Monotype Specially Defensive Heatran (Steel) [QC: 2/2] [GP: 1/1]

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TheRealBigC

I COULD BE BANNED!
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth. It serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burns.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack but also has a 30% chance to burn foes. Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for foes to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled. Furthermore, walls such as Toxapex also fear being burned, as the passive damage will affect their longevity over the course of a game. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. It is notable that an EV spread including 56 Special Attack EVs will allow Heatran to OHKO offensive opposing Heatran with Earth Power. Heatran serves as an excellent setter of Stealth Rock due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes but also the capability to scout foes’ movesets, which can be especially useful when facing off against foes using Choice items. One should be careful when using Protect not to fall into predictable patterns and give foes the chance to set up on Heatran, however. Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and force damage against bulky threats such as Iron Hands; the passive damage synergizes well with Protect, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt is an option that can be used place of Stealth Rock that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting entry hazards up, or setting up on Heatran. However, a lack of Speed investment means it will have somewhat limited utility. As another option to Stealth Rock, Power Gem easily OHKOes Moltres, which walls Heatran otherwise, and prevents bulky Volcarona sets from outlasting Heatran. Alternatively, Will-O-Wisp can be used over Stealth Rock in conjunction with an investment of 40 Speed EVs to allow Heatran to outspeed and burn maximum Speed Adamant Kingambit. If desired, it is also possible to run one of the aforementioned alternative options of Taunt, Power Gem, or Will-O-Wisp instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with its STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to remove opposing Stealth Rock and Spikes to prevent Heatran from being worn down by entry hazards over the course of a game and providing Heatran with opportunities to switch in safely via U-turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to Good as Gold; this ability combined with Gholdengo's Ghost typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground-type moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and it can use Trick to cripple opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into setup moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Moreover, Hisuian Goodra can act as a switch-in to opposing Heatran and threaten it with Earthquake, and it is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them, and they can clean up teams Heatran has worn down with Stealth Rock and chip damage. Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.


[CREDITS]
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Type analysis by:
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Quality checked by:
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Giyu

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[SET]
Specially Defensive (Steel)
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Gholdengo (Gholdengo's not necessarily a big issue due to Kingambit and Iron Treads as well as your own Gholdengo), Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes. This trait of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk (I'd mention Magma Storm as another option as it traps the aforementioned Toxapex and non-Earth Power Skeledirge). Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as opposing Heatran, Skeledirge and Iron Moth. Ground coverage excellently complements Heatran’s Fire STAB, with there being an incredibly small number of Pokemon in the metagame that naturally resist both types. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility (Taunt also deserves a mention as it thwarts attempts at recovery and setting entry hazards).

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, not only due to the aforementioned Fire immunity, but also because Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran; moreover, with an Air Balloon, Gholdengo can block Ground moves too, which Heatran also greatly appreciates. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold, and with an Air Balloon intact can also switch into and threaten Ursaluna, a rare physical attacker that does not mind taking Lava Plume due to its ability Guts. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey which would otherwise impede Heatran (Gholdengo prevents the removal of Heatran's Stealth Rock with Defog).

Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types like Basculegion-F and Rotom-W in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Klefki is another good partner to Heatran, complementing Heatran’s Stealth Rock with its own Spikes, bolstering Heatran’s already formidable bulk with screens support, and serving as a limited check to threats to Heatran such as Hisuian Samurott, Sneasler and Hisuian Lilligant. Orthworm can serve as an alternative Spikes setter that offers physical bulk and another Ground immunity to support Heatran, as well as unique access to Shed Tail to enable sweepers once Heatran has worn down the opposing team; however, Klefki generally has more utility in this role. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks and Landorus, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
QC1 URL
https://www.smogon.com/forums/members/giyu.574288/
QC2 URL
Grammar checked by:
GP1 URL
QC: 1/2, really great work!

Giyu Stamp big.gif
 

TheRealBigC

I COULD BE BANNED!
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[SET]
Specially Defensive (Steel)
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Gholdengo (Gholdengo's not necessarily a big issue due to Kingambit and Iron Treads as well as your own Gholdengo), Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes. This trait of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk (I'd mention Magma Storm as another option as it traps the aforementioned Toxapex and non-Earth Power Skeledirge). Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as opposing Heatran, Skeledirge and Iron Moth. Ground coverage excellently complements Heatran’s Fire STAB, with there being an incredibly small number of Pokemon in the metagame that naturally resist both types. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility (Taunt also deserves a mention as it thwarts attempts at recovery and setting entry hazards).

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, not only due to the aforementioned Fire immunity, but also because Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran; moreover, with an Air Balloon, Gholdengo can block Ground moves too, which Heatran also greatly appreciates. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold, and with an Air Balloon intact can also switch into and threaten Ursaluna, a rare physical attacker that does not mind taking Lava Plume due to its ability Guts. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey which would otherwise impede Heatran (Gholdengo prevents the removal of Heatran's Stealth Rock with Defog).

Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types like Basculegion-F and Rotom-W in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Klefki is another good partner to Heatran, complementing Heatran’s Stealth Rock with its own Spikes, bolstering Heatran’s already formidable bulk with screens support, and serving as a limited check to threats to Heatran such as Hisuian Samurott, Sneasler and Hisuian Lilligant. Orthworm can serve as an alternative Spikes setter that offers physical bulk and another Ground immunity to support Heatran, as well as unique access to Shed Tail to enable sweepers once Heatran has worn down the opposing team; however, Klefki generally has more utility in this role. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks and Landorus, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
QC1 URL
https://www.smogon.com/forums/members/giyu.574288/
QC2 URL
Grammar checked by:
GP1 URL
QC: 1/2, really great work!

View attachment 541417
Changes implemented, except I substituted the example of Rotom-W for Greninja in the bit about Goodra-H as it felt more appropriate with regard to both the mention of Tbolt and Goodra-H not exactly clamoring to get burnt. Thank you Giyu :)
 

Neko

When you live for love, how precious life can be
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[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes. This trait of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk (merge this sentence with the first lava plume sentence?). As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and Skeledirge, but is generally not advisable to use on this particular set as its low PP does not synergize well with a lack of offensive investment (It synergizes well with Taunt/Protect, as with Taunt you trap and forcefully remove those annoying walls like Toxapex or force chip vs something annoying like Iron Hands). Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as opposing Heatran, Skeledirge and Iron Moth. Ground coverage excellently complements Heatran’s Fire STAB, with there being an incredibly small number of Pokemon in the metagame that naturally resist both types (I dont think this sentence is needed imo, unless you want to say that this + Storm + Taunt is actually how Catran breaks through Pex). Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility. Taunt is also worth considering to prevent foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility.(move this up to the Magma Storm line)
*56 Spa lets it OHKO offensive Heatran with 1 EP; You typically win 1v1 vs it if using that spread


Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, not only due to the aforementioned Fire immunity, but also because Stealth Rock and burn support can increase its sweeping potential (merge this with the first sentence on Corvi imo). Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran; moreover, with an Air Balloon, Gholdengo can block Ground moves too, which Heatran also greatly appreciates. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold (this, along with the fact that a balloon Ghold is likely NP makes it adept at breaking down bulky stuff which can outlast heatran); this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon intact, Gholdengo can switch into and threaten Ursaluna, a rare physical attacker that does not mind taking Lava Plume due to its ability Guts. (Fire Punch) Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO (can also deal with Urshifu-R with Scarfed Psychic, and trick DD Nite in a pinch) it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey which would otherwise impede Heatran (if not Magma storm, anyway).

Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran (also is a swap in to opposing heatrans, due to it packing Press/Eq, and can also use Ice beamu to deal with smelly Landorus in a pinch). Klefki is another good partner to Heatran, complementing Heatran’s Stealth Rock with its own Spikes, bolstering Heatran’s already formidable bulk with screens support, and serving as a limited check to threats to Heatran such as Hisuian Samurott, Sneasler and Hisuian Lilligant. Orthworm can serve as an alternative Spikes setter that offers physical bulk and another Ground immunity to support Heatran, as well as unique access to Shed Tail to enable sweepers once Heatran has worn down the opposing team; however, Klefki generally has more utility in this role.(move these further down [second to the last sentence] and shorten these thoughts a bit. Keys is sort of fringe and uses the demon key's set CM/ID/Stored or magnet rise/Draining every now and then, more than screens imo, while worm is mostly for against scarf eq + the bu smack down lando, and isnt really that great otherwise) Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks and Landorus (because of Ice Spinner?), which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

*You dont need 4 paragraphs for a Heatran analyses, I didnt cut down on it too much since its already written, but analyses can be slightly more shorter next time
[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
QC2 URL
Grammar checked by:
GP1 URL
I'll just reread before stamping, thankie TheRealBigC :blobnom:
 

TheRealBigC

I COULD BE BANNED!
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes. This trait of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk (merge this sentence with the first lava plume sentence?). As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and Skeledirge, but is generally not advisable to use on this particular set as its low PP does not synergize well with a lack of offensive investment (It synergizes well with Taunt/Protect, as with Taunt you trap and forcefully remove those annoying walls like Toxapex or force chip vs something annoying like Iron Hands). Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as opposing Heatran, Skeledirge and Iron Moth. Ground coverage excellently complements Heatran’s Fire STAB, with there being an incredibly small number of Pokemon in the metagame that naturally resist both types (I dont think this sentence is needed imo, unless you want to say that this + Storm + Taunt is actually how Catran breaks through Pex). Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility. Taunt is also worth considering to prevent foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility.(move this up to the Magma Storm line)
*56 Spa lets it OHKO offensive Heatran with 1 EP; You typically win 1v1 vs it if using that spread


Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, not only due to the aforementioned Fire immunity, but also because Stealth Rock and burn support can increase its sweeping potential (merge this with the first sentence on Corvi imo). Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran; moreover, with an Air Balloon, Gholdengo can block Ground moves too, which Heatran also greatly appreciates. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold (this, along with the fact that a balloon Ghold is likely NP makes it adept at breaking down bulky stuff which can outlast heatran); this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon intact, Gholdengo can switch into and threaten Ursaluna, a rare physical attacker that does not mind taking Lava Plume due to its ability Guts. (Fire Punch) Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO (can also deal with Urshifu-R with Scarfed Psychic, and trick DD Nite in a pinch) it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey which would otherwise impede Heatran (if not Magma storm, anyway).

Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran (also is a swap in to opposing heatrans, due to it packing Press/Eq, and can also use Ice beamu to deal with smelly Landorus in a pinch). Klefki is another good partner to Heatran, complementing Heatran’s Stealth Rock with its own Spikes, bolstering Heatran’s already formidable bulk with screens support, and serving as a limited check to threats to Heatran such as Hisuian Samurott, Sneasler and Hisuian Lilligant. Orthworm can serve as an alternative Spikes setter that offers physical bulk and another Ground immunity to support Heatran, as well as unique access to Shed Tail to enable sweepers once Heatran has worn down the opposing team; however, Klefki generally has more utility in this role.(move these further down [second to the last sentence] and shorten these thoughts a bit. Keys is sort of fringe and uses the demon key's set CM/ID/Stored or magnet rise/Draining every now and then, more than screens imo, while worm is mostly for against scarf eq + the bu smack down lando, and isnt really that great otherwise) Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks and Landorus (because of Ice Spinner?), which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

*You dont need 4 paragraphs for a Heatran analyses, I didnt cut down on it too much since its already written, but analyses can be slightly more shorter next time
[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
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Quality checked by:
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QC2 URL
Grammar checked by:
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I'll just reread before stamping, thankie TheRealBigC :blobnom:
Changes implemented. Tried to make the analysis more concise where possible while adding the extra details you suggested; I've notably greatly shortened the section about Klefki, and omitted the mention of Orthworm entirely because it sucks lol! I appreciate this analysis is on the longer side, but given how essential Heatran is to Steel and the amount of options it has, I ideally wouldn't want to excise much more (although if you have further suggestions for reducing the length I'd gladly consider them). Thanks Neko :)
 

Neko

When you live for love, how precious life can be
is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributor
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and Skeledirge (Ghosts cant be trapped), and force damage against bulky threats such as Iron Hands; the passive damage synergizes well with Protect, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold; this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
QC 2/2, thankie therealbigc :blobnom:
 

TheRealBigC

I COULD BE BANNED!
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and Skeledirge (Ghosts cant be trapped), and force damage against bulky threats such as Iron Hands; the passive damage synergizes well with Protect, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good As Gold; this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
QC 2/2, thankie therealbigc :blobnom:
Corrected that mistake, thank you Neko :blobthumbsup:
Tagging GP Team
 

Dead by Daylight

GO DIRECTLY TO JAIL. DO NOT PASS GO.
is a Contributor to Smogon
AMGP, take what you'd like add remove comment

[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with otherwise, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity ability to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns (fluff, this was already explained earlier on) with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled reduced (I think GP is moving away from using "cripple"); furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex, (RC) and force damage against bulky threats such as Iron Hands, while its ; the passive damage synergizes well with Protect; however, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. (I don't think you need this sentece) Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran, (AC) in turn, (AC) blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with its STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good Aas Gold (don't capitalize "as"); this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple hinder (see comment above re. not using "cripple") opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.
 

TheRealBigC

I COULD BE BANNED!
AMGP, take what you'd like add remove comment

[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with otherwise, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity ability to spread burn around.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack even without investment, but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress through spreading damage and potential burns (fluff, this was already explained earlier on) with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled reduced (I think GP is moving away from using "cripple"); furthermore, walls such as Toxapex also fear being burnt, as the passive damage will affect their longevity over the course of a game. As another option, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex, (RC) and force damage against bulky threats such as Iron Hands, while its ; the passive damage synergizes well with Protect; however, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting hazards up, or setting up on Heatran, but a lack of speed investment on this set means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving as an excellent setter of the hazard due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. However, there are several other Pokemon on Steel that can also serve as good Stealth Rock users, such as Iron Treads; therefore, one may opt to use other options in this moveslot. (I don't think you need this sentece) Will-O-Wisp can be used in conjunction with an alternative EV spread featuring 40 Speed EVs to allow Heatran to outspeed and burn max Speed Adamant Kingambit; alternatively, Metal Sound can be used to ease Heatran’s matchup against bulky Volcarona sets by thwarting their attempts to continually raise their Special Defense using Quiver Dance. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes, but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents the chance to set up on Heatran, however. If desired, it is also possible to run one of the aforementioned alternative options of Will-O-Wisp and Metal Sound instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran, (AC) in turn, (AC) blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with its STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by hazards over the course of a game, and providing Heatran with opportunities to switch in safely via U-Turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to its ability Good Aas Gold (don't capitalize "as"); this ability combined with Gholdengo's Ghost-typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and can use Trick to cripple hinder (see comment above re. not using "cripple") opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them and can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.
Have implemented some of these changes, thank you
 

TheRealBigC

I COULD BE BANNED!
Small edit made to swap the mention of Metal Sound for Power Gem, as Power Gem achieves the same goal of checking bulky Volcarona sets while also threatening Moltres (thank you Neko). Analysis still ready for GP Check
 

autumn

only i will remain
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C&C Leader
1/1 GP Team done
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and Moth. It (splitting this into 2 for readability) serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around burns.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack (RC) but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents foes to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt burned (american english), as the passive damage will affect their longevity over the course of a game. As an alternative, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and force damage against bulky threats such as Iron Hands; the passive damage synergizes well with Protect, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt (what do you drop for this?) is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting entry hazards up, or setting up on Heatran, but a lack of speed Speed investment on this set (you're writing one single set so no need to say "on this set" because faster sets have their own explanation) means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk Special Attack EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving Heatran serves (fluff) as an excellent setter of the hazard Stealth Rock due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. (this last part feels redundant and repeats what you've already said) Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. As another option to Stealth Rock, Power Gem easily OHKOs OHKOes Moltres, who which walls Heatran otherwise, and prevents bulky Volcarona sets from outlasting Heatran. Alternatively, Will-O-Wisp can be used in conjunction with an investment of 40 Speed EVs to allow Heatran to outspeed and burn maximum Speed Adamant Kingambit. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes (RC) but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents foes using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents foes the chance to set up on Heatran; (semicolon) however. If desired, it is also possible to run one of the aforementioned alternative options of Power Gem or Will-O-Wisp instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.
this paragraph jumps around a lot - you should talk about the moves on the set first and then any unslashed options after that. instead od talking about lava plume then magma then taunt, talk about the moves on the set in order first and then go into magma storm and taunt

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with its STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog remove opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by entry hazards over the course of a game (RC) and providing Heatran with opportunities to switch in safely via U-Turn U-turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to Good as Gold; this ability combined with Gholdengo's Ghost (remove hyphen) typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground-type moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and it can use Trick to cripple opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up setup moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and it is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them, (AC) and they can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
 

TheRealBigC

I COULD BE BANNED!
1/1 GP Team done
[SET]
Heatran @ Leftovers
Name: Specially Defensive (Steel)
Ability: Flash Fire
EVs: 248 HP / 8 Def / 252 SpD
IVs: 0 Atk
Calm Nature
- Lava Plume
- Earth Power
- Stealth Rock
- Protect

[SET COMMENTS]
Specially defensive Heatran is an invaluable part of any Steel team. It is a fantastic check to many metagame staples that Steel would greatly struggle to otherwise deal with, such as Volcarona, Corviknight, Skeledirge, Zapdos, and Iron Moth, and Moth. It (splitting this into 2 for readability) serves Steel teams consistently well even outside of these problem matchups due to its great natural bulk, plethora of useful resistances including a crucial immunity to Fire via Flash Fire, and utility for its team through its access to Stealth Rock and capacity to spread burn around burns.

Lava Plume is Heatran’s primary attacking move, which not only hits neutral targets hard due to Heatran’s naturally good Special Attack (RC) but also has a 30% chance to burn foes; Fire’s nature as an attacking type that has no natural immunities means Heatran can use Lava Plume many times throughout the course of a game to generate progress with minimal risk. The burn chance of Lava Plume makes Heatran incredibly risky for opponents foes to switch into, as physical attackers such as Great Tusk that could threaten a KO on Heatran do not want to risk the possibility of being burned and having their offensive power crippled; furthermore, walls such as Toxapex also fear being burnt burned (american english), as the passive damage will affect their longevity over the course of a game. As an alternative, Magma Storm can be used instead of Lava Plume to trap and eliminate foes such as Toxapex and force damage against bulky threats such as Iron Hands; the passive damage synergizes well with Protect, but Magma Storm's low PP and accuracy makes it less consistent throughout longer games. Taunt (what do you drop for this?) is another option worth considering that synergizes particularly well with Magma Storm, preventing foes from using recovery moves, getting entry hazards up, or setting up on Heatran, but a lack of speed Speed investment on this set (you're writing one single set so no need to say "on this set" because faster sets have their own explanation) means it will have somewhat limited utility. Earth Power is the only coverage necessary for Heatran, giving it the capability to easily break through foes such as Skeledirge and Iron Moth. Notably, an EV spread including 56 Sp Atk Special Attack EVs will allow Heatran to OHKO offensive opposing Heatran. Stealth Rock is a fantastic utility move for Heatran, with it serving Heatran serves (fluff) as an excellent setter of the hazard Stealth Rock due to its propensity to easily force switches against Pokemon such as Corviknight, Gholdengo, and Amoonguss, granting Heatran many opportunities to get Stealth Rock up and punish future switches by the opponent. (this last part feels redundant and repeats what you've already said) Heatran’s ability to threaten Corviknight in particular, the tier’s best Defog user, further strengthens its ability to get and keep Stealth Rock up. As another option to Stealth Rock, Power Gem easily OHKOs OHKOes Moltres, who which walls Heatran otherwise, and prevents bulky Volcarona sets from outlasting Heatran. Alternatively, Will-O-Wisp can be used in conjunction with an investment of 40 Speed EVs to allow Heatran to outspeed and burn maximum Speed Adamant Kingambit. Protect rounds out Heatran’s moveset, not only giving it the chance to extend its longevity via Leftovers and accumulate burn damage on foes (RC) but also the capability to scout foes’ movesets, which can be especially useful when facing off against opponents foes using Choice items. One should be careful when using Protect not to fall into predictable patterns and give opponents foes the chance to set up on Heatran; (semicolon) however. If desired, it is also possible to run one of the aforementioned alternative options of Power Gem or Will-O-Wisp instead of Protect, but this comes at the cost of significantly impacting Heatran's longevity and foregoing Protect's scouting utility.
this paragraph jumps around a lot - you should talk about the moves on the set first and then any unslashed options after that. instead od talking about lava plume then magma then taunt, talk about the moves on the set in order first and then go into magma storm and taunt

Heatran serves as one of the three pillars of Steel’s “immunity trinity” along with Corviknight and Gholdengo; combined, these three offer immunities to Steel’s core weaknesses of Fire, Ground, and Fighting, forming an excellent defensive backbone for any Steel team. Corviknight is Heatran’s most important partner, being able to nullify Ground moves targeted at Heatran while Heatran in turn blocks Fire moves aimed at Corviknight. Furthermore, Corviknight can also threaten prominent Fighting-types in the metagame such as Great Tusk, Iron Valiant, and Sneasler with its STAB Brave Bird. With a physically defensive pivot set, Corviknight further synergizes with specially defensive Heatran by being able to soak up physical hits while Heatran takes special ones, having the ability to Defog remove opposing Stealth Rock and Spikes away to prevent Heatran from being worn down by entry hazards over the course of a game (RC) and providing Heatran with opportunities to switch in safely via U-Turn U-turn. Bulk Up Corviknight appreciates Heatran too, as Stealth Rock and burn support can increase its sweeping potential. Gholdengo completes the immunity trinity by voiding Fighting moves aimed at Heatran. Gholdengo can further support Heatran by blocking Corrosion Toxic from Glimmora thanks to Good as Gold; this ability combined with Gholdengo's Ghost (remove hyphen) typing also lets it completely prevent the removal of Heatran's Stealth Rock, as Gholdengo blocks both Rapid Spin and Defog. With an Air Balloon, Gholdengo can block Ground-type moves and use Nasty Plot to break through walls, both of which Heatran appreciates. Alternatively, using a Choice Scarf, Gholdengo can switch into Enamorus and outspeed and OHKO it in return, and it can use Trick to cripple opposing special walls such as Toxapex and Blissey or lock sweepers such as Dragon Dance Dragonite into set-up setup moves to prevent them from exploiting Heatran. Outside of the immunity trinity, Hisuian Goodra also makes a good pairing with Heatran due to its unique Water resistance on Steel and capacity to threaten opposing Water-types such as Basculegion-F and Greninja in return with Thunderbolt. Hisuian Goodra can also check Hydreigon and Walking Wake, which both wall and exploit Heatran. Hisuian Goodra can also act as a switch-in to opposing Heatran and threaten it in return with Earthquake, and it is able to survive an Earth Power from Landorus and OHKO it in return with Ice Beam if necessary. Iron Treads can spin away hazards for Heatran without removing Heatran’s Stealth Rock, set Stealth Rock itself to free Heatran to use other moves if desired, and serve as an offensive check to Sandy Shocks with its STAB Earthquake as well as Landorus with Ice Spinner, which Heatran’s other teammates can struggle to handle. Physical sweepers such as Kingambit and Scizor are grateful for Heatran’s ability to absorb Will-O-Wisp for them, (AC) and they can clean up teams Heatran has worn down with Stealth Rock and chip damage. Moreover, Klefki can complement Heatran's Stealth Rock with its own Spikes while taking advantage of Heatran's Fire immunity, which can help break down opposing teams faster as they switch around to deal with the immunity trinity. It should be noted that this is by no means an exhaustive list of potential teammates for Heatran; all Steel-type Pokemon in the metagame appreciate Heatran’s Fire immunity, and no Pokemon currently competes with Heatran in this regard.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/therealbigc.532450/
Type analysis by:
https://www.smogon.com/forums/members/therealbigc.532450/
Quality checked by:
https://www.smogon.com/forums/members/giyu.574288/
https://www.smogon.com/forums/members/neko.542526/
Grammar checked by:
GP1 URL
Implemented, thank you very much. Analysis ready for upload
 
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