H.M.N.I.P
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IntroductionHey dude, what's going on? My name is H.M.N.I.P, but people just love to call me Pietro, and today I'm going to bring you guys my first Rate my Team, which will take on consideration a strange and not really common Pokémon, which is Mega Latias! If it's the first time that you see me here, or simply you don't know me, allow me to introduce myself. My name is Pietro, and I'm a 17 years old guy from Italy. I've joined Pokémon Showdown two years ago, approximately during the start of X & Y, which was in 2014, but I've decided to create a Smogon Account only last year, since I've found a lot of cool people in this site, and I thought it would have been much easier to talk with them here.
Now that I gave you a brief description about myself, I'm going to talk about this team! I want you to know that I've always find really enjoyable the building part of this game. Since nowadays people tend to use only common Pokémons, I find really enjoyable building and finding or maybe creating some sets for Pokémons that aren't usually seen that much on this tier. For today's RMT, I've decided to bring you guys a team that I built few weeks ago, which got a nice score when I've started using it: we're talking about a 22-0 win / loss ratio. I've decided to start this building with Mega Latias + a Sand core, which, in this case is made by Chople TTar + Life Orb Sand Rush Excadrill, since they can give an important offensive pressure, plus they can set and remove hazards, and, sometimes, Tyranitar can be useful for trapping Psychic (with coverage moves) or Ghost types, that might be dangerous for my Latias. Sometimes, people tend to play in a defensive way, when playing teams like this, taking the route of passivity. My RMT will be aimed on giving you a team that has a strong backbone, even if it might have an offensive approach. Now let's get deeper into this RMT.
First of all, I've decided to build this team with this bad guy. BoltBeam Latias provides an amazing bulkyness (and cuteness), and it can cripple many offensive threats thanks to the access of Thunder Wave. Personally, I think that this set can perform really well in this meta, and the score of this team can be a nice way to show it.
Secondly, I've decided to add this badass. I've thought that Bulky rocks TTar would have been a better option than the common Scarf or Band options. So, his main purpose is to set up hazards and trap Psychic (with coverage x2) or Ghost types which might be annoying for Mega Latias.
Aaah, since now I needed a spinner, and I've previously put TTar on this team, I thought that Exca would have been a solid win condition and a nice spinner. Firstly, I just wanted to run a SD + 3Atks. set, then I've decided to run a normal 4Atks. Exca since the offensive pressure would have been real even though the lack of SD.
I've noticed that team was struggling against Fighting types such as Lopunny - Medicham, and fast threats like Weavile, so I've decided to start my back bone with my big boy Clefable. It can provide a Thunder Wave support, and it can be a nice late game set-up sweeper thanks to Calm Mind and his natural bulk.
What I've noticed, was that this team was a bit struggling agains Fairy types, since most of the times the can pack coverage to lure incoming steel types. Since I wanted a nice synergy, I've decided to put an Amoonguss to shut down set-up sweepers and check threats like Ferro, Rotom and Azumarill.
I've decided to put Talonflame as my last member. His spectacular ability and his nice bulk and speed can provide a good supporter to this team. Firstly, I've started running it with Taunt and Brave Bird, then I switched into Bulk Up + Acrobatics variant, assumed that it might have been another great win conditions for this team.
Mega Latias @ Latiasite | Ability: Levitate ** We Rise
Timid Nature | 248 HP / 68 Def. / 192 Spe.
• Ice Beam
• Thunderbolt
• Thunder Wave
• Roost
Bulky BoltBeam Latias. This guy. THIS GUY. Amazing bulk, good speed and movepool. This set it's just so unexpected: it can OHKO Landorus, Garchomp, Gliscor; and it can damage really hard water types like Azumarill, Suicune or Manaphy.In this current metagame, I think that it can have a good probability to increase his usage. This thing with his amazing bulk and the access of Thunder Wave can easily shut down Offensive threats and make them passive. It is also a really valuable pivot thanks to his great typing.
I've seen this set for the first time in a SPL game, and I was really attracted by it. At first, I didn't think that it might have been so powerful, since it can have a strange matchup against certain kind of thing. This Pokémon is probably one of the best supporter right now. The spreads isn't that common. It runs 100 EVs in speed to outrun positive-natured base 100s such as Zard Y and Manaphy, or Jolly Offensive Garchomp (and even OHKO it).
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Tyranitar @ Chople Berry | Ability: Sand Stream ** Revolution
Relaxed Nature | 252 HP / 80 Def. / 176 Sp.Def
• Stone Edge
• Fire Blast
• Pursuit
• Stealth Rocks
Chople Berry Rocks TTar. Since I've decided to run a Sand Offense with my Mega Latias, Tyranytar seemed the best option. It's natural bulk, its access to Stealth Rocks and the ability to trap Latias's threats is really nice. Fire Blast is a nice lure for Pokémon that might have liked to switch in on it like Ferrothorns or Skarmories. We could have also considered the Ice Beam factor, but it would have been directed to Pokémons that suffer his two STABs.
First of all I prefered Chople Berry over other items since it's nice to resist to Alakazam's or Gengar's Focus Blast, and KO them back. The spread was firstly made to resist to +1 Dragonite's EQ, since if setted up, it might have been a problem. The rest is on Sp.Def, because due to is Ability that boosts his Sp.Def, it can become a really nice special tank.
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Excadrill @ Life Orb | Ability: Sand Rush ** Heavy Heart
Jolly Nature | 252 Atk. / 4 Sp.Def / 252 Spe.
• Earthquake
• Rock Slide
• Iron Head
• Rapid Spin
Life Orb Sand Rush Drillz. This is my main sweeper. Thanks to his coverage and his nice Atk stat, it can deal a massive damage to quite all the metagame. As I put Tyranitar, Excadrill was perfect in this team. Rapid Spin support is vital and really helpful in quite all matchups. Rock Slide is there for luring things like Talonflames and for hitting Skarmories.
The spread this time is really simple, as it just functions as a wall breaker. Another option is to run Swords Dance over Rock Slide, but after few games without clicking it, I've decided to change it. If you want, you can also run Balloon, but then there would be a lack of offensive presence.
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Clefable @ Leftovers | Ability: Magic Guard ** Beyond Limits
Calm Nature | 252 HP / 216 Def. / 40 Sp.Def
• Calm Mind
• Moonblast
• Thunder Wave
• Soft-Boiled
Bulky Set-Up Clefable. As I created my main core, I've noticed the struggling against Fighting types offense. Mega Lopunny and Mega Medicham in particular were really scary, so this boy got drafted. This set is pretty much common: The Calm Mind Moonblast combo functions as set-up pressure and Thunder Wave is used to cripple fast threats.
The EVs spread is a bit different. During SPL games I've noticed that people prefered to run a more physical defensive Clefable, so, due to this change, I wanted to try it in order to stop even better that two bad boys previously named. I've also considered a more Special Defensive set since Volcanion might be a troublesome Pokémon to deal with. If it will become more popular I'm going to change this set in order to deal bettert with him.
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Amoonguss @ Black Sludge ** Cheap Thrills
Bold Nature | 252 HP / 160 Def. / 88 Sp.Def / 8 Spe.
• Giga Drain
• Clear Smog
• Hidden Power Fire
• Spore
Bulky HP Fire Amoonguss. This team was struggling against offensive Water types named Azumarill, Keldeo, Suicune but more than others Slowbro! After getting almost swept by Calm Mind Slowbro, I've changed Sludge Bomb with Clear Smog, as it can stop set-up sweepers, and, most of the times, save games. Hidden Power Fire is there over Stun Spore in order not to be countered by Ferrothorns, Skarmories, and Scizors.
What is really funny about this spread is the speed. Amoonguss without any investiment has 95 in speed. Why is that funny? Slowbro has 96 speed, and after 2 Calm Mind, it can make Moonguss a weak set up fodder for him. The other spreads are there to make this guy a nice pivot and a switch in for many offensive threats.
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Talonflame @ null ** Light it Up
Careful Nature | 248 HP / 196 Sp.Def / 64 Spe.
• Acrobatics
• Bulk Up
• Will-O-Wisp
• Roost
Bulky Sp.Def Set-upper Talon. We're almost at the end of this RMT. Since Mega Latias is a Pokémon that needs a lot of support, this guy seemed a nice member to finally add to this team. The access to Gale Wings can help a lot and his speed with the access of WoW can make it cripple many physical attackers.
The EVs spread is simple. 64 in Speed is here to make it outrun base 80/85/88 (Exca), and burn them with WoW. Bulk Up is there to make it a nice win condition and a great member that can sweep a previously damaged team witouth priorities. If you feel the lack of power you can also change Bulk Up with Swords Dance, but I thought that it would have been nice to have some physical defensive boosts.
Revolution (Tyranitar) (M) @ Chople Berry
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Fire Blast
- Stone Edge
We Rise (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Ice Beam
- Roost
Heavy Heart (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Beyond Limits (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
IVs: 0 Atk / 15 Spe
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave
Light it Up (Talonflame) (F)
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Acrobatics
- Roost
Cheap Thrills (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 160 Def / 88 SpD / 8 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Relaxed Nature
- Pursuit
- Stealth Rock
- Fire Blast
- Stone Edge
We Rise (Latias-Mega) @ Latiasite
Ability: Levitate
EVs: 248 HP / 68 Def / 192 Spe
Timid Nature
IVs: 0 Atk
- Thunder Wave
- Thunderbolt
- Ice Beam
- Roost
Heavy Heart (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Iron Head
Beyond Limits (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 216 Def / 40 SpD
Calm Nature
IVs: 0 Atk / 15 Spe
- Calm Mind
- Soft-Boiled
- Moonblast
- Thunder Wave
Light it Up (Talonflame) (F)
Ability: Gale Wings
Shiny: Yes
EVs: 248 HP / 196 SpD / 64 Spe
Careful Nature
- Bulk Up
- Will-O-Wisp
- Acrobatics
- Roost
Cheap Thrills (Amoonguss) (F) @ Black Sludge
Ability: Regenerator
Shiny: Yes
EVs: 252 HP / 160 Def / 88 SpD / 8 Spe
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Clear Smog
- Hidden Power [Fire]
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amber lamps for being a great teambuilder friend.
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