Spikes tend ta kill ya ;)
Heya, Smogon! I'm here to present a fairly new team of mine, Spikes tend ta kill ya! You've probably guessed from the name that this team is spikes offence. And you're right, this is a spikes offense team. It focuses on a late game sweep by either Sheer force Lando or SD Breloom. The reason I use those two is because: 1) they force a SHIT TON of switches, thus utilizing spikes to its fullest, 2) Between the two, they can kill off each other's counters fairly easily, 3) They hit like a freaking truck. Breloom and Landorus have a base 130 attack and a base 115 special attack respectively, together with Technician and Sheer force their attacks are nothing to laugh at. This team is extremely fun to use and got me quite high onto the ladder peaking at 1800s (my standards).
Team Building Process
I started this team with these two monsters, focusing on using one to soften the opposition early-mid game and finish late game with the other. Breloom and Landorus accomplishes that on a regular basis :D.
Centering my team around Breloom and Landorus, Spikes is compulsory. With Stealth Rocks + one layer of Spikes, Breloom and Landorus can get a hell lot more of KOs, such as Blissey is 2HKOed by Focus Blast at 75% (of course, if Focus Blast somehow manages to hit both times), Genesect and JirachiOHKOed by Mach Punch after SR and Spikes, et cetera. So I added Forretress and Gengar for Spikes and Spin+Blocking respectively. I also get the added advantage of having Rapid Spin.
I realized that Thundurus-T, Tornadus-T can just plow through my team without any resistance. So I added Specially Defensive Bronzong to deal with said Genies. In the OU metagame, where weather is VERY dominant, it is almost mandatory to have your own so you can play with a home field advantage. I've had good experiences using Sun before so I decided to slap a Specs Ninetales onto team, Flamethrower + Specs + Sun hurts like a B*tch. And this is the first version of my team... and it is absolutely horrible. Going 2-8 in the first 10 games I've played on the ladder.
While Landorus and Breloom were doing some serious damage, I lose all momentum when I switch because Bronzong and Forretress have NO offensive presence at all. So I swapped Forretress for Deoxys-D and Bronzong for Jirachi. Ninetales was just plain horrible, so I decided to add a revenge killer by putting a Scarf Politoed in its stead. This team did much better, reaching 1600s on the ladder. Scarf Politoed can clean things up after Breloom or/and Landorus did their damage, also using Perish Song to stop baton pass chains, to force switches.
But Gengar wasn't doing his job, he wasn't sturdy enough to handle a Gyro Ball from Forretress, Ice Shard/Insurance from Donphan, Scald from Tentacruel and Surf/Hydro Pump from Starmie. So I put in Jellicent to spin block instead. And it worked great, being bulky enough to handle Forretress, Donphan, Tentacruel and hitting somewhat hard with Rain boosted Scalds. But I was having trouble against SubPunch Breloom and SubProtect Gliscors with Toxic.
Here's the solution. Cofagrigus. You're probably thinking "What the hell is wrong with this guy? Cofagrigus over Jellicent? Pfft n00b!" But it works. It's bulky enough to switch in on Donphan, Forretress, and Tentacruel. What's amazing is its ability, Mummy. When Breloom hits this thing with Seed Bomb, it loses its Toxic Heal ability so its own Toxic Orb will kill itself, forcing a switch, same with Gliscor's Earthquake. It's also useful against anything with Guts, Breloom and Scizor with Technician, Dragonite loses its Multiscale, Dugtrio can no longer trap and Gyarados and Salamence loses their precious Moxie to this coffin. Cofagrigus, with its bulk and the move Haze, it can also stop Baton Pass chains and wall set up sweepers. And this is the current version of the team and it's very fun to use and got me to 1800s :D.
Deoxys-Defense @ Red Card *Landmines
Trait: Pressure
EVs: 126 SDef / 252 HP / 126 Def
Calm Nature
- Magic Coat
- Spikes
- Stealth Rock
- Night Shade
Meet Deoxys-D, THE reason why this team is so successful. Deoxys-D is usually what I lead because it can usually set up SR and at least one layer of Spikes against my opponent's team. The concept is fairly simple, if the Pokemen I'm up against is offensive, I use Stealth Rock as they attack me usually doing less than 50%, Red Card forces them out and another Poke comes in (since not a lot of pokes can 2HKO Deoxys-D) I get another layer of spikes. Against defensive Pokemon such as Forretress, Ferrothorn, Skarmory, Bronzong, et cetera Magic Coat is the way to go, it reflects back hazards, Whirlwinds, Taunts, Statuses. Then continue using Magic Coat until they decide to switch or attack, if they switch use spikes, and if they attack they get forced out by Red Card and I get Spikes up either way. Night Shade is just there for frail set up sweepers, so I can weaken them enough for Politoed, Breloom to revenge kill. Speaking of set up sweepers, I usually use SR turn one, then switch to Cofagrigus for Will-o-wisp or Haze. The EVs are to maximize both defenses and I use Calm instead of Impish, Relaxed, Bold because I like said personality over the other three. :P
He's named Landmines because he's solely responsibly for setting up spikes which is in a way the same as Landmines.
Politoed @ Choice Scarf *Curl
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Ah Politoed, my little blue toad that brings rain to the battle field. Not only does this little toad help me against Sand, Hail and Sand teams, it's great for cleaning up late game when my opponent's team is in shambles from Mach Punches, Bullet Seeds, and Earth Powers. Hydro Pump in the rain 2HKOs Starmie after SR, 2HKOs CM Reuniclus, 2HKOs 4/0/0 Celebi after Stealth Rock and 3 layers of Spikes. This guy is also my revenge killer, especially for Thundurus-t, Landorus-T, Venusaur, Weakened Starmie and Alakazam. Perish Song is just so fun to use. I don't know what else to say about him, he's just so much better than the other weather changers, Hydro Pump 2HKOs 252/252 Careful nature Tyranitar and Sp Defensive Ninetales after SR and Spikes in sand and sun respectively. Abomasnow is just bad.
See that curl on the top of Politoed's head? It's sexy.
Cofagrigus @ Leftovers *King Tut
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Haze
- Will-O-Wisp
- Shadow Ball
- Pain Split
My ever-so-trusty coffin! Spin blocking Steel Bugs, Elephants, Jellyfish for as long as I can remember. This spot used to be occupied by Gengar, then Jellicent but after I found this guy, I never looked back. Haze is there to stop Baton Pass chains and set up sweepers,with it Cofagrigus can beat CM Latias one on one using a combination of Haze, Pain Split, Will-O-Wisp, and Shadow Ball (all four of his moves...). Will-O-Wisp to cripple physical attackers and deal some extra damage, Shadow Ball so I'm not taunt bait and Pain Split so I can heal and deal damage at this same FREAKING time!! The EVs are so I can take Surfs and Hydro Pumps from Starmie and Tentacruel better. This guy is also my Breloom, Gliscor, and Guts pokemon counter because of his AMAZING ability Mummy. When said Pokemon hit Cofagrigus their abilities are replaced by Mummy, so their Flame/Toxic Orbs will slowly kill themselves...
Tut, tut, tut, King Tut! I don't know, he looks Egyptian.
Jirachi @ Leftovers *Lucky Lucky
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Thunder
- Iron Head
- Wish
- U-turn
Jirachi!! My favourite Pokemon of all time! This thing walls so many things, mainly Lati@s, Thundurus-T, Tornadus-T and a handful of other special attackers such as Gengar. Jirachi and Cofagrigus are the defensive backbone of this team. Jirachi acts as a defensive pivot and a wish passer. Using U-turn to maintain pressure and momentum and Wish to bring others back to tip top shape. Jirachi also has an offensive presence that some special walls just can't bring to the field. Thunder from a base 100 Special Attack and a 60% chance of paralysis is nothing to scoff at. With paralysis support Landorus can get a Substitute up much easier and can proceed to sweep. Iron head completes the paraflinch combo that's fun to use but annoying to play against. The EVs are standard I don't know what they do but if it's on the site it does something, I use Careful nature because I want Iron Head to hit Blissey, Chansey, Dragonite harder.
60% chance Para, 60% chance Flinch! Lucky! Lucky!
Breloom @ Life Orb *Mushroom Rocky
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Don't be fooled by this little mushroom warrior's cute appearance, because once he starts dancing, shit's gonna die. Honestly, even without a Swords Dance, Mach Punch and Bullet Seed deals a lot of damage. After a Swords Dance, it's a guaranteed 2HKO on a 252/220 Bold Celebi and 252/228 Bold Latias after SR and one layer of spikes using Bullet Seed. Ok, now we know how hard this things hits. What's even more special about this guy is that he can force a shit ton of switches using Spore and just by being on the field. Breloom can also set up on a lot of things. Pretty much anything slower than him, he can come in on a resisted of non-damaging move and put something to sleep and get a free turn to get a Swords Dance up or just spam Mach Punches. Breloom also acts as my revenge killer, finishing up weakened Genies, Genesects, et cetera. As you can see Breloom has a lot of roles to play on this team and is vital to this team's success.
My little Mushroom Boxer, and the best boxer is Rocky, therefore he must be named Mushroom Rocky!
Landorus (M) @ Life Orb *Sexy Beast
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Meet Landorus. He hits like a truck. Period. No really, he does. Sheer Force + Life Orb coming off a 329 special attack. There are only several pokemon in the OU tier that aren't 2HKOed after switching into SR + 3 layers of Spikes (Deoxys-D, Bulky Gyarados, Sp Defensive Latias). However, in order for him to sweep, pokes that are faster must be removed first, or else he is easily revenge killed (if I don't get a sub up), that is handled by Jirachi spamming Thunder and spreading paralysis and spamming Mach Punch :D. I don't usually reveal Landorus until very late-game or I'm certain that he can finish the game off. Sometimes I don't need to reveal him at all! There isn't much I can say about the set apart from the obvious, Substitute is used over Psychic because Psychic only hits Gengar and Conkeldurr but I don't have much problems with them. I'm debating using Rock Polish over Substitute because after one RP, it pretty much outspeeds the entire metagame... But Substitute allows me not to be revenge killed by Scarf Ditto. If you want specific calcs of Landorus go to this amazing calculator called Honkalculator 3000 right here: http://honko.byethost8.com/coverage_calc.html and choose the Landorus (Special Attacker) and press "Go!"
He's a sexy beast. Hands down.
Conclusion:
This team by far my best BW2 OU team, it's fun and easy to use. The strategy is simple, get Spikes and Stealth Rock up, if a spinner makes its appearance go to Cofagrigus, if not, use Politoed, Jirachi, Breloom to smash things, and finish off with Breloom's Mach Punch, Politoed's Hydro Pump, or Landorus's Earth Power. I hope you enjoyed reading this RMT as much as I enjoyed writing it and hope you'll give me some feedback!
Note: This team is weak to Toxic Spikes, and I can't seem to fit a spinner or Poison type on the team :(
Importable:
BYE!
Heya, Smogon! I'm here to present a fairly new team of mine, Spikes tend ta kill ya! You've probably guessed from the name that this team is spikes offence. And you're right, this is a spikes offense team. It focuses on a late game sweep by either Sheer force Lando or SD Breloom. The reason I use those two is because: 1) they force a SHIT TON of switches, thus utilizing spikes to its fullest, 2) Between the two, they can kill off each other's counters fairly easily, 3) They hit like a freaking truck. Breloom and Landorus have a base 130 attack and a base 115 special attack respectively, together with Technician and Sheer force their attacks are nothing to laugh at. This team is extremely fun to use and got me quite high onto the ladder peaking at 1800s (my standards).
Team Building Process
I started this team with these two monsters, focusing on using one to soften the opposition early-mid game and finish late game with the other. Breloom and Landorus accomplishes that on a regular basis :D.
Centering my team around Breloom and Landorus, Spikes is compulsory. With Stealth Rocks + one layer of Spikes, Breloom and Landorus can get a hell lot more of KOs, such as Blissey is 2HKOed by Focus Blast at 75% (of course, if Focus Blast somehow manages to hit both times), Genesect and JirachiOHKOed by Mach Punch after SR and Spikes, et cetera. So I added Forretress and Gengar for Spikes and Spin+Blocking respectively. I also get the added advantage of having Rapid Spin.
I realized that Thundurus-T, Tornadus-T can just plow through my team without any resistance. So I added Specially Defensive Bronzong to deal with said Genies. In the OU metagame, where weather is VERY dominant, it is almost mandatory to have your own so you can play with a home field advantage. I've had good experiences using Sun before so I decided to slap a Specs Ninetales onto team, Flamethrower + Specs + Sun hurts like a B*tch. And this is the first version of my team... and it is absolutely horrible. Going 2-8 in the first 10 games I've played on the ladder.
While Landorus and Breloom were doing some serious damage, I lose all momentum when I switch because Bronzong and Forretress have NO offensive presence at all. So I swapped Forretress for Deoxys-D and Bronzong for Jirachi. Ninetales was just plain horrible, so I decided to add a revenge killer by putting a Scarf Politoed in its stead. This team did much better, reaching 1600s on the ladder. Scarf Politoed can clean things up after Breloom or/and Landorus did their damage, also using Perish Song to stop baton pass chains, to force switches.
But Gengar wasn't doing his job, he wasn't sturdy enough to handle a Gyro Ball from Forretress, Ice Shard/Insurance from Donphan, Scald from Tentacruel and Surf/Hydro Pump from Starmie. So I put in Jellicent to spin block instead. And it worked great, being bulky enough to handle Forretress, Donphan, Tentacruel and hitting somewhat hard with Rain boosted Scalds. But I was having trouble against SubPunch Breloom and SubProtect Gliscors with Toxic.
Here's the solution. Cofagrigus. You're probably thinking "What the hell is wrong with this guy? Cofagrigus over Jellicent? Pfft n00b!" But it works. It's bulky enough to switch in on Donphan, Forretress, and Tentacruel. What's amazing is its ability, Mummy. When Breloom hits this thing with Seed Bomb, it loses its Toxic Heal ability so its own Toxic Orb will kill itself, forcing a switch, same with Gliscor's Earthquake. It's also useful against anything with Guts, Breloom and Scizor with Technician, Dragonite loses its Multiscale, Dugtrio can no longer trap and Gyarados and Salamence loses their precious Moxie to this coffin. Cofagrigus, with its bulk and the move Haze, it can also stop Baton Pass chains and wall set up sweepers. And this is the current version of the team and it's very fun to use and got me to 1800s :D.
Deoxys-Defense @ Red Card *Landmines
Trait: Pressure
EVs: 126 SDef / 252 HP / 126 Def
Calm Nature
- Magic Coat
- Spikes
- Stealth Rock
- Night Shade
Meet Deoxys-D, THE reason why this team is so successful. Deoxys-D is usually what I lead because it can usually set up SR and at least one layer of Spikes against my opponent's team. The concept is fairly simple, if the Pokemen I'm up against is offensive, I use Stealth Rock as they attack me usually doing less than 50%, Red Card forces them out and another Poke comes in (since not a lot of pokes can 2HKO Deoxys-D) I get another layer of spikes. Against defensive Pokemon such as Forretress, Ferrothorn, Skarmory, Bronzong, et cetera Magic Coat is the way to go, it reflects back hazards, Whirlwinds, Taunts, Statuses. Then continue using Magic Coat until they decide to switch or attack, if they switch use spikes, and if they attack they get forced out by Red Card and I get Spikes up either way. Night Shade is just there for frail set up sweepers, so I can weaken them enough for Politoed, Breloom to revenge kill. Speaking of set up sweepers, I usually use SR turn one, then switch to Cofagrigus for Will-o-wisp or Haze. The EVs are to maximize both defenses and I use Calm instead of Impish, Relaxed, Bold because I like said personality over the other three. :P
He's named Landmines because he's solely responsibly for setting up spikes which is in a way the same as Landmines.
Politoed @ Choice Scarf *Curl
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Ah Politoed, my little blue toad that brings rain to the battle field. Not only does this little toad help me against Sand, Hail and Sand teams, it's great for cleaning up late game when my opponent's team is in shambles from Mach Punches, Bullet Seeds, and Earth Powers. Hydro Pump in the rain 2HKOs Starmie after SR, 2HKOs CM Reuniclus, 2HKOs 4/0/0 Celebi after Stealth Rock and 3 layers of Spikes. This guy is also my revenge killer, especially for Thundurus-t, Landorus-T, Venusaur, Weakened Starmie and Alakazam. Perish Song is just so fun to use. I don't know what else to say about him, he's just so much better than the other weather changers, Hydro Pump 2HKOs 252/252 Careful nature Tyranitar and Sp Defensive Ninetales after SR and Spikes in sand and sun respectively. Abomasnow is just bad.
See that curl on the top of Politoed's head? It's sexy.
Cofagrigus @ Leftovers *King Tut
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Haze
- Will-O-Wisp
- Shadow Ball
- Pain Split
My ever-so-trusty coffin! Spin blocking Steel Bugs, Elephants, Jellyfish for as long as I can remember. This spot used to be occupied by Gengar, then Jellicent but after I found this guy, I never looked back. Haze is there to stop Baton Pass chains and set up sweepers,with it Cofagrigus can beat CM Latias one on one using a combination of Haze, Pain Split, Will-O-Wisp, and Shadow Ball (all four of his moves...). Will-O-Wisp to cripple physical attackers and deal some extra damage, Shadow Ball so I'm not taunt bait and Pain Split so I can heal and deal damage at this same FREAKING time!! The EVs are so I can take Surfs and Hydro Pumps from Starmie and Tentacruel better. This guy is also my Breloom, Gliscor, and Guts pokemon counter because of his AMAZING ability Mummy. When said Pokemon hit Cofagrigus their abilities are replaced by Mummy, so their Flame/Toxic Orbs will slowly kill themselves...
Tut, tut, tut, King Tut! I don't know, he looks Egyptian.
Jirachi @ Leftovers *Lucky Lucky
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Thunder
- Iron Head
- Wish
- U-turn
Jirachi!! My favourite Pokemon of all time! This thing walls so many things, mainly Lati@s, Thundurus-T, Tornadus-T and a handful of other special attackers such as Gengar. Jirachi and Cofagrigus are the defensive backbone of this team. Jirachi acts as a defensive pivot and a wish passer. Using U-turn to maintain pressure and momentum and Wish to bring others back to tip top shape. Jirachi also has an offensive presence that some special walls just can't bring to the field. Thunder from a base 100 Special Attack and a 60% chance of paralysis is nothing to scoff at. With paralysis support Landorus can get a Substitute up much easier and can proceed to sweep. Iron head completes the paraflinch combo that's fun to use but annoying to play against. The EVs are standard I don't know what they do but if it's on the site it does something, I use Careful nature because I want Iron Head to hit Blissey, Chansey, Dragonite harder.
60% chance Para, 60% chance Flinch! Lucky! Lucky!
Breloom @ Life Orb *Mushroom Rocky
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Don't be fooled by this little mushroom warrior's cute appearance, because once he starts dancing, shit's gonna die. Honestly, even without a Swords Dance, Mach Punch and Bullet Seed deals a lot of damage. After a Swords Dance, it's a guaranteed 2HKO on a 252/220 Bold Celebi and 252/228 Bold Latias after SR and one layer of spikes using Bullet Seed. Ok, now we know how hard this things hits. What's even more special about this guy is that he can force a shit ton of switches using Spore and just by being on the field. Breloom can also set up on a lot of things. Pretty much anything slower than him, he can come in on a resisted of non-damaging move and put something to sleep and get a free turn to get a Swords Dance up or just spam Mach Punches. Breloom also acts as my revenge killer, finishing up weakened Genies, Genesects, et cetera. As you can see Breloom has a lot of roles to play on this team and is vital to this team's success.
My little Mushroom Boxer, and the best boxer is Rocky, therefore he must be named Mushroom Rocky!
Landorus (M) @ Life Orb *Sexy Beast
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Meet Landorus. He hits like a truck. Period. No really, he does. Sheer Force + Life Orb coming off a 329 special attack. There are only several pokemon in the OU tier that aren't 2HKOed after switching into SR + 3 layers of Spikes (Deoxys-D, Bulky Gyarados, Sp Defensive Latias). However, in order for him to sweep, pokes that are faster must be removed first, or else he is easily revenge killed (if I don't get a sub up), that is handled by Jirachi spamming Thunder and spreading paralysis and spamming Mach Punch :D. I don't usually reveal Landorus until very late-game or I'm certain that he can finish the game off. Sometimes I don't need to reveal him at all! There isn't much I can say about the set apart from the obvious, Substitute is used over Psychic because Psychic only hits Gengar and Conkeldurr but I don't have much problems with them. I'm debating using Rock Polish over Substitute because after one RP, it pretty much outspeeds the entire metagame... But Substitute allows me not to be revenge killed by Scarf Ditto. If you want specific calcs of Landorus go to this amazing calculator called Honkalculator 3000 right here: http://honko.byethost8.com/coverage_calc.html and choose the Landorus (Special Attacker) and press "Go!"
He's a sexy beast. Hands down.
Conclusion:
This team by far my best BW2 OU team, it's fun and easy to use. The strategy is simple, get Spikes and Stealth Rock up, if a spinner makes its appearance go to Cofagrigus, if not, use Politoed, Jirachi, Breloom to smash things, and finish off with Breloom's Mach Punch, Politoed's Hydro Pump, or Landorus's Earth Power. I hope you enjoyed reading this RMT as much as I enjoyed writing it and hope you'll give me some feedback!
Note: This team is weak to Toxic Spikes, and I can't seem to fit a spinner or Poison type on the team :(
Importable:
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 126 SDef / 252 HP / 126 Def
Calm Nature
- Magic Coat
- Spikes
- Stealth Rock
- Night Shade
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Haze
- Will-O-Wisp
- Shadow Ball
- Pain Split
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Breloom @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Thunder
- Iron Head
- Wish
- U-turn
Trait: Sheer Force
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Substitute
- Earth Power
- Hidden Power [Ice]
- Focus Blast
Deoxys-Defense @ Red Card
Trait: Pressure
EVs: 126 SDef / 252 HP / 126 Def
Calm Nature
- Magic Coat
- Spikes
- Stealth Rock
- Night Shade
Cofagrigus @ Leftovers
Trait: Mummy
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Haze
- Will-O-Wisp
- Shadow Ball
- Pain Split
Politoed @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 252 Spd / 4 HP
Timid Nature
- Hydro Pump
- Ice Beam
- Focus Blast
- Perish Song
Breloom @ Life Orb
Trait: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Bullet Seed
- Mach Punch
- Spore
- Swords Dance
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 224 SDef / 252 HP / 32 Spd
Careful Nature
- Thunder
- Iron Head
- Wish
- U-turn
BYE!