This is the only somewhat successfull Dynamax team i build and since Dynamax will hopefully be banned and i expect to use diffrent teams afterwards, i decided to share it.
Proof of peak:
The members:
Hydreigon @ Expert Belt
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flamethrower
- Flash Cannon
Hydreigons role is to break balance. Earth power is for toxapex, flamethrower for ferrothorn and Corviknigth while flash cannon takes care of fairies. I first used Life orb but switched to Ebelt since lb wears it too much down as people try to outstall it through switching. Since i cant beat opposing hydreigons, i just carry enough speed to outspeed modest gyarados.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Mystical Fire
The star of the team! Pretty sure atleast half of my matches are won because of him! It can both act as a breaker early game aswell as a trick room sweeper late game! Getting rid of the choice lock with dynamax is also extremely useful! Hyper voice is stab, Psyshock is for Toxapex and other posion types and Mystical fire for steels.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
The pivot! Rotom is there to give momentum at the start and middle of the game. It also checks some threats like Darmatian-galar and Cinderace. Initially i used rest + chesto berry, but i switched to hex + leftovers to deal damage to seismitoad and dragapult. I run a full defensive set spread to survive an eq by Mold Breaker Excadrill.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 176 SpA / 100 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Aegislash is my defensive backbone! While it doesnt counter that much since a lot of people prepare for it, i can still switch in on resisted hits and the oppoents will play diffrent when they see Aegislash. Its shadow ball is very hard to switch into. I run a spread that allows me to survive modest life orb shadow ball form opposing aegislash and put the rest into spa.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- U-turn
Darmatian-Galar is the revenge killer. Against some Teams it can also work as a cleaner. I use superpower instead of Flare bitz to deal more damage to rotom. In Dynamax form Max knuckle can also be used to boost Darmatians attack so it migth be able to stall break. The rest of the set is basically standart.
Reuniclus @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Reuniclus is my counter measure to Dynamax. Focus sash + magic guard ensure that i always live 1 hit. Then i use Tr and can often reverse sweep with Sylveon or soemtimes even with reuniclus himself. Modest 252 spa is obvious and i minimize speed for Tr. The remaining evs could theoretically be placed anywhere.
Threats:
+ Mold Breaker
I have no switch in to this thing. Usually i start with rotom and try to burn it.
+
Hydreigon cant beat Mandibuzz while Sylveon has trouble to get past Toxapex, since even if i predict psyshock on a Toxa switch in, the Toxa player can just switch out and gain his health back with regen. I have to time my dyna against Toxapex to have a chance.
full stall. I dont have any setup sweepers so my team has it difficult agaisnt certain stall builds.
Replays:
https://replay.pokemonshowdown.com/gen8ou-1020776599 Reuniclus counter sweeps
https://replay.pokemonshowdown.com/gen8ou-1019774815 Sylveon kills 4 mons
https://replay.pokemonshowdown.com/gen8ou-1018633381 Sylveon kills 5 mons
Proof of peak:
The members:
Hydreigon @ Expert Belt
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flamethrower
- Flash Cannon
Hydreigons role is to break balance. Earth power is for toxapex, flamethrower for ferrothorn and Corviknigth while flash cannon takes care of fairies. I first used Life orb but switched to Ebelt since lb wears it too much down as people try to outstall it through switching. Since i cant beat opposing hydreigons, i just carry enough speed to outspeed modest gyarados.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Mystical Fire
The star of the team! Pretty sure atleast half of my matches are won because of him! It can both act as a breaker early game aswell as a trick room sweeper late game! Getting rid of the choice lock with dynamax is also extremely useful! Hyper voice is stab, Psyshock is for Toxapex and other posion types and Mystical fire for steels.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
The pivot! Rotom is there to give momentum at the start and middle of the game. It also checks some threats like Darmatian-galar and Cinderace. Initially i used rest + chesto berry, but i switched to hex + leftovers to deal damage to seismitoad and dragapult. I run a full defensive set spread to survive an eq by Mold Breaker Excadrill.
Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 176 SpA / 100 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Aegislash is my defensive backbone! While it doesnt counter that much since a lot of people prepare for it, i can still switch in on resisted hits and the oppoents will play diffrent when they see Aegislash. Its shadow ball is very hard to switch into. I run a spread that allows me to survive modest life orb shadow ball form opposing aegislash and put the rest into spa.
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- U-turn
Darmatian-Galar is the revenge killer. Against some Teams it can also work as a cleaner. I use superpower instead of Flare bitz to deal more damage to rotom. In Dynamax form Max knuckle can also be used to boost Darmatians attack so it migth be able to stall break. The rest of the set is basically standart.
Reuniclus @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Reuniclus is my counter measure to Dynamax. Focus sash + magic guard ensure that i always live 1 hit. Then i use Tr and can often reverse sweep with Sylveon or soemtimes even with reuniclus himself. Modest 252 spa is obvious and i minimize speed for Tr. The remaining evs could theoretically be placed anywhere.
Threats:
I have no switch in to this thing. Usually i start with rotom and try to burn it.
Hydreigon cant beat Mandibuzz while Sylveon has trouble to get past Toxapex, since even if i predict psyshock on a Toxa switch in, the Toxa player can just switch out and gain his health back with regen. I have to time my dyna against Toxapex to have a chance.
full stall. I dont have any setup sweepers so my team has it difficult agaisnt certain stall builds.
Replays:
https://replay.pokemonshowdown.com/gen8ou-1020776599 Reuniclus counter sweeps
https://replay.pokemonshowdown.com/gen8ou-1019774815 Sylveon kills 4 mons
https://replay.pokemonshowdown.com/gen8ou-1018633381 Sylveon kills 5 mons
Hydreigon @ Expert Belt
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flamethrower
- Flash Cannon
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Mystical Fire
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 176 SpA / 100 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- U-turn
Reuniclus @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
Ability: Levitate
EVs: 32 HP / 252 SpA / 224 Spe
Modest Nature
IVs: 0 Atk
- Dark Pulse
- Earth Power
- Flamethrower
- Flash Cannon
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Shadow Ball
- Psyshock
- Mystical Fire
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 240 Def / 20 SpA
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Hex
Aegislash @ Leftovers
Ability: Stance Change
EVs: 232 HP / 176 SpA / 100 SpD
Quiet Nature
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- King's Shield
Darmanitan-Galar @ Choice Scarf
Ability: Gorilla Tactics
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Icicle Crash
- Superpower
- Earthquake
- U-turn
Reuniclus @ Focus Sash
Ability: Magic Guard
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Shadow Ball
- Focus Blast
- Trick Room
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