This team was created at the beginning of the D/P era (save for scizor, which was later updated with bullet punch), however, i am now forced to play this team in Ubers. I need advice on this team in wifi play, where I still use this team with a high success rate, but i believe some aspects of it can be changed. Note that all theses pokemon are breeded, and thus do not have perfect/controllable IVs to abuse hidden power.
Overview:
-Lucario
-Salamence
-Jolteon
-Garchomp
-Registeel
-Scizor
In-depth:
-Lucario @ sword dance
252 spe 252 atk 4 hp (adamant)
-close combat
-bullet punch
-Ice punch
-Sword dance
Lucario was the ideal anti-lead that came to mind when i first started playing competitively, managing to kill almost every common lead in the metagame as well as most other anti-leads. Sword dance can be used while the opponent sets up SR, and close combat / ice punch are followed as the opponent taunts lucario the next turn. The main reason why i chose bullet punch over extreme speed was because of ghost types, namely gengar, that would switch into a close combat and easily destroy lucario with focus blast. Lucario usually stays in until it dies, but in cases of infernape or Azelf (both are not that common anymore due to a mass increase in Aerodactyl and Fortress leads), he will switch into garchomp, who can't easily be OHKoed, will hit hard with a choice scarfed dragon claw ( outrage is for saved later when stealth rock wears the opponent down).
-Registeel @ lum berry
252 sp.def 152 def 104 hp (relaxed)
-explosion
-stealth rock
-iron head
-thunder wave
Registeel was the next pokemon that came to mind. With base 150 defense and special defense, he could easily switch into any attack early in the metagame without getting K.O.ed, and manage atleast a stealth rock. Registeel would come in upon lucario's death and thunder wave to cripple a pokemon, and then stealth rock on the switch. Explosion would be saved for later as registeel would switch out after preforming its duties. However, a taunt that comes in really fast often gives registeel alot of trouble. But fortunately, taunters are usually used in the lead metagame, and the opponent's taunters would most likely be K.O.ed by lucario when registeel comes in.
-Garchomp @ choice scarf
252 spe 252 atk 4 hp (Jolly)
-Outrage
-Earthquake
-Stone Edge
-Dragon Claw
Garchomp and Jolteon are the true offensive core of this team. Garchomp was the first thing that came to mind when i needed a pokemon to cover for lucario if the opponent's lead was an infernape or other pokemon giving lucario trouble. Garchomp hits hard with high speed + choice scarf while Jolteon covers with special attacks. Garchomp, unlike jolteon, is not frail, and can take a few hits before going down, even with residual damage from spikes and stealth rock. Garchomp is used as a clean-up sweeper, as mentioned above, and outrage is saved for the late game sweeping while dragon claw is used to often take out the opponent's lead if they are giving lucario any trouble. I realize that Garchomp is Uber according to shoddy battle forums, but wifi battles aren't controlled by smogon, so i still use Garchomp as OU.
-Jolteon @ left overs
252 spe 252 sp.A 4 hp (naive)
-Thunder bolt
-Shadow ball
-Substitute
-Baton pass
I know that a jolteon should be timid nature, but power breeding doesnt seem to work with Eevees for some reason, so naive was the best i could get. Anyways, Jolteon is a sub-passer that has left overs to ensure longlevity throughout the game. Sub-passing usually doesnt work, but makes jolteon an excellent scout for the opponent's team as they usually switch into a priority user when they see a jolteon (for some reason -_-, maybe its because i like to switch into skarmories and gyaradoeses). Jolteon uses sub on the switch, and depending on the opponent's pokemon, switches into salamence or Garchomp, as both can benefit from sweeping behind a Sub. I originally used thunder wave instead of shadow ball, but it proved rather ineffective as everyone was expecting a thunder wave from jolteon, so shadow ball was used instead.
-Salamence @ left overs
252 spe 216 atk 40 sp.A (naive)
-Dragon dance
-Outrage
-Earthquake
-Flamethrower
Salamence is the ultimate offensive pokemon on my team. However, it does not serve as the core of the team, but is actually used to cause major dents in the opponent's team, as salamence can always net me a kill every game, which is often a pokemon that could potentially counter my jolteon (scizor and blissey for example). Asides from a kill, this will often also injure a bunch of pokemon in the process due to stealth rock damage. I realize that salamence is considered Uber by Smogon, but i still believe that he is OU.
-Scizor @ choice band
252 spe 252 atk 4 hp
-Bullet punch
-SUper power
-Pursuit
-Bug bite
By now you have probably realized that I am a speed maniac (save for registeel). Scizor has maxed out speed because I'm constantly paranoid about Boah T-tars with flamethrower and maxed out speed. Altough most people use tyrranitar early in the metagame to set up weather, i do realize that some people will hide their tyrranitars until my lucario has died. Because bullet punch will not kill tyrranitar with left overs and invested defense, i have often seen tyrranitars switch into my scizor, and outspeed it, as Choice band scizor doesnt often invest in speed.
Well, this is my team, and i would like some advice on it to help me improve my game. Please remember that this is my wifi team, so please no reference to the shoddy battle metagame :DDD.
Overview:
-Lucario
-Salamence
-Jolteon
-Garchomp
-Registeel
-Scizor
In-depth:
-Lucario @ sword dance
252 spe 252 atk 4 hp (adamant)
-close combat
-bullet punch
-Ice punch
-Sword dance
Lucario was the ideal anti-lead that came to mind when i first started playing competitively, managing to kill almost every common lead in the metagame as well as most other anti-leads. Sword dance can be used while the opponent sets up SR, and close combat / ice punch are followed as the opponent taunts lucario the next turn. The main reason why i chose bullet punch over extreme speed was because of ghost types, namely gengar, that would switch into a close combat and easily destroy lucario with focus blast. Lucario usually stays in until it dies, but in cases of infernape or Azelf (both are not that common anymore due to a mass increase in Aerodactyl and Fortress leads), he will switch into garchomp, who can't easily be OHKoed, will hit hard with a choice scarfed dragon claw ( outrage is for saved later when stealth rock wears the opponent down).
-Registeel @ lum berry
252 sp.def 152 def 104 hp (relaxed)
-explosion
-stealth rock
-iron head
-thunder wave
Registeel was the next pokemon that came to mind. With base 150 defense and special defense, he could easily switch into any attack early in the metagame without getting K.O.ed, and manage atleast a stealth rock. Registeel would come in upon lucario's death and thunder wave to cripple a pokemon, and then stealth rock on the switch. Explosion would be saved for later as registeel would switch out after preforming its duties. However, a taunt that comes in really fast often gives registeel alot of trouble. But fortunately, taunters are usually used in the lead metagame, and the opponent's taunters would most likely be K.O.ed by lucario when registeel comes in.
-Garchomp @ choice scarf
252 spe 252 atk 4 hp (Jolly)
-Outrage
-Earthquake
-Stone Edge
-Dragon Claw
Garchomp and Jolteon are the true offensive core of this team. Garchomp was the first thing that came to mind when i needed a pokemon to cover for lucario if the opponent's lead was an infernape or other pokemon giving lucario trouble. Garchomp hits hard with high speed + choice scarf while Jolteon covers with special attacks. Garchomp, unlike jolteon, is not frail, and can take a few hits before going down, even with residual damage from spikes and stealth rock. Garchomp is used as a clean-up sweeper, as mentioned above, and outrage is saved for the late game sweeping while dragon claw is used to often take out the opponent's lead if they are giving lucario any trouble. I realize that Garchomp is Uber according to shoddy battle forums, but wifi battles aren't controlled by smogon, so i still use Garchomp as OU.
-Jolteon @ left overs
252 spe 252 sp.A 4 hp (naive)
-Thunder bolt
-Shadow ball
-Substitute
-Baton pass
I know that a jolteon should be timid nature, but power breeding doesnt seem to work with Eevees for some reason, so naive was the best i could get. Anyways, Jolteon is a sub-passer that has left overs to ensure longlevity throughout the game. Sub-passing usually doesnt work, but makes jolteon an excellent scout for the opponent's team as they usually switch into a priority user when they see a jolteon (for some reason -_-, maybe its because i like to switch into skarmories and gyaradoeses). Jolteon uses sub on the switch, and depending on the opponent's pokemon, switches into salamence or Garchomp, as both can benefit from sweeping behind a Sub. I originally used thunder wave instead of shadow ball, but it proved rather ineffective as everyone was expecting a thunder wave from jolteon, so shadow ball was used instead.
-Salamence @ left overs
252 spe 216 atk 40 sp.A (naive)
-Dragon dance
-Outrage
-Earthquake
-Flamethrower
Salamence is the ultimate offensive pokemon on my team. However, it does not serve as the core of the team, but is actually used to cause major dents in the opponent's team, as salamence can always net me a kill every game, which is often a pokemon that could potentially counter my jolteon (scizor and blissey for example). Asides from a kill, this will often also injure a bunch of pokemon in the process due to stealth rock damage. I realize that salamence is considered Uber by Smogon, but i still believe that he is OU.
-Scizor @ choice band
252 spe 252 atk 4 hp
-Bullet punch
-SUper power
-Pursuit
-Bug bite
By now you have probably realized that I am a speed maniac (save for registeel). Scizor has maxed out speed because I'm constantly paranoid about Boah T-tars with flamethrower and maxed out speed. Altough most people use tyrranitar early in the metagame to set up weather, i do realize that some people will hide their tyrranitars until my lucario has died. Because bullet punch will not kill tyrranitar with left overs and invested defense, i have often seen tyrranitars switch into my scizor, and outspeed it, as Choice band scizor doesnt often invest in speed.
Well, this is my team, and i would like some advice on it to help me improve my game. Please remember that this is my wifi team, so please no reference to the shoddy battle metagame :DDD.