



Spheal
[Overview]
<p>At a quick glance, Spheal looks pretty cool. Spheal's relatively high HP, average Defenses, and good support movepool stick out to make this baby walrus appealing. Like last generation, Spheal can pull off a pretty effective stall set with the help of Ice Body healing it in the hail, but there are a few things holding Spheal back now. Firstly, the advent of Drought Vulpix means Spheal's team will have to fight hard to keep hail falling onto the battlefield when playing against sun teams. Secondly, new Fighting-type such as Dokkora, Kojofuu, and Zuruggu, as well as Meditite being coming out of its old prison all mean Snover will have trouble stalling various teams. Spheal sports really bad defensive typing, with four weaknesses and only two resistances, and Spheal didn't get a useful thing from Black and White. This round seal might not be worth a slot on your team unless it's hail-based.</p>
[Set]
name: Hail Stall
move 1: Protect
move 2: Substitute
move 3: Aqua Ring
move 4: Super Fang / Blizzard / Toxic / Surf
item: Leftovers
ability: Ice Body
nature: Bold / Calm
EVs: 36 HP / 196 Def / 76 SpA / 196 SpD
[Set Comments]
- Pretty much the same thing as Walrein
- With 36 HP, Spheal hits 24, which makes Leftovers work as it should (24 is divisible by 8 so you will heal 3 health per turn, as you should)
- Blizzard and Surf are both reliable STAB attacking options. Blizzard has better coverage and is stronger while surf has more PP and can be used to hit Rock-types, which otherwise pose a threat.
- Super Fang is useful for chipping away at your opponent's HP
- Toxic Spikes support is greatly appreciated, but Toxic can be used if you don't have it
- Encore is another option for Pokemon that try to set up on you
- Aqua Ring is needed to heal 6 HP per turn
- Ice Beam or Ice Breath
- Nature doesn't really matter; whichever stat you want to boost more
- You can max out speed if you want to tie with standard Croagunk and Timid Clamperl
- Tentacool is very useful to have as it can set up Toxic Spikes and spin away Stealth Rock, as well as absorb Toxic Spikes which otherwise make Spheal useless
- Snover
- Tentacool to set up Toxic Spikes
- Budew resists most of its weaknesses and has toxic spikes (I think, correct me if I'm wrong), but no rapid spin
- Hitomoshi resists fighting and grass and can kill stuff that annoy Spheal like Magic Guard Yuniran
[Optional Changes]
- Anything you want to use in Spheal's movepool
- Hail might be useful if you don't have Snover, but then the set kind of sucks
- not using Aqua Ring but then you only heal a small amount
- Ice Beam / Ice Breath
- A different EV spread if you want to be more bulky on one side
- Thick Fat can be used on a non-hail team, just take advantage of Spheal's good support movepool if you're going this way. Moves like Encore and Yawn are cool.
- Hippopotas
- Vulpix
- Yuniran
- Abra if you're running Super Fang
- Ice-type stuff with Substitute
- Ice-type stuff without Substitute even
- Anything immune to toxic
- Cleffa
- Wow that's a lot of counters
- Oblivious is Spheal's Dream World ability
- Why would you ever use that over Ice Body or Thick Fat
- No one uses attract
- Spheal will most likely have a Substitute up anyway so completely useless