
Similar to Pepper the Arcanine thread, I have devised a set for the often ignored Electric feline.
Sparky has a few advantages over Pepper:
~ No Stealth Rock Weakness.
~ Only 1 weakness.
~ Has access to Light Screen to handle Special Attacks.
~ Never-miss status move.
Here is a set I devised for Luxray:
Sparky (Luxray): @ Leftovers
Bold Nature (+Def, -Atk)
EVs 252 HP, 232 Def, 24SpD
Thunder Wave/Roar
Hidden Power [Ice]
Thunderbolt/Discharge
Light Screen
With this spread, I made Luxray achieve 200 Special Defense (effectively 400 when factoring in Light Screen), maxed its HP for maximum sturdiness, and put the rest into Defense to achieve 276 Defense, and 364 HP.
Thunderbolt + HP Ice is used over Spark + Ice Fang because Ground , Grass , & Flying types have a heavier investment in Defense than Special Defense.
~ Roar can be used over Thunder Wave if Sparky is using using Discharge, but it isn't necessary otherwise.
I often use Sparky to weaken Physical Sweepers, and Thunder-Wave on their switch out so their faster counter (Infernape) will be Paralyzed. Light Screen is there to specifically handle Special and Mixed Sweepers (like Infernape), who think they can stay in on Sparky after the Intimidate, or just in general and under-estimate Sparky dual Defensive capability.
Not to mention Sparky's Light Screen really does surprise enemies, and allows me to switch into my counter much easier, especially when the last thing the opponent expects to see is a Luxray, let alone a Luxray with Light Screen, where as a pokemon like Bronzong would be more likely to use Light Screen.
I also love using Sparky to counter Brave Bird users, as not only does Sparky resist Flying, and cut down their Attack with Intimidate, but their recoil hurts them and gives me a free turn to set-up Light Screen. Luxray, therefore makes a great counter to Staraptor, and Swellow.
Sparky can also stall-out Magnezone by spamming Thunderwaves and Light Screen, not forgetting its resistances to both Thunderbolt and Flash Cannon. Not to mention it switches in just fine against Gyro Ball Bronzong users with its handy resistance and Intimidate.
Sparky does work well even when I switch it into Earthquakes.
Here are some calculations courtesy of Metalkid's Calculator:
Sparky, when factoring in Intimidate, makes a Jolly Garchomp's EQ is a 3hko when NOT even factoring in Leftovers:
According to Metalkid's calculator, it only does 39.56% -46.7%
This also means Luxray, under Intimidate can survive a Jolly Swords Danced Garchomp's EQ.
Without Intimidate, it does 78.02%-91.76, effectively making it a 2hko always.
For CB Jolly Dugtrio, it does 84.34% - 99.18%, less than a 1hko, and factoring in Intimidate: 42.86% - 50.27%
Tyranitar does 58.24% - 68.68% without Intimidate while Adamant and with max attack (404), if it uses EQ.With Intimidate Adamant Tyranitars EQ does 39.24% - 34.68% to Sparky.
*These are all based on Metalkid's calculator.
What do you guys think?