This is my first RU RMT. I threw up a team but I test the team on the Smogon PO server and came up with this team. I decided to do this tier just to use Crawdaunt (which I never used yet and rejected).
Teambuilding:
I decided hmm… what do I want to centre my team around??? Crawdaunt!! The often obscure Pokemon. Thanks to Adaptability and Dragon Dance, it’s actually doable.
A defensive synergy was important, so I used Ferroseed because it has amazing typing, ridiculous defense thanks to Eviolite and has Spikes, T-Wave and other fun stuff.[/FONT]
Claydol was actually thought after I put Ferroseed on my team. Overall good synergy with Ferroseed and can use SR so Ferroseed can forgo it, spins effectively and covers the seed’s Fight weakness.[/FONT]
With SR cleared, Moltres was a safe bet, the LO set rips stuff apart, takes the bug and grass weaknesses and tear holes through teams. A more reliable source of pain compared to Crawdaunt.
Spinblockers will troll to keep their hazards around, so Spiritomb goes 2 in 1 as a Spinblocker and trapper. Frailer Ghost will be crushed by either Shadow Sneak or Pursuit while bulky utilities are screwed by Trick.[/FONT]
Rounding out the set is Gallade who has fighting STAB to clear pesky rock and steels as well as normal trolls like Munchlax and Clefable. Switch on a weak or resisted attack and set up and then crush the foe.
I discovered a big Honchkrow weakness so I threw out Crawdaunt for something that could stop Honchcrow which is CB Aggron. This guy takes and resists the attacks of the Moxie set (which is usually the most dangerous set) and crushes him with CB Head Smash.[/FONT]
Finally, when I got around to testing, I realized I needed I way to stop Sharpedo because it plowed through my whole team. I then replaced Gallade with SubPunch Poliwrath, seeing as a good check to Sharpedo, maybe set up subs and even maybe Bulk Up and then fire off Focus Punch.
I then revised my set to replace CB Spiritomb with a CM set which can trample over teams with a few CMs. It gave Spiritomb recovery in the form of Rest and I gained a much needed Sleep Absorber
1. Claydol @ Leftovers
Ability: Levitate[/FONT]
Nature: Bold[/FONT]
EVs: 252 HP/ 252 Def/ 4 SpD
Rapid Spin
Toxic
Earth Power
Stealth Rock
I’ll usually lead with it because it can set SR and then spin away opposing hazards. After SR I’ll spin, spam Earth Power or use Toxic depending on the situation. Since it has no recovery outside of Lefties, Ferroseed’s Leech Seed comes in handy.
2. Moltres @ Life Orb
Ability: Pressure
Nature: Timid
EVs: 4 Def/ 252 SpA/ 252 Spd
Fire Blast
Air Slash
Roost
Hidden Power [Grass]
Not much in the RU can take more than two unresisted Fire Blasts. Once SR is gone, Moltres can freely switch into weak moves and softens the rest of the team, Fire Blast and Air Slash is STAB while HP Grass takes out Rock, Ground and Water types that resist its moves. Roost keeps Moltres healthy to attack again spamming Fire Blasts. It resists bug, grass and fighting which hits supper effective for Claydol and Ferroseed respectively
3. Ferroseed @ Eviolite
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP/ 252 Def/ 4 SpD
Gyro Ball
Leech Seed
Thunder Wave
Spikes
A good defensive wall that uses Leech Seed as recovery, cripples sweepers on the switch and can set Spikes for residual damage. Gyro Ball pretty much prevents Ferroseed from being completely ruined by Taunt though at 50 Attack Base, it won’t do much.
4. Aggron @ Choice Band
Ability: Rock Head
Nature: Adamant
EVs: 252 Atk/ 4 Def/ 252 Spd
Head Smash
Heavy Slam
Earthquake
Ice Punch
Rock Head Head Smash, please! It hurts so much that only bulky resists like Sandslash and Claydol can switch in to it. Heavy Slam is an alternate STAB that still gets high base stat thanks to Aggron’s weight. EQ works well with Head Smash as coverage while Ice Punch hits Grounds (especially Gligar) on the switch. Easy to use and my only answer to Honchcrow.
5. Spiritomb @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 SpD
Rest
Sleep Talk
Calm Mind
Dark Pulse
This set is meant to switch in and set up CMs until my opponent can’t counter. I changed to this set so I’d have a Sleep Absorber around to take Sleep Powders and such. Rest is recovery from both damage and status. Sleep Talk is pretty for taking sleep moves and lets Spiritomb do something while sleeping. CM and Dark Pulse are self explainitory. It also tricks bulky ghosts into Will-o-wisping while I set CM
6. Poliwrath @ Leftovers
Ability: Water Absorb
Nature: Adamant
EVs: 132 HP/ 252 Atk/ 124 Spd
Bulk Up
Focus Punch
Waterfall
Substitute
Switch on Water or resist attacks and set up sub. After that depending on the situation, either of the other three moves. Mostly, I’ll just spam Focus Punch. Waterfall hits those who resist or is immune to Focus Punch and finally Bulk Up works if I face some one who can’t break through Poliwrath’s subs and Bulk Up makes it harder to break its subs.
Weaknesses
Hitmonchan seems to be able to hit me with type coverage moves and kill most of my team. If I lost Spiritomb or it gets CH on Spiritomb I’m done especially if it’s a Scarf Set.[/FONT]
Moltres and other Fire Special attackers like Charizard can come in only fearing T-wave, Waterfall under Substitute or if Spiritomb gained multiple CMs. Stealth Rock does keep them from switching a lot.
Kadabra’s an ass and a half if Spiritomb’s done.
I haven’t spent too much time testing this team so I’d appreciate some feedback.[/FONT]
Teambuilding:

I decided hmm… what do I want to centre my team around??? Crawdaunt!! The often obscure Pokemon. Thanks to Adaptability and Dragon Dance, it’s actually doable.


A defensive synergy was important, so I used Ferroseed because it has amazing typing, ridiculous defense thanks to Eviolite and has Spikes, T-Wave and other fun stuff.[/FONT]



Claydol was actually thought after I put Ferroseed on my team. Overall good synergy with Ferroseed and can use SR so Ferroseed can forgo it, spins effectively and covers the seed’s Fight weakness.[/FONT]




With SR cleared, Moltres was a safe bet, the LO set rips stuff apart, takes the bug and grass weaknesses and tear holes through teams. A more reliable source of pain compared to Crawdaunt.





Spinblockers will troll to keep their hazards around, so Spiritomb goes 2 in 1 as a Spinblocker and trapper. Frailer Ghost will be crushed by either Shadow Sneak or Pursuit while bulky utilities are screwed by Trick.[/FONT]






Rounding out the set is Gallade who has fighting STAB to clear pesky rock and steels as well as normal trolls like Munchlax and Clefable. Switch on a weak or resisted attack and set up and then crush the foe.






I discovered a big Honchkrow weakness so I threw out Crawdaunt for something that could stop Honchcrow which is CB Aggron. This guy takes and resists the attacks of the Moxie set (which is usually the most dangerous set) and crushes him with CB Head Smash.[/FONT]






Finally, when I got around to testing, I realized I needed I way to stop Sharpedo because it plowed through my whole team. I then replaced Gallade with SubPunch Poliwrath, seeing as a good check to Sharpedo, maybe set up subs and even maybe Bulk Up and then fire off Focus Punch.






I then revised my set to replace CB Spiritomb with a CM set which can trample over teams with a few CMs. It gave Spiritomb recovery in the form of Rest and I gained a much needed Sleep Absorber
1. Claydol @ Leftovers
Ability: Levitate[/FONT]
Nature: Bold[/FONT]
EVs: 252 HP/ 252 Def/ 4 SpD

Rapid Spin
Toxic
Earth Power
Stealth Rock
I’ll usually lead with it because it can set SR and then spin away opposing hazards. After SR I’ll spin, spam Earth Power or use Toxic depending on the situation. Since it has no recovery outside of Lefties, Ferroseed’s Leech Seed comes in handy.
2. Moltres @ Life Orb
Ability: Pressure
Nature: Timid
EVs: 4 Def/ 252 SpA/ 252 Spd

Fire Blast
Air Slash
Roost
Hidden Power [Grass]
Not much in the RU can take more than two unresisted Fire Blasts. Once SR is gone, Moltres can freely switch into weak moves and softens the rest of the team, Fire Blast and Air Slash is STAB while HP Grass takes out Rock, Ground and Water types that resist its moves. Roost keeps Moltres healthy to attack again spamming Fire Blasts. It resists bug, grass and fighting which hits supper effective for Claydol and Ferroseed respectively
3. Ferroseed @ Eviolite
Ability: Iron Barbs
Nature: Impish
EVs: 252 HP/ 252 Def/ 4 SpD

Gyro Ball
Leech Seed
Thunder Wave
Spikes
A good defensive wall that uses Leech Seed as recovery, cripples sweepers on the switch and can set Spikes for residual damage. Gyro Ball pretty much prevents Ferroseed from being completely ruined by Taunt though at 50 Attack Base, it won’t do much.
4. Aggron @ Choice Band
Ability: Rock Head
Nature: Adamant
EVs: 252 Atk/ 4 Def/ 252 Spd

Head Smash
Heavy Slam
Earthquake
Ice Punch
Rock Head Head Smash, please! It hurts so much that only bulky resists like Sandslash and Claydol can switch in to it. Heavy Slam is an alternate STAB that still gets high base stat thanks to Aggron’s weight. EQ works well with Head Smash as coverage while Ice Punch hits Grounds (especially Gligar) on the switch. Easy to use and my only answer to Honchcrow.
5. Spiritomb @ Leftovers
Ability: Pressure
Nature: Bold
EVs: 252 HP/ 252 Def/ 4 SpD

Rest
Sleep Talk
Calm Mind
Dark Pulse
This set is meant to switch in and set up CMs until my opponent can’t counter. I changed to this set so I’d have a Sleep Absorber around to take Sleep Powders and such. Rest is recovery from both damage and status. Sleep Talk is pretty for taking sleep moves and lets Spiritomb do something while sleeping. CM and Dark Pulse are self explainitory. It also tricks bulky ghosts into Will-o-wisping while I set CM
6. Poliwrath @ Leftovers
Ability: Water Absorb
Nature: Adamant
EVs: 132 HP/ 252 Atk/ 124 Spd

Bulk Up
Focus Punch
Waterfall
Substitute
Switch on Water or resist attacks and set up sub. After that depending on the situation, either of the other three moves. Mostly, I’ll just spam Focus Punch. Waterfall hits those who resist or is immune to Focus Punch and finally Bulk Up works if I face some one who can’t break through Poliwrath’s subs and Bulk Up makes it harder to break its subs.
Weaknesses

Hitmonchan seems to be able to hit me with type coverage moves and kill most of my team. If I lost Spiritomb or it gets CH on Spiritomb I’m done especially if it’s a Scarf Set.[/FONT]



Kadabra’s an ass and a half if Spiritomb’s done.
I haven’t spent too much time testing this team so I’d appreciate some feedback.[/FONT]