Intro:






Hello everyone, this is the first RMT I've posted. I've been playing RU for a while, just laddering for fun and seeing what teams I can climb the ladder with. My favorite play style is hyper offense and all successful teams I've made have been of that style. I have been able to get to #1 with a couple teams very similar to this one, but this is probably my favorite and I feel it's well rounded. I was able to ladder to #1 with the alt manyega using this team.
My process for building this team was very simple. I have used an offensive core of Accelgor, Doublade, Braviary, and Sharpedo (yanmega pre-ban) for a while and I wanted to build a team to support those members. The main goal of the team is to support a Sharpedo sweep late game. Accelgor provides spikes, Doublade spinblocks while adding numerous offensive and defensive capabilities, and Braviary breaks walls for Sharpedo and has defiant for opposing defog users. The remaining two spots need to patch up the team's weaknesses and provide stealth rocks. After trying many options I chose Cobalion and Dragalge to fill this role. (sorry no screenshot of peak)
My process for building this team was very simple. I have used an offensive core of Accelgor, Doublade, Braviary, and Sharpedo (yanmega pre-ban) for a while and I wanted to build a team to support those members. The main goal of the team is to support a Sharpedo sweep late game. Accelgor provides spikes, Doublade spinblocks while adding numerous offensive and defensive capabilities, and Braviary breaks walls for Sharpedo and has defiant for opposing defog users. The remaining two spots need to patch up the team's weaknesses and provide stealth rocks. After trying many options I chose Cobalion and Dragalge to fill this role. (sorry no screenshot of peak)
Individual Analyses:
Cobalion @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
-Stealth Rock
-Taunt
-Close Combat
-Volt Switch
I ended up hopping on the support Cobalion hype train for this one. This set is a strong lead for any offensive team in general. Ideally it sets up rocks and taunts other rocks lead from setting up there own. It has good matchups against many leads especially stuff like Qwilfish or Kricketune (lol). Afterwards it can volt switch out to something else to keep the momentum going. This is such a reliable set that does what it sets out to do. Cobalion also serves as a check or counter to certain mons such as Drapion. This also helps a lot on spikes offense because it can taunt and counter Skuntank and Shiftry, the offensive defoggers that can threaten my team.
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 252 Spe / 4 SpA
Timid Nature
-Spikes
-Encore
-Bug Buzz
-Final Gambit
Accelgor is by far my favorite spike setter for hyper offense in RU. This is my other main option for a lead if I don't need to lead with Cobalion. Accelgor is a good lead against anything that goes for rocks because it can just encore that and keep setting up spikes. Bug buzz is good damage against certain things even without investment and final gambit is a great support move that stops spin and defog and can sometimes take an opposing mon out after setting up spikes if it manages to still have HP. If Accelgor doesn't lead I will try to sneak it in against something it can encore or a weak defensive mon that can't take it out quickly. Unburden is the chosen ability because after sash is used or knocked off it can outspeed even things that are scarfed to get more spikes up. EVs allow final gambit to do max damage and live longer to set up more spikes.
Doublade @Eviolite
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
-Swords Dance
-Iron Head
-Shadow Claw
-Shadow Sneak
Doublade is the best spinblocker for a team of this nature. It checks Hitmonlee, the most common spinner and a threat to my team. Doublade is so useful as it can defensively stop things like Cobalion and Virizion, and do big damage to an opposing team with its high attack stat. Shadow sneak also allows me to do just a little more damage to something if I need to in order for sharpedo to KO it. Doublade can also sweep many teams if it gets up a swords dance or two when hazards are up. EVs creep Rhyperior and other Doublade while maximizing attack and bulk.
Braviary @ Leftovers
Ability: Defiant
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
-Substitute
-Brave Bird
-Superpower
-Shadow Claw
Sub 3 attacks Braviary is actually pretty cool. Compared to other Braviary sets on their own, this set is way weaker than LO/Band Braviary, crazy slow unlike scarf, and can't set up against stall mons like sub bulk up can. But on this team this Braviary set serves its purpose well. The idea of this set is to switch in in on a Gligar or Golbat defog and get a +2 attack boost. Braviary can set up a sub against Gligar easily which is by far the more common defogger, usually as it u-turns out or goes for toxic or knock off. From this point Braviary can take out Gligar with a sub up and have +2 attack. This means that the opponent will generally have to sack a faster mon if they want to break the sub. The coverage moves allow it to take out Doublade which normally counters Braviary, beat Registeel, and at the least do big damage to Rhyperior. Essentially this set can do a lot of damage to slow teams with defog, but will usually just be used to weaken something for Sharpedo, such as bringing Doublade into crunch range, or as a sac against offensive teams. Evs maximize attack and allow it to be a bit bulky while outspeeding modest Exploud so it can't boomburst through your sub.
Dragalge @ Choice Specs
Ability: Poison Point
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
-Sludge Bomb
-Draco Meteor
-HP Fire
-Scald
The weirdest member of the team, Dragalge supports nicely by switching in on walls that counter other members and doing big damage with specs to wear down teams. It also takes a burn if needed which most of my team hates. For example Alomomola which is used so much, can't do anything to Dragalge outside of burning it with scald. From there Dragalge can fire off a sludge bomb or draco meteor to soften up a team. These form nice coverage and most common resists to dragon such as Cobalion or Doublade still take huge damage from draco. Scald can burn things like Registeel and hits Rhyperior/Gligar. HP fire hits Escavlier on the switch for a 2 hit KO. EVs are to creep base 50s such as Tangrowth. Examples of things that Dragalge deals with that otherwise are a huge problem; Alomomola, Tangrowth, Amoongus, Lanturn, Rotom-C, etc.
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
-Protect
-Waterfall
-Crunch
-Aqua Jet
Sharpedo is a huge offensive threat in the tier, being able to outspeed everything due to speed boost and do heavy damage with it's 120 attack stat. Most frail offensive mons can be OHKO'd by waterfall or crunch and even most bulkier mons will take more than 50% from Sharpedo, leaving few switch ins. With the hazard support the rest of the team provides, Sharpedo can easily clean up a softened team when it comes in late game. I chose a pure physical Sharpedo because I prefer having the added power over surprise factor. Aqua jet is the only non standard thing about this set, as generally zen headbutt, earthquake, or ice beam can be used for greater coverage. I chose aqua jet because I aimed to weaken opposing teams to where Sharpedo wouldn't need coverage and aqua jet allows Sharpedo to do a few cool things. The 2 most important things aqua jet does is beat Hitmonlee and Fletchinder (Fletch otherwise wrecks my team). Aqua jet does a minimum of 60% to Hitmonlee, meaning that if I have hazards up it can't switch in more than once, and if it weakens itself with 1 or 2 hits of its own life orb it will be in range of aqua jet. Fletchinder with HP investment with has a chance to live aqua jet, but I should have rocks up or if not I can hit it with any other prior damage so it will be taken out. Aqua jet can also take out a low health Mega-Banette, KO weakened scarfers that outspeed at plus 1, KO weakened Doublade/other priority users so they can't damage it, and negates some protect mind games with switching. I realize that Sharpedo running max speed isn't an optimal spread and more can be put into HP, I just didn't really bother with that when I used this team. Atleast it outspeeds scarf Gallade at +1 lol.
Threats and Conclusion:
This team has many flaws and threats, but the main team type that it struggles against is very bulky offense, which happens to be pretty much the best in RU right now. Teams that can deal with the early momentum and then defog can put a stop to me. Thanks for reading, I mainly posted this to see what others would have to think so suggestions are appreciated.

Cobalion @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Jolly Nature
-Stealth Rock
-Taunt
-Close Combat
-Volt Switch
I ended up hopping on the support Cobalion hype train for this one. This set is a strong lead for any offensive team in general. Ideally it sets up rocks and taunts other rocks lead from setting up there own. It has good matchups against many leads especially stuff like Qwilfish or Kricketune (lol). Afterwards it can volt switch out to something else to keep the momentum going. This is such a reliable set that does what it sets out to do. Cobalion also serves as a check or counter to certain mons such as Drapion. This also helps a lot on spikes offense because it can taunt and counter Skuntank and Shiftry, the offensive defoggers that can threaten my team.

Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 252 Spe / 4 SpA
Timid Nature
-Spikes
-Encore
-Bug Buzz
-Final Gambit
Accelgor is by far my favorite spike setter for hyper offense in RU. This is my other main option for a lead if I don't need to lead with Cobalion. Accelgor is a good lead against anything that goes for rocks because it can just encore that and keep setting up spikes. Bug buzz is good damage against certain things even without investment and final gambit is a great support move that stops spin and defog and can sometimes take an opposing mon out after setting up spikes if it manages to still have HP. If Accelgor doesn't lead I will try to sneak it in against something it can encore or a weak defensive mon that can't take it out quickly. Unburden is the chosen ability because after sash is used or knocked off it can outspeed even things that are scarfed to get more spikes up. EVs allow final gambit to do max damage and live longer to set up more spikes.

Doublade @Eviolite
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
-Swords Dance
-Iron Head
-Shadow Claw
-Shadow Sneak
Doublade is the best spinblocker for a team of this nature. It checks Hitmonlee, the most common spinner and a threat to my team. Doublade is so useful as it can defensively stop things like Cobalion and Virizion, and do big damage to an opposing team with its high attack stat. Shadow sneak also allows me to do just a little more damage to something if I need to in order for sharpedo to KO it. Doublade can also sweep many teams if it gets up a swords dance or two when hazards are up. EVs creep Rhyperior and other Doublade while maximizing attack and bulk.

Braviary @ Leftovers
Ability: Defiant
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
-Substitute
-Brave Bird
-Superpower
-Shadow Claw
Sub 3 attacks Braviary is actually pretty cool. Compared to other Braviary sets on their own, this set is way weaker than LO/Band Braviary, crazy slow unlike scarf, and can't set up against stall mons like sub bulk up can. But on this team this Braviary set serves its purpose well. The idea of this set is to switch in in on a Gligar or Golbat defog and get a +2 attack boost. Braviary can set up a sub against Gligar easily which is by far the more common defogger, usually as it u-turns out or goes for toxic or knock off. From this point Braviary can take out Gligar with a sub up and have +2 attack. This means that the opponent will generally have to sack a faster mon if they want to break the sub. The coverage moves allow it to take out Doublade which normally counters Braviary, beat Registeel, and at the least do big damage to Rhyperior. Essentially this set can do a lot of damage to slow teams with defog, but will usually just be used to weaken something for Sharpedo, such as bringing Doublade into crunch range, or as a sac against offensive teams. Evs maximize attack and allow it to be a bit bulky while outspeeding modest Exploud so it can't boomburst through your sub.

Dragalge @ Choice Specs
Ability: Poison Point
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
-Sludge Bomb
-Draco Meteor
-HP Fire
-Scald
The weirdest member of the team, Dragalge supports nicely by switching in on walls that counter other members and doing big damage with specs to wear down teams. It also takes a burn if needed which most of my team hates. For example Alomomola which is used so much, can't do anything to Dragalge outside of burning it with scald. From there Dragalge can fire off a sludge bomb or draco meteor to soften up a team. These form nice coverage and most common resists to dragon such as Cobalion or Doublade still take huge damage from draco. Scald can burn things like Registeel and hits Rhyperior/Gligar. HP fire hits Escavlier on the switch for a 2 hit KO. EVs are to creep base 50s such as Tangrowth. Examples of things that Dragalge deals with that otherwise are a huge problem; Alomomola, Tangrowth, Amoongus, Lanturn, Rotom-C, etc.

Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature
-Protect
-Waterfall
-Crunch
-Aqua Jet
Sharpedo is a huge offensive threat in the tier, being able to outspeed everything due to speed boost and do heavy damage with it's 120 attack stat. Most frail offensive mons can be OHKO'd by waterfall or crunch and even most bulkier mons will take more than 50% from Sharpedo, leaving few switch ins. With the hazard support the rest of the team provides, Sharpedo can easily clean up a softened team when it comes in late game. I chose a pure physical Sharpedo because I prefer having the added power over surprise factor. Aqua jet is the only non standard thing about this set, as generally zen headbutt, earthquake, or ice beam can be used for greater coverage. I chose aqua jet because I aimed to weaken opposing teams to where Sharpedo wouldn't need coverage and aqua jet allows Sharpedo to do a few cool things. The 2 most important things aqua jet does is beat Hitmonlee and Fletchinder (Fletch otherwise wrecks my team). Aqua jet does a minimum of 60% to Hitmonlee, meaning that if I have hazards up it can't switch in more than once, and if it weakens itself with 1 or 2 hits of its own life orb it will be in range of aqua jet. Fletchinder with HP investment with has a chance to live aqua jet, but I should have rocks up or if not I can hit it with any other prior damage so it will be taken out. Aqua jet can also take out a low health Mega-Banette, KO weakened scarfers that outspeed at plus 1, KO weakened Doublade/other priority users so they can't damage it, and negates some protect mind games with switching. I realize that Sharpedo running max speed isn't an optimal spread and more can be put into HP, I just didn't really bother with that when I used this team. Atleast it outspeeds scarf Gallade at +1 lol.
Threats and Conclusion:
This team has many flaws and threats, but the main team type that it struggles against is very bulky offense, which happens to be pretty much the best in RU right now. Teams that can deal with the early momentum and then defog can put a stop to me. Thanks for reading, I mainly posted this to see what others would have to think so suggestions are appreciated.
Cobalion @ Leftovers
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Close Combat
- Volt Switch
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect
Doublade @ Eviolite
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw
Braviary (M) @ Leftovers
Ability: Defiant
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Substitute
- Brave Bird
- Shadow Claw
- Superpower
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
Dragalge @ Choice Specs
Ability: Poison Point
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sludge Bomb
- Draco Meteor
- Surf
- Hidden Power [Fire]
Ability: Justified
EVs: 160 HP / 96 Atk / 252 Spe
Naive Nature
- Stealth Rock
- Taunt
- Close Combat
- Volt Switch
Sharpedo @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Protect
Doublade @ Eviolite
Ability: No Guard
EVs: 196 HP / 252 Atk / 60 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Shadow Sneak
- Shadow Claw
Braviary (M) @ Leftovers
Ability: Defiant
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Substitute
- Brave Bird
- Shadow Claw
- Superpower
Accelgor @ Focus Sash
Ability: Unburden
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Spikes
- Encore
- Bug Buzz
- Final Gambit
Dragalge @ Choice Specs
Ability: Poison Point
EVs: 200 HP / 252 SpA / 56 Spe
Modest Nature
- Sludge Bomb
- Draco Meteor
- Surf
- Hidden Power [Fire]
Last edited: