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LC Spearow

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QC: Mambo / The Avalanches / Obvious Power / sparktrain
GP: SM979 /

[OVERVIEW]
Spearow does not excel at much, but carves out a niche by having an option to heavily damage Rock- and Steel-types in Drill Run, while other Flying-types such as Taillow and Fletchling cannot deal as much damage with their coverage moves. Spearow also has decent Speed and Attack, alongside an alright movepool, but that is where the positives end

Spearow's typing doesn't really help it offensively. It also leaves it with very few resistances and weaknesses to Ice-, Electric-, and Rock-type moves, compounded by being extremely frail. Spearow also has a mediocre ability in Sniper that doesn't provide much usefulness. Spearow is also weak to Stealth Rock, which means it has limited switch-in opportunities and when paired with Life Orb and Double-Edge recoil, Spearow will be worn down very easily. Spearow is almost completely outclassed by Pokemon such as Doduo, Fletchling, Taillow, or even Starly, as they have better Attack, better Speed, and have better abilities.

[SET]
name: Life Orb Attacker
move 1: Double-Edge
move 2: Drill Peck
move 3: U-turn
move 4: Drill Run
item: Life Orb
ability: Sniper
nature: Jolly
evs: 196 Atk / 36 Def / 28 SpD / 196 Spe
ivs: 0 HP

[SET COMMENTS]
Moves
========

Double-Edge is Spearow's most powerful STAB attack, but it inflicts recoil damage on Spearow after use. Drill Peck is another good STAB attack that provides super effective coverage against Grass- and Fighting-types. U-turn allows Spearow to keep up momentum for its team and switch out of its checks and counters while dealing chip damage. Drill Run is used ito hit Electric-, Rock-, and Steel-types for super effective damage, as the latter two types resist all other STAB. However, all Electric-types other than Magnemite are hit harder by Double-Edge.

Set Details
========

Sniper is the preferred ability, as Spearow doesn't have a better ability to use; the ability has decent synergy with Drill Run to attempt to land critical hits. Life Orb powers up Spearow's moves, but gives a tiny bit of recoil damage. The IVs in HP lower Spearow's HP to an amount where the Life Orb recoil only takes off one point of HP and also allow Spearow to switch into Stealth Rock for 5 times at most. The investment in Attack lets Spearow hit as hard as possible, while the EVs in both defenses give a tiny boost to Spearow's bad bulk. The investment in Speed is backed up by a Jolly nature, allowing Spearow to Speed tie with Drilbur and Mienfoo.

Usage Tips
========

Make sure to not recklessly switch in Spearow, as it's extremely frail, and with Stealth Rock up, Spearow will take damage every time it switches in, wearing it down quite easily. U-turn out when you predict that a check or counter to Spearow will switch in, as you can switch to another Pokemon that can proceed to beat that threat; the move also helps to keep momentum for the team. Spearow can, however, be switched in to outspeed and revenge kill a Pokemon, but this should be done carefully, as Spearow is frail.

Team Options
========

Magnemite is a good teammate in particular, as it covers all of Spearow's weaknesses. In return, Spearow beats the Fighting-types that trouble Magnemite while being immune to Ground. Cleric support from Pokemon such as Spritzee and Snubbull is quite useful, as status cripples Spearow. Rapid Spin or Defog users such as Drilbur or Vullaby make for pretty good teammates too, as they can remove Stealth Rock which troubles Spearow. Pokemon that can take care of Rock-types reliably, such as Pawniard and Mienfoo, make good teammates too. Pokemon that can set up Stealth Rock, such as Drilbur or Ferroseed, help Spearow get a KO more easily. Knock Off users such as Pawniard and Mienfoo can weaken the for by removing their item while dealing damage, and also helps Spearow to pick off foes. Ground-types that beat the Electric-types that trouble Spearow, such as Diglett and Hippopotas, are good teammates as well, especially Diglett, as it traps and beats the Pokemon that trouble Spearow after it U-turns out. Other U-turn or Volt Switch users can form the VoltTurn combination with Spearow, and are therefore good partners too, especially slow ones such as Chinchou, as they can grant a safe switch in for Spearow.

[STRATEGY COMMENTS]
Other Options
=============

Heat Wave allows Spearow to OHKO Ferroseed after Stealth Rock. If you opt to use Heat Wave, it is recommended that you use a spread of 196 Atk / 188 SpA / 116 Spe to maximize Spearow's offenses. However, Drill Run has better power and coverage, and Spearow has quite low Special Attack. Roost can be used to provide reliable recovery for Spearow, but it isn't very good because Spearow is very frail. Tailwind can be used as a support move that can help teammates to get a Speed boost, but the effect is only temporary and Spearow is too frail to set it up in most situations.


Checks and Counters
===================

**Status**: Like most other physical attackers, any form of status will bring Spearow to its end, because Toxic poison deals increased damage every turn, paralysis leaves Spearow outsped by almost every Pokemon in the tier, allowing foes to KO it slightly easy because of its frailty, and burn makes all of its moves weak, making it unable to hinder walls.

**Rock-types**: Rock-types such as Archen and Tirtouga can take any hit Spearow throws at them and then proceed to OHKO Spearow with one of their STAB attacks.

**Steel-types**: Steel-types such as Pawniard, Choice Scarf Magnemite, and Ferroseed can usually take a hit from Spearow and cripple it with one of their moves after, though the former two need to be wary of Drill Run.

**Electric-types**: Electric-types such as Elekid and Blitzle can outspeed Spearow and beat it with their STAB attacks, though they cannot reliably switch in at all.

**Stealth Rock**: As Stealth Rock removes 1/4 of Spearow's health when it comes in, its switch-ins will be limited, allowing members of the opposing team to pick it off with an attack.

**Powerful Priority**: Any powerful priority move, such as Fletchling's Acrobatics and Pawniard's Sucker Punch can take out Spearow, because it is extremely frail.

**Faster Pokemon**: Faster Pokemon, such as Abra or Archen, can outspeed Spearow and, in most situations, OHKO Spearow directly
 
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Overview
- "but carves out a niche by having an option to badly damage Rock and Steel types in Drill Run, which other flying types such as Tailow or Fletchling do not have." Taillow runs Heat Wave / Hidden Power Fighting on LO sets, and Overheat is fairly common on Fletchling, so I'd rephrase this.
- Not only does it face a lot of competition from said Flying-types, it's almost entirely outclassed by them. Heck, you could even mention Starly with the other birds (lol), at least Starly hits harder with Reckless. Basically, Drill Run is the only reason you'd ever run Spearow.

Team Options
- "In return, Spearow beats the Fighting- and Ground-types that trouble Magnemite" Spearow doesn't really beat Ground-types at all, Drilbur OHKOes with Rock Slide, Hippo walls it. Even Fighting-types are kind of a stretch since Spearow can't OHKO them without prior damage or Knock Off support.

Other Options
- Remove Eviolite, I see literally no reason to run Eviolite Spearow.

Good work, QC 4/4
 
arc
Overview
########
add a line break
Spearow is a Pokemon that does not excel at much,add a spacebut carves out a niche by having an option to badly damage Rock-add dash and Steel-add dash remove spacetypes in Drill Run, while other Flying-types such as Tailow and Fletchling cannot deal as much damage with their coverage moves. Spearow also has decent Speed and Attack, speed, attack, and an alright movepool.(add period), but that is where the positives end
add line break

Furthermore, Spearows Spearow's typing doesn't really help it offensively. It also leaves it with very few resistances and weaknesses to Ice-, Electric-, and Rock-type moves, compounded by being extremely frail. It Spearow also has a mediocore ability in Sniper that don't provide much usefulness. Spearow is also weak to Stealth Rock, which means it does have has limited switch in opportunities and when paired with Life Orb plus Double-add dashEdge recoil, Spearow will be worn down very easily. Spearow is almost completely outclassed by Pokemon such as Doduo, Fletchling, Taillow, or even Starly, as they have better Attack, better Speed, and each of them have better abilities.

remove a line break
Life Orb Attacker
########
name: Life Orb Attacker
move 1: Double-Edge
move 2: Drill Peck
move 3: U-turn
move 4: Drill Run
ability: Sniper
item: Life Orb
evs: 196 Atk / 36 Def / 28 SpD / 196 Spe
ivs: 0 HP
nature: Jolly
ivs: 0 HP

Moves
========

Double-Edge is Spearow's most powerful STAB attack as it has great power, but it does inflict recoil damage on Spearow after use. Drill Peck is another good STAB attack that provides super effective coverage against Grass-dash and Fighting-dashtypes.. remove period U-turn allows Spearow to keep up momentum for a its team, and also allows it to switch out of its checks and counters while getting off chip damage. Drill Run is used in the fourth slot to hit Electric-dash, Rock-, comma and Steel-type for super effective damage, as the latter two typing resists types resist all other attacking STAB (wellllllll U-turn) moves. However, all Electric-types (other than Magnemite) are hit better by Double-Edge.

Set Details
========

Sniper is the preferred ability on Spearow, as it doesnt't doesn't have a better ability to use, while having decent synergy with Drill Run to fish for critical hits crits. Life Orb powers up Spearow's moves, but gives a tiny bit of recoil. The IVs in HP lowers Spearow's HP to an amount where the Life Orb recoil only takes off one point of HP, and also allows it to switch into Stealth Rock for 5 times at maximum. The investment in Attack lets you Spearow hit as hard as possible on the physical side, no spectrum while the EVs in both Defendes defenses give a tiny boost to Spearow's bad bulk. The investment in Speed is backed up by a Jolly nature, allowing Spearow to Speed tie with Drilbur and Mienfoo speedtie with Max Speed Drilbur and Max Speed Mienfoo.

Usage Tips
========

Make sure to not recklessy recklessly switch in Spearow, as it's extremely frail and with Stealth Rock up, it will hurt Spearow every time it switches in, and additionally, Spearow will be worn down quite easily. U-turn out when you predict a check or counter to come in, as you can switch to another Pokemon that can proceed by beating that threat and it helps up to keep momentum for the team. Spearow can, comma however, comma be switched in to outspeed and revengespacekill a Pokemon, but this should only be done carefully, as Spearow is frail.

Team Options
========

Magnemite is a good teammate in particular, as it covers all of Spearow's weaknesses. In return, Spearow beats the Fighting-types that trouble Magnemite while being immune to Ground ground. Cleric support from Pokemon such as Spritzee and Snubbull is quite useful, as status cripples Spearow. Rapid Spin or Defog users such as Drilbur or Vullaby make pretty good teammates too, as they can remove Stealth Rock which troubles Spearow. add spacePokemon that can take care of Rock-types reliably, such as Pawniard or Mienfoo, make good teammates too. Pokemon that can set up Stealth Rock, such as the aforementioned Drilbur or Ferroseed, as they'll help Spearow get a KO easier this way. Knock Off users such as the aforementioned Pawniard and Mienfoo can weaken the opponent by removing their item while dealing damage, and also helps Spearow to pick off opponents. Ground-types that beat up the Electric-types that trouble Spearow, such as Diglett and Hippopotas, are good teammates as well, especially Diglett, as Diglett it traps and beats the Pokemon that trouble Spearow after it U-turns out. Other U-turn or Volt Switch users can form the VoltTurn combination with Spearow, and are therefore good partners too, especially the slow ones like Chinchou, as they can grant a safe switch in for Spearow.

remove line break
Other Options
########

Heat Wave can be used for good coverage, as it allows Spearow to OHKO Ferroseed after Stealth Rock. If you opt to use Heat Wave, it is recommended that you use a spread of 196 Atk / 188 SpA / 116 Spe to maximize your Spearow's offenses on both sides. no spectrum However, Drill Run has better power and coverage, and Spearow has quite low Special Attack. Roost can be used to provide reliable recovery for Spearow, but isn't very good because Spearow is very frail. Tailwind can be used as a supportive move that can help teammates to get a nice speed Speed boost, but is only temporary, and Spearow is too frail to set it up in most situations.

remove a line break
Checks & Counters
########

**Status**: Like most other physical attackers, any forme of status will bring Spearow to its end, because poison deals increased damage every turn, paralysis leaves Spearow outsped by almost every all Pokemon in the tier, allowing opponents to KO it slightly easy because of its fraility frailty, and burn makes all of its moves weak, making it unable to hinder walls.

**Rock-types**: Rock-types such as Archen and Tirtouga can take any hit Spearow throws at them, and can proceed by OHKOing Spearow with one of their STAB attacks.

**Steel-types**: Steel-types such as Pawniard, Scarf Magnemite, comma and Ferroseed can usually take a hit from Spearow and cripple it with one of their moves after, though the former two need to be wary of Drill Run.

**remove spaceElectric-types**: Electric-types, such as Elekid and Blitzle, comma can outspeed Spearow and beat them it with their STAB attacks, though they cannot reliably switch in at all.

**Stealth Rock**: As Stealth Rock takes off 1/4 of Spearow's health when it comes in, it can only limitedly I'd think of a different word here come in and will also allow other allies to pick it off with an attack.

**Powerful Priority**: Any powerful priority, such as Fletchling's Acrobatics and Pawniard's Sucker Punch, comma can take out Spearow, remove comma because of it being extremely frail.

**Faster Pokemon**: Faster Pokemon, such as Abra or Archen, comma can outspeed Spearow and in most situations OHKO Spearow directly because of Spearow it being extremely frail.
THERE GP 1/2 :D
 
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Overview
########

[OVERVIEW]

Spearow is a Pokemon that does not excel at much, but carves out a niche by having an option to badly heavily damage Rock- and Steel-(remove space)types in Drill Run, while other Flying-types such as Tailow Taillow and Fletchling cannot deal as much damage with their coverage moves. Spearow also has decent Speed and Attack, alongside an alright movepool, but that is where the positives end. (period)

Spearow's typing doesn't really help it offensively. It also leaves it with very few resistances and weaknesses to Ice-, Electric-, and Rock-type moves, compounded by being extremely frail. Spearow also has a mediocore mediocre ability in Sniper that don't doesn't provide much usefulness. Spearow is also weak to Stealth Rock, which means it has limited switch-(AH)in opportunities, (AC) and when paired with Life Orb plus and Double-Edge recoil, Spearow will be worn down very easily. Spearow is almost completely outclassed by Pokemon such as Doduo, Fletchling, Taillow, or even Starly, as they have better Attack, better Speed, and each of them have better abilities.

Life Orb Attacker
########

[SET]
name: Life Orb Attacker
move 1: Double-Edge
move 2: Drill Peck
move 3: U-turn
move 4: Drill Run
ability: Sniper
item: Life Orb
ability: Sniper
nature: Jollyevs: 196 Atk / 36 Def / 28 SpD / 196 Spe
ivs: 0 HP
nature: Jolly

[SET COMMENTS]
Moves
========

Double-Edge is Spearow's most powerful STAB attack, but it does inflict inflicts recoil damage on Spearow after use. Drill Peck is another good STAB attack that provides super effective coverage against Grass- and Fighting-(remove space)types..(remove period) U-turn allows Spearow to keep up momentum for its team, (RC) and also allows it to switch out of its checks and counters while getting off dealing chip damage. Drill Run is used ito hit Electric-, Rock-, and Steel-type types for super effective damage, as the latter two types resist all other Spearow's STAB moves. However, all Electric-types (other than Magnemite) other than Magnemite are hit better harder by Double-Edge.

Set Details
========

Sniper is the preferred ability, as it Spearow doesn't have a better ability to use; (semicolon) the ability has, while having decent synergy with Drill Run to fish for attempt to land (never say "fish for") critical hits. Life Orb powers up Spearow's moves, but gives a tiny bit of recoil damage. The IVs in HP lower Spearow's HP to an amount where the Life Orb recoil only takes off one point of HP, (RC) and also allows it allow Spearow to switch into Stealth Rock for 5 times at max most. The investment in Attack let lets Spearow hit as hard as possible, while the EVs in both defenses give a tiny boost to Spearow's bad bulk. The investment in Speed is backed up by a Jolly nature, allowing Spearow to Speed tie with Drilbur and Mienfoo.

Usage Tips
========

Make sure to not recklessly switch in Spearow, as it's extremely frail and, (AC) with Stealth Rock up, it will hurt Spearow will take damage every time it switches in, and additionally, Spearow will be worn wearing it down quite easily. U-turn out when you predict that a check or counter to come Spearow will switch in, as you can switch to another Pokemon that can proceed by beating to beat that threat;(semicolon) and it the move also helps to keep momentum for the team. Spearow can, (AC) however, (AC) be switched in to outspeed and revenge kill a Pokemon, but this should be done carefully, as Spearow is frail.

Team Options
========

Magnemite is a good teammate in particular, as it covers all of Spearow's weaknesses. In return, Spearow beats the Fighting-types that trouble Magnemite while being immune to Ground. Cleric support from Pokemon such as Spritzee and Snubbull is quite useful, as status cripples Spearow. Rapid Spin or Defog users such as Drilbur or Vullaby make for pretty good teammates too, as they can remove Stealth Rock, (AC) which troubles Spearow. Pokemon that can take care of Rock-types reliably, such as Pawniard or and Mienfoo, make for good teammates too. Pokemon that can set up Stealth Rock, such as Drilbur or Ferroseed, help Spearow get a KO easier this way more easily. Knock Off users such as Pawniard and Mienfoo can weaken the opponent foe by removing their item while dealing damage, and also helps help Spearow to pick off opponents foes. Ground-types that beat the Electric-types that trouble Spearow, such as Diglett and Hippopotas, are good teammates as well, especially Diglett, as it traps and beats the Pokemon that trouble Spearow after it U-turns out. Other U-turn or Volt Switch users can form the VoltTurn combination with Spearow, and are therefore good partners too, especially the slow ones like such as Chinchou, as they can grant a safe switch in for Spearow.

Other Options
########

[STRATEGY COMMENTS]
Other Options
=============

Heat Wave can be used for coverage, as it allows Spearow to OHKO Ferroseed after Stealth Rock. If you opt to use Heat Wave, it is recommended that you use a spread of 196 Atk / 188 SpA / 116 Spe to maximize Spearow's offenses. However, Drill Run has better power and coverage, and Spearow has quite low Special Attack. Roost can be used to provide reliable recovery for Spearow, but it isn't very good because Spearow is very frail. Tailwind can be used as a supportive move that can help teammates to get a Speed boost, but the effect is only temporary, (RC if you want to; it's kinda subjective here) and Spearow is too frail to set it up in most situations.


Checks & Counters
########

Checks and Counters
===================

**Status**: Like most other physical attackers, any form of status will bring Spearow to its end, because Toxic poison deals increased damage every turn, paralysis leaves Spearow outsped by almost every Pokemon in the tier, allowing opponents foes to KO it slightly easy because of its frailty, (AC) and burn makes all of its moves weak, making it unable to hinder break walls.

**Rock-types**: Rock-types such as Archen and Tirtouga can take any hit Spearow throws at them, and can then proceed by to OHKOing Spearow with one of their STAB attacks.

**Steel-types**: Steel-types such as Pawniard, Choice Scarf Magnemite, (AC) and Ferroseed can usually take a hit from Spearow and cripple it with one of their moves after, though the former two need to be wary of Drill Run.

**Electric-types**: Electric-types, (RC) such as Elekid and Blitzle can outspeed Spearow and beat them it with their STAB attacks, though they cannot reliably switch in at all.

**Stealth Rock**: As Stealth Rock takes off removes 1/4 of Spearow's health when it comes in, its switch-ins will be limited, and will also allow allowing members of the opposing team to pick it off with an attack.

**Powerful Priority**: Any powerful priority move, such as Fletchling's Acrobatics and Pawniard's Sucker Punch, can take out Spearow,(RC) because of it being it is extremely frail.

**Faster Pokemon**: Faster Pokemon, such as Abra or Archen, can outspeed Spearow and, (AC) in most situations, (AC) OHKO Spearow directly because of it being extremely frail.
GP 2/2
XMjBx4g.gif
 
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