Doubles Spectrier

Spectrier @ Choice Specs
Ability: Grim Neigh
Tera Type: Fairy
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Tera Blast
- Hyper Beam
- Snarl

Spectrier is a spooky threat in Doubles, using its high Speed and Special Attack to clean up weakened foes or punch holes in opposing teams. Shadow Ball is Spectrier's main attack of choice, threatening most of the metagame for neutral damage while also hitting Cresselia and Gholdengo for super effective damage. Tera Blast Fairy lets Spectrier work around its poor coverage options, threatening the Dark-types that resist Shadow Ball like Incineroar, Chien-Pao, and Chi-Yu. Tera Fairy also lets Spectrier resist Sucker Punch from Kingambit and Chien-Pao. Hyper Beam is Spectrier’s strongest attack, KOing Ogerpon-H and having even more threatening output if paired with Chi-Yu’s Beads of Ruin. Ogerpon-W and Amoonguss can support Spectrier with redirection, while Tornadus and Whimsicott can provide Tailwind support to nearly guarantee it moves first. Iron Hands threatens the Dark- and Normal-types that resist Shadow Ball, clearing the way for a Spectrier sweep.
 
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-the two big points about spectrier are that 1) it's super easy to snowball games since Grim Neigh allows it to boost while attacking as opposed to other special setup sweepers like gholdengo or raging bolt and 2) in an environment without flutter mane, this is the best source of ghost/fairy coverage you're going to get.

-tailwind is also really strong with spectrier (it's strong with everything but shouldn't be omitted). pretty much every high level spectrier game i've seen has had whimsicott or tornadus

-iron hands should 100% be mentioned for partners since fighting is hitting every notable ghost resist for SE. chi yu having beads of ruin multiplier is also neat.

-if you have the characters are these edits i do think talking about snarl and hyperbeam is good, snarl off spectrier is solid damage and can make it really annoying to take down if staring down two special attackers, hyper beam is just the strongest neutral attack and can be good if you expect it to go down at the end of a turn

lemme know when implemented and i'll come back to stamp iPetBigfoot
 
-the two big points about spectrier are that 1) it's super easy to snowball games since Grim Neigh allows it to boost while attacking as opposed to other special setup sweepers like gholdengo or raging bolt and 2) in an environment without flutter mane, this is the best source of ghost/fairy coverage you're going to get.

-tailwind is also really strong with spectrier (it's strong with everything but shouldn't be omitted). pretty much every high level spectrier game i've seen has had whimsicott or tornadus

-iron hands should 100% be mentioned for partners since fighting is hitting every notable ghost resist for SE. chi yu having beads of ruin multiplier is also neat.

-if you have the characters are these edits i do think talking about snarl and hyperbeam is good, snarl off spectrier is solid damage and can make it really annoying to take down if staring down two special attackers, hyper beam is just the strongest neutral attack and can be good if you expect it to go down at the end of a turn

lemme know when implemented and i'll come back to stamp iPetBigfoot
Implemented but I'm quite a bit over the character limit so I'd appreciate if you could look through and find things to get rid of.
 
lmao no changes, couldn't even find a decent nitpick. great stuff
1/1 GP Team done

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