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-Some lame pun about Doorknob and EndQuote- in the ASB Arena

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Sorry I keep forgetting about this.

Metronome ((U-Turn, Volt Switch, Rest, Aromatherapy, Heal Bell, Hi Jump Kick, Poison Gas, Will-o-wisp, Confuse Ray) ~ Body Slam ~ Chip Away
 
Will this end here? Almost definitely not. Oh well?

Post-Round stats:
175.png

Joy @ Exp. Share
HP: 74
EN: 14
Taunted (3a)
446.png

Snorri
HP: 54
EN: 31
+3 SpD

Toxic (4 DPA)

First time I've ever seen Struggle ordered when they weren't Encored/Taunted/etc.
Action 1
Ancientpower -> Snorri (4 EN)
RNG roll (to crit) 7 = no crit
RNG roll (to raise all, <=10 raise) 71 = no raise
(6) -5.25 = .75 DMG

Metronome -> Joy (6 EN)
RNG roll (for move) 19 = Volt Switch
Volt Switch -> Joy (5 EN)
RNG roll (to crit) 3 = no crit
(7+(2-3)1.5) = 5.5 DMG

Toxic -> Snorri (1 DMG)

Action 2
Struggle -> Snorri (5 EN)
RNG roll (to crit) 12 = no crit
(5+(1-2)1.5) = 3.5 DMG = 1.4 recoil

Body Slam -> Joy (7 EN)
RNG roll (to crit) 11 = no crit
RNG roll (to para) 41 = no para
(9+3+1.5) = 13.5 DMG

Toxic -> Snorri (1 DMG)

Action 3
Ancientpower -> Snorri (4 EN)
RNG roll (to crit) 8 = no crit
RNG roll (to raise all) 13 = no raise
(6) = 6 DMG
Joy's Att, Def, SpA, SpD, and Spe rose!

Chip Away -> Joy (4 EN)
RNG roll (to crit) 16 = no crit
(7+3+1.5) -1.75 = 9.75 DMG

Toxic -> Snorri (1 DMG)

As we entire our hopefully penultimate round, Joy raises some ancient rocks from the ground and flings them at Snorri, but the Special Defense boosts that Snorri has set up makes the attack nearly useless! Next, Snorri wiggles his fingers have the billionth time, only this time, he sends out a jolt of electricity, then comes back to his Poke Ball, then right back again! While Snorri might have lost his boosts, he just saved his ass from the Toxic!

In a need to save energy, Joy struggles to deal any damage, but actually ends up dealing herself in the process! Apparently mindless of his own energy, Snorri rushes up and slams Joy with his entire body, dealing a lot of damage!

With nearly the last of her energy, Joy picks up some more rocks and flings them at Snorri, and without the boosts, it actually does some damage to the little Munchlax! Suddenly, Joy glows with the energy from her attack, and all of her stats get raised at once! Even with that stroke of luck, energy is obviously going to be the deciding factor of this match, as Snorri's chipping away at Joy's health means he's nearly out of energy as well!

Post-Round stats:
175.png

Joy @ Exp. Share
HP: 45
EN: 1
+1 Errythang
446.png

Snorri
HP: 41
EN: 9
Toxic (2 DPA)
 
Wow I only have one more Chill.
This is problematic, to say the least.

Chill ~ AncientPower ~ Struggle


Maybe Serene Grace will give us a boost?
To be honest, we're probably screwed...
 
OH SHITMUFFINS. I forgot to include Serene Grace last round, so Joy actually did get a boost the second time she used AncientPower!

If this effects either of your actions, feel free to reorder.
 
Sorry for the delay, hopefully won't happen again.

Pre-Round stats:
175.png

Joy @ Exp. Share
HP: 45
EN: 1
+1 Errythang
446.png

Snorri
HP: 41
EN: 9
Toxic (2 DPA)

Ok... Maybe THIS is the penultimate round!
Action 1
Both chillin with the villains! (+12 EN)

Toxic -> Snorri (2 DMG)

Action 2
Ancientpower -> Snorri (4 EN)
RNG roll (to crit) 12 = no crit
RNG roll (to raise all) 98 = no raise
(6) +1.75 = 7.75 DMG

Tackle -> Joy (3 EN)
RNG roll (to crit) 13 = no crit
(6+3+1.5) -1.75 = 8.75 DMG

Toxic -> Snorri (2 DMG)

Action 3
Struggle -> Snorri (5 EN)
RNG roll (to crit) 6 = no crit
(5+(1-2)1.5) +1.75 = 5.25 DMG = 2.1 recoil

Chip Away -> Joy (4 EN)
RNG roll (to crit) 15 = no crit
(7+3+1.5) -1.75 = 9.75 DMG

Toxic -> Snorri (2 DMG)

Homework > Flavor. Sorry. Maybe later.

Post-Round stats:
175.png

Joy @ Exp. Share
HP: 24
EN: 4
446.png

Snorri
HP: 22
EN: 14
Toxic (3 DPA)
 
Odd, that's not in Data Audit.
My bad.

It's dying time, Joy!
AncientPower ~ Solarbeam ~ Die a horrible, painful death.
Damn that Munchlax's monster HP.
 
Did I even need Doorknob's actions?

Post-Round stats:
175.png

Joy @ Exp. Share
HP: 24
EN: 4
446.png

Snorri
HP: 22
EN: 14
Toxic (3 DPA)

Dying time. Somewhat like Adventure Time, except nowhere near as fun. And a lot more painful.
Are you seriously looking at the calcs? -.-'

Ancientpower -> Snorri
Snorri didn't die
Joy keeled over from energy loss

Penguins are awesome, and I wish I had one

FUCK YEAH THIS MATCH IS OVER.

Oh yeah, flavor text. Umm... so, Joy tried to pull off a super-mega-ultra Ancientpower, but failed. So she died. The end.

Post-Round stats:
175.png

Joy @ Exp. Share
HP: KO
EN: 0
446.png

Snorri
HP: 16
EN: 14

Rewards!

Doorknob gets a win and 2 CC!
Snorri gets 1 EC, 2 MC, 1 DC, and 1 KOC!

EndQuote gets a loss and 2 CC!
Joy gets 1 EC, 3 MC (+1 from EXP. Share), and 1 DC

Your aggravated ref gets 3 UC.

This post will now self-destruct in 3... 2...
BOOOOOOOOOOOOOOOOOOMMMM
 
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