







Howdy! I just recently joined Smogon, and this is my first post and introduction to myself, and I hope to be a contributing member of the community in the future. I started battling on simulators in Gen4, mainly playing UU. (In my opinion, the best tier so far!) Now, I'm playing OU in Gen5 because the Gen5 UU is much, much different than Gen4's, so I decided not to play it for the time being. It was either RU, which was more comfortable to me, or OU, a step up in the tier system. For now, I play OU because RU doesn't have all that much activity, and in addition, I've never played LC before, but I hear it's fun. All of these tiers are for another day.
The team is named sparknotes because it's a catchy name, first of all, and I'm actually quite the book worm, so the title was quite fitting. Each team memeber has a corresponding quote that fits their role, and happens to be one from many of my favorite books. Kudos to those that can tell where they're from! The overall goal of the team is a Virizion sweep, with Stoutland eliminating faster threats like Latios, which Virizion can't handle very well, and a mixed salamnece softening up everything. It features some uncommon but still great pokemon in the OU metagame, and has one of the classic Fire-Water-Grass cores that were all the rage in Gen4 UU. It's a Sandstrom team, but it sn't your average weather abusing team at first glance. Under the PO and smogon account "Shout!" I've gotten to about a 1450 rating on PO, which is pretty good for not using the same old cookie cutter teams. Thanks for looking at the team and any help at all would be great!

"I married him because I thought he was a gentleman...I thought he knew something about breeding, but he wasn't fit to lick my shoe."
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 52 Def / 120 SDef / 88 Spd
Calm Nature (+SDef, -Atk)
- Night Shade
- Taunt
- Recover
- Will-O-Wisp
The Utility Counter / Stall Breaker of the team, It handles those nasty guys like Volcanora, whih I really, really, hate, and Scizor, which is pretty popular of course. I went with a more special defensive spread because I'm burning things anyway, and it helps me survive Thunderbolts from Starmie and volt-switches from Rotom-W. Night Shade is over Scald/ Shadow Ball for reliablitly and so that I can beat that previously mentioned Fire/Bug Moth, it also is more effective at breaking subs and is much more useful against calm minders like reuniclus. With this spread, I out run minimum speed Skarmory, and as bonus Politoed (Sweet!). I's really here to help against stall, it wears down blissey, and takes most special attacks fairly well.
He is my main weapon against Tentacruel and friends, as Tspikes really ruins this team because there is no spinner. Defensive politoed is mostly out-run and taunted, while toxicroak and ferrothorn is burned and taunted. Water Absorb is awesome, as I am immune to sclad burns (which are annoying), but with Cursed Body, I have more of a chance at beating CM reuniclus. All of the moves are rather standard, and I apperciate the ability to taunt and burn blissey, forcing it to switch and to take burn and stealth rock damage to eventually wear it down. Truly a good pokemon right here.

"Maman died today. Or yesterday maybe, I don't know. I got a telegram from the home: Mother deceased. Funeral tomorrow. Faithfully yours. That doesn't mean anything. Maybe it was yesterday."
Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
- Calm Mind
Quite an underrated threat, CM Virizion is incredibly classy. Oftentimes it can getinto the shadow of breloom and terrakion, but access to CM and great defensive typing allow it to set with ease. What's incredible about this set is that it takes on a bunch of commonly seen stall pokes like Jellicent, Skarmory, Gliscor, etc. making it quite anti-meta game. The 30% chance to miss on Focus Blast is a downer, but Physical versions are pretty much hard-countered by Skarmory and Gliscor. While Work Up versions are still man-handled by Skarmory. With this set, Scizor and Skarmory are both OHKO'd by Focus Blast after Stealth Rock and a calm mind. Giga Drain hits the every annoying Rotom-W and other waters while keeping my HP in act, while Hidden Power Ice is to dent Dragons and Flyers that may resist the combination.
My main concern are two things: Chansey/Blissey, (they take a lot from a boosted focus blast, but Toxic/Twave hurts) and faster scarfers. These are curcumvented by Stoutland, as he out runs virtually every popular scarfer in the tier and smacks them silly. Blissey too, is hurt by return. The two make a wonderful yet strange attacking duo that, in practice, is very viable.

“...and there was nothing to do except to wait and to hurt.”
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Stealth Rock
My Go-to poke for stealth rock, Heatran is fantastic in the amount of power it brings to the table. A handy immunity to Fire and a quad resistance to grass means it can take on Sun teams quite nicely. The air balloon means that I'm not trapped by Dugtrio so easily, and I can switch in on things like Gliscor, deal with most DD Dragons, and random Earthquakes. Fire Blast is for STAB, Earth Power gets other Heatran with the added bonus of hitting Tentacruel SE. HP Ice is mainly for dragons because I'm a little paranoid about them if you haven't noticed.
Except doing well against Sun and Hail, providing Steath Rock, and providing that F-W-G core, Heatran doesn't really stand out. It is either the most useful member of the team in taking on latios and dragons, or it just sits there an dies. If I'm against a rain team, and I really see no use to keep heatran, I use it to scout sets or use it as death fodder, as it's STAB is near useless in rain, unless it's against ferrothorn or something.

"Everything was beautiful and nothing hurt."
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roar
- Slack Off
I would really like more special defense, but Hippo is really the defensive backbone of the team, and physical threats are all too common today. Because of that, I can't switch that often into Politoed/Ninetails like a full careful version could. But, I can still deal with Infernape and the likes with this spread.

"There was no hurry, for there was nowhere to go, nothing to buy and no money to buy it with, nothing to see outside the boundaries of Maycomb County."
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Return
- Wild Charge
- Fire Fang
This dog s rearly seen in OU, and while it has trouble with some steels, he can really hit hard with a 102 Base Power STAB move. Backed up by Choice Band and Max attack, it OHKOs many things after Stealth Rock, including but not limited to Rotom-W, Landorus, offensive Politoed, Ninetails, Dragonite, and Salamence. Wild Charge is really here for Jellicent, which would prove to be a problem otherwise; it can slo deal some serious damage to Skarmory and Gyarados. Fire fang is my best shot at steels, and while it doesn't have much power, it can usually 2HKO most 4x weak steels, and put a dent in 2x weak ones. Pursuit is for catching feeling foes, especially Latios, from switching and coming back to ruin Virizion's sweep later, but is otherwise filler.
He is really the revenge killerand late game cleaner, along with Vrizion. With Fighting STAB, he can easily eliminate most steel types, allow Stoutland to get away with spamming return. Other wise, it is fantastic that it draws in politoed like none other. (seriously, the amount of politoed that switch into stoutland only to be OHKO'd is hilariously funny). It out speeds many scarfers in the tier, thinking that I am slower. I've been thinking Ice Fang somewhere, for gliscor, as he only takes about 40% min from return.

"Ah, there you are Pooter. Still alive I see."
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 84 Atk / 172 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Fire Blast
- Roost
I really despise stall, (not the people that use it, but the over all play-style is very frustrating to deal with) so I added a mixed salamence after replacing many pokemon such as starmie and forretress. Mainly he has earned his place because he can 2HKO Blissey most of the time after Stealth Rock and standstorm, while taking usually counters like Skarmory, Forrestress, Tangrowth, and Slowbro out. These pokemon are all OHKO'd after stealth rock. Life Orb +Sandstorm + Stealth Rock is irritating, so I put roost here but I really never have the chance to use it, and it really isn't meant to last that long. In my eyes, he is the most replacable member of the team because it dies way too fast, but in this place I would surely need another weapon aganst stall or another powerful sweeper, that doesn't need that much support (Dragonite >_>) or without messing up team synergy (Gliscor, landorus)
If you want to test/steal the team, here is an export for you:
Jellicent (M) @ Leftovers
Trait: Water Absorb
EVs: 248 HP / 52 Def / 120 SDef / 88 Spd
Calm Nature (+SDef, -Atk)
- Night Shade
- Taunt
- Recover
- Will-O-Wisp
Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
- Calm Mind
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Stealth Rock
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roar
- Slack Off
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Return
- Wild Charge
- Fire Fang
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 84 Atk / 172 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Fire Blast
- Roost
Trait: Water Absorb
EVs: 248 HP / 52 Def / 120 SDef / 88 Spd
Calm Nature (+SDef, -Atk)
- Night Shade
- Taunt
- Recover
- Will-O-Wisp
Virizion @ Life Orb
Trait: Justified
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Giga Drain
- Focus Blast
- Hidden Power [Ice]
- Calm Mind
Heatran (F) @ Air Balloon
Trait: Flash Fire
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Fire Blast
- Hidden Power [Ice]
- Stealth Rock
Hippowdon (F) @ Leftovers
Trait: Sand Stream
EVs: 252 HP / 124 Def / 132 SDef
Impish Nature (+Def, -SAtk)
- Earthquake
- Ice Fang
- Roar
- Slack Off
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Pursuit
- Return
- Wild Charge
- Fire Fang
Salamence (M) @ Life Orb
Trait: Intimidate
EVs: 84 Atk / 172 SAtk / 252 Spd
Rash Nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Fire Blast
- Roost