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XY OU Solid Team - Feedback Wanted

Hi Smogon!

It's Zenni here, I'm attempting to become more seasoned at making teams. I currently think I have a good core going on with this team, but as always feedback is always helpful especially when someone is familiar with types and niches, but somewhat lacking in the team building department.
Below is the squad:


Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Hyper Voice
- Dragon Pulse
- Heat Wave
- Roost

1) I wanted a great pokemon with not many weaknesses and amazing utility, altaria fits this bill as it's weak to only ice, fairy, poison, and steel. It has a diverse special and physical move pool, but I chose to go all out special with pretty good coverage moves. 2) Altaria is meant to be a bulky and hard hitting pokemon. With a modest nature, this thing hits like a truck, and with it's natural bulk and investment in hp it takes hits like a truck. 3) The set is pretty basic with hyper voice getting pixelate boost + added stab. D-pulse is stab, and hits neutral on a lot of stuff, and the creme-de-la-creme: Heat Wave, which can devastate ANY steel types and ferrothorns that happen to switch in. Roost is standard recovery and assures altaria is in good health when needed. I had to pick this monster to start.

Bisharp @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Pursuit
- Knock Off
- Sucker Punch
1) Bisharp was chosen to compliment altaria, and provide many resistances to what altaria is weak to. Its immune to poison, resists ice, resists steel, and is neutral to fairy. 2) Bisharp's role is to be a somewhat unpredictable hard hitter. Providing support to altaria and has priority with sucker punch. 3) Iron head is a strong stab move, Pursuit can trap psychic types and allow for bisharp to deal damage to switching pokemon, Knock off is a mirror to pursuit in the respect of switching pokemon so he can remove items, and sucker punch (as mentioned above) provides priority and ensures knock outs of weakened pokemon.

Chesnaught @ Big Root
Ability: Bulletproof
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Seed Bomb
- Bulk Up
- Spiky Shield
1) Chesnaught is a really underrated UU pokemon that's a perfect compliment to bisharp. It can take pretty much any physical hit, and with bulletproof can make common moves like shadow ball, and sludge bomb redundant. 2) Chesnaught's role is to be a bulky and hit hard (I love strong bulky pokemon if you couldn't tell) and to take care of any rock/ground types that threaten altaria and bisharp. 3) Drain punch and big root allow chesnaught to hit hard with drain punch and gain more hp back. Since this is a true counter to steel types (bar ferrothorn) drain punch almost ensures a K.O and will help chestnaught stay healthy. Seed bomb is a good physical grass move that can deal good damage to rock and ground types and is also stab. Bulk up will allow chesnaught to get more defensive and hit harder and recover more with drain punch. Spiky shield is a better protect that can damage physical attackers before switching chesnaught out.

Tyranitar @ Assault Vest
Ability: Unnerve
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Low Kick
- Dragon Tail
- Rock Slide
- Pursuit
1) Looking at my team at this point, I noticed I had no fire resistances. I immediately got nightmares of the dreaded fire bird talonflame, and decided that t-tar would be a great addition to the team and add a little 'omph' to any who dare switch in. 2) T-tar's role is to take special hits, and deal with talonflame and many other fire types. 3) I chose to go with unnerve instead of sandstream because my team doesn't really benefit from sand storm, and it can make berries redundant. Assault vest allows T-tar to have hardly any investment in sp.D and he can have an adamant nature to boost his attacks powers. Low kick is a great move, and allows T-Tar to hit any heatran or Bisharp that decide to threaten Altaria. Dragon tail ensures no pokemon sets up. Rock slide counters many fire types and is stab, and pursuit traps any psychic pokemon.

Scizor @ Choice Scarf
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Bug Bite
- Pursuit
- U-turn
1) Remembering the wise teachings of old Jamvad (but mostly due to his recent video) Hoopa unbound was released. Scarfed Scizor is a force to be reckoned with, and can one hit Hoopa-U without any questions. 2) Scarfed scizor can clean up, or totally demolish pokemon in the OU tier. Aerial ace K.Os breloom, Bug bite K.Os Hoopa-U, Pursuit K.Os any switching Psychics, U-turn allows for pivoting. Great coverage and a solid pokemon. 3) I don't really need to discuss the moves (seeing as I got carried away and put it in #2) but Scarf allows Scizor's mediocre speed to boost up allowing him to kill most things in one hit. I decided not to but B-P on, as the moves above already fill the coverage pretty good and he'll be outspeeding most pokemon anyways.
Thundurus
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunder Wave
- Volt Switch
- Grass Knot
- Hidden Power [Ice]
1) Thundurus really ties the team together and can save most of my mons' from paralysis. Priority T-Wave for an already slow team can really help deal with annoying and fast threats. 2) Thundurus does what thundurus does best, T-wave and hit hard. It's also a great pivot. 3) T-wave allows my slow pokemon to outspeed. Volt switch allows me to switch out into any pokemon quickly (an example is when I used volt switch on a ferrothorn to go into alteria, get a free mega evolution and fire off a modest heat wave to get the kill). Grass knot deals with any heavy pokemon, and can hit many types hard. HP Ice is great coverage for garchomps and other dragons/pokes'.

And there you have it, a great team in my mind and hopefully for others. I'd love to get your guy's feedback as I feel like I would learn better and build greater! I look forward for your ratings and comments.

~ Zenni :]
 
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Nice team but I see some improvements. Don't take anything I say real serious, as I'm a noob to teambuilding :p. First off is I recommend changing DPulse on MAlt to EQ for Heatrans. Calc:
4- Atk Mega Altaria Earthquake vs. 248 HP / 0 Def Heatran: 272-320 (70.6 - 83.1%) -- guaranteed 2HKO after Leftovers recovery

Next I recommend changing TTar's abillity to Sand Stream. It will help you eat up Draco's from the Latwins. This means you can switch the item to Lefty's or keep it the same for more special bulk [not need tho, imo]

Also, I recommend changing Bugbite or Aerial Ace on Scizor to Metal Claw or Bullet Punch. Metal Claw is only recommend since you are scarf and it has more base power, but I would chooce BP.

The lasting thing I would chance is Thundurus's moves. I recommend changing Grass Knot or HP Ice for Focus Blast, since when MAlt is down, you can still touch Ferrothorns. Also it kills Bisharp.

I'm not a good teambuilder, so remember, use other people recommendations over mine first. But I'll leave this here for now. Going to bed [3:57 AM here]
G'Night
Edit: Changed it too Ferrothorns. Was tired :p
 
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Cool team but some changes I'd make are replacing Earthquake > Dragon Pulse on Altaria + Fire Blast > Heat Wave. I'd also recommend a more defensive EV spread on Chesnaught to allow it to counter Bisharp which can be threatening to your team, especially if it gets a Swords Dance off and it also helps with Mega Lopunny which can threaten your team as it outspeeds your scarfer and your current best answer for it can be heavily pressured by hazards or Ice Punch variants. I also think you should drop AV on TTar and replace it with the standard Support set, as Assault Vest is a really mediocre item on Tyranitar and it also frees up room for a Stealth Rock user. I understand what you're doing with Scizor, but I really recommend running a Steel-type STAB move on it, preferably Bullet Punch. Your team has a large weakness to Kyurem-B, but Scizor can handle it fairly well with its powerful Bullet Punches or even Superpower. Though HP Fire variants are very threatening too, so I'd also recommend Focus Blast > Hidden Power Ice on Thundurus as another way of revenge killing it in case Scizor has been worn down too much to come in on it. I'd drop HP Ice instead of Grass Knot as Altaria can beat bulky Garchomp variants while Chesnaught can take on offensive variants.

Changes in short:
Earthquake and Fire Blast > Heat Wave and Dragon Pulse on Altaria
Defensive Chesnaught > Offensive Chesnaught
Support Tyranitar > Assault Vest Tyranitar
Bullet Punch > Bug Bite on Scizor
Focus Blast > HP Ice on Thundurus


Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 244 SpA / 16 Spe
Modest Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost

The EV spread allows you to outrun Max Speed Adamant Azumarill as the standard set outruns Jolly Azumarill which is non existent in ORAS.

Chesnaught @ Leftovers
Ability: Bulletproof
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Leech Seed
- Wood Hammer
- Drain Punch
- Spiky Shield / Spikes

The EV spread here also lets you outspeed Max Speed Adamant Azumarill and you OHKO it with Wood Hammer after Stealth Rock damage. You can run a 252 HP / 252 Def spread if you don't feel the need to outspeed Azumarill.

Tyranitar @ Shuca Berry
Ability: Sand Stream
EVs: 248 HP / 80 Def / 180 SpD
Impish Nature
- Stealth Rock
- Pursuit
- Stone Edge
- Earthquake / Low Kick

This provides Stealth Rock for your team, which is essential for all teams, while still retaining a way of trapping Psychic types such as Latios and Latios and keeping a solid wall for Flying types such as Talonflame. Earthquake OHKOes Heatran but 2HKOes Bisharp while Low Kick OHKOes Bisharp and 2HKOes Heatran. You can also run Ice Beam if you want to lure in Garchomps and Landorus-Ts.

Hope I could help!
 
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