SS OU Specs Magnezone + CB Ushifu-Rapid-Strike/Volt Switch U-turn Team

All I can say is that I found this team in my teambuilder and thought, "how can I improve this?", so I decided to make it a bit better, but I'm still having trouble laddering. So without further ado, here's the team:




Magnezone @ Choice Specs
Ability: Magnet Pull
EVs: 208 HP / 44 Def / 216 SpA / 16 SpD / 24 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Flash Cannon
- Volt Switch
- Tri Attack

The star of the show, Specs Magnezone which is 1/2 of my core. Specs on Magnezone was the core I decided to build around, and in my notes, all I wrote was: "Magnezone looks bad, so I'm going to try using it." I decided on thunderbolt because its the best 100% accuracy electric attack, flash cannon for steel stab, volt turn for momentum and Tri Attack because it has a 20% to status, which is nice.



Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 196 Atk / 112 Def / 200 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

The other star of the show, Urshifu. I chose Urshifu because its one of the best counters to ground types, which are a huge threat to magnezone. I chose Surging Strikes because its urshifus best water stab move, Aqua Jet for priority, Close Combat for fighting stab and U-turn for momentum. I chose 196 EV's in attack because 196 attack EV's brings it to 345 attack which hits for just hard enough to kill Lando-T.



Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 236 HP / 64 SpA / 120 SpD / 88 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

As I was scrolling through mons that learned volt turn, I saw Washtom and decided that I needed a status support for speed control (Idk if this counts as speed control but the Twave helps with fast threats). I chose Volt Switch for momentum and to form a volt switch/u-turn core with the other 2 mons, Hydro Pump because its Washtoms best water stab move, Twave for removing those fast threats and Pain Split so that it stays alive.



Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 204 HP / 176 Def / 128 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

When I chose Lando-T, I was thinking of electric immunities, so I decided on it because it adds rocks and a u-turn volt switch support. I chose Stealth Rock for chip damage, Earthquake because its Lando-T's best Ground STAB move and (in my opinion) is 1 of the best attacks in the game, U-turn for Volt Switch/U-turn support and Knock Off to remove items and add extra coverage for Ghost mons.



Thundurus-Therian @ Heavy-Duty Boots
Ability: Volt Absorb
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Thunderbolt
- Volt Switch
- Focus Blast

I wanted a Nasty Plot user because I felt like I needed additional damage, and because it works as a second electric immunity, thanks to volt Absorb. Nasty Plot is so that it can start hitting harder, Thunderbolt is a great electric move, Volt switch for that Volt Switch/U-turn support and Focus blast for any Rock/Dark mons (looking at Tyranitar), as they can be a problem.



Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 120 Def / 136 SpD
Impish Nature
- Body Press
- U-turn
- Defog
- Roost

I chose Corviknight because it has U-turn and is a great Defog user. I chose rocky helmet on it for chip damage on any opposing Ushifu's and Melmetal. Body Press is for good physical damage and because Corvikight has high defense, so it has good base power, U-turn to add to the U-turn momentum, Defog to remove any Hazards and roost for recovery.



And there is the team, as it stands, all I wrote down was that this team struggles with teams that have ice and ground core, as long as they knock out Urshifu, and I just wanted some advice on how to improve.
 
I wouldn't suggest Tri Attack on specs Magnezone since you're like never gonna use it. Smogon sets use Toxic, some people I've seen invest some EV's into defense and use Body Press as a surprise fourth slot, but I wouldn't really suggest that, rather go Toxic. just my thoughts tho
 
I like your team. You have a good core with zone and shifu. I know you really want specs zone, but I think your team (especially urshifu) would benefit from this zone set
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute

This easily can trap and kill ferro, which is a check to ur urshifu and rotom. Also it can threaten corvikight and pex both mons are annoying for your team.

If ur heart is set on specs then I would actually switch magnet pull for analytic as it gives zone a bigger boast and most players wont take the time to check if its not magnet pull. Lastly I would use steal beam over try attack as it could help you break a mon and turn the tie of the battle.

I strongly recommend having ur urshifu at max speed. Def is not as necessary if you strike and kill them first if u get what i mean.

One way to make our team a stronger against ground is using less electric types, So I looked for a mon that could replace thunderous that has nasty plot, as you requested. The best mon I saw was Hydraygon. It has levitate so ground immunity and it resists ghost which are quite prevalent in the meta.
Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Nasty Plot
- Dark Pulse
- Earth Power
- Roost/Flamethrower

wow I’m talking quite a bit… I’m sorry, I’m just going to post an updated version of your team. Message me if you have questions. Also I’m not to confident with what I changed for rotom w. You should ask someone else to help review rotom
 
Magnezone @ Leftovers
Ability: Magnet Pull
EVs: 4 HP / 252 Def / 252 Spe
Timid Nature
- Iron Defense
- Body Press
- Thunderbolt
- Substitute

Urshifu-Rapid-Strike @ Choice Band
Ability: Unseen Fist
EVs: 196 Atk / 60 Def / 252 Spe
Jolly Nature
- Surging Strikes
- Close Combat
- Aqua Jet
- U-turn

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 4 SpA / 252 SpD / 252 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Thunder Wave
- Pain Split

max sp def to better resist ice type attacks as rotom is ur only mon that resist ice.

Hydreigon @ Leftovers
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Earth Power
- Roost/Flamethrower

Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 104 Def / 156 SpD
Careful Nature
IVs: 28 Spe
- Toxic/knock off
- Stealth Rock
- U-turn
- Earthquake

Toxic can really cripple ground types.

Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 27 Spe
- Body Press
- U-turn
- Defog
- Roost

Max def to strengthen body press plus it becomes a strong def core.
 
Ok, ty for the help, I will put all of that into consideration, although my only question is why sub on Magnezone over a steel move?
 
You could put a steel move (like flash cannon), substitute, or toxic. All are great. Flash cannon lets you threaten fairies and it damage pult More. Sub allows you a free attack on the next mon your opp sends out since ferro wont be able to break the sub. Ps always use iron def twice before you sub up for ferro and alway t-bolt corviknight since it can use u-turn to escape magnet pull.
Here are two different zone sets you might like. The EV are more simulate to your original zone
https://pokepast.es/181dba005b047f54
 
haha no way, what are the odds. You are so good at making teams that they come back to beat ya :). You must be proud to see your team is doing well and that other payers want to pay it. Way to go Gummybeen999
 
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