I originally made this team as me and a couple friends from college were trying a mock elite-4, and I was the one who pulled Rock from a hat while the others chose Water, Dark, and Normal. At first I was extremely skeptical because in the past I haven't had any luck with rock type pokemon, but surprisingly this team has done exceptionally well.
At A Glance
Now, I know that the "rule" of sorts is that for all mono-type teams you can have 1 wild card. For personal reasons, I don't care at all for that rule, because it defeats the purpose of a mono-type team. At any rate, here's my team more indepth:
Lucille Bluth @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
-Earthquake
-Rock Slide
-Taunt
-Stealth Rock
Okay, to start the team off on a suicidal note (hah! see what I did there?) I chose a rock type that gets stealth rock down the majority of the time, and has a chance to prevent entry hazards from being put down. There really isn't anything to say about this guy, his only job is to lay down rocks and faint.
Gob Bluth @ Choice Scarf
Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Head Smash
-Waterfall
-Double Edge
-Earthquake
This guy has replaced Solrock who pretty much did a heaping load of nothing for my team. Slapping a Choice Scarf on Relincath, he can act as a revenge killer with a no-recoil STAB Head Smash and Double Edge. I've been testing him out recently and he's been doing quite well, and can take quite a few hits with his natural bulk and Sp. Def boost from sandstorm.
George Bluth Sr. @ Babiri Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Right after the giant explosion, you will then see Tyranitar poking his head through the smoke. After I set up Trick Room, it seems like the perfect idea to go straight to Tyranitar so I can get Sand Stream up, and see how far he gets with his Choice Band Boosted hits before he goes down. Usually, it's 1 or 2, 3 if I'm really lucky, but he usually manages to kill then weaken, which I then decide to use one of my last 3 pokemon depending on the situation and who I have killed.
Michael Bluth @ Leftovers
Ability: Clear Body
EVs: 252 HP/38 Atk/220 Sp.Def
-Curse
-Thunder Wave
-Stone Edge
-Explosion
Originally in this guy's place was Cradily (because we had set rules where we couldn't use Legendary pokemon in our little mock Elite 4), but after that ended, I chose Regirock because of his ridiculous defenses teamed with Sand Stream support. Once I bring him in, I attempt to get some curses and throw out a few Thunder Waves to make myself faster, because I'll be much much slower after a few curses under my belt. Usually after 2 curses and clever para-crippling they can usually not do much while leftovers recovers my health. If I do happen to need to rest, I will, but usually I'll throw out +Atk boosted Stone Edges which will kill or severely dent everything. If there aren't many pokemon left, and I don't feel like resting, I'll usually Explode then move to Kabutops or Shuckle, depending on who is still alive at that time =P.
Lindsay Bluth @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/204 Spe
Nature: Adamant
-Swords Dance
-Aqua Jet
-Stone Edge
-Waterfall
Okay, my last attacker, and is relatively bulky after Sand Stream support, but is still really frail. I try to bring it in on a fire pokemon, if there are any, and Swords Dance while they switch to a counter. After that I just fire off boosted Waterfalls/Stone Edges/Aqua Jets or keep using swords dance until Kabutops faints. Regardless of the pokemon, a +2 Aqua Jet is a great way to go out with a shine if Kabutops is about to faint.
Buster Bluth @ Leftovers
Ability: Gluttony
EVs: 248 HP/252 Def/8 Sp.Def
Nature: Impish
-Toxic
-Knock Off
-Rest
-Protect
Alright.....here it is. Shuckle. My last resort. As long as their aren't any steel types, Shuckle always comes out on top. His ridiculous special defense is boosted even MORE with Sand Stream, so he's nearly impenetrable when I Toxic them, Protect, Knock Off (if I don't much care for their item), and keep using protect until I need to Rest. Once you thought you got past all of those rock pokemon....you shake in fear when Shuckle comes out.
Final Glance
Thank you guys for taking the time to read through this RMT, and I'll appreciate any and all criticism and changes. Only thing I'd like to point out that I will not change a team mate to a non-rock type, only other rock types.
At A Glance






Now, I know that the "rule" of sorts is that for all mono-type teams you can have 1 wild card. For personal reasons, I don't care at all for that rule, because it defeats the purpose of a mono-type team. At any rate, here's my team more indepth:

Lucille Bluth @ Focus Sash
Ability: Pressure
EVs: 4 HP/252 Atk/252 Spe
Nature: Jolly
-Earthquake
-Rock Slide
-Taunt
-Stealth Rock
Okay, to start the team off on a suicidal note (hah! see what I did there?) I chose a rock type that gets stealth rock down the majority of the time, and has a chance to prevent entry hazards from being put down. There really isn't anything to say about this guy, his only job is to lay down rocks and faint.

Gob Bluth @ Choice Scarf
Ability: Rock Head
EVs: 4 HP/252 Atk/252 Spe
Nature: Adamant
-Head Smash
-Waterfall
-Double Edge
-Earthquake
This guy has replaced Solrock who pretty much did a heaping load of nothing for my team. Slapping a Choice Scarf on Relincath, he can act as a revenge killer with a no-recoil STAB Head Smash and Double Edge. I've been testing him out recently and he's been doing quite well, and can take quite a few hits with his natural bulk and Sp. Def boost from sandstorm.

George Bluth Sr. @ Babiri Berry
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch
Right after the giant explosion, you will then see Tyranitar poking his head through the smoke. After I set up Trick Room, it seems like the perfect idea to go straight to Tyranitar so I can get Sand Stream up, and see how far he gets with his Choice Band Boosted hits before he goes down. Usually, it's 1 or 2, 3 if I'm really lucky, but he usually manages to kill then weaken, which I then decide to use one of my last 3 pokemon depending on the situation and who I have killed.

Michael Bluth @ Leftovers
Ability: Clear Body
EVs: 252 HP/38 Atk/220 Sp.Def
-Curse
-Thunder Wave
-Stone Edge
-Explosion
Originally in this guy's place was Cradily (because we had set rules where we couldn't use Legendary pokemon in our little mock Elite 4), but after that ended, I chose Regirock because of his ridiculous defenses teamed with Sand Stream support. Once I bring him in, I attempt to get some curses and throw out a few Thunder Waves to make myself faster, because I'll be much much slower after a few curses under my belt. Usually after 2 curses and clever para-crippling they can usually not do much while leftovers recovers my health. If I do happen to need to rest, I will, but usually I'll throw out +Atk boosted Stone Edges which will kill or severely dent everything. If there aren't many pokemon left, and I don't feel like resting, I'll usually Explode then move to Kabutops or Shuckle, depending on who is still alive at that time =P.

Lindsay Bluth @ Life Orb
Ability: Swift Swim
EVs: 32 HP/252 Atk/204 Spe
Nature: Adamant
-Swords Dance
-Aqua Jet
-Stone Edge
-Waterfall
Okay, my last attacker, and is relatively bulky after Sand Stream support, but is still really frail. I try to bring it in on a fire pokemon, if there are any, and Swords Dance while they switch to a counter. After that I just fire off boosted Waterfalls/Stone Edges/Aqua Jets or keep using swords dance until Kabutops faints. Regardless of the pokemon, a +2 Aqua Jet is a great way to go out with a shine if Kabutops is about to faint.

Buster Bluth @ Leftovers
Ability: Gluttony
EVs: 248 HP/252 Def/8 Sp.Def
Nature: Impish
-Toxic
-Knock Off
-Rest
-Protect
Alright.....here it is. Shuckle. My last resort. As long as their aren't any steel types, Shuckle always comes out on top. His ridiculous special defense is boosted even MORE with Sand Stream, so he's nearly impenetrable when I Toxic them, Protect, Knock Off (if I don't much care for their item), and keep using protect until I need to Rest. Once you thought you got past all of those rock pokemon....you shake in fear when Shuckle comes out.
Final Glance






Thank you guys for taking the time to read through this RMT, and I'll appreciate any and all criticism and changes. Only thing I'd like to point out that I will not change a team mate to a non-rock type, only other rock types.