Soft Resetting Guide Pokémon XY and ORAS!

Buckert

Obsessive Collecting Disorder
Soft Resetting Guide for flawless Legendary Pokémon in XY and ORAS!

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Hi guys! I see many people are struggling getting the best legendaries in XY and ORAS. A lot of you succeeded capturing flawless Pokémon, but a lot of people still trying to find out how to do this properly. I’ve designed a few Pokémon to make my life easier, when I first started to Soft Reset for Xerneas in my Pokémon X. The stationary Pokémon have 3 fixed IV’s, which are always 31. Which stats get the 31 is always random.

I wrote this guide so people can capture stationary Pokémon with 4, 5 or even 6IV in a Matching Ball, because a Master Ball is so meh. It will also prevent you from capturing totally useless spreads. (0/31/0/0/31/31 Quiet, right..) I hope you all enjoy this guide! Currently still adding info, if you have suggestions or questions, feel free to ask.

Big thanks to these guys for helping me out:
.com
Entei The Swift
Agonist
cant say
DHR-107
Jibaku
rufusdrumknott (for the epic banner)
aus_pokedad
SimicCombine

FAQ
Q: Do you have all these Smeargles and Staraptors?
A: Nope.

Q: Do I have a flawless Pokémon after I capture it using this guide?
A: No, you have confirmed the HP and Speed stat.

Q: Why did you make this guide? We can just throw a Master Ball everytime we encounter a Pokémon.
A: Because a Master Ball looks silly. Besides that, using this Smeargle and Staraptor will show you if the Pokémon has 31 HP and Speed. Just throwing a Master Ball will let you capture useless ones too.

Q: Why are you saying Pokémon will have 31IV in a stat, if 30 gives exactly the same? And for Kyogre/Groudon, 29 also gives the same?
A: If the method I describe works, the Pokémon will have either 30 or 31 in that stat (Kyogre/Groudon possibly 29 too). It's always better than not knowing the Speed stat.

What do you need?
  • A Pokémon with the ability Synchronize. This Pokémon should have the nature you want for your Legendary Pokémon,
  • 100+ of all Pokéballs, just in case,
  • 25 Max Revives, just in case,
  • Smeargle (Natu for Lati@s, Sableye for Rayquaza),
  • Staraptor,
  • Pokédex Data of the Pokémon you're going for,
  • Switched OFF Battle Animations,
  • Level 3 Capture O-Power,
  • At least 600 Pokémon in your Pokédex; highest chance on Critical Capture,
  • One free spot in your party to check the newly caught Pokémon.

How does it work?
Before you start, make sure you finished the story mode. In XY, you have to capture Xerneas and Yveltal so that's not an option. In ORAS you have to capture Rayquaza, but for all other Pokémon, make sure the story is finished and you have access to the IV checking guy. (Kiloude Pokécenter XY, Battle Resort Pokécenter ORAS)

First, I will explain how this method works. We should start of by looking at the Pokémon we want to capture.

Get a Synchronizer with the right nature. This will give you a 50% chance the Pokémon you’re going to capture have the same nature. Make sure this synchronizer is fainted before you start the battle. By doing this, you don’t have to switch to Staraptor and waste one turn.

Next up, Staraptor. Staraptor is a fast Pokémon, capable of learning the move Final Gambit. Final Gambit does damage to the opponent equal to the amount of lost HP on the user. Staraptor is desgined to check the IV Stat of the stationary Pokémon. If the stationary Pokémon faints, you reset. If it survives, it will have 1 HP left, and you’re sure it has 31IV in HP. In most cases, stats are the same for 30IV and 31IV. For Groudon and Kyogre, stats can also be 29, because they are level 45.

After this, you’ll switch to Smeargle. Smeargle is designed to check the Speed IV, and for making it sleep. Just check what base Speed your stationary has at that level with wanted nature. Smeargle will have a Speed stat 1 point less. When Staraptor faints, you’ll get a free switch to Smeargle. Use Spore with Smeargle. If you move first, the stationary Pokémon does not have 31IV in Speed, so you’ll reset. If the stationary moves first, it’ll have 31IV in Speed. Again, Spe could also be 30. Now you know the Pokémon you want to capture atleast has 31/xx/xx/xx/xx/31, and a great possibility for it to have the right nature!

Additional Info
The IV's:
For all Pokémon mentioned in this guide, the stats are exactly the same for IV 30 or 31. For Kyogre and Groudon, 29, 30 and 31 give the same stat.

Neutral Speed natures:
Quoting cant say here: "If going for a neutral speed nature and the Pokemon outspeeds you I would say it's still safe to assume your Sync worked as it's only a 16% chance to get a +speed nature if Sync fails (so really it's 8%)." You can always decide to skip the Speed check and just switch to a lvl 100 Smeargle.

The Synchronizer:
When you're going for a +Spe nature, and the Pokémon is outspeding Smeargle, there still is a small chance it got a different +Spe nature. Nothing can be controlled in generation 6. The chance of having the right nature when using the synchronizer is 50%. If it didn't work, it could have any of the other 24 natures. 3 of those are +Spe as well. Do the math. :)

Next part of this guide will show you what you need to do for every stationary Pokémon in XY and ORAS!

Deoxys lvl 80
194 HP

Staraptor lvl 61
Jolly 31 Hp 31 Spe
224 Spe EV

X & Y Legendary Pokémon
This part contains the legendary Pokémon which can be caught in the games X and Y. It’ll list where you can find them, which level they are and what stats you’re going to need for Staraptor and Smeargle.

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Xerneas
Location: Team Flare HQ, Pokémon X (Must be caught)
Capture Rate: 70
Level: 50
Shiny Lock: Yes
Moves (PP):
Gravity (5) | Geomancy (10) | Moonblast (15) | Megahorn (10)

HP Att Def SpA SpD Spe
Base Stats 126 131 95 131 98 99

Boosting 201 166 126 166 129 130
Neutral 201 151 115 151 118 119
Hindering 201 135 103 135 106 107
When aiming for +Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit

Smeargle:
Level: 90
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | xx | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.

When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit

Smeargle:
Level: 85
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | xx | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Xerneas:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Xerneas faints, reset. Xerneas survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Xerneas moves first, it either has Neutral Spe with 31IV, or +Spe.

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Yveltal
Location: Team Flare HQ, Pokémon Y (Must be caught)
Capture Rate: 70
Level: 50
Shiny Lock: Yes
Moves (PP):
Snarl (15) | Oblivion Wing (10) | Disable (20 | Dark Pulse (15)

HP Att Def SpA SpD Spe
Base Stats 126 131 95 131 98 99

Boosting 201 166 126 166 129 130
Neutral 201 151 115 151 118 119
Hindering 201 135 103 135 106 107
When aiming for +Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit

Smeargle:
Level: 90
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 236 | 20
Stats at 90: 283 | 68 | 95 | xx | 183 | 129
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yveltal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.

When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 63: 200 Hp
Moves: Final Gambit

Smeargle:
Level: 85
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 85: 268 | 65 | 91 | xx | 177 | 118
Moves: Spore | Rock Polish | Swords Dance | False Swipe
How to capture Yveltal:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Yvetal faints, reset. Yveltal survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Yveltal moves first, it either has Neutral Spe with 31IV, or +Spe.

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Zygarde
Location: Terminus Cave
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Crunch (15) | Earthquake (10) | Camouflage (20) | Dragon Pulse (10)

HP Att Def SpA SpD Spe
Base Stats 108 100 121 81 95 95

Boosting 252 182 215 154 174 174
Neutral 252 166 196 140 159 159
Hindering 252 149 176 126 143 143
When aiming for +Speed nature:
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 104 | xx | xx | 152
Stats at 100: 314 | 76 | 132 | xx | 138 | 173
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.

When aiming for Neutral Speed nature:
Staraptor:
Level: 80
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 80: 251 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 172 | xx | xx | 84
Stats at 100: 314 | 76 | 149 | xx | 138 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zygarde:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zygarde faints, reset. Zygarde survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zygarde moves first, it either has Neutral Spe with 31IV, or +Spe.

---

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Articuno
Location: Sea Spirit's Den (If chosen Chespin)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Ice Beam (10) | Reflect (20) | Hail (10) | Tailwind (15)

HP Att Def SpA SpD Spe
Base Stats 90 85 100 95 125 85

Boosting 227 159 182 174 221 159
Neutral 227 145 166 159 201 145
Hindering 227 130 149 143 180 130
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 172 | 84
Stats at 100: 314 | 76 | 106 | xx | 185 | 158
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.

When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: -
IV: 31 Hp
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 232 | 24
Stats at 100: 314 | 76 | 106 | xx | 202 | 144
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Articuno:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Articuno faints, reset. Articuno survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Articuno moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Tailwind. If Articuno uses Tailwind before you can move with Smeargle, make sure Articuno is asleep and use the same amount of Rock Polish to equal the Speed boost. If Articuno still moves first, it either has Neutral Spe with 31IV, or +Spe nature.

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Zapdos
Location: Sea Spirit's Den (If chosen Fennekin)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Agility (30) | Discharge (15) | Rain Dance (5) | Light Screen (30)

HP Att Def SpA SpD Spe
Base Stats 90 90 85 125 90 100

Boosting 227 167 159 221 167 182
Neutral 227 152 145 201 152 166
Hindering 227 136 130 180 136 149
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 68 | 188
Stats at 100: 314 | 76 | 106 | xx | 157 | 181
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, +Spe nature and 31IV in Spe confirmed. If not, reset.

When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 177 | 165
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Zapdos:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zapdos faints, reset. Zapdos survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zapdos moves first, it either has Neutral Spe with 31IV, or +Spe. Taunt is for Agility. If Zapdos uses Agility before you can move with Smeargle, make sure Zapdos is asleep and use the same amount of Rock Polish to equal the Speed boost. If Zapdos still moves first, it either has Neutral Spe with 31IV, or +Spe.

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Moltres
Location: Sea Spirit's Den (If chosen Froakie)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Safeguard (25) | Air Slash (15) | Sunny Day (5) | Heat Wave (10)

HP Att Def SpA SpD Spe
Base Stats 90 100 90 125 85 90

Boosting 227 182 167 221 159 167
Neutral 227 166 152 201 145 152
Hindering 227 149 136 180 130 136
When aiming for +Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 136 | 120
Stats at 100: 314 | 76 | 106 | xx | 176 | 166
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.

When aiming for Neutral Speed nature:
Staraptor:
Level: 72
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 72: 226 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 140 | 116
Stats at 100: 314 | 76 | 106 | xx | 204 | 52
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Moltres:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Moltres faints, reset. Moltres survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Moltres moves first, it either has Neutral Spe with 31IV, or +Spe nature. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Safeguard. You could use a Smeargle with Imprison and Safeguard, just what works better for you.

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Mewtwo
Location: Pokémon Village (Post E4)
Capture Rate: 3
Level: 70
Shiny Lock: Yes
Moves (PP):
Recover (10) | Psychic (10) | Barrier (20) | Aura Sphere (20)

HP Att Def SpA SpD Spe
Base Stats 106 110 90 154 90 130

Boosting 250 198 167 266 167 228
Neutral 250 180 152 242 152 208
Hindering 250 162 136 217 136 187
When aiming for +Speed nature:
Staraptor:
Level: 79
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 112 Spe
Stats at 72: 249 Hp | 229 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Careful
IV: 31 | xx | 31 | xx | 31 | 31
EV: 252 | xx | xx | xx | 92 | 164
Stats at 100: 314 | xx | 106 | xx | 163 | 227
Moves: Spore | Rock Polish | Heal Block | Recover
How to capture Mewtwo:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Mewtwo faints, reset. Mewtwo survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Mewtwo moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Heal Block as soon as you can to prevent Mewtwo from using Recover. If it used Recover before you can use Heal Block, revive Staraptor and repeat from the start.

Test by CRoll: Can this still be edited?​
 
Last edited by a moderator:
Omega Ruby & Alpha Sapphire Legendary Pokémon

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Kyogre
Location: Cave of Origin, Pokémon Alpha Saphire
Capture Rate: 5
Level: 45
Shiny Lock: Yes
Moves (PP):
Body Slam (15) | Aqua Ring (20) | Ice Beam (10) | Origin Pulse (10)

HP Att Def SpA SpD Spe
Base Stats 100 100 90 150 140 90

Boosting 158 118 108 168 158 108
Neutral 158 108 99 153 144 99
Hindering 158 97 89 137 129 89
When aiming for +Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 76
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 76: 241 | 58 | 82 | xx | 158 | 107
Moves: Spore | Rock Polish | False Swipe | Swords Dance
How to capture Kyogre:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Kyogre faints, reset. Kyogre survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Kyogre moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Swords Dance and False Swipe for the little recovery from Aqua Ring.

When aiming for Neutral Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 69
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 69: 219 | 53 | 74 | xx | 144 | 98
Moves: Spore | Rock Polish | False Swipe | Swords Dance
How to capture Kyogre:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Kyogre faints, reset. Kyogre survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Kyogre moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Swords Dance and False Swipe for the little recovery from Aqua Ring.

When aiming for -Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 55
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 55: 177 | xx | 61 | xx | 116 | 78
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Kyogre:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Kyogre faints, reset. Kyogre survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Kyogre moves first, reset. If Smeargle moves first, confirmed -Spe nature + 0IV in Speed. Taunt for Aqua Ring.

---

383.png

Groudon
Location: Cave of Origin, Pokémon Omega Ruby
Capture Rate: 5
Level: 45
Shiny Lock: Yes
Moves (PP):
Lava Plume (15) | Rest (10) | Earthquake (10) | Precipice Blades (10)

HP Att Def SpA SpD Spe
Base Stats 100 150 140 100 90 90

Boosting 158 168 158 118 108 108
Neutral 158 153 144 108 99 99
Hindering 158 137 129 97 89 89
When aiming for +Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 76
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 76: 241 | 58 | 129 | xx | 105 | 107
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Groudon:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Groudon faints, reset. Groudon survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Groudon moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Taunt is for when it hasn't used Rest yet. If he used Rest before you can get Taunt up, use a Max Revive on Staraptor and Final Gambit again, until you get it Taunted. (Swords Dance + False Swipe could work, needs 2 +6 Swipes to get it down to 1 HP.)

When aiming for Neutral Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 69
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | xx | 4
Stats at 69: 219 | 53 | 118 | xx | 96 | 98
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Groudon:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Groudon faints, reset. Groudon survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Groudon moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Taunt is for when it hasn't used Rest yet. If he used Rest before you can get Taunt up, use a Max Revive on Staraptor and Final Gambit again, until you get it Taunted. (Swords Dance + False Swipe could work, needs 2 +6 Swipes to get it down to 1 HP.)

When aiming for -Speed nature:
Staraptor:
Level: 49
Nature: -
IV: 31 Hp
EV: None
Stats at 49: 157 Hp
Moves: Final Gambit

Smeargle:
Level: 55
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 55: 177 | 44 | 95 | xx | 79 | 78
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Groudon:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Groudon faints, reset. Groudon survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Groudon moves first, reset. If Smeargle moves first, confirmed -Spe nature + 0IV in Speed. Taunt for Rest.

---

384.png

Rayquaza
Location: Sky Pillar (Must be caught)
Capture Rate: 45
Level: 70
Shiny Lock: Yes
Moves (PP):
ExtremeSpeed (5) | Dragon Pulse (10) | Dragon Dance (20) | Fly (15)

HP Att Def SpA SpD Spe
Base Stats 105 150 90 150 90 95

Boosting 248 259 167 259 167 174
Neutral 248 236 152 236 152 159
Hindering 248 212 136 212 136 143
Rayquaza works a bit different than the rest, since it uses ExtremeSpeed. You'll have a 25% chance Rayquaza uses ExtremeSpeed as first move, which makes it impossible to check HP with Staraptor. But fear not! Here is the solution!

When aiming for +Speed nature:
Sableye @ Air Balloon
Level: 100
Nature: Jolly
Ability: Prankster
IV: 31 Hp | 31 Spe
EV: 44 Hp | 88 Spe
Stats at 100: 252 Hp | 173 Spe
Moves: Pain Split

Smeargle
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 Hp | 96 Atk | 160 Spe
Stats at 100: 314 | 100 | 106 | xx | 138 | 175
Moves: Spore | Swords Dance | False Swipe | Recover
How to capture Rayquaza:
Fainted sync in front. Sableye at second spot. When you enter the battle, you can check the Spe IV right away. If Sableye's Air Balloon message goes first, reset. If Rayquaza's Air Lock Ability goes first, 31IV in Spe and +Spe nature confirmed. When you've confirmed the Spe stat, we can check the HP. If this lvl 70 Rayquaza has 31IV in HP, it will have 248 HP. Use Pain Split. Sableye has 252 HP, so the average HP is (248 + 252 = 500, 500/2=250) 250. If you have LESS than 250 HP after Pain Split, reset. If you have 250 HP after Pain Split, confirmed 31IV in HP. Now switch to Smeargle and keep using Spore to get it down to 1HP.

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386.png

Deoxys
Location: Sky Pillar (Would be best if you KO'd it first time)
Capture Rate: 3
Level: 80
Shiny Lock: Yes
Moves (PP):
Cosmic Power (20) | Recover (10) | Psycho Boost (5) | Hyper Beam (5)

HP Att Def SpA SpD Spe
Base Stats 50 150 50 150 50 150

Boosting 194 295 119 295 119 295
Neutral 194 269 109 269 109 269
Hindering 194 242 98 242 98 242
When aiming for Neutral Speed nature:
Staraptor @ Choice Scarf:
Level: 61
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 228 Spe
Stats at 61: 193 Hp | 198 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Jolly
IV: 31 | 31 | 31 | xx | 31 | 31
EV: 24 Hp | 252 Atk | 232 Spe
Stats at 100: 257 | 139 | 106 | 126 | 268
Moves: Heal Block | Spore | False Swipe | Swords Dance
How to capture Deoxys:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Deoxys faints, reset. Deoxys survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Cresselia moves first, it either has Neutral Spe with 31IV, or +Spe. Use an X Speed to outspeed it in the next turns, so when he wakes up, you can Spore it. Use Heal Block ASAP to prevent Recover.

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377.png

Regirock
Location: Route 111 - Desert Ruines
Capture Rate: 3
Level: 40
Shiny Lock: No
Moves (PP):
Bulldoze (20) | Curse (10) | Ancient Power (5) | Iron Defense (15)

HP Att Def SpA SpD Spe
Base Stats 80 100 200 50 100 50

Boosting 126 106 194 62 106 62
Neutral 126 97 177 57 97 57
Hindering 126 87 159 51 87 51
The Regis work a bit different than the rest as well, since they require a Neutral Speed nature and have a low level. Sableye is the best solution to determine HP and Speed.

When aiming for Neutral Speed nature:
Sableye
Level: 58
Nature: Brave
Ability: Prankster
IV: 31 Hp | 0 Spe
EV: 4 Hp
Stats at 58: 144 Hp | 56 Spe
Moves: Pain Split | Feint Attack

Smeargle
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 Hp | 252 Atk | 6 Sp.Def
Stats at 100: 314 | 139 | 106 | xx | 138 | 139
Moves: Spore | Swords Dance | False Swipe | Recover
How to capture Regirock:
Fainted sync in front. Sableye at second spot. Use Pain Split. Sableye moves first because of Prankster Priority. If you have LESS than 135 HP after Pain Split, reset. If you have 135 HP after Pain Split, 31IV in HP confirmed. Use Feint Attack in the next turn to check Speed. If you move first, reset. If Regirock moves first, 31IV in Spe and Neutral Soe nature confirmed, or a +Spe nature. Now switch to Smeargle and keep using Spore to get it down to 1HP. If Regirock used Curse, you cannot check Spe anymore. (25%)

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378.png

Regice
Location: Route 105 - Island Cave
Capture Rate: 3
Level: 40
Shiny Lock: No
Moves (PP):
Bulldoze (20) | Curse (10) | Ancient Power (5) | Amnesia (20)

HP Att Def SpA SpD Spe
Base Stats 80 50 100 100 200 50

Boosting 126 62 106 106 194 62
Neutral 126 57 97 97 177 57
Hindering 126 51 87 87 159 51
The Regis work a bit different than the rest as well, since they require a Neutral Speed nature and have a low level. Sableye is the best solution to determine HP and Speed.

When aiming for Neutral Speed nature:
Sableye
Level: 58
Nature: Brave
Ability: Prankster
IV: 31 Hp | 0 Spe
EV: 4 Hp
Stats at 58: 144 Hp | 56 Spe
Moves: Pain Split | Feint Attack

Smeargle
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 Hp | 252 Atk | 6 Sp.Def
Stats at 100: 314 | 139 | 106 | xx | 138 | 139
Moves: Spore | Swords Dance | False Swipe | Recover
How to capture Regice:
Fainted sync in front. Sableye at second spot. Use Pain Split. Sableye moves first because of Prankster Priority. If you have LESS than 135 HP after Pain Split, reset. If you have 135 HP after Pain Split, 31IV in HP confirmed. Use Feint Attack in the next turn to check Speed. If you move first, reset. If Regice moves first, 31IV in Spe and Neutral Soe nature confirmed, or a +Spe nature. Now switch to Smeargle and keep using Spore to get it down to 1HP. If Regice used Curse, you cannot check Spe anymore. (25%)

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379.png
379.png

Registeel
Location: Route 120 - Ancient Tomb
Capture Rate: 3
Level: 40
Shiny Lock: No
Moves (PP):
Curse (10) | Ancient Power (5) | Iron Defense (15) | Amnesia (20)

HP Att Def SpA SpD Spe
Base Stats 80 75 150 75 150 50

Boosting 126 84 150 84 150 62
Neutral 126 77 137 77 137 57
Hindering 126 69 123 69 123 51
The Regis work a bit different than the rest as well, since they require a Neutral Speed nature and have a low level. Sableye is the best solution to determine HP and Speed.

When aiming for Neutral Speed nature:
Sableye
Level: 58
Nature: Brave
Ability: Prankster
IV: 31 Hp | 0 Spe
EV: 4 Hp
Stats at 58: 144 Hp | 56 Spe
Moves: Pain Split | Feint Attack

Smeargle
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 Hp | 252 Atk | 6 Sp.Def
Stats at 100: 314 | 139 | 106 | xx | 138 | 139
Moves: Spore | Swords Dance | False Swipe | Recover
How to capture Registeel:
Fainted sync in front. Sableye at second spot. Use Pain Split. Sableye moves first because of Prankster Priority. If you have LESS than 135 HP after Pain Split, reset. If you have 135 HP after Pain Split, 31IV in HP confirmed. Use Feint Attack in the next turn to check Speed. If you move first, reset. If Registeel moves first, 31IV in Spe and Neutral Soe nature confirmed, or a +Spe nature. Now switch to Smeargle and keep using Spore to get it down to 1HP. If Registeel used Curse, you cannot check Spe anymore. (25%)

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486.png

Regigigas
Location: Route 105 - Island Cave (Need Regirock, Registeel & Regice (with Nickname & Never-melt Ice in team)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Foresight (40) | Revenge (10) | Wide Guard (10) | Zen Headbutt (15)

HP Att Def SpA SpD Spe
Base Stats 110 160 110 80 110 100

Boosting 185 198 143 110 143 132
Neutral 185 180 130 100 130 120
Hindering 185 162 117 90 117 108
When aiming for Neutral Speed nature:
Ralts @ Air Balloon:
Level: 49
Nature: Your Desired Nature (I pick Adamant)
Ability: Synchronize
IV: 31 Spe
EV: None
Stats at 49: 59 Spe
Moves: -

Smeargle:
Level: 97
Nature: Impish
IV: 31 | xx | 31 | xx | 31 | 31
EV: 252 | xx | 252 | xx | xx | 4
Stats at 97: 314 | xx | 185 | xx | 126 | 187
Moves: Spore | Rock Polish | Seismic Toss | Recover
How to capture Regigigas:
Start with your synchronizer Ralts. When entering the battle, a message pops up about you holding an Air Balloon. If the Air Balloon goes before Regigigas's Slow Start, reset. If Regigigas's Slow Start appears first, confirmed 31IV in Spe and Neutral Spe nature. Or a +Spe nature. Switch to Smeargle. Regigigas will have 185 HP, if he has 31IV in HP. Do Seismic Toss twice. If Regigigas faints, reset. If Regigigas survives, confirmed 31IV in HP. Use Spore to keep it asleep.

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249.png
249.png

Lugia
Location: Sea Mauville - Basement, Alpha Sapphire
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Rain Dance (5) | Hydro Pump (5) | Aero Blast (5) | Ancient Power (5)

HP Att Def SpA SpD Spe
Base Stats 106 90 130 90 154 110

Boosting 181 121 165 121 191 143
Neutral 181 110 150 110 174 130
Hindering 181 99 135 99 156 117
When aiming for +Speed nature:
Staraptor:
Level: 56
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 56: 180 Hp
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 244 | 12
Stats at 100: 314 | xx | 106 | xx | 205 | 142
Moves: Spore | Rock Polish | Trick | Recycle
How to capture Lugia:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Lugia faints, reset. Lugia survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Lugia moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

Optional:
You could use Trick to Trick a Leppa Berry to Lugia so it doesn't run out of PP. Use Recylce to re-use the Berry, if needed.

When aiming for Neutral Speed nature:
Staraptor:
Level: 56
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 56: 180 Hp
Moves: Final Gambit

Smeargle:
Level: 93
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 93: 292 | xx | 99 | xx | 193 | 129
Moves: Spore | Rock Polish | Trick | Recycle
How to capture Lugia:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Lugia faints, reset. Lugia survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Lugia moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

Optional:
You could use Trick to Trick a Leppa Berry to Lugia so it doesn't run out of PP. Use Recylce to re-use the Berry, if needed.

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250.png
250.png

Ho-oh
Location: Sea Mauville - Outside, Omega Ruby
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Sunny Day (5) | Fire Blast (5) | Sacred Fire (5) | Punishment (5)

HP Att Def SpA SpD Spe
Base Stats 106 130 90 110 154 90

Boosting 181 165 121 143 191 121
Neutral 181 150 110 130 174 110
Hindering 181 135 99 117 156 99
When aiming for +Speed nature:
Staraptor:
Staraptor:
Level: 56
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 56: 180 Hp
Moves: Final Gambit

Smeargle:
Level: 86
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 200 | xx | 56 | xx
Stats at 86: 271 | xx | 134 | xx | 133 | 120
Moves: Spore | Rock Polish | Trick | Recycle
How to capture Ho-oh:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Ho-oh faints, reset. Ho-oh survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Ho-oh moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

Optional:
You could use Trick to Trick a Leppa Berry to Ho-oh so it doesn't run out of PP. Use Recylce to re-use the Berry, if needed.

When aiming for Neutral Speed nature:
Staraptor:
Level: 56
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 56: 180 Hp
Moves: Final Gambit

Smeargle:
Level: 78
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 200 | xx | 56 | xx
Stats at 78: 227 | xx | 122 | xx | 121 | 109
Moves: Spore | Rock Polish | Trick | Recycle
How to capture Ho-oh:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Ho-oh faints, reset. Ho-oh survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Ho-oh moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

Optional:
You could use Trick to Trick a Leppa Berry to Ho-oh so it doesn't run out of PP. Use Recylce to re-use the Berry, if needed.

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485.png
485.png

Heatran
Location: Scorched Slab - B3F
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Metal Sound (40) | Crunch (15) | Scary Face (10) | Lava Plume (15)

HP Att Def SpA SpD Spe
Base Stats 91 90 106 130 106 77

Boosting 166 121 138 165 138 106
Neutral 166 110 126 150 126 97
Hindering 166 99 113 135 113 87
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 51: 165 Hp
Moves: Final Gambit

Smeargle:
Level: 75
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 75: 238 | xx | 81 | xx | 157 | 105
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Heatran:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Heatran faints, reset. Heatran survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Heatran moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when it wakes up, you can Spore it. Use Taunt for Scary Face.

Optional:
You could give Smeargle a Lum Berry to cure it's Burn, since Lava Plume has a 30% chance of burning.

When aiming for Neutral Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp
Stats at 51: 165 Hp
Moves: Final Gambit

Smeargle:
Level: 68
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 68: 216 | xx | 74 | xx | 143 | 96
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Heatran:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Heatran faints, reset. Heatran survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Heatran moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Taunt for Scary Face.

Optional:
You could give Smeargle a Lum Berry to cure it's Burn, since Lava Plume has a 30% chance of burning.

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380.png
380.png

Latias
Location: Southern Island, Omega Ruby (Eon Ticket)
Capture Rate: 3
Level: 30
Shiny Lock: No
Moves (PP):
Heal Pulse (10) | Dragon Breath (20) | Mist Ball (5) | Psycho Shift (10)

HP Att Def SpA SpD Spe
Base Stats 80 80 90 110 130 110

Boosting 97 68 74 88 101 88
Neutral 97 62 68 80 92 80
Hindering 97 55 61 72 82 72
When aiming for +Speed nature:
Natu:
Level: 96
Nature: Timid
Ability: Synchronize
Item: Any Power item or Macho Brace
IV: 31 Hp | 00 Spe
EV: 84 Spe
Stats at 96: 212 xx | xx | xx | xx | 174
Moves: Night Shade | Thunder Wave | Tailwind
How to capture Latias:
The Lati@s work a little different than the rest of this guide. Since they are level 30 with 97 HP, it's for Staraptor impossible to have 96 HP. since it learns (as Starly) Final Gambit at level 41.

The Natu. Works as Synchronizer, HP AND Speed Checker. Credit for this goes to Jibaku. Save in front of Latias. Use Night Shade to check HP and Spe. If Latias faints, reset. If Latias survives, confirmed 31IV in HP. If you move first, reset. If Latias moves first, confirmed +Spe nature and 31IV in Speed. Natu will have 87 Speed when holding the Macho Brace. Use Thunder Wave to increase the capture rate.

You could use Thunder Wave, but best would be to switch to a Pokémon that can Spore it.

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381.png

Latios
Location: Southern Island, Alpha Sapphire (Eon Ticket)
Capture Rate: 3
Level: 30
Shiny Lock: No
Moves (PP):
Heal Pulse (10) | Dragon Breath (20) | Luster Purge (5) | Psycho Shift (10)

HP Att Def SpA SpD Spe
Base Stats 80 90 80 130 110 110

Boosting 97 74 68 101 88 88
Neutral 97 68 62 92 80 80
Hindering 97 61 55 82 72 72
When aiming for +Speed nature:
Natu:
Level: 96
Nature: Timid
Ability: Synchronize
Item: Any Power item or Macho Brace
IV: 31 Hp | 00 Spe
EV: 84 Spe
Stats at 96: 212 | xx | xx | xx | xx | 174
Moves: Night Shade
How to capture Latios:
The Lati@s work a little different than the rest of this guide. Since they are level 30 with 97 HP, it's for Staraptor impossible to have 96 HP. since it learns (as Starly) Final Gambit at level 41.

The Natu. Works as Synchronizer, HP AND Speed Checker. Credit for this goes to Jibaku. Save in front of Latios. Use Night Shade to check HP and Spe. If Latios faints, reset. If Latios survives, confirmed 31IV in HP. If you move first, reset. If Latios moves first, confirmed +Spe nature and 31IV in Speed. Natu will have 87 Speed when holding the Macho Brace. Use Thunder Wave to increase the capture rate.

You could use Thunder Wave, but best would be to switch to a Pokémon that can Spore it.

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480.png

Uxie
Location: Nameless Cave (Between 20:00 - 21:00)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Yawn (10) | Future Sight (10) | Amnesia (20) | Extrasensory (20)

HP Att Def SpA SpD Spe
Base Stats 75 75 130 75 130 95

Boosting 150 104 165 104 165 126
Neutral 150 95 150 95 150 115
Hindering 150 85 135 85 135 103
When aiming for +Speed nature:
Staraptor:
Level: 46
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 44 Spe
Stats at 46: 149 Hp | 127 Spe
Moves: Final Gambit

Smeargle:
Level: 89
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 89: 280 | xx | 94 | xx | 184 | 125
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Uxie:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Uxie faints, reset. Uxie survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Uxie moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it. Taunt could be used to get rid of Yawn.

When aiming for Neutral Speed nature:
Staraptor:
Level: 46
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 44 Spe
Stats at 46: 149 Hp | 127 Spe
Moves: Final Gambit

Smeargle:
Level: 81
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 81: 256 | xx | 86 | xx | 169 | 114
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Uxie:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Uxie faints, reset. Uxie survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Uxie moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it. Taunt could be used to get rid of Yawn.

When aiming for -Speed nature:
Staraptor:
Level: 46
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 44 Spe
Stats at 46: 149 Hp | 127 Spe
Moves: Final Gambit

Smeargle:
Level: 65
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 65: 207 | xx | 71 | xx | 136 | 91
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Uxie:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Uxie faints, reset. Uxie survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Uxie moves first, reset. If Smeargle moves first, confirmed -Spe nature + 0IV in Speed. Use Taunt to get rid of Yawn.
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481.png
481.png

Mesprit
Location: Nameless Cave (Between 04:00 - 19:59)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Lucky Chant (30) | Future Sight (10) | Charm (20) | Extrasensory (20)

HP Att Def SpA SpD Spe
Base Stats 80 105 105 105 105 80

Boosting 155 137 137 137 137 110
Neutral 155 125 125 125 125 100
Hindering 155 112 112 112 112 90
When aiming for +Speed nature:
Staraptor:
Level: 48
Nature: -
IV: 31 Hp
EV: None
Stats at 48: 154 Hp
Moves: Final Gambit

Smeargle:
Level: 78
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 78: 247 | xx | 84 | xx | 162 | 109
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Mesprit:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Mesprit faints, reset. Mesprit survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Mesprit moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

When aiming for Neutral Speed nature:
Staraptor:
Level: 48
Nature: -
IV: 31 Hp
EV: None
Stats at 48: 154 Hp
Moves: Final Gambit

Smeargle:
Level: 70
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 70: 222 | xx | 76 | xx | 146 | 99
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Mesprit:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Mesprit faints, reset. Mesprit survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Mesprit moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it.

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482.png

Azelf
Location: Nameless Cave (Between 21:00 - 03:59)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Uproar (10) | Future Sight (10) | Nasty Plot (20) | Extrasensory (20)

HP Att Def SpA SpD Spe
Base Stats 75 125 70 125 70 115

Boosting 150 159 99 159 99 148
Neutral 150 145 90 145 90 135
Hindering 150 130 81 130 81 121
When aiming for +Speed nature:
Staraptor:
Level: 46
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 216 Spe
Stats at 46: 149 Hp | 149 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 20 | xx | 200 | 36
Stats at 100: 314 | xx | 111 | xx | 193 | 147
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Azelf:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Azelf faints, reset. Azelf survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Azelf moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore it. You could get a Smeargle with Spore, Rock Polish, Imprison and Uproar so you can always Spore it.

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483.png
483.png

Dialga
Location: Soaring in the Sky South of Dewford (Need Uxie, Azelf & Mesprit in team), Alpha Sapphire
Capture Rate: 30
Level: 50
Shiny Lock: No
Moves (PP):
Aura Sphere (20) | Iron Tail (15) | Roar of Time (5) | Flash Cannon (10)

HP Att Def SpA SpD Spe
Base Stats 100 120 120 150 100 90

Boosting 175 154 154 187 132 121
Neutral 175 140 140 170 120 110
Hindering 175 126 126 153 108 99
When aiming for +Spe:
Smeargle @ Air Balloon
Level: 86
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 86: 271 | xx | 92 | xx | 179 | 120
Moves: Spore | Pain Split | False Swipe | Swords Dance
How to capture Dialga:
Smeargle is designed to check both HP and Speed. Enter the battle with the fainted sync in front. If Smeargle's Air Balloon goes first, reset. If Dialga's Pressure goes first, 31IV in Speed and +Spe nature confirmed. Use Pain Split to check the HP. Dialga has 175 HP at level 50 when it has 31IV in HP, Smeargle has 271 HP with this setup. After 1 Pain Split, Smeargle should have ((175+271=446)/2=223) 223 HP, when still at full health. If Dialga damaged you already, use your current health, add 175 and devide it by 2. Use Pain Split. If Smeargle's HP is lower than what you've calculated, reset. If it's what you've calculated, 31IV in HP confirmed. Use Swords Dance and False Swipe to get it down to 1 HP. You could use one of Lake Trio Pokémon to weaken it a bit.

Since Dialga has a decent capture rate, you could also use Spore as first move. Use Spore, then use an item to get max health. Then use Pain Split to check HP. Dialga has 175 HP at level 50 when it has 31IV in HP, Smeargle has 271 HP with this setup. After 1 Pain Split, Smeargle should have ((175+271=446)/2=223) 223 HP. If not, reset. If Smeargle does have 223 HP, 31IV in HP confirmed.

When aiming for Neutral Speed nature:
Smeargle @ Air Balloon:
Level: 78
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 78: 247 | xx | 84 | xx | 162 | 109
Moves: Spore | Pain Split | False Swipe | Swords Dance
How to capture Dialga:
Smeargle is designed to check both HP and Speed. Enter the battle with the fainted sync in front. If Smeargle's Air Balloon goes first, reset. If Dialga's Pressure goes first, 31IV in Speed and +Spe nature confirmed. Use Pain Split to check the HP. Dialga has 175 HP at level 50 when it has 31IV in HP, Smeargle has 247 HP with this setup. After 1 Pain Split, Smeargle should have ((175+247=422)/2=211) 211 HP, when still at full health. If Dialga damaged you already, use your current health, add 175 and devide it by 2. Use Pain Split. If Smeargle's HP is lower than what you've calculated, reset. If it's what you've calculated, 31IV in HP confirmed. Use Swords Dance and False Swipe to get it down to 1 HP. You could use one of Lake Trio Pokémon to weaken it a bit.

Since Dialga has a decent capture rate, you could also use Spore as first move. Use Spore, then use an item to get max health. Then use Pain Split to check HP. Dialga has 175 HP at level 50 when it has 31IV in HP, Smeargle has 247 HP with this setup. After 1 Pain Split, Smeargle should have ((175+247=422)/2=211) 211 HP. If not, reset. If Smeargle does have 223 HP, 31IV in HP confirmed.

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484.png
484.png

Palkia
Location: Soaring in the Sky South of Dewford (Need Uxie, Azelf & Mesprit in team), Omega Ruby
Capture Rate: 30
Level: 50
Shiny Lock: No
Moves (PP):
Earth Power (20) | Aura Sphere (10) | Spacial Rend (5) | Hydro Pump (5)

HP Att Def SpA SpD Spe
Base Stats 90 120 100 150 120 100

Boosting 165 154 132 187 154 132
Neutral 165 140 120 170 140 120
Hindering 165 126 108 153 126 108
When aiming for +Spe:
Smeargle @ Air Balloon:
Level: 94
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 94: 295 | xx | 100 | xx | 194 | 131
Moves: Spore | Pain Split | False Swipe | Swords Dance
How to capture Palkia:
Smeargle is designed to check both HP and Speed. Enter the battle with the fainted sync in front. If Smeargle's Air Balloon goes first, reset. If Palkia's Pressure goes first, 31IV in Speed and +Spe nature confirmed. Use Pain Split to check the HP. Palkia has 165 HP at level 50 when it has 31IV in HP, Smeargle has 295 HP with this setup. After 1 Pain Split, Smeargle should have ((165+295=460)/2=230) 230 HP, when still at full health. If Palkia damaged you already, use your current health, add 165 and devide it by 2. Use Pain Split. If Smeargle's HP is lower than what you've calculated, reset. If it's what you've calculated, 31IV in HP confirmed. Use Swords Dance and False Swipe to get it down to 1 HP. You could use one of Lake Trio Pokémon to weaken it a bit.

Since Palkia has a decent capture rate, you could also use Spore as first move. Use Spore, then use an item to get max health. Then use Pain Split to check HP. Palkia has 165 HP at level 50 when it has 31IV in HP, Smeargle has 295 HP with this setup. After 1 Pain Split, Smeargle should have ((165+295=460)/2=230) 230 HP. If not, reset. If Smeargle does have 230 HP, 31IV in HP confirmed.

When aiming for Neutral Speed nature:
Smeargle @ Air Balloon:
Level: 85
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 248 | xx | 4 | xx | 252 | 4
Stats at 85: 267 | xx | 91 | xx | 177 | 119
Moves: Spore | Pain Split | False Swipe | Swords Dance
How to capture Palkia:
Smeargle is designed to check both HP and Speed. Enter the battle with the fainted sync in front. If Smeargle's Air Balloon goes first, reset. If Palkia's Pressure goes first, 31IV in Speed and +Spe nature confirmed. Use Pain Split to check the HP. Palkia has 165 HP at level 50 when it has 31IV in HP, Smeargle has 267 HP with this setup. After 1 Pain Split, Smeargle should have ((165+267=432)/2=216) 216 HP, when still at full health. If Palkia damaged you already, use your current health, add 165 and devide it by 2. Use Pain Split. If Smeargle's HP is lower than what you've calculated, reset. If it's what you've calculated, 31IV in HP confirmed. Use Swords Dance and False Swipe to get it down to 1 HP. You could use one of Lake Trio Pokémon to weaken it a bit.

Since Palkia has a decent capture rate, you could also use Spore as first move. Use Spore, then use an item to get max health. Then use Pain Split to check HP. Palkia has 165 HP at level 50 when it has 31IV in HP, Smeargle has 267 HP with this setup. After 1 Pain Split, Smeargle should have ((165+267=432)/2=216) 216 HP. If not, reset. If Smeargle does have 216 HP, 31IV in HP confirmed.

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487.png
487.png

Giratina
Location: Soaring in the Sky South of Dewford (Need Dialga & Palkia in team)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Aura Sphere (20) | Shadow Claw (15) | Shadow Force (5) | Hex (10)

HP Att Def SpA SpD Spe
Base Stats 150 100 120 100 120 90

Boosting 225 132 154 132 154 121
Neutral 225 120 140 120 140 110
Hindering 225 108 126 108 126 99
Giratina works a bit different than the rest, since it is a Ghost type, which cannot be hit by Final Gambit. Or can it?

When aiming for Neutral Speed nature:
Smeargle 1:
Level: 78
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 136 Hp
Stats at 78: 224 Hp | 109 Spe
Moves: Spore | Soak | Recover | Final Gambit

Smeargle 2:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 200 | xx | 56 | xx
Stats at 100 314 | xx | 156 | xx | 154 | 139
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Giratina:
Fainted sync in front. Smeargle1 at second spot. Smeargle1 uses Spore. If Smeargl1 moves first, reset. If Giratina moves first, 31IV in Spe and Neutral Spe nature confirmed (Or +Spe nature). Smeargle1 received damage, so use Recover. Next, use Soak to make Giratina a Water Type. Make sure you have 100% health before using Final Gambit. Use Final Gambit. If Giratina faints, reset. If Giratina survives, 31IV in HP confirmed. Free switch to Smeargle2. Use Spore to keep it sleeping.

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638.png
638.png

Cobalion
Location: Pathless Plain (Need 3 Pokémon with Max EV in team) Sunday, Wednesday, Friday
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Retaliate (5) | Iron Head (15) | Sacred Sword (15) | Swords Dance (20)

HP Att Def SpA SpD Spe
Base Stats 91 90 129 90 72 108

Boosting 166 121 163 121 101 140
Neutral 166 110 149 110 92 128
Hindering 166 99 134 99 82 115
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp | 52 Spe
Stats at 51: 165 Hp | 141 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 100: 314 | xx | 169 | xx | 139 | 139
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Cobalion:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Cobalion faints, reset. Cobalion survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Cobalion moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

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639.png
639.png

Terrakion
Location: Pathless Plain (Need 3 Pokémon with Max EV in team) Tuesday, Saturday
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Retaliate (5) | Rock Slide (10) | Sacred Sword (15) | Swords Dance (20)

HP Att Def SpA SpD Spe
Base Stats 91 129 90 72 90 108

Boosting 166 163 121 101 121 140
Neutral 166 149 110 92 110 128
Hindering 166 134 99 82 99 115
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp | 52 Spe
Stats at 51: 165 Hp | 141 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 100: 314 | xx | 169 | xx | 139 | 139
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Terrakion:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Terrakion faints, reset. Terrakion survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Terrakion moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

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640.png

Virizion
Location: Pathless Plain (Need 3 Pokémon with Max EV in team) Monday, Thursday
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Retaliate (5) | Giga Drain (10) | Sacred Sword (15) | Swords Dance (20)

HP Att Def SpA SpD Spe
Base Stats 91 90 72 90 129 108

Boosting 166 121 101 121 163 140
Neutral 166 110 92 110 149 128
Hindering 166 99 82 99 134 115
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 12 Hp | 52 Spe
Stats at 51: 165 Hp | 141 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 100: 314 | xx | 169 | xx | 139 | 139
Moves: Dark Void | Rock Polish | Taunt | Recover
How to capture Virizion:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Virizion faints, reset. Virizion survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Dark Void. If Smeargle moves first, reset. If Virizion moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Dark Void him.

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643.png
643.png

Reshiram
Location: Fabled Cave (Need level 100 Pokémon in team), Omega Ruby
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Dragon Breath (20) | Slash (20) | Extrasensory (20) | Fusion Flare (5)

HP Att Def SpA SpD Spe
Base Stats 100 120 100 150 120 90

Boosting 175 154 132 187 154 121
Neutral 175 140 120 170 140 110
Hindering 175 126 108 153 126 99
When aiming for +Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 86
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 86: 271 | 66 | 146 | xx | 119 | 120
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Reshiram:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Reshiram faints, reset. Reshiram survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Reshiram moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

When aiming for Neutral Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 78
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 78: 234 | 60 | 132 | xx | 110 | 109
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Reshiram:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Reshiram faints, reset. Reshiram survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Reshiram moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

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644.png
644.png

Zekrom
Location: Fabled Cave (Need level 100 Pokémon in team), Alpha Sapphire
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Dragon Breath (20) | Slash (20) | Zen Headbutt (15) | Fusion Bolt (5)

HP Att Def SpA SpD Spe
Base Stats 100 150 120 120 100 90

Boosting 175 187 154 154 132 121
Neutral 175 170 140 140 120 110
Hindering 175 153 126 126 108 99
When aiming for +Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 86
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 86: 271 | 66 | 146 | xx | 119 | 120
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Zekrom:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zekrom faints, reset. Zekrom survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zekrom moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

When aiming for Neutral Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 78
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 252 | xx | 4 | xx
Stats at 78: 234 | 60 | 132 | xx | 110 | 109
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Zekrom:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Zekrom faints, reset. Zekrom survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Zekrom moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

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646.png
646.png

Kyurem
Location: Gnarled Den (Need Reshiram & Zekrom in team)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Dragon Breath (20) | Slash (20) | Scary Face (10) | Glaciate (10)

HP Att Def SpA SpD Spe
Base Stats 125 130 90 130 90 95

Boosting 200 165 121 165 121 126
Neutral 200 150 110 150 110 115
Hindering 200 135 99 135 99 103
When aiming for +Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: None
Stats at 63: 199 Hp
Moves: Final Gambit

Smeargle:
Level: 89
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 128 | xx | 128 | 4
Stats at 89: 280 | xx | 123 | xx | 155 | 125
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Kyurem:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Kyurem faints, reset. Kyurem survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Kyurem moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Scary Face, keep using Rock Polish to keep your Speed above his so you can Spore right away when he wakes up.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

When aiming for Neutral Speed nature:
Staraptor:
Level: 63
Nature: -
IV: 31 Hp
EV: None
Stats at 63: 199 Hp
Moves: Final Gambit

Smeargle:
Level: 81
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 128 | xx | 128 | 4
Stats at 81: 256 | xx | 112 | xx | 140 | 114
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Kyurem:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Kyurem faints, reset. Kyurem survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Kyurem moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Taunt is for Scary Face, keep using Rock Polish to keep your Speed above his so you can Spore right away when he wakes up.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Dragon Breath has a 30% chance of paralyzing.

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243.png
243.png

Raikou
Location: Trackless Forest (Need Lugia or Ho-oh in team) Time between 00 and 20 past the hour.
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Spark (20) | Reflect (20) | Crunch (15) | Thunder Fang (15)

HP Att Def SpA SpD Spe
Base Stats 90 85 75 115 100 115

Boosting 165 115 104 148 132 148
Neutral 165 105 95 135 120 135
Hindering 165 94 85 121 108 121
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 8 Hp | 104 Spe
Stats at 51: 164 Hp | 149 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 220 | 36
Stats at 100: 314 | 76 | 106 | xx | 199 | 147
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Raikou:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Raikou faints, reset. Raikou survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Raikou moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Spark has a 30% chance of paralyzing.

---

244.png
244.png

Entei
Location: Trackless Forest (Need Lugia or Ho-oh in team) Time between 20 and 40 past the hour.
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Stomp (20) | Flamethrower (15) | Swagger (15) | Fire Fang (15)

HP Att Def SpA SpD Spe
Base Stats 115 115 85 90 75 100

Boosting 190 148 115 121 104 132
Neutral 190 135 105 110 95 120
Hindering 190 121 94 99 85 108
When aiming for +Speed nature:
Staraptor:
Level: 59
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 59: 189 Hp
Moves: Final Gambit

Smeargle:
Level: 94
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 94: 295 | xx | 100 | xx | 194 | 131
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Entei:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Entei faints, reset. Entei survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Entei moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Use Taunt to prevent Swagger confusion if you want to Spore.

When aiming for Neutral Speed nature:
Staraptor:
Level: 59
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 59: 189 Hp
Moves: Final Gambit

Smeargle:
Level: 85
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 85: 268 | xx | 90 | xx | 177 | 119
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Entei:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Entei faints, reset. Entei survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Entei moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him. Use Taunt to prevent Swagger confusion if you want to Spore.

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245.png
245.png

Suicune
Location: Trackless Forest (Need Lugia or Ho-oh in team) Time between 40 and 00 past the hour.
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Aurora Beam (20) | Mist (30) | Mirror Coat (20) | Ice Fang (15)

HP Att Def SpA SpD Spe
Base Stats 100 75 115 90 115 85

Boosting 175 104 148 121 148 115
Neutral 175 95 135 110 135 105
Hindering 175 85 121 99 121 94
When aiming for +Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 81
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 81: 256 | 62 | 86 | xx | 169 | 114
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Suicune:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Suicune faints, reset. Suicune survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Suicune moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

When aiming for Neutral Speed nature:
Staraptor:
Level: 54
Nature: -
IV: 31 Hp
EV: 12 Hp
Stats at 54: 174 Hp
Moves: Final Gambit

Smeargle:
Level: 74
Nature: Sassy
IV: 31 | 31 | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 74: 234 | 57 | 80 | xx | 155 | 104
Moves: Spore | Rock Polish | Taunt | Recover
How to capture Suicune:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Suicune faints, reset. Suicune survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Suicune moves first, Neutral Spe nature and 31IV in Spe confirmed (or +Spe possible). Use Rock Polish to outspeed it in the next turns, so when he wakes up, you can Spore him.

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641.png
641.png

Tornadus
Location: Soaring in the Sky near Fortree City (Need Castform in team), Omega Ruby
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Extrasensory (20) | Agility (30) | Air Slash (15) | Crunch (15)

HP Att Def SpA SpD Spe
Base Stats 79 115 70 125 80 111

Boosting 154 148 99 159 110 144
Neutral 154 135 90 145 100 131
Hindering 154 121 81 130 90 117
When aiming for +Speed nature:
Staraptor:
Level: 47
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 16 Hp | 160 Spe
Stats at 47: 153 Hp | 145 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 240 | 16
Stats at 100: 314 | xx | 106 | xx | 204 | 143
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Tornadus:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Tornadus faints, reset. Tornadus survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Tornadus moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Taunt to prevent him doing Agility.

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642.png
642.png

Thundurus
Location: Soaring in the Sky near Fortree City (Need Castform in team), Alpha Sapphire
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Heal Block (15) | Agility (30) | Discharge (15) | Crunch (15)

HP Att Def SpA SpD Spe
Base Stats 79 115 70 125 80 111

Boosting 154 148 99 159 110 144
Neutral 154 135 90 145 100 131
Hindering 154 121 81 130 90 117
When aiming for +Speed nature:
Staraptor:
Level: 47
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 16 Hp | 160 Spe
Stats at 47: 153 Hp | 145 Spe
Moves: Final Gambit

Smeargle:
Level: 100
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 240 | 16
Stats at 100: 314 | xx | 106 | xx | 204 | 143
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Thundurus:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Thundurus faints, reset. Thundurus survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Thundurus moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Taunt to prevent him doing Agility.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Discharge has a 30% chance of paralyzing.

When aiming for Neutral Speed nature:
Staraptor:
Level: 47
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: 16 Hp | 160 Spe
Stats at 47: 153 Hp | 145 Spe
Moves: Final Gambit

Smeargle:
Level: 93
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 93: 292 | xx | 98 | xx | 193 | 130
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Thundurus:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Thundurus faints, reset. Thundurus survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Thundurus moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him. Use Taunt to prevent him doing Agility.

Optional:
You could give Smeargle a Lum Berry to cure it's Paralyze, since Discharge has a 30% chance of paralyzing.

---

645.png
645.png

Landorus
Location: Soaring in the Sky near Fortree City (Need Tornadus & Thundurus in team)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moves (PP):
Extrasensory (20) | Swords Dance (20) | Earth Power (10) | Rock Slide (10)

HP Att Def SpA SpD Spe
Base Stats 89 125 90 115 80 101

Boosting 164 159 121 148 110 133
Neutral 164 145 110 135 100 121
Hindering 164 130 99 121 90 108
When aiming for +Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 51: 163 Hp | 134 Spe
Moves: Final Gambit

Smeargle:
Level: 95
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 4 | xx | 252 | xx
Stats at 95: 298 | xx | 101 | xx | 196 | 132
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Landorus:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Landorus faints, reset. Landorus survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Landorus moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.

When aiming for Neutral Speed nature:
Staraptor:
Level: 51
Nature: Jolly
IV: 31 Hp | 31 Spe
EV: None
Stats at 51: 163 Hp | 134 Spe
Moves: Final Gambit

Smeargle:
Level: 86
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 86: 271 | xx | 92 | xx | 179 | 120
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Landorus:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Landorus faints, reset. Landorus survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Landorus moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed him in the next turns, so when he wakes up, you can Spore him.

---

488.png
488.png

Cresselia
Location: Crescent Isle (Random Daily Mirage Island)
Capture Rate: 3
Level: 50
Shiny Lock: No
Moveset (PP):
Mist (30) | Aurora Beam (20) | Future Sight (10) | Slash (20)

HP Att Def SpA SpD Spe
Base Stats 120 70 120 75 130 85

Boosting 195 99 154 104 165 115
Neutral 195 90 140 95 150 105
Hindering 195 81 126 85 135 94
When aiming for +Speed nature:
Staraptor:
Level: 61
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 61: 194 Hp
Moves: Final Gambit

Smeargle:
Level: 81
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | xx | xx | 252 | 4
Stats at 81: 256 | xx | 86 | xx | 169 | 114
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Cresselia:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Cresselia faints, reset. Cresselia survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Cresselia moves first, +Spe nature and 31IV in Spe confirmed. Use Rock Polish to outspeed her in the next turns, so when she wakes up, you can Spore her.

When aiming for Neutral Speed nature:
Staraptor:
Level: 61
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 61: 194 Hp
Moves: Final Gambit

Smeargle:
Level: 74
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 74: 234 | xx | 80 | xx | 155 | 104
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Cresselia:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Cresselia faints, reset. Cresselia survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Smeargle moves first, reset. If Cresselia moves first, it either has Neutral Spe with 31IV, or +Spe. Use Rock Polish to outspeed her in the next turns, so when she wakes up, you can Spore her.

When aiming for -Speed nature:
Staraptor:
Level: 61
Nature: -
IV: 31 Hp
EV: 4 Hp
Stats at 61: 194 Hp
Moves: Final Gambit

Smeargle:
Level: 58
Nature: Sassy
IV: 31 | xx | 31 | xx | 31 | 00
EV: 252 | xx | 6 | xx | 252 | xx
Stats at 58: 186 | xx | 64 | xx | 122 | 82
Moves: Spore | Rock Polish | Recover | Taunt
How to capture Cresselia:
Fainted sync in front. Staraptor at second spot. Enter the battle, use Final Gambit. Cresselia faints, reset. Cresselia survives, confirmed 31IV in HP. Staraptor fainted, free switch to Smeargle. Smeargle uses Spore. If Cresselia moves first, reset. If Smeargle moves first, confirmed -Spe nature + 0IV in Speed.
 
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I captured Kyogre using a Shedinja. Kyogre can't touch shedinja and it has Heal Block to cancel Aqua Ring's effect in case it uses it turn 1(really annoying) when you use Final Gambit with Staraptor. Shedinja can also use False swipe to make it go back to 1HP. You can also use this pokemon against other legends without super effective moves against it. Pretty useful imo and you don't have to worry about being KO'd.

Also everyone should get the Capture O-power (at least lvl 2) before trying to SR any Legends it makes things a lot easier. Currently SRing Terrakion and it feels like catching wild caterpies when I use the lvl 3 :P

Would be cool to list the moves each legend carries and a calc of aprox how many turns you have before they start struggling.

Nice Thread btw :D
 
Thanks guys! Will add moves later and change the part for Raikou, Entei & Suicune. Can't edit the first post anymore, keep getting errors. >_>
 
I actually have a better way of doing this that does not involve smeargle.

It's a pokemon called Breloom, it has high atk and can learn spore and false swipe.

Also the smeargle trick does not work on rayquaza 100% of the time more like 50% of the time with the way it spams extreeme speed because extreeme speed has this little thing called PRIORITY.

If you want to check speed regardless of priority where the legendary has an ability that states that it has it the second the battle starts (ie pressure, air lock, etc.) try leading with a pokemon that has a similarly activating ability but has 1 less speed stat than the perfect speed iv and nature of the legendary pokemon you are trying to catch.

So that way when both pokemon enter the battle if the legendary has perfect speed ivs then its ability will activate first.

As for the HP thing you're actually quite good with that unless you're dealing with rayquaza which can again use extreeme speed and screw you over as you now have to catch the pokemon to find out its stats.

I also don't consider HP that important to check in battle over speed as speed is much easier to check than HP as HP can be cheked the second you open the team menu/start the thing after you catch rayquaza.
 
I got a 31/4-8/31/29/31/31 Latios in only a few short hours so I have some tips to share with SRing Lati@s, as it can prove to be obnoxious:

1. Latis are obtained before the IV checker guy, so Rare Candies are invaluable to confirm IVs. Rare Candies can be easily obtained early game by spending Pokemiles in Mauville or via Game Sync in the PGL; 5-10 are good. If you have a Pokebank subscription, check to see if you have accrued Pokemiles from it. If not, Wonder Trade is an easy way. Haven't checked to see if you can import preexisting Pokemiles from XY carts via PGL, I heard you can.

2. Have a FAINTED synch in the beginning of the party. Timid covers pretty much all Lati@s sets and is the safest choice. The best source for Synchs if you can't trade is Ralts on route 102; have fun with DexNav. The second Pokemon in your party (or first unfainted) should be the strongest one in your roster. See step #4 for why.

3. Save in the grove in Southern Island one step from initiating the cutscene and battle with Team Aqua/Magma and Steven.

4. The double battle with Team Aqua/Magma and Steven is mandatory before you receive your Lati@s. Luckily, the battle can be finished in one turn. Steven uses a Metang that OHKOs the enemy Koffing with Zen Headbutt. Your Pokemon should OHKO the other Pokemon being used - Camerupt in OR and Sharpedo (I think?) in AS.

5. Receive Lati@s and compare with flawless stats. Here are example stats for what 31/31/31/31/31/31 looks like at lv30 for Timid:

Latios (Timid):
HP: 97
Atk: 61
Def: 62
SpA: 92
SpD: 80
Speed: 88

Latias (Timid):
HP: 97
Atk: 55
Def: 68
SpA: 80
SpD: 92
Speed: 80

Attack doesn't matter for Timid, these aren't useful if you're gunning for other natures, but you should immediately restart if it deviates too much from these.

6. If it's close enough for you to think you got a good one, use Metalkid's IV calculator and the Rare Candies you got in step 1 to approach the proper IV spread.

P.S. 30 Speed is only acceptable if you have a HP Fire spread. If it doesn't have HP Fire or 31 Speed, toss immediately and spare us the obvious question of whether to keep or toss please.

7. Rinse and repeat! Watch TV or Netflix while softresetting. Good luck!

Hopefully my guide wasn't too all over the place, but I believe my method is the most efficient.
 
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I got a 31/4-8/31/29/31/31 Latios in only a few short hours so I have some tips to share with SRing Lati@s, as it can prove to be obnoxious:

1. Latis are obtained before the IV checker guy, so Rare Candies are invaluable to confirm IVs. Rare Candies can be easily obtained early game by spending Pokemiles in Mauville or via Game Sync in the PGL; 5-10 are good. If you have a Pokebank subscription, check to see if you have accrued Pokemiles from it. If not, Wonder Trade is an easy way. Haven't checked to see if you can import preexisting Pokemiles from XY carts via PGL, I heard you can.

2. Have a FAINTED synch in the beginning of the party. Timid covers pretty much all Lati@s sets and is the safest choice. The best source for Synchs if you can't trade is Ralts on route 102; have fun with DexNav. The second Pokemon in your party (or first unfainted) should be the strongest one in your roster. See step #4 for why.

3. Save in the grove in Southern Island one step from initiating the cutscene and battle with Team Aqua/Magma and Steven.

4. The double battle with Team Aqua/Magma and Steven is mandatory before you receive your Lati@s. Luckily, the battle can be finished in one turn. Steven uses a Metang that OHKOs the enemy Koffing with Zen Headbutt. Your Pokemon should OHKO the other Pokemon being used - Camerupt in OR and Sharpedo (I think?) in AS.

5. Receive Lati@s and compare with flawless stats. Here are example stats for what 31/31/31/31/31/31 looks like at lv30 for Timid:

Latios (Timid):
HP: 97
Atk: 68
Def: 62
SpA: 92
SpD: 80
Speed: 88

Latias (Timid):
HP: 97
Atk: 62
Def: 68
SpA: 80
SpD: 92
Speed: 80

Attack doesn't matter for Timid, these aren't useful if you're gunning for other natures, but you should immediately restart if it deviates too much from these.

6. If it's close enough for you to think you got a good one, use Metalkid's IV calculator and the Rare Candies you got in step 1 to approach the proper IV spread.

P.S. 30 Speed is only acceptable if you have a HP Fire spread. If it doesn't have HP Fire or 31 Speed, toss immediately and spare us the obvious question of whether to keep or toss please.

7. Rinse and repeat! Watch TV or Netflix while softresetting. Good luck!

Hopefully my guide wasn't too all over the place, but I believe my method is the most efficient.
Attack should be 61 for Latios, and 55 for Latias. And I believe it would be more efficient to have a Speed Bag L (as well as maybe ones for other stats you care about) ready to use in Super Training, as it gives precisely 12 EV's in a stat. If it goes up by a point, then it's perfect. The EV's can also be easily erased by giving it some EV reducing berries or using a Reset Bag if the intent is to use it for trading.
 
Woops, my bad on the typo.

I didn't like Speed Bags or vitamins all that much because you still need to check all stats and you'll need levels anyways to confirm IVs. Speed isn't the only stat that matters, I only mention it because you can't compromise on it like you can the other stats.
 
Just an FYI that Mega Latias uses Bold for its SubCM set if you plan on playing with it in OU Singles.

Also Buckert, feel free to use this list I made earlier for desired natures. Note it doesn't include XY Legendaries.
http://www.smogon.com/forums/thread...ad-before-posting.3523153/page-3#post-5891892

EDIT: I'll just do the XY Legends here. Check back in a bit.
EDIT 2: Done.
EDIT 3: Added HP Ground to Articuno, because apparently it's a thing.

Articuno
Tiers - NU
Natures - Timid
Hidden Power - Ground
Set Info - http://www.smogon.com/dex/xy/pokemon/articuno
Notes - N/A

Zapdos
Tiers - OU
Natures - Bold
Hidden Power - Ice
Set Info - http://www.smogon.com/dex/xy/pokemon/zapdos
Notes - N/A

Moltres
Tiers - RU, OU
Natures - Modest (RU), Timid, (RU), Calm (OU)
Hidden Power - Grass (RU for optional coverage)
Set Info - http://www.smogon.com/dex/xy/pokemon/moltres
Notes - N/A

Mewtwo
Tiers - Ubers
Natures - Jolly (Mega Mewtwo X), Timid (Mega Mewtwo Y, non-Mega)
Hidden Power - N/A
Set Info - http://www.smogon.com/dex/xy/pokemon/mewtwo
Notes - Analysis may be outdated. Check Ubers subforum.

Xerneas
Tiers - Ubers
Natures - Calm, Mild, Modest, Rash
Hidden Power - Fire (optional coverage)
Set Info - http://www.smogon.com/dex/xy/pokemon/xerneas
Notes - Analysis may be outdated. Check Ubers subforum

Yveltal
Tiers - Ubers
Natures - Bold, Impish, Mild, Modest, Rash
Hidden Power - N/A
Set Info - http://www.smogon.com/dex/xy/pokemon/yveltal
Notes - Analysis may be outdated. Check Ubers subforum.

Zygarde
Tiers - UU, OU, Doubles
Natures - Adamant (Doubles, OU), ??? (UU)
Hidden Power - N/A
Set Info - http://www.smogon.com/dex/xy/pokemon/zygarde
Notes - Analysis appears to be really outdated.
 
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Woops, my bad on the typo.

I didn't like Speed Bags or vitamins all that much because you still need to check all stats and you'll need levels anyways to confirm IVs. Speed isn't the only stat that matters, I only mention it because you can't compromise on it like you can the other stats.

You can still use MetalKid's calculator and just use Vitamins / Super Training to determine the IVs without levelling. Enter the stats into the first line on the calculator with the level set to 30. Then give Lati@s / Legendary Pokemon 12 EVs in every stat, enter the new level 30 stats on the next row down also set to level 30 and include the 12 EVs you just gave the Lati@s / whatever. Repeat adding 12 EVs to every stat and entering the new level 30 data below the last one you did until you get a definitive answer for each IV value, then wipe the EVs with a Reset Bag and you have a completely untouched Pokemon (that holds a lot more trade value) that you know the exact IVs of. You may need to enter more than 5 lines of data so just add more by changing the value in the 'Number of Rows' box. As for applying EVs; Super Training is free but can be tedious (easy if you've got access to level 3 training already), Vitamins are expensive but easy / fast so if you're rolling in cash I would go Vitamins...

edit: added a screenshot of how I did it with my Latias because I felt like my description sucks. I stopped training every stat after 48 because everything was defined except SpD so I added 4 to it a couple of times to determine it

w9Hqgpu.png
 
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As for applying EVs; Super Training is free but can be tedious (easy if you've got access to level 3 training already), Vitamins are expensive but easy / fast so if you're rolling in cash I would go Vitamins...

Which is why I used Rare Candies instead, much faster to check IVs and easier to get early game than using a bunch of vitamins/punching bags for each stat. There's a limit to how many punching bags you can store, takes a while to beat them up and you have to use vitamins for each stat.
 
Which is why I used Rare Candies instead, much faster to check IVs and easier to get early game than using a bunch of vitamins/punching bags for each stat. There's a limit to how many punching bags you can store, takes a while to beat them up and you have to use vitamins for each stat.

Which would lower the trade value of your Lati / Legend because it's no longer 'Untrained' ;) This was specifically for people that think that is important (almost all of Wi-fi). Obviously there will be people who don't mind, to which I highly recommend Rare Candies

ps. added a screenshot of me determining the IVs of my Latias with the method I described. It took me 20 rounds of level 3 Super Training to get to 48 in each stat so I can see how that would be tedious to most, but I feel like it's time well spent for those who desire UT 'mons. Alternatively, you could do the exact same thing but only with the speed stat to save time as that's the important one. Everything else can be at least 30...
 
Oh, I wasn't aware of that imo a bit ridiculous lol, I only really care about competitive value, but I think it should still be noted for people who also don't care and just want to efficiently soft reset ASAP because it drastically cuts down the time spent on each reset.
 
Well I guess you should bookmark the next version of this thread, I cannot edit the first post anymore due to a strange bug. I might need to post a new thread.

Ask one of the OI Moderators to revert it back to a previous version. Most of the time this bug is caused by missing BB code tags, generally, reverting it back to a previous version will fix it.
 
Really nice guide Buckert. I only check Speed, because it's just easier and I don't care about the ball, so I just throw the Master Ball if the speed is right. One thing to note is that you want to have the legend you are going to catch in your Pokedex, so you don't have to go through the dex entry every time you catch it.
 
Buckert

I have reverted this thread to an older version thanks to some advice from Agonist It now seems to be editable. I reverted back to the last stable post I could edit myself.

However, I would URGE you to go through and fix all the BB Tags. Sometimes Xenforo THINKS it is being helpful, when it is not at all. At the bottom of your post you have this mess:

Code:
[IMG]http://www.serebii.net/xy/pokemon/488.png[/IMG]
[SIZE=1][B]Cresselia[/B][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/CENTER]

Either that, or remove some of the BBCode, according to Agonist, this happens sometimes in Wifi when there are a large amount of BB tags in the post. A lot of it is not needed (I know it looks pretty), but it may help the post be more stable.
 
Buckert

I have reverted this thread to an older version thanks to some advice from Agonist It now seems to be editable. I reverted back to the last stable post I could edit myself.

However, I would URGE you to go through and fix all the BB Tags. Sometimes Xenforo THINKS it is being helpful, when it is not at all. At the bottom of your post you have this mess:

Code:
[IMG]http://www.serebii.net/xy/pokemon/488.png[/IMG]
[SIZE=1][B]Cresselia[/B][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE][/SIZE]
[/SIZE][/SIZE][/SIZE][/SIZE][/CENTER]

Either that, or remove some of the BBCode, according to Agonist, this happens sometimes in Wifi when there are a large amount of BB tags in the post. A lot of it is not needed (I know it looks pretty), but it may help the post be more stable.
I've placed all the size tags on the places I needed them, posted the thread, and now it looks like this. xD Will remove the unnecessary BB tags, thanks a lot!
 
Unless you're going to provide everyone with copies of a Smeargle with a speed IV of 5, I would re-do it so that you can get the same speed stat with a 31 IV, since that's much easier for people to breed. Using +speed Xerneas / Yveltal as an example, a level 77 Sassy Smeargle with a 31 IV and 0 speed EVs has exactly 129 speed. I know you lose out on a whole lot of bulk from being at a lower level but you can always have a backup 'mon to send out if Smeargle goes down. For the sake of this being easy for anyone to utilise I just believe that the capture pokemon builds and spreads should be as easy as possible to acquire yourself, and advising an IV of 5 in speed seems a bit weird to me unless, like I said, you are of course going to distribute those Smeargle yourself.
 
Unless you're going to provide everyone with copies of a Smeargle with a speed IV of 5, I would re-do it so that you can get the same speed stat with a 31 IV, since that's much easier for people to breed. Using +speed Xerneas / Yveltal as an example, a level 77 Sassy Smeargle with a 31 IV and 0 speed EVs has exactly 129 speed. I know you lose out on a whole lot of bulk from being at a lower level but you can always have a backup 'mon to send out if Smeargle goes down. For the sake of this being easy for anyone to utilise I just believe that the capture pokemon builds and spreads should be as easy as possible to acquire yourself, and advising an IV of 5 in speed seems a bit weird to me unless, like I said, you are of course going to distribute those Smeargle yourself.
I understand what you mean. If you consider taking another extra Pokémon for checking stats, you don't have any space left for the Pokémon you're going to capture. If you use a lower level Smeargle to check Speed, it'll more likely it'll faint during the battle, without the Pokémon to be caught. You want the Smeargle as high leveled as possible, so it'll survive as long as you need. But if you decide to take the extra Smeargle, you'll have 4 Pokémon in your party. The fainted sync, the Staraptor for HP and 2 Smeargles.

Now there's something I need to figure out for the Regigigas, since it require to have the 3 Regi's in your team. xD Will work that out soon!

Edit: I will chance Smeargle's IV's to either 31 or 00 for Speed. 31 is not going to work in every situation.

For example:
Lets say I want a Quiet Heatran, for the ErupTran set. Level 50 Heatran will have 73 Speed, with Quiet nature and 0IV in Speed. To make sure Heatran really has that 73 Speed, we need a Smeargle with 74 Speed. To achieve that with Sassy nature 31IV in Speed, it needs to be level 43 with 4 EV's in Speed. It'll be dead in 2 hits.

Edit2: Completed Cresselia with +Spe, Neutral Spe and -Spe setups.

Edit3: Completed Xerneas, Yveltal and Kyogre. Added all moves + PP.
 
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