Introduction:
The Team:
Angel (Cetitan) @ Sitrus Berry
Ability: Slush Rush
Tera Type: Electric
EVs: 12 HP / 252 Atk / 12 SpD / 232 Spe
Jolly Nature
- Belly Drum
- Earthquake / Substitute
- Tera Blast
- Ice Spinner
Cetitan acts as a mid to late game sweeper, Belly Drum allows it to nearly 1 shot the entire metagame while outspeeding the entirety of the unboosted metagame. It's tera type is quite useful as it offers it the coveted boltbeam coverage. Earthquake is an optional move here, but I've found more success with it due to offering super effective damage on Skeledirge in a pinch, as well as being the best coverage type in the case where I've had to burn my tera already. The speed outspeeds a +1 speed Iron Moth, while being shy of outspeeding +1 speed iron valiant, so be weary of that.Angel (Cetitan) @ Sitrus Berry
Ability: Slush Rush
Tera Type: Electric
EVs: 12 HP / 252 Atk / 12 SpD / 232 Spe
Jolly Nature
- Belly Drum
- Earthquake / Substitute
- Tera Blast
- Ice Spinner
Knock Knock (Slowking) @ Icy Rock
Ability: Regenerator
Level: 99
Tera Type: Dark
EVs: 252 HP / 4 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Chilly Reception
- Slack Off
- Surf
- Future Sight
Slowking acts as our hail setter, as well as our main special pivot, usually able to stomach most special attacks. Also running the neat lvl 99 to underspeed other Slowking and pivot out last. Future sight can be very useful, especially against Zamazenta and other fighting types. Icy rock prolongs our hail turns to boost our Cetitan's speed as long as possible. Tera Dark can be used in a pinch against Dragapult and Gholdengo.
Fat Spina' (Great Tusk) @ Leftovers
Ability: Protosynthesis
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Bulk Up
- Knock Off
- Rapid Spin
- Earthquake
Open Up (Baxcalibur) @ Loaded Dice
Ability: Thermal Exchange
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Icicle Spear
- Glaive Rush
- Earthquake
HE'S SO BACK. With Chien-Pao banned, Baxcalibur hits as hard as ever with it's great coverage and attack stat. Thermal exchange makes it invaluable as a dragon dancer due to a will-o immunity, allowing it to usually 1v1 Skeledirge and easily taking on Rotom-Wash and the rare Houndstone. Loaded Dice makes Icicle Spear so much more reliable, and Tera Fairy allows us to 1v1 Zamazenta on the switchin and resist Body Press.
Gaia (Landorus-Therian) @ Leftovers
Ability: Intimidate
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Earthquake
- Stealth Rock
- Taunt
Good old reliable, usually my dedicated lead, being able to deny rocks and sometimes double screens, while getting rocks off. Max speed is just to outspeed other landos, while also outspeeding Glimmora. Moveset is pretty standard apart from taunt, U-Turn to pivot out and EQ is our highest damaging option.
Manasa (Enamorus) @ Heavy-Duty Boots
Ability: Contrary
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Moonblast
- Earth Power
- Mystical Fire
- Taunt
Threats:
& I do not have a ghost resist, forcing me to play a lot more aggressively against these two, and sometimes needing to tera Slowking to properly pivot around them.
: Opposing weather's can be tough to play around, mainly Rain though, slowking is a decent enough switchin to both of these, but automatically having a way to stop Cetitan usually means it can't put in that much work.
Pastes:
With Nicks: https://pokepast.es/0011ee706addc4c2
Without Nicks: https://pokepast.es/25c39f8000348117
Thanks for reading! Feel free to give advice to improve the team, I'm open to all suggestion :)With Nicks: https://pokepast.es/0011ee706addc4c2
Without Nicks: https://pokepast.es/25c39f8000348117