Intro:
Hey guys, I haven't posted a team for quite a while, so I decided that its time one of my ex-favourite teams was to be revealed. What triggered this decision was the fact that this team has lost its touch lately due to some changes in the metagame, and also due to the fact that it saw 3 round 2 exits in the tours so far
As the title indicates (not original I know) this is a pure offense team. I don't want to be caught making predictions consistently with more consistant teams like semi stall so I stick to the offensive genre more often than not relying on pure power to break down the opposing team. This is a concept I adopted from my old days of playing heavy offense, though by no means is this team played too recklessly, I don't just sacrifice random pokes for nothing unless I know a lot of the opponents team. The team is built upon pokemon with several resistances that cover each others counters, so once the counter is eliminated another pokemon can sweep. I battled quite a long time with this team and it got me to rank 10 on the standard ladder with my alt - afk around 4 weeks ago (yes I know the ladder is crap right now but I felt I should post this to show that this team was viable some time ago)
The Team
Metagross @ Lum Berry
Ability: Clear Body
EVs: 200 HP/ 232 Atk/ 36 Sp.def/ 40 Speed
Adamant nature (+Atk, -Sp.Atk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake
Metagross, one of the most consistent leads out there, being able to get SR up against almost every lead (except tran, infernape, taunt gliscor), in which case I swith accordingly. My priority with meta is to set up stealth rock since I this team relies on crippling my opponent, making switching burdonsome for them. EVs are simple, 40 speed evs give me a head start against opposing slower metagross leads so I get to EQ first and apply pressure immediately, while the sp.def evs are for insurance against things like latias should I keep meta alive late game. Against azelf, roserade, smeargle, aerodactyl I meteor mash first and follow up with Bullet punch (this move is also really useful lategame to weaken salamences and other dragons). Against Empoleon and Metagross leads I earthquake, then SR as they usually switch. I have considered occa berry for infernape/heatran, but the latter still has an advantage over me, and seeing that none of them really counters my team hard I decided I'd rather have insurance against status in the form of lum berry. Swampert, Gliscor, Hippowdon (does anybody still use this?) and even starmie leads at times are problematic in which case I switch to the following...
Latias @ Expert Belt
Ability: Levitate
EVs: 6 Sp.Def/252 Sp.Atk/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Grass Knot
- Hidden Power [Fire]
One of my favourite pokemon on this team. You'd be surprised how many times this thing kills 2-3 pokemon in a game solely due to the surprise element. Against Gliscor, Hippowdon, Swampert, Infernape, Heatran I always go to this guy. Against the latter too I normally double switch and send out meta against expecting something like t-tar since usually heatran will boom should it stay in (it isn't ohko'd) and the opponent wouldn't sacrifice infernape that early imo. Against the ground types I usually Surf/Grass knot according, and should I catch t-tar on the switch its a bonus as its 2hko'd. Scarftar loves coming in on this usually, in which case I switch (hopefully they don't pursuit). The moves give me coverage against many things, things like scizor/forry and ohko'd by HP Fire, while skarm/jirachi are dented (though I usually switch) and oftentimes I can bluff scarf and kill mences after they come in on my surfs. A strong pokemon indeed, which also checks suicune to an extent with grass knot 2hko'ing 'cune without any boosts.
Tyranitar @ Choice Scarf
Ability: Sandstream
EVs: 6 HP/252 Spd/252 Atk
Jolly nature (+Spd, -Sp.Atk)
- Pursuit
- Crunch
- Superpower
- Stone Edge
Yeah even though I hate scarftar since it counters my latias so much, I myself use it, and for that reason too. My team dislikes latias (well the part of the team not revealed yet) so I Tyranitar found a spot on my team. It helps counter things like Starmie/Gengar/Azelf/Jolteon/Raikou and frail sweepers of the sort, which hurt offensive teams overall, though I'd have to lure them into a non super effective move cautiously since t-tar doesn't like focus blasts/hydropumps. It is also my rotom counter to an extent, and usually if I sacrifice metagross to rotom, this is my first switch in, and depending on the health I Crunch/Pursuit accordingly. This thing also helps revenge kill things like mix mence/lucario/gyarados after they kill something.
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 Sp.Atk
Naive nature (+Spd, -Sp.Def)
- Close Combat
- Fire Blast
- Mach Punch
- Thunderpunch
Probably my favourite pokemon due to its offensive and hard hitting nature. Also one of the best stall breakers in the game. If scarftar successfully eliminates starmie/latias, this thing can wrack havoc. The moves may seem wierd at first but they're for a reason. Infernape lures in Gyarados, which is a pain to face with offense teams like this, and in doing so I'm able to kill it with thunder punch. Mach Punch decimates scarf-tar to shreds, while helping to revenge kill other things at low health. Close combat is the move I spam the most at first since suicune/vaporeon are 2 switch ins I see alot, and in doing so if SR is in play they are 2hko'd. CC also does more damage to things like latias/starmie than fire blast would. Yes, I'm exposed to dragons this way, in which cases unfortunately I'd have to switch to my next guy to start hindering them:
Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 Sp.def
Jolly nature (+Spd, -Sp.Atk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
My check against things like scizors, lucarios, scarfrachi's locked into iron head/fire punch, gliscors, swamperts to an extent too. Here is where synergy comes in; metagross lures rotom, I kill it with scarftar and thats one gyara counter down. Same goes for latias/starmie which are lured my infernape and handled by metagross/scarftar respectively. At the same time Gyarados handles the aformentioned steel types well, as those tend to hinder my tyranitar. I use Jolly to outpace other gyarados so I can dd/stone edge first and to outspeed jolteon after a DD. Earthquake to handled things like jirachi/metagross better, while stone edge to kill dragons. Like I said earlier Salamence hurts my team, so if its dd mence I normally intimidate and try to lock it into outrage so I can revenge kill with metagross. If its mixmence a sacrifice will have to be made :/ Gyara can lure in scarfrotoms which are scarftar weak too. Intimidate helps me against HO teams too, hindering their sweepers.
Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Spd/252 Atk/6 Sp.def
Jolly nature (+Spd, -SAtk)
- Swords dance
- Close Combat
- Extreme Speed
- Crunch
Lucario, another good stall breaker, and also one of the best late game sweepers out there. I opted for jolly to get the advantage over slower rotoms so I can Crunch before attacking me, and also to kill opposing lucarios/mamoswines. I rely on lucario to revenge kill dragons, crippled opponents so usually I tend to reveal this lastly unless I'm forced to end a salamence/gyarados sweep early. Infernape tends to lure in Gyarados, once of luke's counters and kill it with thunderpunch, while rotoms/gengars are handled by scarftar, leaving luke abit "safer" so to speak. Lucario also benefits from having gliscor/swampert/skarmory eliminated by latias/gyarados/infernape respecitvely.
Conclusion:
So there you have it folks, a simple, yet effective offensive style team that can handle most of the metagame relatively well. Of course like offensive teams, momentum needs to be built up immediately so against things like stall teams, most predictions need to be nailed in order to beat them succesfully, though I have beaten quite a number of big names on the ladder with this team so I wouldn't say that stall is the biggest threat to the team. Like all teams, it does have its fair share of problems as I will go through with the threat list. Hopefully you raters out there can help me solve some of my weaknesses, though technically the team is retired due to the rise in CM Rachi/Scarftar which hinder this team's effectiveness, though to be honest I don't see this team going beyond rank 10 anytime soon due to misses, bulkier teams nowadays etc...
Things I've considered (help me out here guys please)
Explosion > Earthquake on Metagross (to kill swampert/gyara easily)
Adamant > Jolly Nature on Gyarados (I usually attack first not dd, so this is viable I guess)
Ice Fang > Earthquake on Gyarados (helps against celebi/latias more)
Stone edge > Thunder Punch on Infernape (helps my salamence problem)
Thanks for your time guys, I hope my RMT was up to standards and interesting for you to read
Rates and Constructive criticism are HIGHLY appreciated :D
Onto my threatlist now...
Hey guys, I haven't posted a team for quite a while, so I decided that its time one of my ex-favourite teams was to be revealed. What triggered this decision was the fact that this team has lost its touch lately due to some changes in the metagame, and also due to the fact that it saw 3 round 2 exits in the tours so far

The Team

Metagross @ Lum Berry
Ability: Clear Body
EVs: 200 HP/ 232 Atk/ 36 Sp.def/ 40 Speed
Adamant nature (+Atk, -Sp.Atk)
- Stealth Rock
- Meteor Mash
- Bullet Punch
- Earthquake
Metagross, one of the most consistent leads out there, being able to get SR up against almost every lead (except tran, infernape, taunt gliscor), in which case I swith accordingly. My priority with meta is to set up stealth rock since I this team relies on crippling my opponent, making switching burdonsome for them. EVs are simple, 40 speed evs give me a head start against opposing slower metagross leads so I get to EQ first and apply pressure immediately, while the sp.def evs are for insurance against things like latias should I keep meta alive late game. Against azelf, roserade, smeargle, aerodactyl I meteor mash first and follow up with Bullet punch (this move is also really useful lategame to weaken salamences and other dragons). Against Empoleon and Metagross leads I earthquake, then SR as they usually switch. I have considered occa berry for infernape/heatran, but the latter still has an advantage over me, and seeing that none of them really counters my team hard I decided I'd rather have insurance against status in the form of lum berry. Swampert, Gliscor, Hippowdon (does anybody still use this?) and even starmie leads at times are problematic in which case I switch to the following...

Latias @ Expert Belt
Ability: Levitate
EVs: 6 Sp.Def/252 Sp.Atk/252 Spd
Timid nature (+Spd, -Atk)
- Dragon Pulse
- Surf
- Grass Knot
- Hidden Power [Fire]
One of my favourite pokemon on this team. You'd be surprised how many times this thing kills 2-3 pokemon in a game solely due to the surprise element. Against Gliscor, Hippowdon, Swampert, Infernape, Heatran I always go to this guy. Against the latter too I normally double switch and send out meta against expecting something like t-tar since usually heatran will boom should it stay in (it isn't ohko'd) and the opponent wouldn't sacrifice infernape that early imo. Against the ground types I usually Surf/Grass knot according, and should I catch t-tar on the switch its a bonus as its 2hko'd. Scarftar loves coming in on this usually, in which case I switch (hopefully they don't pursuit). The moves give me coverage against many things, things like scizor/forry and ohko'd by HP Fire, while skarm/jirachi are dented (though I usually switch) and oftentimes I can bluff scarf and kill mences after they come in on my surfs. A strong pokemon indeed, which also checks suicune to an extent with grass knot 2hko'ing 'cune without any boosts.

Tyranitar @ Choice Scarf
Ability: Sandstream
EVs: 6 HP/252 Spd/252 Atk
Jolly nature (+Spd, -Sp.Atk)
- Pursuit
- Crunch
- Superpower
- Stone Edge
Yeah even though I hate scarftar since it counters my latias so much, I myself use it, and for that reason too. My team dislikes latias (well the part of the team not revealed yet) so I Tyranitar found a spot on my team. It helps counter things like Starmie/Gengar/Azelf/Jolteon/Raikou and frail sweepers of the sort, which hurt offensive teams overall, though I'd have to lure them into a non super effective move cautiously since t-tar doesn't like focus blasts/hydropumps. It is also my rotom counter to an extent, and usually if I sacrifice metagross to rotom, this is my first switch in, and depending on the health I Crunch/Pursuit accordingly. This thing also helps revenge kill things like mix mence/lucario/gyarados after they kill something.

Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk/192 Spd/64 Sp.Atk
Naive nature (+Spd, -Sp.Def)
- Close Combat
- Fire Blast
- Mach Punch
- Thunderpunch
Probably my favourite pokemon due to its offensive and hard hitting nature. Also one of the best stall breakers in the game. If scarftar successfully eliminates starmie/latias, this thing can wrack havoc. The moves may seem wierd at first but they're for a reason. Infernape lures in Gyarados, which is a pain to face with offense teams like this, and in doing so I'm able to kill it with thunder punch. Mach Punch decimates scarf-tar to shreds, while helping to revenge kill other things at low health. Close combat is the move I spam the most at first since suicune/vaporeon are 2 switch ins I see alot, and in doing so if SR is in play they are 2hko'd. CC also does more damage to things like latias/starmie than fire blast would. Yes, I'm exposed to dragons this way, in which cases unfortunately I'd have to switch to my next guy to start hindering them:

Gyarados @ Leftovers
Ability: Intimidate
EVs: 252 Atk/252 Spd/6 Sp.def
Jolly nature (+Spd, -Sp.Atk)
- Dragon Dance
- Waterfall
- Earthquake
- Stone Edge
My check against things like scizors, lucarios, scarfrachi's locked into iron head/fire punch, gliscors, swamperts to an extent too. Here is where synergy comes in; metagross lures rotom, I kill it with scarftar and thats one gyara counter down. Same goes for latias/starmie which are lured my infernape and handled by metagross/scarftar respectively. At the same time Gyarados handles the aformentioned steel types well, as those tend to hinder my tyranitar. I use Jolly to outpace other gyarados so I can dd/stone edge first and to outspeed jolteon after a DD. Earthquake to handled things like jirachi/metagross better, while stone edge to kill dragons. Like I said earlier Salamence hurts my team, so if its dd mence I normally intimidate and try to lock it into outrage so I can revenge kill with metagross. If its mixmence a sacrifice will have to be made :/ Gyara can lure in scarfrotoms which are scarftar weak too. Intimidate helps me against HO teams too, hindering their sweepers.

Lucario @ Life Orb
Ability: Inner Focus
EVs: 252 Spd/252 Atk/6 Sp.def
Jolly nature (+Spd, -SAtk)
- Swords dance
- Close Combat
- Extreme Speed
- Crunch
Lucario, another good stall breaker, and also one of the best late game sweepers out there. I opted for jolly to get the advantage over slower rotoms so I can Crunch before attacking me, and also to kill opposing lucarios/mamoswines. I rely on lucario to revenge kill dragons, crippled opponents so usually I tend to reveal this lastly unless I'm forced to end a salamence/gyarados sweep early. Infernape tends to lure in Gyarados, once of luke's counters and kill it with thunderpunch, while rotoms/gengars are handled by scarftar, leaving luke abit "safer" so to speak. Lucario also benefits from having gliscor/swampert/skarmory eliminated by latias/gyarados/infernape respecitvely.
Conclusion:
So there you have it folks, a simple, yet effective offensive style team that can handle most of the metagame relatively well. Of course like offensive teams, momentum needs to be built up immediately so against things like stall teams, most predictions need to be nailed in order to beat them succesfully, though I have beaten quite a number of big names on the ladder with this team so I wouldn't say that stall is the biggest threat to the team. Like all teams, it does have its fair share of problems as I will go through with the threat list. Hopefully you raters out there can help me solve some of my weaknesses, though technically the team is retired due to the rise in CM Rachi/Scarftar which hinder this team's effectiveness, though to be honest I don't see this team going beyond rank 10 anytime soon due to misses, bulkier teams nowadays etc...
Things I've considered (help me out here guys please)
Explosion > Earthquake on Metagross (to kill swampert/gyara easily)
Adamant > Jolly Nature on Gyarados (I usually attack first not dd, so this is viable I guess)
Ice Fang > Earthquake on Gyarados (helps against celebi/latias more)
Stone edge > Thunder Punch on Infernape (helps my salamence problem)
Thanks for your time guys, I hope my RMT was up to standards and interesting for you to read

Onto my threatlist now...