Magic Bounce is a cool ability, and I hate Mega Sableye with a passion. Espeon and Xatu are psychic types, and I didn't want to use psychic. Diancie? Nahhhhh... I'm packing heat, I'm building around Absol.
dogshit (Absol-Mega) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Superpower
- Swords Dance
dogshit is the core of the team and the main sweeper. Ngl, he's pretty dogshit. but at least he's fun. Knock off is a good move that is very satisfying to click. Sucker Punch gives priority, and it is pretty useful outside of psychic terrain. Superpower kills most things that are weak to it, and after Swords Dance, even things that are don't resist it. Solid coverage between fighting and dark, really powerful after +2, but still dogshit.
click dat x (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Building around dogshit, I decided that this would be either a Hyper Offense or Balance team. However, it is probably better to use a different mega on HO, so I thought Mega Absol Balance would be interested. Steela is phat. It takes hits like Mayweather and checks all tapus that arent kokos. It's immune to EQ, and its generally a good pokemon. Leech seed provides good recovery for the rest of the team. This set is standard as hell.
why am i a thing (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
I hate this pokemon (never thought id use it), but it made a good core with Steela. Scald burns are nice, and regenerator is great on balance. Toxic puts a timer on things that are tough to kill. Haze can stop setup sweepers and boosted beasts. Posion type is nice to bait people to click the psychic move and bring Absol in. This set is also standard as all hell, but thats what you need when you bring heat.
im on every team (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
I wanted speed. I wanted a ground type for the electric immunity. I wanted U-turn. I wanted Defog. I swear this mon gets better every generation. Intimidate is nice on balance. This mon works like a charm, there is no reason not to use it.
kevin spacey (Blacephalon) @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Overheat
- Hidden Power [Grass]
Ghost is a great type. Fire is too. Overall, it complements Absol well as an offensive core. This thing is offensive as all hell, and it makes HUGE dents on every team. Missing with fire move sucks, but it has won me a bunch of games. HP Grass over Trick because I wanted something to hit Water types somewhat hard.
cheese (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Wish
I wanted something fat, with good typing, and rocks. I also wanted another check to Zygarde because that thing is a problem. Clef does its job as a staller, hazard setter and potential healer. Thanks Clef, you are one cool pixie.
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This team is fun to use, and it has potential to win games. I used to use Ferrothorn over steela, but I felt very weak to Earthquake. Also, Flamethrower is nice. The team has trouble with rain, but other than that, it is very solid. Absol is dogshit but he packs heat. Let me know what you guys think, I am open to all suggestions.
dogshit (Absol-Mega) @ Absolite
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Sucker Punch
- Superpower
- Swords Dance
dogshit is the core of the team and the main sweeper. Ngl, he's pretty dogshit. but at least he's fun. Knock off is a good move that is very satisfying to click. Sucker Punch gives priority, and it is pretty useful outside of psychic terrain. Superpower kills most things that are weak to it, and after Swords Dance, even things that are don't resist it. Solid coverage between fighting and dark, really powerful after +2, but still dogshit.
click dat x (Celesteela) @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Leech Seed
- Protect
- Heavy Slam
- Flamethrower
Building around dogshit, I decided that this would be either a Hyper Offense or Balance team. However, it is probably better to use a different mega on HO, so I thought Mega Absol Balance would be interested. Steela is phat. It takes hits like Mayweather and checks all tapus that arent kokos. It's immune to EQ, and its generally a good pokemon. Leech seed provides good recovery for the rest of the team. This set is standard as hell.
why am i a thing (Toxapex) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Haze
- Recover
- Toxic
I hate this pokemon (never thought id use it), but it made a good core with Steela. Scald burns are nice, and regenerator is great on balance. Toxic puts a timer on things that are tough to kill. Haze can stop setup sweepers and boosted beasts. Posion type is nice to bait people to click the psychic move and bring Absol in. This set is also standard as all hell, but thats what you need when you bring heat.
im on every team (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power [Ice]
- Defog
I wanted speed. I wanted a ground type for the electric immunity. I wanted U-turn. I wanted Defog. I swear this mon gets better every generation. Intimidate is nice on balance. This mon works like a charm, there is no reason not to use it.
kevin spacey (Blacephalon) @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Fire Blast
- Overheat
- Hidden Power [Grass]
Ghost is a great type. Fire is too. Overall, it complements Absol well as an offensive core. This thing is offensive as all hell, and it makes HUGE dents on every team. Missing with fire move sucks, but it has won me a bunch of games. HP Grass over Trick because I wanted something to hit Water types somewhat hard.
cheese (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Stealth Rock
- Wish
I wanted something fat, with good typing, and rocks. I also wanted another check to Zygarde because that thing is a problem. Clef does its job as a staller, hazard setter and potential healer. Thanks Clef, you are one cool pixie.
----------------
This team is fun to use, and it has potential to win games. I used to use Ferrothorn over steela, but I felt very weak to Earthquake. Also, Flamethrower is nice. The team has trouble with rain, but other than that, it is very solid. Absol is dogshit but he packs heat. Let me know what you guys think, I am open to all suggestions.
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