its pretty close, I htink there should be a repoll with grass, fire and normal.
maybe we could have a ghost trio? ghost/electric (rotom) ghost/fire (this) and ghost/ice (next one)Ghost/Fire could be very similar to Rotom... with the whole little floating ghost idea.
The Pokemon is supposed to make sense both competitively and normally... how would anyone explain a flash fire grass Pokemon? :PFlashfire?
I a ghost/grass flashfire pokemon would be pretty hot...
:o!
And Toxic so that if you take out the opponent's special attackers, it's like Shedinja.Should make a pokemon like that, give it a BST of 300, and four useless moves a la magikarp.
Come on, friends, Ghost / Fighting needs some more love. I think we should do the next poll with Ghost / Fire, Ghost / Grass, Ghost / Fighting, and Ghost / Normal ... that way, I can post this more quickly, haha.The Ghost / Fighting Combination
An In-Depth Look Into the Opportunities
Introduction:
It need not be said that I voted for Ghost / Fighting. I am absolutely determined to aid the community in understanding how absolutely essential and perplexing the addition of a Ghost / Fighting Pokemon would be. I will address several things in this post, as I unfortunately must -- we still do not know what kind of role our new Pokemon will have, so I will take it upon myself to point out the positives and negatives that this type combination has in every area of battling.
Breaking Down the Typing:
Ghost / Fighting has a number of key resistances while still having a few weaknesses to maintain competitive viability. Please refer to the following chart for a complete list.
Weaknesses
~ 2x Ghost
~ 2x Flying
~ 2x Psychic
Resistances
~ 4x Bug
~ 2x Rock
~ 2x Poison
Immunities
~ Fighting
~ Normal
As you can see, a large majority of attacks do, in fact, hit neutral on a Ghost / Fighting type combination. However, look at the resistances and immunities; specifically, look at the 4x Bug-resist, Rock-resist, and Fighting-immunity. According to newly established charts, Fighting and Rock-typed attacks are among the very top of lists regarding type-coverage, super-effective coverage, and usage in the overused metagame. Very few Pokemon in the game even resist Fighting and Rock-attacks at the same time, and those that do -- for instance, Claydol -- exchange their duel-resistance for a number of weaknesses that hinder their performances in competitive play. However, a Ghost / Fighting combination exchanges this resistance for three weaknesses -- Flying, Ghost, and Psychic. Flying, while an effective type for coverage, is only seen on a few particular Pokemon, namely Yanmega, Togekiss, and Staraptor, while Psychic receives very little love in the overused metagame these days. Of the aforementioned weaknesses, only Ghost is of that much concern. Moreover, the 4x-resistance to Bug gives a Ghost / Fighting Pokemon even more durability against certain threats -- specifically Heracross. We'll get there soon.
Defensive Tactics:
Countering the Offensive ~ A Ghost / Fighting combination has a lot of interesting facets about it. As recently stated, it bears a resistance or immunity to three of the four attacks that Heracross carries. It is immune to Close Combat, 4x-resists Megahorn, and resists Stone Edge. No other Pokemon in ever created boasts of such ability. Gliscor and Weezing resist the dual-STAB, and Dusknoir bears the immunity. Yet, none can boast of an immunity and 4x-resistance, followed by yet another resistance to Heracross' ace-in-the-hole against its many counters, Stone Edge.
Come to mention it, a Ghost / Fighting combination is the bringer of hellfire against most common fighting-typed threats in the overused metagame. Many fighting-types rely on complementary rock-typed attacks to "counter" their counters. Machamp, one of the most dominant physical threats in the game, typically relies on Stone Edge to hurt what it cannot with Dynamicpunch. Breloom's most commonly seen secondary move to Focus Punch is Stone Edge. Physical Lucario variations (Extremespeed, Close Combat, Stone Edge) and Special Lucario variations (Aura Sphere, Vacuum Wave) are significantly hindered. Medicham can do a lot of damage if it has Psycho Cut, but if it opts for Double-Edge instead to beat up on Cresselia, it has no chance between Hi Jump Kick and Double-Edge. Only the mixed Infernape even has a shot at taking down a Ghost / Fighting.
Priority Means Nothing ~ A closer look lends itself to the concept of priority attacks. Currently, there are only a handful of priority attacks used in the metagame -- Extremespeed, Bullet Punch, Vacuum Wave, Mach Punch, Shadow Sneak, and Ice Shard. Of these, a Ghost / Fighting is only weak to Shadow Sneak, while completely avoiding three of them.
No Spinning Here~ Currently, there are two premier anti-spinners seeing a lot of use in the overused metagame -- Spiritomb and Dusknoir. I suppose one could mention Gengar. Of these, the most efficient is probably Dusknoir. Dusknoir is hailed for its ability to counter ever single efficient spinner in the game. However, a Ghost / Fighting bears every single advantage that Dusknoir does. Similarly to Dusknoir, it can use its ghost-typed STAB to dispatch the likes of Starmie and Claydol, and Forretress cannot do much at all, per usual. An addition in the anti-spinner department would help a great deal.
Countering the Weaknesses ~ As previously mentioned, a Ghost / Fighting combination has three weaknesses -- Flying, Ghost, and Psychic. Notice an interesting thing about two of those weaknesses. Both Ghost and Psychic are typically seen as STAB-moves in the overused metagame, and both types bear a weakness to ghost-typed attacks to which a Ghost / Fighting Pokemon would certainly have access. The only uncovered type would be flying-typed attacks, which a third move-slot would hopefully remedy.
Offensive Tactics:
Dual-STAB ~ In the current metagame, a combination of a ghost and fighting-typed attack reigns supreme. A Ghost / Fighting Pokemon would have access to dual-STAB on the top type-coverage combination in the game. I would like to take a moment to point out that the most seen combinations in today's competitive battling are Ghost / Fighting, Ice / Ground, Electric / Ice, Ground / Rock, and Fight / Rock. Of these five common combinations, there are only two that mimic an actual type-combination -- Ground / Rock and Ice / Ground. Mamoswine basically sums up the Ice / Ground STAB arena, while the likes of Rhyperior make up the Ground / Rock STAB realm. Both of these combinations trade off their supreme coverage for horrible defensive typing. Fighting / Ghost, however, does not. So, not only would it be a supreme offensive typing -- the first of its kind, in fact -- but, it would not have to trade it off for any type of defensive crutch.
High Powered Attacks ~ One of the most important aspects of any Pokemon is the type of attacks to which it has access. Ghost / Fighting would have access to some of the best attacks in the game. For an offensive sweeper, it could have STAB-access to Close Combat, Aura Sphere, Shadow Ball, Shadow Sneak, Focus Blast, Superpower, and Shadow Punch. For a defensive tank, it could have STAB-access to Force Palm, Cross Chop, Shadow Punch, Aura Sphere, and so on. To bring this topic to point, both Ghost and Fighting have a large selection of moves from which to choose, most of which have extremely high-base power.
Breaking Down the Walls ~ Two of the most potent walls in the current metagame are Blissey and Cresselia, and many teams rely on their co-existence to wall a plethora of threats. A Ghost / Fighting Pokemon would join the ranks of Heracross, Tyranitar, Weavile, and Scizor as one of the only Pokemon that could reliable take down both. However, it could be the only one that could so with nothing but its own STAB. This frees up EVs, especially for a more defensive build. It would obviously, therefore, have the ability to break down most of the special walls and tanks seen in the metagame, including Snorlax, Regice, Cradily, Empoleon, and many more. It would also wreak havoc on many premier tanks, like Dusknoir, Heatran, and company. Due to the combination of dual-STAB and high-powered moves at its disposal, a Ghost / Fighting Pokemon could wreak havoc on the metagame.
My Personal Thoughts:
I have never been able to imagine a Pokemon that could so efficiently stop Heracross while at the same time laying waste to Blissey and Cresselia. The thought of a Ghost / Fighting Pokemon is simply phenomenal. Personally, I would push for Insomnia if it was to win so that it could serve as a complete counter against Breloom, as well. We as a community have always wanted a defensive-fighter that could really be treated as a wall rather than just an offensive tank like Machamp, Hitmontop, or Hariyama. Imagine that wall coming true, with access to STAB on the best type coverage in the game, and perhaps even reliable recovery, all the way being able to rip apart most opposing special walls and tanks.
On top of everything, it would resist Stealth Rock, serve as a decent Tyranitar counter, have access to dual-priority-move-STAB in Mach Punch / Vacuum Wave and Shadow Sneak, shut down most fighters ... the possibilities are endless.
Obviously, it should be clear that I would want this Pokemon to be a durable tank or wall due to its awesome resistances. It could rely on its high based-power moves for its strength, reserving precious EVs and Base Stat Distribution for more defensive builds.
Moreover, it could create unbreakable substitutes in the face of Blissey, as it would remain immune to Seismic Toss. And, due to its Fighting-nature, it could get access to Bulk Up, creating a powerful physical monster. It also, as a Ghost, would have access to Pain Split, Will-o-wisp, and all of the generic support-options. It would be an incredible Pokemon.
Plain and simple.
Please vote for Ghost / Fighting!!
Fighting. With high based power attacks on both sides of the spectrum (paired with Ghost), it could become a potent mixed sweeper, special sweeper, physical sweeper, physical tank (with 4x-bug, 2x-rock, fighting-immune), wall ... it has so many options.Let's see. I would vote for Ground, but that would be a wasted vote. I could strategically vote for Fire just to keep Normal from winning. I could do the same with Grass, but I'm kind of hoping the next pokemon is Grass/something. I want that Steel sweeper a few people have been talking about, but I don't think we'll get one even if Steel wins.
Which one should I choose?
um... no offense because this was obviously thought out, but this explains why its typing SHOULDN'T be ghost/fighting. Do we really want a poke that shuts down Blissey, Cresselia, Tyranitar, Heracross, Infernape, Starmie, Slowbro, Deoxys-S (if we give it shadow sneak, which you probably will), Lucario, etc. And even so, if we make this a sweeper of that calibur, it needs a 4x weakness, or at least a SR weak. It's the only thing that keeps, Ttar, Salamence, Garchomp, Heatran, Swampert, etc. in line. Seriously, there's a reason Nintendo didn't create a pokemon with unresisted Dual STAB, or even STAB bolt/beam. I hope this wasn't offensive. Just my opinion.The Ghost / Fighting Combination
An In-Depth Look Into the Opportunities
Introduction:
It need not be said that I voted for Ghost / Fighting. I am absolutely determined to aid the community in understanding how absolutely essential and perplexing the addition of a Ghost / Fighting Pokemon would be. I will address several things in this post, as I unfortunately must -- we still do not know what kind of role our new Pokemon will have, so I will take it upon myself to point out the positives and negatives that this type combination has in every area of battling.
Breaking Down the Typing:
Ghost / Fighting has a number of key resistances while still having a few weaknesses to maintain competitive viability. Please refer to the following chart for a complete list.
Weaknesses
~ 2x Ghost
~ 2x Flying
~ 2x Psychic
Resistances
~ 4x Bug
~ 2x Rock
~ 2x Poison
Immunities
~ Fighting
~ Normal
As you can see, a large majority of attacks do, in fact, hit neutral on a Ghost / Fighting type combination. However, look at the resistances and immunities; specifically, look at the 4x Bug-resist, Rock-resist, and Fighting-immunity. According to newly established charts, Fighting and Rock-typed attacks are among the very top of lists regarding type-coverage, super-effective coverage, and usage in the overused metagame. Very few Pokemon in the game even resist Fighting and Rock-attacks at the same time, and those that do -- for instance, Claydol -- exchange their duel-resistance for a number of weaknesses that hinder their performances in competitive play. However, a Ghost / Fighting combination exchanges this resistance for three weaknesses -- Flying, Ghost, and Psychic. Flying, while an effective type for coverage, is only seen on a few particular Pokemon, namely Yanmega, Togekiss, and Staraptor, while Psychic receives very little love in the overused metagame these days. Of the aforementioned weaknesses, only Ghost is of that much concern. Moreover, the 4x-resistance to Bug gives a Ghost / Fighting Pokemon even more durability against certain threats -- specifically Heracross. We'll get there soon.
Defensive Tactics:
Countering the Offensive ~ A Ghost / Fighting combination has a lot of interesting facets about it. As recently stated, it bears a resistance or immunity to three of the four attacks that Heracross carries. It is immune to Close Combat, 4x-resists Megahorn, and resists Stone Edge. No other Pokemon in ever created boasts of such ability. Gliscor and Weezing resist the dual-STAB, and Dusknoir bears the immunity. Yet, none can boast of an immunity and 4x-resistance, followed by yet another resistance to Heracross' ace-in-the-hole against its many counters, Stone Edge.
Come to mention it, a Ghost / Fighting combination is the bringer of hellfire against most common fighting-typed threats in the overused metagame. Many fighting-types rely on complementary rock-typed attacks to "counter" their counters. Machamp, one of the most dominant physical threats in the game, typically relies on Stone Edge to hurt what it cannot with Dynamicpunch. Breloom's most commonly seen secondary move to Focus Punch is Stone Edge. Physical Lucario variations (Extremespeed, Close Combat, Stone Edge) and Special Lucario variations (Aura Sphere, Vacuum Wave) are significantly hindered. Medicham can do a lot of damage if it has Psycho Cut, but if it opts for Double-Edge instead to beat up on Cresselia, it has no chance between Hi Jump Kick and Double-Edge. Only the mixed Infernape even has a shot at taking down a Ghost / Fighting.
Priority Means Nothing ~ A closer look lends itself to the concept of priority attacks. Currently, there are only a handful of priority attacks used in the metagame -- Extremespeed, Bullet Punch, Vacuum Wave, Mach Punch, Shadow Sneak, and Ice Shard. Of these, a Ghost / Fighting is only weak to Shadow Sneak, while completely avoiding three of them.
No Spinning Here~ Currently, there are two premier anti-spinners seeing a lot of use in the overused metagame -- Spiritomb and Dusknoir. I suppose one could mention Gengar. Of these, the most efficient is probably Dusknoir. Dusknoir is hailed for its ability to counter ever single efficient spinner in the game. However, a Ghost / Fighting bears every single advantage that Dusknoir does. Similarly to Dusknoir, it can use its ghost-typed STAB to dispatch the likes of Starmie and Claydol, and Forretress cannot do much at all, per usual. An addition in the anti-spinner department would help a great deal.
Countering the Weaknesses ~ As previously mentioned, a Ghost / Fighting combination has three weaknesses -- Flying, Ghost, and Psychic. Notice an interesting thing about two of those weaknesses. Both Ghost and Psychic are typically seen as STAB-moves in the overused metagame, and both types bear a weakness to ghost-typed attacks to which a Ghost / Fighting Pokemon would certainly have access. The only uncovered type would be flying-typed attacks, which a third move-slot would hopefully remedy.
Offensive Tactics:
Dual-STAB ~ In the current metagame, a combination of a ghost and fighting-typed attack reigns supreme. A Ghost / Fighting Pokemon would have access to dual-STAB on the top type-coverage combination in the game. I would like to take a moment to point out that the most seen combinations in today's competitive battling are Ghost / Fighting, Ice / Ground, Electric / Ice, Ground / Rock, and Fight / Rock. Of these five common combinations, there are only two that mimic an actual type-combination -- Ground / Rock and Ice / Ground. Mamoswine basically sums up the Ice / Ground STAB arena, while the likes of Rhyperior make up the Ground / Rock STAB realm. Both of these combinations trade off their supreme coverage for horrible defensive typing. Fighting / Ghost, however, does not. So, not only would it be a supreme offensive typing -- the first of its kind, in fact -- but, it would not have to trade it off for any type of defensive crutch.
High Powered Attacks ~ One of the most important aspects of any Pokemon is the type of attacks to which it has access. Ghost / Fighting would have access to some of the best attacks in the game. For an offensive sweeper, it could have STAB-access to Close Combat, Aura Sphere, Shadow Ball, Shadow Sneak, Focus Blast, Superpower, and Shadow Punch. For a defensive tank, it could have STAB-access to Force Palm, Cross Chop, Shadow Punch, Aura Sphere, and so on. To bring this topic to point, both Ghost and Fighting have a large selection of moves from which to choose, most of which have extremely high-base power.
Breaking Down the Walls ~ Two of the most potent walls in the current metagame are Blissey and Cresselia, and many teams rely on their co-existence to wall a plethora of threats. A Ghost / Fighting Pokemon would join the ranks of Heracross, Tyranitar, Weavile, and Scizor as one of the only Pokemon that could reliable take down both. However, it could be the only one that could so with nothing but its own STAB. This frees up EVs, especially for a more defensive build. It would obviously, therefore, have the ability to break down most of the special walls and tanks seen in the metagame, including Snorlax, Regice, Cradily, Empoleon, and many more. It would also wreak havoc on many premier tanks, like Dusknoir, Heatran, and company. Due to the combination of dual-STAB and high-powered moves at its disposal, a Ghost / Fighting Pokemon could wreak havoc on the metagame.
My Personal Thoughts:
I have never been able to imagine a Pokemon that could so efficiently stop Heracross while at the same time laying waste to Blissey and Cresselia. The thought of a Ghost / Fighting Pokemon is simply phenomenal. Personally, I would push for Insomnia if it was to win so that it could serve as a complete counter against Breloom, as well. We as a community have always wanted a defensive-fighter that could really be treated as a wall rather than just an offensive tank like Machamp, Hitmontop, or Hariyama. Imagine that wall coming true, with access to STAB on the best type coverage in the game, and perhaps even reliable recovery, all the way being able to rip apart most opposing special walls and tanks.
On top of everything, it would resist Stealth Rock, serve as a decent Tyranitar counter, have access to dual-priority-move-STAB in Mach Punch / Vacuum Wave and Shadow Sneak, shut down most fighters ... the possibilities are endless.
Obviously, it should be clear that I would want this Pokemon to be a durable tank or wall due to its awesome resistances. It could rely on its high based-power moves for its strength, reserving precious EVs and Base Stat Distribution for more defensive builds.
Moreover, it could create unbreakable substitutes in the face of Blissey, as it would remain immune to Seismic Toss. And, due to its Fighting-nature, it could get access to Bulk Up, creating a powerful physical monster. It also, as a Ghost, would have access to Pain Split, Will-o-wisp, and all of the generic support-options. It would be an incredible Pokemon.
Plain and simple.
Please vote for Ghost / Fighting!!