![](http://play.pokemonshowdown.com/sprites/xyani/altaria-mega.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/talonflame.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/bisharp.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/gengar.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/metagross.gif)
![](http://play.pokemonshowdown.com/sprites/xyani/garchomp.gif)
Hey all! This is my first time posting to the forums and I am pretty new at team building so please bear with me. I decided to make a team with a special Mega Altaria because you always see the ones that run Dragon Dance, Roost, Return and Earthquake. I just need to see what suggestions you guys have for the team!
![](http://cdn.bulbagarden.net/upload/a/a2/334MS.png)
![](http://cdn.bulbagarden.net/upload/a/a2/334MS.png)
A$AP Goldie (Altaria) (M) @ Altarianite
Ability: Natural Cure
Shiny: Yes
EVs: 248 HP / 104 SpA / 156 SpD
Calm Nature
- Cotton Guard
- Roost
- Hyper Voice
- Flamethrower/Fire Blast
As I said earlier, the most common Mega Altaria I see is the DD set. So I decided to try something new. This survives any hit from a mega that doesn't have any stat boosts after one Cotton Guard. You could run Flamethrower for the accuracy or Fire Blast for that boost in power. People also don't really expect cotton guar Altaria. Since Ferrothorn is a good switch-in to your average Mega Altaria, this set covers that as well. Not many threats after you get a Cotton Guard and you can't get touched by a physical attack if you get two up.
Bird Yeezus (Talonflame)
Ability: Gale Wings
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Flare Blitz
- Roost
- U-turn
Talonflame is here just for a physical sweeper. I run no item because of acrobatics. I'm running acrobatics over brave bird because I don't want the recoil and rocks would make the recoil even worse. If you want thought, you could change acrobatics for brave bird and give it sharp beak. I don't have a defogger or a spinner on this team so if the opponent gets up rocks , that may be a problem. Max speed jolly lets you outspeed max speed Weavile so he is one of the covers for it. He outspeeds a lot of common scarfers and he also hurts Mega Lopunny. Some notable threats are Mega Manetric, Scarfed/Sand Rush Excadrill and he gets walled by Hippowdon.
Arkham Knight (Bisharp) (M) @ Black Glasses
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance/Low Kick
- Knock Off
- Sucker Punch
- Iron Head
I was playing Arkham Knight right before making this team, Bisharp kind of reminded me of him, he has great stats, he is one of my favorite OU Pokemon so I figured why the hell not. He is also a great core with special Mega Altaria. A life orb is also an option for him. I am also considering changing around the set and just giving him a choice scarf. But anyway, he takes on Lati twins and Mega Alakazam, and if he gets scarfed can take on scarfed Tyranitar or Weavile. Low kick is also an alternative for Swords Dance if thats your cup of tea or if you are scarfed. If you want me to change Metagross, Assault Vest is also a viable switch for the Black Glasses.
Poltergeist (Gengar) (M) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Taunt
- Shadow Ball
- Sludge Wave
- Focus Blast
He's fast, he's powerful and he has a ton of coverage. He is a very good glass cannon. Taunt is to hopefully stop rocks and his set isn't really walled by many things. Not really much change I could see done to him. Considering putting a sash on him but probably not worth it. Still considering Will-o-Wisp and Hex set. He is a late game sweeper and finishes up the job of killing mons that narrowly survived the rest of the team. He speed ties Lati twins and Mega Metagross. However Scarfed Tyranitar and Weavile crush him. Also watch out for Scarf Lando and Mega Lopunny does work with Scrappy and Return.
![](http://cdn.bulbagarden.net/upload/2/2d/376MS.png)
![](http://cdn.bulbagarden.net/upload/2/2d/376MS.png)
Steven (Metagross) @ Assault Vest
Ability: Clear Body
Shiny: Yes
EVs: 248 HP / 196 Atk / 56 Def / 8 SpD
Adamant Nature
- Earthquake
- Meteor Mash
- Bullet Punch
- Ice Punch
Metagross is here as a sort of offensive wall. Assault Vest plus his already high defense allows him to take most hits. He also gets some super high base attack to hit anything that is against him. People also don't usually expect Assault Vest on Metagross so I get the element of surprise. The chances are also very slim for a Blackglasses Bisharp to OHKO it. He also lives a hit from Life Orb Weavile. Choice specs Magnet Pull HP Fire or even T-bolt can do some serious damage on him though. I'm not sure if anything can really OHKO him though besides maybe a banded dark type move or maybe Sand Rush/Life Orb Excadrill.
![](http://cdn.bulbagarden.net/upload/6/63/445MS.png)
![](http://cdn.bulbagarden.net/upload/6/63/445MS.png)
Cynthia (Garchomp) (F) @ Rocky Helmet
Ability: Rough Skin
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Endure/Toxic
- Earth Power
- Draco Meteor/Flamethrower/Fire Blast
Pretty standard Stealth Rock Garchomp except he is special instead of physical. That is just because I hate burns. Endure is to hurt Pokemon like Mega Lopunny or Mega Metagross with Rocky Helmet+Rough Skin damage. You could go Draco to kill most things but Flamethrower or Fire Blast cover Ferrothorn or Skarmory. Toxic instead of Endure if you want to take them out that way. Max Speed lets you outspeed most things. Kyurem-Black, Weavile, HP ice Raikou/Mega Manetric are threats to him as well.
Well thanks for reading this. I am open to any suggestions. Some threats that I have noticed are Weavile, Scarf Magnezone or Gengar. Please post any other threats if you notice any! Any and all suggestions and/or edits are welcomed and appreciated.
Edits:
I have decided to switch out Metagross for the Starmie that Albacore suggested:
Starmie @ Life Orb
Ability: Analytic / Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock / Psychic
- Thunderbolt
- Rapid Spin
I have also switched U-turn for swords dance on Talonflame, made Bisharp Jolly with Max Speed instead of HP and made Garchomp Bold nature instead
Edits:
I have decided to switch out Metagross for the Starmie that Albacore suggested:
Starmie @ Life Orb
Ability: Analytic / Natural Cure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Psyshock / Psychic
- Thunderbolt
- Rapid Spin
I have also switched U-turn for swords dance on Talonflame, made Bisharp Jolly with Max Speed instead of HP and made Garchomp Bold nature instead
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