Specially Defensive Corviknight [QC 1/2]

[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Iron Head
move 4: Protect / Iron Defense
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 100 Def / 156 SpD

[SET COMMENTS]
Corviknight has solid mixed defenses alongside its great typing allows Corviknight to PP stall Choice-item Pokemon such as Haxorus, Snorlax, and Crustle. Pokemon that cannot hit Corviknight super effectively such as Primarina, Snorlax, and Rillaboom cannot break Corviknight and are thus worn down by Iron Head as well as any potential setup or recovery options being shut down by Taunt. Some certain slower stall Pokemon such as Corsola-G and Chansey are effectively shut down by Taunt as they cannot recover or efficiently damage Corviknight leaving them susceptible to being drained of PP being left to Struggle to death. The combination of Protect and Roost allows PP stalling of Choice-item Pokemon with Protect. Protect also limits the chances the opponent has to crit Corviknight as well as getting secondary effects of moves, improving matchups such as Azumarill and Kyurem. Iron Defense is an option that sacrifices the scouting that Protect provides as well as the reliability of certain matchups such as Choice Specs Sylveon, and Sub Disable Pult in return for gaining matchups such as reliably beating Choice Band Rhyperior, Band Avalugg and Conkeldurr. Finally, Iron Head gives Corviknight a move to use when it gets tricked as well as hitting Fairy types super effectively such as Sylveon and Gardevoir, in addition to hitting Primarina neutrally to further reduce the odds of a critical hit. 252 HP and 156 SpD and a Careful nature allows Corviknight to live Mystical Fire from Specs Sylveon with Protect plus leftovers recovery. The rest is put into Defense to more reliably live hits from +2 Crustle.

Generally Protect turn 1 is an overall safe move for scouting especially against Trick users. If the Pokemon has a Choice-item and does not click Trick simply alternate between Protect and Roost to PP stall the move they locked into. If they Trick then click Iron Head in order to not be stuck in a status move that can be taken advantage of. Against Sub Disable Pult always Taunt turn one and make sure to Protect if they attempt to Disable your Roost. Corviknight tends to struggle with strong super effective moves such as Fire type attacks from both Darmanitan forms, as well as Electric type attacks from the likes of Zeraora and Magnezone. Therefore Mold Breaker Choice Scarf Haxorus makes a good partner by outspeeding and OHKOing those threats with a super effective coverage move. Corviknight also loses against faster taunt users like Kommo-o and Skarmory so Primarina makes a good teammate as well as providing answers to both Urshifu forms and Dracovish which Corviknight loses to. Corviknight in return can beat Grass types such as Rillaboom as well as stall Pokemon such as Chansey that Primarina can struggle with.

[CREDITS]
- Written by: [[Mishlef, 509647]]
- Quality checked by: [[zioziotrip, 480297], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
Last edited:
add remove comments
[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Iron Head
move 4: Protect / Iron Defense
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 100 Def / 156 SpD

[SET COMMENTS]
Corviknight's has solid mixed defenses alongside it's great typing allows Corviknight to PP stall ChoicedChoice-item pokemon such as, ChoicedTogekiss, Choiced Haxorus, and Crustle. alongside certain Pokemon that cannot hit Corviknight super effectively such as Primarina, Snorlax, and Rillaboom cannot break Corviknight and are thus worn down by Iron Head as well as any potential setup or recovery options being shut down by Taunt. As well as certain Some slower stall pokemon such as Corsola-G and Chansey are effectively shut down by Taunt as they cannot recover or efficiently damage Corviknight leaving them susceptible to being drained of PP being left to Struggle to death. This sentence was super run-on and could've used some clarification to readers on how Corv defeats these threats so I went ahead an fixed it upThe combination of Protect and Roost allows PP stalling of ChoicedChoice-item pokemon with Protect essentially allowing for 4 PP to be used per move.This is potentially misleading to readers as it isn't Protect that wastes 4 PP, I understand what you're getting at but I removed it for the sake of clarity Taunt stops recovery moves from slower stall Pokemon as well as forcing Pokemon to use their attacking moves which leads to them struggling. Added this earlier onProtect also limits the chances the opponent has to crit Corviknight as well as getting secondary effects of moves, further securing many matchups such asI would like a few examples here. Protect also has the very useful ability to remove 50/50s from certain Trick users, primarily Togekiss, securing this matchup. Iron Defense is an option that sacrifices the scouting that Protect provides as well as the reliability of certain matchups such as Choice Specs Sylveon, and Sub Disable Pult in return for gaining matchups such as reliably beating Choice Band Rhyperior, Band SteelixBand lix can never force you to Roost, therefore, being essentially unable to touch you through rock/steel coverage, this MU isn't ID dependent, Band Avalugg and Conkeldurr. Finally, Iron Head gives Corviknight a move to use when it gets tricked hitting fairy types super effectively such as Togekiss and Gardevoir, as well as hitting Primarina neutrally to further reduce the odds of a critical hit. 252 HP and 156 SpD and a Careful nature allows Corviknight to live Mystical Fire from Specs Sylveon with Protect plus leftovers recovery. The rest is put into Defense to bettermore reliably live hits from +2 Crustle. Pressure is used in order to essentially reduce the PP of all attacking moves by half, accelerating PP stall. Reader has prob surmised this from the analysis so far

Generally Protect turn 1 is an overall safe move for scouting especially against Trick users. If the Pokemon is choicedhas a Choice-item and does not click Trick simply alternate between Protect and Roost to PP stall the move they locked into. If they Trick then click Iron Head in order to not be stuck in a status move that can be taken advantage of. Against Sub Disable Pult always Taunt turn one and make sure to Protect if they attempt to Disable your Roost. Corviknight tends to struggle with strong super effective moves such as Fire-type attacks from both Darmanitan forms, as well as Electric-type attacks from the likes of Zeraora and Magnezone. Therefore Mold Breaker Choice Scarf Haxorus makes a good partner by outspeeding and OHKOing themthose threats with a super effective coverage move. Corviknight also loses against faster taunt users like Kommo-o and Skarmory so Primarina makes a good teammate as well as providing answers to both Urshifu forms and Dracovish which Corviknight loses to. Corviknight in return can beat Grass-types such as Rillaboom as well as stall Pokemon such as Chansey that Primarina can struggle with.
good work, tag me when implemented :blobthumbsup:
e: giving 1/2
qcstamp.gif
 
Last edited:
add remove comments
[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Iron Head
move 4: Protect / Iron Defense
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 100 Def / 156 SpD

[SET COMMENTS]
Corviknight's has solid mixed defenses alongside it's great typing allows Corviknight to PP stall ChoicedChoice-item pokemon such as, ChoicedTogekiss, Choiced Haxorus, and Crustle. alongside certain Pokemon that cannot hit Corviknight super effectively such as Primarina, Snorlax, and Rillaboom cannot break Corviknight and are thus worn down by Iron Head as well as any potential setup or recovery options being shut down by Taunt. As well as certain Some slower stall pokemon such as Corsola-G and Chansey are effectively shut down by Taunt as they cannot recover or efficiently damage Corviknight leaving them susceptible to being drained of PP being left to Struggle to death. This sentence was super run-on and could've used some clarification to readers on how Corv defeats these threats so I went ahead an fixed it upThe combination of Protect and Roost allows PP stalling of ChoicedChoice-item pokemon with Protect essentially allowing for 4 PP to be used per move.This is potentially misleading to readers as it isn't Protect that wastes 4 PP, I understand what you're getting at but I removed it for the sake of clarity Taunt stops recovery moves from slower stall Pokemon as well as forcing Pokemon to use their attacking moves which leads to them struggling. Added this earlier onProtect also limits the chances the opponent has to crit Corviknight as well as getting secondary effects of moves, further securing many matchups such asI would like a few examples here. Protect also has the very useful ability to remove 50/50s from certain Trick users, primarily Togekiss, securing this matchup. Iron Defense is an option that sacrifices the scouting that Protect provides as well as the reliability of certain matchups such as Choice Specs Sylveon, and Sub Disable Pult in return for gaining matchups such as reliably beating Choice Band Rhyperior, Band SteelixBand lix can never force you to Roost, therefore, being essentially unable to touch you through rock/steel coverage, this MU isn't ID dependent, Band Avalugg and Conkeldurr. Finally, Iron Head gives Corviknight a move to use when it gets tricked hitting fairy types super effectively such as Togekiss and Gardevoir, as well as hitting Primarina neutrally to further reduce the odds of a critical hit. 252 HP and 156 SpD and a Careful nature allows Corviknight to live Mystical Fire from Specs Sylveon with Protect plus leftovers recovery. The rest is put into Defense to bettermore reliably live hits from +2 Crustle. Pressure is used in order to essentially reduce the PP of all attacking moves by half, accelerating PP stall. Reader has prob surmised this from the analysis so far

Generally Protect turn 1 is an overall safe move for scouting especially against Trick users. If the Pokemon is choicedhas a Choice-item and does not click Trick simply alternate between Protect and Roost to PP stall the move they locked into. If they Trick then click Iron Head in order to not be stuck in a status move that can be taken advantage of. Against Sub Disable Pult always Taunt turn one and make sure to Protect if they attempt to Disable your Roost. Corviknight tends to struggle with strong super effective moves such as Fire-type attacks from both Darmanitan forms, as well as Electric-type attacks from the likes of Zeraora and Magnezone. Therefore Mold Breaker Choice Scarf Haxorus makes a good partner by outspeeding and OHKOing themthose threats with a super effective coverage move. Corviknight also loses against faster taunt users like Kommo-o and Skarmory so Primarina makes a good teammate as well as providing answers to both Urshifu forms and Dracovish which Corviknight loses to. Corviknight in return can beat Grass-types such as Rillaboom as well as stall Pokemon such as Chansey that Primarina can struggle with.
good work, tag me when implemented :blobthumbsup:
Implemented
 
Last edited:
Blue = Add
Red with line = Remove
Red alone = Re-evaluate

Grey = Comment
[SET]
name: Specially Defensive
move 1: Taunt
move 2: Roost
move 3: Iron Head
move 4: Protect / Iron Defense
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 100 Def / 156 SpD (will touch on this at the end of paragraph one)

[SET COMMENTS]
Corviknight has solid mixed defenses alongside its great typing allows Corviknight to PP stall Choice-item Pokemon such as Haxorus, Snorlax, and Crustle. Despite harsh competition with Skarmory, Corviknight manages to find itself a niche in due to its all around better special bulk, allowing it to defeat Pokemon such as Primarina and non-Noble Roar Kyurem. (The set is "Specially Defensive", so don't start by giving physical examples.) Pokemon that cannot hit Corviknight super effectively such as Primarina, Snorlax, and Rillaboom cannot break Corviknight and are thus worn down by Iron Head as well as any potential setup or recovery options being shut down by Taunt. (Not a relevant point for this stage of the analysis. You need to discuss in order each of the moves and what they do.) Some certain slower stall Pokemon such as Corsola-G and Chansey are effectively shut down by Taunt as they cannot recover or efficiently damage Corviknight leaving them susceptible to being drained of PP being left to Struggle to death. Taunt alongside Roost allow Corviknight to defeat stall-based threats such as Chansey, Galarian Corsola, and Porygon2. The combination of Protect and Roost allows PP stalling of Choice-item Pokemon with Protect. (Again, not relevant to this point.) (Insert Iron head and its targets here.) Protect also limits the chances the opponent has to crit Corviknight as well as getting secondary effects of moves, improving matchups such as Azumarill and Kyurem. (Limiting chances for critical hits is not a convincing reason to be using Protect. If it improves the Azumarill and Kyurem matchup, you need to explain how. Is it because of the passive recovery provided by leftovers? Is it because of Pressure? Be specific.) Iron Defense is an option that sacrifices the scouting that Protect provides as well as the reliability of certain matchups such as Choice Specs Sylveon, and Sub Disable Pult in return for gaining matchups such as reliably beating Choice Band Rhyperior, Band Avalugg and Conkeldurr. Iron Defense is an option instead of protect, which allows Corviknight to solidify matchups against Crustle, and Choice Band Pokemon such as Rhyperior and Conkeldurr. (You already beat Choice Band Avalugg.) Finally, Iron Head gives Corviknight a move to use when it gets tricked as well as hitting Fairy types super effectively such as Sylveon and Gardevoir, in addition to hitting Primarina neutrally to further reduce the odds of a critical hit. (There's no point mentioning that Iron Head is a move to use when you get tricked without mentioning the relevant Pokemon that can trick you. Likewise, you typically don't want to talk about Iron Head reducing chances of a critical hit. Yes, it can flinch, but that's simply a bonus. Unless there are specific matchups where this is useful, you shouldn't mention it.) 252 HP and 156 SpD and a Careful nature allows Corviknight to live Mystical Fire from Specs Sylveon with Protect plus leftovers recovery. (252+ SpA Choice Specs Sylveon Mystical Fire vs. 252 HP / 156+ SpD Corviknight: 210-248 (52.5 - 62%) -- guaranteed 2HKO. Even if you factor in recovery from Leftovers, Sylveon can still 2HKO if it's faster. Is there another special benchmark that this hits?) The rest is put into Defense to more reliably live hits from +2 Crustle. (This extra investment is useless when running Iron Defense since that beats every variant of Crustle.)

Generally Protect turn 1 is an overall safe move for scouting especially against Trick users. If the Pokemon has a Choice-item and does not click Trick simply alternate between Protect and Roost to PP stall the move they locked into. If they Trick then click Iron Head in order to not be stuck in a status move that can be taken advantage of.
(Let's take a look at Pokemon that utilize trick, starting at the top of the VR and working our way down to B-. We have Porygon-Z, Chandelure, Rotom-H, Rotom-W, Gardevoir, Celebi, Darmanitan. All of these Pokemon have ways to beat Corviknight. Porygon-Z Clicks trick and sets up with Nasty Plot + Recover, Chandelure KOs, Rotom Heat KOs, Rotom-W KOs, Gardevoir clicks Trick + Disable followed by Pain Split since it lives an Iron Head, Celebi clicks Trick + Recover, and Darmanitan KOs. Even if you did scout for Trick against these Pokemon, it wouldn't be of any use. Always important to check matchups before writing about them.) Against Sub Disable Pult always Taunt turn one and make sure to Protect if they attempt to Disable your Roost. (Good, but the matchup needs to be more specfic. You need to explanin why taunt on turn one is the way to go, and how the matchups plays out on the following turns.) Corviknight tends to struggle with strong super effective moves such as Fire type attacks from both Darmanitan forms, as well as Electric type attacks from the likes of Zeraora and Magnezone. Therefore Mold Breaker Choice Scarf Haxorus makes a good partner by outspeeding and OHKOing those threats with a super effective coverage move. Corviknight also loses against faster taunt users like Kommo-o and Skarmory so Primarina makes a good teammate as well as providing answers to both Urshifu forms and Dracovish which Corviknight loses to. Corviknight in return can beat Grass types such as Rillaboom as well as stall Pokemon such as Chansey that Primarina can struggle with. (Great work discussing team options. Possibly has room to be expanded on, but I'll get to that in another check.)
Given how much work this needs, you have two options. Implement and fix accordingly, or dump the analysis. Either one is fine, just let me know which you would rather do. If you need help writing or finding example, pm me on discord and we can work through it together
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top