Introduction
Team at a glance:
Having played 1v1 for such a long time, I was looking for a change of pace. Lo and behold, my prayers were answered with the release of PokeLab and the amazingly fun new feature, 6v6 battles (also 2v2-5v5, but I haven't messed with them)! The first couple days I tried it, I was just messing around with Explosion-based teams. However, after a lot of refining and blending my own ideas with those of opponents I have faced, I finally decided to create a team that has handled most 6v6 battles pretty well. As always, there is room for improvement, so I hope that some others who have been messing around with 6v6 can give me some advice.
The Team
Poliwrath @ Focus Sash
Ability: Damp
EVs: 252 HP / 252 Atk / 6 SpDef
Adamant (+Atk, -SpAtk)
- Brick Break
- Bulk Up
- Protect
- Rain Dance
Poliwrath will always Protect on Turn 1. His job is to prevent Explosion with his Damp ability and needs to survive to be able to do so. If he gets KO'd, then his ability can no longer help my team. Looking at the rest of the team, an opponent might expect him to have Water Absorb and might try to explode anyway, which is always a nice waste of a turn for them. Brick Break is unfortunately his most reliable physical Fighting move. Bulk Up is there in case the match looks like it might last a few turns. Rain Dance can power up the rest of the team and will come out later than most Sunny Day, Sandstorm or Hail users, thus overriding them.
Vaporeon @ Focus Sash
Ability: Water Absorb
EVs: 6 HP / 252 Spd / 252 SpAtk
Modest (+SpAtk, -Atk)
- Hidden Power (Electric)
- Protect
- Substitute
- Surf
Vaporeon is the quintessential Water Absorber and the inspiration for the team. His job is to use a powerful Surf on Turn 1 to damage all of the opponent's Pokemon and heal four of mine. After that, he has a few choices. Protect on Turn 2 is a safe way to keep him alive, but Substitute works if I'm not afraid of him getting hit twice, since his Subs can survive quite a few different attacks, including many users' Earthquakes.
Parasect @ Focus Sash
Ability: Dry Skin
EVs: 252 Atk / 252 Def / 6 Spd
Adamant (+Atk, -SpAtk)
- Protect
- Seed Bomb
- Swords Dance
- X-Scissor
I had a hard time choosing Parasect over Toxicroak for a Dry Skin user. They both have their merits, but I think I made the right choice, primarily for taking out my opponent's Water Absorb and and Swift Swim Pokemon. X-Scissor is for dealing with Ludiculo, and Seed Bomb takes care of the other water types. Depending on my opponent's team, I can Swords Dance or Protect on Turn 1, then start attacking on Turn 2.
Lapras @ Focus Sash
Ability: Water Absorb
EVs: 252 HP / 252 SpAtk / 6 Spd
Modest (+SpAtk, -Atk)
- Protect
- Perish Song
- Surf
- Thunder
Yet another Water Absorber with Surf, eh? Yeah, that's right. However, you'll notice that Lapras has other options as well. He can use Thunder in the rain for serious damage to my opponent's Water and Flying types. However, the ace in the hole is Perish Song. I know it's a really, really cheap tactic, but if I know I can survive three turns but not finish off my opponent, I will sing the song of death and force a draw game, that is, unless my Electrode is still alive for some reason. Probably the main Pokemon my opponent can use to cause me to Perish Song is Blissey. Only Poliwrath has a way of really dealing with the big Bliss, so a song might be my only choice if Poliwrath is KO'd.
Mantine @ Focus Sash
Ability: Water Absorb / Swift Swim (I really can't decide...)
EVs: 252 Atk / 252 SpAtk / 6 HP
Mild(+SpAtk, -Def)
- Earthquake
- Hidden Power (Grass)
- Surf
- Substitute
A third Surfer with Water Absorb? Mantine is the only Pokemon on my team immune to Earthquake. This seems crazy, I know, in a 6v6 team, but I haven't lost to an EQ team yet, mostly because common EQ users are KO'd by 2-3 Surfs before they get a chance to do too much damage, and these Surfs are healing my team at the same time. Mantine's EV spread is set up to make his EQ a little more powerful, even though it's not nearly as powerful as most other users of the move. For some reason, Substitute has served me better than Protect on Mantine, as he seems to survive pretty well considering his above average Special Defense stat. Swift Swim will allow him to have over 350 speed, but I have generally run him with Water Absorb to keep him alive longer with all the Surfs going around.
Electrode @ Focus Sash
Ability: Soundproof
EVs: 252 Spd / 252 SpAtk / 6 HP
Mild(+SpAtk, -Def)
- Rain Dance
- Protect
- Substitute
- Thunderbolt / Thunder
Electrode has been on most 6v6 teams I have faced. I think this is because he's the fastest Explosion user. However, I need him to be the fastest Rain Dancer. Electrode's Rain Dance is usually the first move to come out, besides everyone else's Protect. If I see Kabotops, Ludiculo, Kingdra, etc on my opponent's team, I can forgo Rain Dance and rely on my opponent to set it up for me. In that case, I'll just protect my first turn or use Thunder(bolt) to get some early damage in. Substitute is there in case I survive the first turn and it looks like I'll need to Perish Song with Lapras. Protect - Substitute - Protect can help me to survive three turns occasionally and have Electrode alive at the end of the song, giving me a cheap win.
Conclusion
Yes, that's a Focus Sash on every single Pokemon on the team. In 6v6, I can't think of a better item than that, especially with the amount of healing I can do to my own team. I've actually had an instance of getting a Pokemon back up to full health after getting knocked down to 1 HP, thus reactivating the Sash. 6v6 is still relatively new, so there are a lot of cool strategies that are still developing. Water Absorb and Surf is nothing new in 2v2, but having 4 Pokemon out at the same time who can absorb water attacks is something I thought would be a neat strategy to work with. Adding a Damp Poliwrath was necessary after facing so many Explosions, and Rain Dancing with Electrode powers up my Surfs so much that I can wipe a team in two turns.
Team at a glance:






Having played 1v1 for such a long time, I was looking for a change of pace. Lo and behold, my prayers were answered with the release of PokeLab and the amazingly fun new feature, 6v6 battles (also 2v2-5v5, but I haven't messed with them)! The first couple days I tried it, I was just messing around with Explosion-based teams. However, after a lot of refining and blending my own ideas with those of opponents I have faced, I finally decided to create a team that has handled most 6v6 battles pretty well. As always, there is room for improvement, so I hope that some others who have been messing around with 6v6 can give me some advice.
The Team

Poliwrath @ Focus Sash
Ability: Damp
EVs: 252 HP / 252 Atk / 6 SpDef
Adamant (+Atk, -SpAtk)
- Brick Break
- Bulk Up
- Protect
- Rain Dance
Poliwrath will always Protect on Turn 1. His job is to prevent Explosion with his Damp ability and needs to survive to be able to do so. If he gets KO'd, then his ability can no longer help my team. Looking at the rest of the team, an opponent might expect him to have Water Absorb and might try to explode anyway, which is always a nice waste of a turn for them. Brick Break is unfortunately his most reliable physical Fighting move. Bulk Up is there in case the match looks like it might last a few turns. Rain Dance can power up the rest of the team and will come out later than most Sunny Day, Sandstorm or Hail users, thus overriding them.

Vaporeon @ Focus Sash
Ability: Water Absorb
EVs: 6 HP / 252 Spd / 252 SpAtk
Modest (+SpAtk, -Atk)
- Hidden Power (Electric)
- Protect
- Substitute
- Surf
Vaporeon is the quintessential Water Absorber and the inspiration for the team. His job is to use a powerful Surf on Turn 1 to damage all of the opponent's Pokemon and heal four of mine. After that, he has a few choices. Protect on Turn 2 is a safe way to keep him alive, but Substitute works if I'm not afraid of him getting hit twice, since his Subs can survive quite a few different attacks, including many users' Earthquakes.

Parasect @ Focus Sash
Ability: Dry Skin
EVs: 252 Atk / 252 Def / 6 Spd
Adamant (+Atk, -SpAtk)
- Protect
- Seed Bomb
- Swords Dance
- X-Scissor
I had a hard time choosing Parasect over Toxicroak for a Dry Skin user. They both have their merits, but I think I made the right choice, primarily for taking out my opponent's Water Absorb and and Swift Swim Pokemon. X-Scissor is for dealing with Ludiculo, and Seed Bomb takes care of the other water types. Depending on my opponent's team, I can Swords Dance or Protect on Turn 1, then start attacking on Turn 2.

Lapras @ Focus Sash
Ability: Water Absorb
EVs: 252 HP / 252 SpAtk / 6 Spd
Modest (+SpAtk, -Atk)
- Protect
- Perish Song
- Surf
- Thunder
Yet another Water Absorber with Surf, eh? Yeah, that's right. However, you'll notice that Lapras has other options as well. He can use Thunder in the rain for serious damage to my opponent's Water and Flying types. However, the ace in the hole is Perish Song. I know it's a really, really cheap tactic, but if I know I can survive three turns but not finish off my opponent, I will sing the song of death and force a draw game, that is, unless my Electrode is still alive for some reason. Probably the main Pokemon my opponent can use to cause me to Perish Song is Blissey. Only Poliwrath has a way of really dealing with the big Bliss, so a song might be my only choice if Poliwrath is KO'd.

Mantine @ Focus Sash
Ability: Water Absorb / Swift Swim (I really can't decide...)
EVs: 252 Atk / 252 SpAtk / 6 HP
Mild(+SpAtk, -Def)
- Earthquake
- Hidden Power (Grass)
- Surf
- Substitute
A third Surfer with Water Absorb? Mantine is the only Pokemon on my team immune to Earthquake. This seems crazy, I know, in a 6v6 team, but I haven't lost to an EQ team yet, mostly because common EQ users are KO'd by 2-3 Surfs before they get a chance to do too much damage, and these Surfs are healing my team at the same time. Mantine's EV spread is set up to make his EQ a little more powerful, even though it's not nearly as powerful as most other users of the move. For some reason, Substitute has served me better than Protect on Mantine, as he seems to survive pretty well considering his above average Special Defense stat. Swift Swim will allow him to have over 350 speed, but I have generally run him with Water Absorb to keep him alive longer with all the Surfs going around.

Electrode @ Focus Sash
Ability: Soundproof
EVs: 252 Spd / 252 SpAtk / 6 HP
Mild(+SpAtk, -Def)
- Rain Dance
- Protect
- Substitute
- Thunderbolt / Thunder
Electrode has been on most 6v6 teams I have faced. I think this is because he's the fastest Explosion user. However, I need him to be the fastest Rain Dancer. Electrode's Rain Dance is usually the first move to come out, besides everyone else's Protect. If I see Kabotops, Ludiculo, Kingdra, etc on my opponent's team, I can forgo Rain Dance and rely on my opponent to set it up for me. In that case, I'll just protect my first turn or use Thunder(bolt) to get some early damage in. Substitute is there in case I survive the first turn and it looks like I'll need to Perish Song with Lapras. Protect - Substitute - Protect can help me to survive three turns occasionally and have Electrode alive at the end of the song, giving me a cheap win.
Conclusion
Yes, that's a Focus Sash on every single Pokemon on the team. In 6v6, I can't think of a better item than that, especially with the amount of healing I can do to my own team. I've actually had an instance of getting a Pokemon back up to full health after getting knocked down to 1 HP, thus reactivating the Sash. 6v6 is still relatively new, so there are a lot of cool strategies that are still developing. Water Absorb and Surf is nothing new in 2v2, but having 4 Pokemon out at the same time who can absorb water attacks is something I thought would be a neat strategy to work with. Adding a Damp Poliwrath was necessary after facing so many Explosions, and Rain Dancing with Electrode powers up my Surfs so much that I can wipe a team in two turns.