[SET]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying / Ground
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Recover
- Substitute / Earthquake
[SET COMMENTS]
Offensive Ho-Oh trades survivability for power. Thanks to Regenerator, Ho-Oh can repeatedly enter the field and wear down opposing teams. Substitute allows Ho-Oh to dodge status, most notably Paralysis from Thunder Wave, which would otherwise cripple it. It also helps avoid burns once Terastallized and allows Ho-Oh to take advantage of Gliscor. 152 Speed EVs and a neutral nature allow Ho-Oh to outspeed neutral nature maximum Speed Necrozma-DM. While an Adamant nature is usually preferred thanks to the extra power it provides, max Speed investment and a Jolly nature allow Ho-Oh to outrun defensive Arceus formes. Tera Flying boosts Brave Bird to absurd levels of power, letting it threaten 2HKOs on opposing Ho-Oh and defensive Arceus formes after rocks or recoil. While uncommon, Tera Ground Earthquake lets Ho-Oh threaten Rock-types such as Garganacl and Tyranitar, while also threatening Eternatus and any Pokemon that try to use Tera Fire to protect against Sacred Fire burns.
Ho-Oh fits well on any bulky team that can take advantage of its longevity and breaking power. Koraidon is an obvious partner thanks to its ability to set sun, pivot in Ho-Oh, and check Kyogre. In return, Ho-Oh can pressure Koraidon's checks like Arceus-Fairy, Gliscor, or opposing Ho-Oh. Due to a lack of defensive investment, offensive sets struggle to check Koraidon, so they're typically paired with Pokemon like Kyogre, Arceus-Fairy, or Arceus-Water that can switch into it. In return, Kyogre and Arceus-Water greatly appreciate Ho-Oh's ability to force opponents to Terastallize into the Fire type thanks to the threat of Sacred Fire. Thunder Wave users like Kyogre, Giratina-O, Arceus-Fairy, and Arceus-Water cripple opposing switch ins like Arceus-Water or Eternatus, allowing Ho-Oh to outspeed and overwhelm them. Thanks to the recoil from Brave Bird and Substitute, offensive sets cannot play loose with their HP, so pivots like Koraidon or Landorus-T help position them to break open opposing teams. Landorus-T and defensive Arceus formes also set Stealth Rocks, which wear down opposing Arceus formes. Finally, once Ho-Oh has done its job, physical sweepers like Zacian-C, Kingambit, or Necrozma-DM take advantage of the holes it creates to finish off opposing teams and close out games.
[SET CREDITS]
Written by:
[your profile link]
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]
Offensive (Ho-Oh) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying / Ground
EVs: 104 HP / 252 Atk / 152 Spe or 252 Atk / 4 Def / 252 Spe
Adamant / Jolly Nature
- Sacred Fire
- Brave Bird
- Recover
- Substitute / Earthquake
[SET COMMENTS]
Offensive Ho-Oh trades survivability for power. Thanks to Regenerator, Ho-Oh can repeatedly enter the field and wear down opposing teams. Substitute allows Ho-Oh to dodge status, most notably Paralysis from Thunder Wave, which would otherwise cripple it. It also helps avoid burns once Terastallized and allows Ho-Oh to take advantage of Gliscor. 152 Speed EVs and a neutral nature allow Ho-Oh to outspeed neutral nature maximum Speed Necrozma-DM. While an Adamant nature is usually preferred thanks to the extra power it provides, max Speed investment and a Jolly nature allow Ho-Oh to outrun defensive Arceus formes. Tera Flying boosts Brave Bird to absurd levels of power, letting it threaten 2HKOs on opposing Ho-Oh and defensive Arceus formes after rocks or recoil. While uncommon, Tera Ground Earthquake lets Ho-Oh threaten Rock-types such as Garganacl and Tyranitar, while also threatening Eternatus and any Pokemon that try to use Tera Fire to protect against Sacred Fire burns.
Ho-Oh fits well on any bulky team that can take advantage of its longevity and breaking power. Koraidon is an obvious partner thanks to its ability to set sun, pivot in Ho-Oh, and check Kyogre. In return, Ho-Oh can pressure Koraidon's checks like Arceus-Fairy, Gliscor, or opposing Ho-Oh. Due to a lack of defensive investment, offensive sets struggle to check Koraidon, so they're typically paired with Pokemon like Kyogre, Arceus-Fairy, or Arceus-Water that can switch into it. In return, Kyogre and Arceus-Water greatly appreciate Ho-Oh's ability to force opponents to Terastallize into the Fire type thanks to the threat of Sacred Fire. Thunder Wave users like Kyogre, Giratina-O, Arceus-Fairy, and Arceus-Water cripple opposing switch ins like Arceus-Water or Eternatus, allowing Ho-Oh to outspeed and overwhelm them. Thanks to the recoil from Brave Bird and Substitute, offensive sets cannot play loose with their HP, so pivots like Koraidon or Landorus-T help position them to break open opposing teams. Landorus-T and defensive Arceus formes also set Stealth Rocks, which wear down opposing Arceus formes. Finally, once Ho-Oh has done its job, physical sweepers like Zacian-C, Kingambit, or Necrozma-DM take advantage of the holes it creates to finish off opposing teams and close out games.
[SET CREDITS]
Written by:
[your profile link]
Quality checked by:
[QC checker 1's profile link]
[QC checker 2's profile link]
Grammar checked by:
[GP checker's profile link]
Last edited: