Some Kind of Annoyance.

MixMenace

Made a whole new team from scratch. This team is based on having MixMence come in late-game and sweep. I tried to have Pokemon cover one another's weaknesses while also being able to get most of the other team out of the way, along with the hazards, so that MixMence is able to sweep through.

A note: I've had a Azelf lead...but switched him out for a Swampert.


Lead
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DATLEAD the Swampert@Leftovers

EVs: 252HP/4ATK/252DEF
Nature: Relaxed
Ability: Torrent
Move-set: Stealth Rock/Earthquake/Ice Beam/Roar
Comments: Takes hits better than Azelf, that's for sure. So far the biggest problem with Swampert that I've had is Trick leads. If I know a trick is coming I usually go for Stealth Rock just so I can have them up there. I don't fear Rapid Spinners because I have Gengar. I do a little switching but usually bring him out to Roar the other team to death(because carrying a Pokemon with taunt is overrated). I went with EQ for STAB and since it will do a lot of damage to Fire and Steel types. I then went with Ice Beam because for whatever reason people like to bring in Salamence or Latias to this thing. It doesn't OHKO but it does do quite a lot of damage. Roar is to annoy the hell out of the person, while I'm seeing every Pokemon on their team and giving them damage via Stealth Rock. I usually don't keep him around much, the best he does if he's alive and around is take hits for other Pokemon like Starmie(Thunderbolt) or Scizor(Fire Blast). I think the real problem here is that he doesn't have a healing move at all. Leftovers is nice if the damage is under half, but if it's at half or over we're having problems. Now I don't mind loosing him at all, it's just that I think he would server better if he had a healing move. Maybe a Skarmory is a better replacement? I mean it wont hit Steel/Fire/Dragon but it can Whirlwind>SR>Roost>repeat.

Special Sweeper
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Breakdown the Gengar@Life Orb

EVs: 4DEF/252SPE/252ATK
Nature: Timid
Ability: Levitate
Move-set: Hidden Power [Fire]/Focus Blast/Protect/Shadow Ball
Comments: HP Fire is for Steel types, mostly Scizor. Protect is to scout what the opponent will do, if it is Scizor I can know if I can counter it or not. Shadow Ball will do a big chunk of damage to basically anything and Focus Blast is to keep things like Tyranitar in check. He mostly covers for Magnezone who would be hurt by a fast Pokemon with Earthquake or Earth Power. Also Protect sounds really good over Sub because Protect has priority so I'll know if a Pursuit is coming or a Priority Move, it doesn't take HP away and I can keep the Life Orb which adds more damage to the attacks.

Steel Killer
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RUSTED the Magnezone@Leftovers

EVs: 4HP/252SPE/252SPATK
Nature: Naive
Ability: Magnet Pull
Move-set: Hidden Power [Fire]/Magnet Rise/Substitute/Thunderbolt
Comments: Well I went with him to kill steels because I know I can trap the slow one's and ensure I WILL kill them..unlike with Heatran where they can run away. Now like Exxthus told me, using this thing takes time to learn. I also changed up the EVs to give me more speed, but kept Naive nature to have a nice chunk of SpAtk. I also went with Magnet Rise over Explosion because I really...REALLY...cannot afford to explode and fuck up...I rather have him stick around as long as possible than have him just go BOOM and maybe die for no reason.

Physical Sweeper
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AK47 the Scizor@Choice Band

EVs: 248HP/252ATK/8SPE
Nature: Adamant
Ability: Technician
Move-set: Bullet Punch/Superpower/Pursuit/U-Turn
Comments: I picked Scizor for a few reasons, one really big reason-to keep Tyranitar the fuck away. This is the most generic physical sweeper since Platinum's release and he just works well. Bullet Punch makes it a great Revenge killer and it will do loads of damage to majority of OU. Superpower is for mainly THIS BITCH because as you can see this team has a lot of Special Attackers. U-Turn is to scout or just great for running away and ensuring a KO...and Pursuit is for things like Gengar without HP Fire or a Choice'd Starmie. Magnezone keeps him alive the best he can if he comes out early...although this Scizor is mostly for late game.

Rapid Spinner
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Priceless the Starmie@Leftovers

EVs: 136HP/156DEF/216SPE
Nature: Timid
Ability: Natural Cure
Move-set: Rapid Spin/Recover/Surf/Thunderbolt
Comments: I knew I needed a Rapid Spinner if I was gonna put a Salamence here...and the fastest one is Starmie. Now by making it a Rapid Spinner I lose and give up all of Starmies wonderful sweeping abilities...BUT it can take hits and dish them back out..just not as powerful. Now Surf is obvious..just a STAB move, Thunderbolt is to mostly keep Gyarados away, Recover is to brush off damage and Rapid Spin is to get Stealth Rock away...and/or Spikes for Scizor. Most people don't suspect Starmie to be a Rapid Spinner so they will switch out to something that can take a obvious move where I can then Rapid Spin.

Mixed Sweeper
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Juggernaut the Salamence@Life Orb

EVs: 80HP/176SPE/252SPATK
Nature: Rash
Ability: Intimidate
Move-set: Brick Break/Fire Blast/Draco Meteor/Roost
Comments: Finally we've come to Mence. Now as you can see this is the Classic MixMence. Why did I pick that? Well this set I just have the most luck with. The only other set which I have really good luck with is the Choice Band set but I really like have the option of Roosting. I also wish it had more speed but what can you do. Draco Meteor with LO and STAB will do insane damage even after the 2nd or 3rd time being used. Fire Blast it to keep Steel and Ice types away and Brick Break is so I just have the option to hit Rock, Steel, Dark, and Normal types..all which pose a great threat(the Bitch is a Normal type..yes it's a 2HKO, no it doesn't phase me since I have Scizor). Since this is most likely the last thing I will show to my opponent most of their team is out of the way by then, which means this will just clean up what ever is left. I really wont switch this out since other MixMence sets just straight out fail compared to this one in my experience, and DD Mence or Choice Mence I just really don't have luck with.

~​
 
Well I am not sure what the team is trying to accomblish, is it trying to annoy the opponient with paraylsis and confusion or is it trying to have semi stall characteristics?
You seem to have a mixture of both authough I do believe that the Skamory set does not help you very much. SR is such a common move to pokemon while spikes is so rare. Personally I would prefer SR on Blissey and Spikes on Skarmory so that you can phaze better, however i feel limited as I do not know what the teasm goel is.
 
Well I am not sure what the team is trying to accomblish, is it trying to annoy the opponient with paraylsis and confusion or is it trying to have semi stall characteristics?
You seem to have a mixture of both authough I do believe that the Skamory set does not help you very much. SR is such a common move to pokemon while spikes is so rare. Personally I would prefer SR on Blissey and Spikes on Skarmory so that you can phaze better, however i feel limited as I do not know what the teasm goel is.

It never had a goal really. What I mostly try to accomplish each match is to slow down the opponent and do as much damage as possible.
 
Well that makes it slightly hard to rate a team for example you have a para annoyance lead but a semi stall combo. I think having a goal for your team will make it function much better and allow us to fine tune your team. Pokemon slapped together on a team for the sake of it generally make teams unsuccessful.
 
Well I suggest a SubGengar since MYSTIC gar has lost its suprose factor and has serious issues with Scarf Tar as it gets KO'ed by the fast pursuit. Sub Gengar has the same role but has the bonus of handling scizor quite well by itself.
 
Will it still be able to pack a punch if Life Orb is replaced by Lefties? Or should I just run Sub/Pain Split/Shadow Ball/HP Fire?
 
Well the best solution is to test it and see lol, however Gengar has a high special attack and it can handle most pokemon when it has a sub up as they will ahve to break the sub first, giving you a free turn to attack them
 
HP Fire on SubZone is kinda useless tbh. Should probably have Hidden Power [Grass] instead. So Swampert can't force you out if you try to T-Bolt something that has a Shed Shell (Skarmory for instance) and T-Bolt 2HKO's Scizor and Forry anyway so Hidden Power [Fire] is kinda overkill.
 
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