alexwolf
lurks in the shadows
Took ScarfWynaut's skeleton which was pretty good, just changed a few things. Currently doing some tests with the Curse set, if i decide that it is good enough, i will get some logs to convince the QC team.
[Overview]
name: Choice Band
move 1: Return
move 2: Pursuit
move 3: Earthquake
move 4: Fire Punch / Wild Charge
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 72 HP / 252 Atk / 184 SpD
[SET COMMENTS]
[Overview]
- The once mighty king of older generations has fallen but is still useful
- Special bulk and thick fat and high attack still allow it to be a powerful special tank
- Can take on many special threats in the metagame and trap them like tyranitar, making it a boon to non-sand teams and a very good mon against Sun teams
- Lack of recovery and non-existent speed hurt
name: Choice Band
move 1: Return
move 2: Pursuit
move 3: Earthquake
move 4: Fire Punch / Wild Charge
item: Choice Band
ability: Thick Fat
nature: Adamant
evs: 72 HP / 252 Atk / 184 SpD
[SET COMMENTS]
- Functions similarly to Tyranitar on sun or weatherless teams being able to trap and kill Latios, Latias, Gengar, Starmie
- It can also counter Heatran and Volcarona, and check nearly every special attacker
- Choice Band adds a needed attack boost to guarantee many KOs and successfully trap things
- Return is a needed stab
- Pursuit is a must to trap and kill stuff
- Earthquake for Tyranitar, and Heatran, and Terrakion
- Wild Charge is for Gengar and Jellicent
- Fire punch can be useful on sun teams, and gets a neat chance at a 2HKO on Skarm, while also destroying Ferrothorn, Scizor and Forretress
- EVs focused on attack first to hit stuff, then special defense to take special hits much better
- The special bulk gained from focusing in special defense is needed, for example with this spread Snorlax avoids a 2HKO from Specs Latios's Draco Meteor
- Body slam > Return for paralysis chance, but the loss in power is rarely worth it
- Crunch to outright kill Gengar
- Superpower, Selfdestruct, and Double Edge
- Snorlax doesn't appreciate passive damage from opposing weathers, so rain or sun support is useful
- Sweepers that like the pokemon Snorlax can trap out of the way love him, for example Venusaur likes Latios and Latias out of the way
- Defensive teams also like Starmie and Gengar trapped and killed to prevent spin blocking and spinning
- Snorlax can't take boosted water hits, and it dreadfully weak against fighting types, so Celebi and Amoonguss make excellent partners
- Rapid Spin support is useful to help it stick around longer
- Wish support is cool. Vaporeon and Salamence have good synergy with Snorlax
- Snorlax appreciates SR up to get many KOs
- Curse with 2 attacks and Rest
- Rock slide guarantees a 1HKO on Volcarona, but that's pretty much it
- RestTalk with Body Slam / Whirlwind / Rest / Sleep Talk is neat to phase, but the special attacks are to strong and the lack of good recovery hurts
- Without fire punch, Skarm, Ferrothorn, Forretress
- Vulnerable to Burn and Toxic
- Heatran, Tyranitar, and Terrakion without Earthquake
- Gliscor, Intimidate Gyarados, and Hippowdon are solid counters
- Jellicent can come in and cripple with wisp
- Once locked into a move many things can come in, almost any fighting type can revenge