Spectrier @ Choice Specs
Ability: Grim Neigh
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Tera Blast
- Hyper Beam
- Snarl
Spectrier is a spooky threat in Doubles, using its high Speed and Special Attack to clean up weakened foes or punch holes in opposing teams. Shadow Ball is Spectrier's main attack of choice, threatening most of the metagame for neutral damage while also hitting Cresselia and Gholdengo for super effective damage. Tera Blast Fairy lets Spectrier work around its poor coverage options, threatening the Dark-types that resist Shadow Ball like Incineroar, Chien-Pao, and Chi-Yu. Tera Fairy also lets Spectrier resist Sucker Punch from Kingambit and Chien-Pao. Hyper Beam is Spectrier’s strongest attack, KOing Ogerpon-H and having even more threatening output if paired with Chi-Yu’s Beads of Ruin. Ogerpon-W and Amoonguss can support Spectrier with redirection, while Tornadus and Whimsicott can provide Tailwind support to nearly guarantee it moves first. Iron Hands threatens the Dark- and Normal-types that resist Shadow Ball, clearing the way for a Spectrier sweep.
Ability: Grim Neigh
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Tera Blast
- Hyper Beam
- Snarl
Spectrier is a spooky threat in Doubles, using its high Speed and Special Attack to clean up weakened foes or punch holes in opposing teams. Shadow Ball is Spectrier's main attack of choice, threatening most of the metagame for neutral damage while also hitting Cresselia and Gholdengo for super effective damage. Tera Blast Fairy lets Spectrier work around its poor coverage options, threatening the Dark-types that resist Shadow Ball like Incineroar, Chien-Pao, and Chi-Yu. Tera Fairy also lets Spectrier resist Sucker Punch from Kingambit and Chien-Pao. Hyper Beam is Spectrier’s strongest attack, KOing Ogerpon-H and having even more threatening output if paired with Chi-Yu’s Beads of Ruin. Ogerpon-W and Amoonguss can support Spectrier with redirection, while Tornadus and Whimsicott can provide Tailwind support to nearly guarantee it moves first. Iron Hands threatens the Dark- and Normal-types that resist Shadow Ball, clearing the way for a Spectrier sweep.
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