Soft Resetting Guide for flawless Legendary Pokémon in XY and ORAS!
Hi guys! I see many people are struggling getting the best legendaries in XY and ORAS. A lot of you succeeded capturing flawless Pokémon, but a lot of people still trying to find out how to do this properly. I’ve designed a few Pokémon to make my life easier, when I first started to Soft Reset for Xerneas in my Pokémon X. The stationary Pokémon have 3 fixed IV’s, which are always 31. Which stats get the 31 is always random.
I wrote this guide so people can capture stationary Pokémon with 4, 5 or even 6IV in a Matching Ball, because a Master Ball is so meh. It will also prevent you from capturing totally useless spreads. (0/31/0/0/31/31 Quiet, right..) I hope you all enjoy this guide! Currently still adding info, if you have suggestions or questions, feel free to ask.
Big thanks to these guys for helping me out:
.com
Entei The Swift
Agonist
cant say
DHR-107
Jibaku
rufusdrumknott (for the epic banner)
aus_pokedad
SimicCombine
FAQ
Q: Do you have all these Smeargles and Staraptors?
A: Nope.
Q: Do I have a flawless Pokémon after I capture it using this guide?
A: No, you have confirmed the HP and Speed stat.
Q: Why did you make this guide? We can just throw a Master Ball everytime we encounter a Pokémon.
A: Because a Master Ball looks silly. Besides that, using this Smeargle and Staraptor will show you if the Pokémon has 31 HP and Speed. Just throwing a Master Ball will let you capture useless ones too.
Q: Why are you saying Pokémon will have 31IV in a stat, if 30 gives exactly the same? And for Kyogre/Groudon, 29 also gives the same?
A: If the method I describe works, the Pokémon will have either 30 or 31 in that stat (Kyogre/Groudon possibly 29 too). It's always better than not knowing the Speed stat.
A: Nope.
Q: Do I have a flawless Pokémon after I capture it using this guide?
A: No, you have confirmed the HP and Speed stat.
Q: Why did you make this guide? We can just throw a Master Ball everytime we encounter a Pokémon.
A: Because a Master Ball looks silly. Besides that, using this Smeargle and Staraptor will show you if the Pokémon has 31 HP and Speed. Just throwing a Master Ball will let you capture useless ones too.
Q: Why are you saying Pokémon will have 31IV in a stat, if 30 gives exactly the same? And for Kyogre/Groudon, 29 also gives the same?
A: If the method I describe works, the Pokémon will have either 30 or 31 in that stat (Kyogre/Groudon possibly 29 too). It's always better than not knowing the Speed stat.
What do you need?
- A Pokémon with the ability Synchronize. This Pokémon should have the nature you want for your Legendary Pokémon,
- 100+ of all Pokéballs, just in case,
- 25 Max Revives, just in case,
- Smeargle (Natu for Lati@s, Sableye for Rayquaza),
- Staraptor,
- Pokédex Data of the Pokémon you're going for,
- Switched OFF Battle Animations,
- Level 3 Capture O-Power,
- At least 600 Pokémon in your Pokédex; highest chance on Critical Capture,
- One free spot in your party to check the newly caught Pokémon.
How does it work?
Before you start, make sure you finished the story mode. In XY, you have to capture Xerneas and Yveltal so that's not an option. In ORAS you have to capture Rayquaza, but for all other Pokémon, make sure the story is finished and you have access to the IV checking guy. (Kiloude Pokécenter XY, Battle Resort Pokécenter ORAS)
First, I will explain how this method works. We should start of by looking at the Pokémon we want to capture.
Get a Synchronizer with the right nature. This will give you a 50% chance the Pokémon you’re going to capture have the same nature. Make sure this synchronizer is fainted before you start the battle. By doing this, you don’t have to switch to Staraptor and waste one turn.
Next up, Staraptor. Staraptor is a fast Pokémon, capable of learning the move Final Gambit. Final Gambit does damage to the opponent equal to the amount of lost HP on the user. Staraptor is desgined to check the IV Stat of the stationary Pokémon. If the stationary Pokémon faints, you reset. If it survives, it will have 1 HP left, and you’re sure it has 31IV in HP. In most cases, stats are the same for 30IV and 31IV. For Groudon and Kyogre, stats can also be 29, because they are level 45.
After this, you’ll switch to Smeargle. Smeargle is designed to check the Speed IV, and for making it sleep. Just check what base Speed your stationary has at that level with wanted nature. Smeargle will have a Speed stat 1 point less. When Staraptor faints, you’ll get a free switch to Smeargle. Use Spore with Smeargle. If you move first, the stationary Pokémon does not have 31IV in Speed, so you’ll reset. If the stationary moves first, it’ll have 31IV in Speed. Again, Spe could also be 30. Now you know the Pokémon you want to capture atleast has 31/xx/xx/xx/xx/31, and a great possibility for it to have the right nature!
Additional Info
The IV's:
For all Pokémon mentioned in this guide, the stats are exactly the same for IV 30 or 31. For Kyogre and Groudon, 29, 30 and 31 give the same stat.
Neutral Speed natures:
Quoting cant say here: "If going for a neutral speed nature and the Pokemon outspeeds you I would say it's still safe to assume your Sync worked as it's only a 16% chance to get a +speed nature if Sync fails (so really it's 8%)." You can always decide to skip the Speed check and just switch to a lvl 100 Smeargle.
The Synchronizer:
When you're going for a +Spe nature, and the Pokémon is outspeding Smeargle, there still is a small chance it got a different +Spe nature. Nothing can be controlled in generation 6. The chance of having the right nature when using the synchronizer is 50%. If it didn't work, it could have any of the other 24 natures. 3 of those are +Spe as well. Do the math. :)
Next part of this guide will show you what you need to do for every stationary Pokémon in XY and ORAS!
Deoxys lvl 80
194 HP
Staraptor lvl 61
Jolly 31 Hp 31 Spe
224 Spe EV
194 HP
Staraptor lvl 61
Jolly 31 Hp 31 Spe
224 Spe EV
X & Y Legendary Pokémon
This part contains the legendary Pokémon which can be caught in the games X and Y. It’ll list where you can find them, which level they are and what stats you’re going to need for Staraptor and Smeargle.Xerneas
Location: Team Flare HQ, Pokémon X (Must be caught)
Capture Rate: 70
Level: 50
Shiny Lock: Yes
Moves (PP):
Gravity (5) | Geomancy (10) | Moonblast (15) | Megahorn (10)
HP Att Def SpA SpD Spe
Base Stats 126 131 95 131 98 99
Boosting 201 166 126 166 129 130
Neutral 201 151 115 151 118 119
Hindering 201 135 103 135 106 107
When aiming for +Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 90
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | xx | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 85
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | xx | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, it either has Neutral Spe with 31IV, or +Spe.
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 90
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | xx | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 85
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | xx | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, it either has Neutral Spe with 31IV, or +Spe.
---
Yveltal
Location: Team Flare HQ, Pokémon Y (Must be caught)
Capture Rate: 70
Level: 50
Shiny Lock: Yes
Moves (PP):
Snarl (15) | Oblivion Wing (10) | Disable (20 | Dark Pulse (15)
HP Att Def SpA SpD Spe
Base Stats 126 131 95 131 98 99
Boosting 201 166 126 166 129 130
Neutral 201 151 115 151 118 119
Hindering 201 135 103 135 106 107
When aiming for +Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 90
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | 68 | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yveltal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 85
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | 65 | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yvetal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, it either has Neutral Spe with 31IV, or +Spe.
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 90
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | 68 | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yveltal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit
Smeargle:
Level: 85
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | 65 | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yvetal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, it either has Neutral Spe with 31IV, or +Spe.
---
Zygarde
Location: Terminus Cave
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Crunch (15) | Earthquake (10) | Camouflage (20) | Dragon Pulse (10)
HP Att Def SpA SpD Spe
Base Stats 108 100 121 81 95 95
Boosting 252 182 215 154 174 174
Neutral 252 166 196 140 159 159
Hindering 252 149 176 126 143 143
When aiming for +Speed nature:
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 104 | xx | xx | 152
Stats at 100: 314 | 76 | 132 | xx | 138 | 173
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 172 | xx | xx | 84
Stats at 100: 314 | 76 | 149 | xx | 138 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, it either has Neutral Spe with 31IV, or +Spe.
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 104 | xx | xx | 152
Stats at 100: 314 | 76 | 132 | xx | 138 | 173
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.
When aiming for Neutral Speed nature:
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 172 | xx | xx | 84
Stats at 100: 314 | 76 | 149 | xx | 138 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, it either has Neutral Spe with 31IV, or +Spe.
---
Articuno
Location: Sea Spirit's Den (If chosen Chespin)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Ice Beam (10) | Reflect (20) | Hail (10) | Tailwind (15)
HP Att Def SpA SpD Spe
Base Stats 90 85 100 95 125 85
Boosting 227 159 182 174 221 159
Neutral 227 145 166 159 201 145
Hindering 227 130 149 143 180 130
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 172 | 84
Stats at 100: 314 | 76 | 106 | xx | 185 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 232 | 24
Stats at 100: 314 | 76 | 106 | xx | 202 | 144
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, it either has Neutral Spe with 31IV, or +Spe nature.
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 172 | 84
Stats at 100: 314 | 76 | 106 | xx | 185 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 232 | 24
Stats at 100: 314 | 76 | 106 | xx | 202 | 144
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, it either has Neutral Spe with 31IV, or +Spe nature.
---
Zapdos
Location: Sea Spirit's Den (If chosen Fennekin)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Agility (30) | Discharge (15) | Rain Dance (5) | Light Screen (30)
HP Att Def SpA SpD Spe
Base Stats 90 90 85 125 90 100
Boosting 227 167 159 221 167 182
Neutral 227 152 145 201 152 166
Hindering 227 136 130 180 136 149
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 68 | 188
Stats at 100: 314 | 76 | 106 | xx | 157 | 181
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 177 | 165
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, it either has Neutral Spe with 31IV, or +Spe.
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 68 | 188
Stats at 100: 314 | 76 | 106 | xx | 157 | 181
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 177 | 165
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, it either has Neutral Spe with 31IV, or +Spe.
---
Moltres
Location: Sea Spirit's Den (If chosen Froakie)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Safeguard (25) | Air Slash (15) | Sunny Day (5) | Heat Wave (10)
HP Att Def SpA SpD Spe
Base Stats 90 100 90 125 85 90
Boosting 227 182 167 221 159 167
Neutral 227 166 152 201 145 152
Hindering 227 149 136 180 130 136
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 136 | 120
Stats at 100: 314 | 76 | 106 | xx | 176 | 166
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 204 | 52
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, it either has Neutral Spe with 31IV, or +Spe nature. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 136 | 120
Stats at 100: 314 | 76 | 106 | xx | 176 | 166
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.
When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 204 | 52
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, it either has Neutral Spe with 31IV, or +Spe nature. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.
---
Mewtwo
Location: Pokémon Village (Post E4)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Recover (10) | Psychic (10) | Barrier (20) | Aura Sphere (20)
HP Att Def SpA SpD Spe
Base Stats 106 110 90 154 90 130
Boosting 250 198 167 266 167 228
Neutral 250 180 152 242 152 208
Hindering 250 162 136 217 136 187
When aiming for +Speed nature:
Staraptor:
Level: 79
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 112 Spe
Stats at 72: 249 Hp | 229 Spe
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Careful
IV: 31 | xx | 31 | xx | 31 | 31
EV: 252 | xx | xx | xx | 92 | 164
Stats at 100: 314 | xx | 106 | xx | 163 | 227
Moves: Spore | Rock Polish | Heal Block | Recover
How to capture Mewtwo:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Mewtwo faints, reset. Mewtwo survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Mewtwo moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Heal Block as soon as you can to prevent Mewtwo from using Recover. If it used Recover before you can use Heal Block, revive Staraptor and repeat from the start.
Staraptor:
Level: 79
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 112 Spe
Stats at 72: 249 Hp | 229 Spe
Moves: Final Gambit
Smeargle:
Level: 100
Nature: Careful
IV: 31 | xx | 31 | xx | 31 | 31
EV: 252 | xx | xx | xx | 92 | 164
Stats at 100: 314 | xx | 106 | xx | 163 | 227
Moves: Spore | Rock Polish | Heal Block | Recover
How to capture Mewtwo:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Mewtwo faints, reset. Mewtwo survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Mewtwo moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Heal Block as soon as you can to prevent Mewtwo from using Recover. If it used Recover before you can use Heal Block, revive Staraptor and repeat from the start.
Test by CRoll: Can this still be edited?
Last edited by a moderator: