Gen 3 Spiking it up

Spike abuse team

Cloyster (M) @ Leftovers ** Dekzeh
Trait: Shell Armor
EVs: 252 HP / 56 Def / 64 SAtk / 136 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Rest
- Spikes
- Surf

sets the spikes, spins the other spikes. Surf works better to beat forry's.

Skarmory (M) @ Leftovers ** JUGGERNAUT
Trait: Sturdy
EVs: 252 HP / 96 Def / 56 Spd / 104 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Substitute
- Toxic
- Whirlwind

Pure spike abuser, needs spikes support to truly work well, but with spikes its amazing.

Zapdos @ Leftovers ** DennyHL
Trait: Pressure
EVs: 252 HP / 40 Def / 32 Spd / 184 SDef
Calm Nature (+SDef, -Atk)
- Metal Sound
- Rest
- Roar
- Thunderbolt

what a beast with 3 layers out, don't diss it until you've tried it. Also beats last poke whatever, forces blisses out etc.

Dusclops (M) @ Leftovers ** CheckDown
Trait: Pressure
EVs: 252 HP / 92 Def / 164 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Shadow Ball
- Sleep Talk
- Will-O-Wisp

kinda necessary here, not a big fan of clops, but gar wouldnt work as well on this team, and it really needs a ghost.

Blissey (F) @ Leftovers ** Imperium
Trait: Natural Cure
EVs: 20 HP / 252 Def / 16 Spd / 220 SAtk
Modest Nature (+SAtk, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled

tried wish with ice beam over rest on cloyster for awhile, then decided to go towards aroma instead to help zappy/skarm and other restalkers a bit more.

Swampert (M) @ Leftovers ** Taylor
Trait: Torrent
EVs: 252 HP / 176 Def / 4 Spd / 52 SAtk / 24 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

Helps with weaks, and a very solid poke all around.
 
Spike abuse team

Cloyster (M) @ Leftovers ** Dekzeh
Trait: Shell Armor
EVs: 252 HP / 56 Def / 64 SAtk / 136 SDef
Bold Nature (+Def, -Atk)
- Rapid Spin
- Rest
- Spikes
- Surf

sets the spikes, spins the other spikes. Surf works better to beat forry's.

Cool. See the comment under swampert to see why the purist in me says to use ice beam here. Would forry really be hard to work around otherwise? It honestly doesn't do shit to anything and you can spin against it.

Skarmory (M) @ Leftovers ** JUGGERNAUT
Trait: Sturdy
EVs: 252 HP / 96 Def / 56 Spd / 104 SDef
Impish Nature (+Def, -SAtk)
- Rest
- Substitute
- Toxic
- Whirlwind

Pure spike abuser, needs spikes support to truly work well, but with spikes its amazing.

Sub + Rest is a bit weird together IMO (one move says use up hp, the other says give it back. Sub + wish is a different story). But sub helps keep your spikes up and scouts magneton. But hell, dusclops should hold up to block spins since it's resting. If anything, replace sub w/ hp flying for breloom and heracross (the rare sleep talk one will hurt this team) and to hit gyarados (without sand it's pretty futile though, but in case you ever replace zapdos). Or maybe try taunt w/ those 56 speed EVs to stop opposing blisseys from healing and to stop other skarm doing whatever (less of a concern with cloyster around).

I guess with sub though you can hide behind it on the raikou switch-in and toxic the electric fiend.

Zapdos @ Leftovers ** DennyHL
Trait: Pressure
EVs: 252 HP / 40 Def / 32 Spd / 184 SDef
Calm Nature (+SDef, -Atk)
- Metal Sound
- Rest
- Roar
- Thunderbolt

what a beast with 3 layers out, don't diss it until you've tried it. Also beats last poke whatever, forces blisses out etc.

Laugh at metal sound's accuracy. I just wouldn't use it, but I see how it helps beat last pokes. Perish song celebi might be an alternative for that fear, but then gyarados and blaziken hurt even more. What else learns perish song and doesn't suck? Roar is nice to phaze raikou and everything in general for spikes damage. Other options on zapdos that I like are toxic and light screen. You don't hurt pert without hp grass, but that is too limiting. I like +sp .attack too but without light screen you'll need +sp. def to combat blaziken/raikou/suicune better.

Dusclops (M) @ Leftovers ** CheckDown
Trait: Pressure
EVs: 252 HP / 92 Def / 164 SDef
Careful Nature (+SDef, -SAtk)
- Rest
- Shadow Ball
- Sleep Talk
- Will-O-Wisp

kinda necessary here, not a big fan of clops, but gar wouldnt work as well on this team, and it really needs a ghost.

Kinda necessary is right...I'd stop at 136 or 176 sp. def EVs so u get the extra point, unless 164 does something magical....Laugh it up when sleep talk screws you. I will. Fit focus punch in there for fun, perhaps, instead.

Blissey (F) @ Leftovers ** Imperium
Trait: Natural Cure
EVs: 20 HP / 252 Def / 16 Spd / 220 SAtk
Modest Nature (+SAtk, -Atk)
- Aromatherapy
- Ice Beam
- Seismic Toss
- Softboiled

tried wish with ice beam over rest on cloyster for awhile, then decided to go towards aroma instead to help zappy/skarm and other restalkers a bit more.

How classic. 5 pokes resting w/ bliss. Definitely stick with cleric. What a pain. Bliss is disgusting to use. So why not go +def (does 265 sp. attack ice beam serve some purpose?)


Swampert (M) @ Leftovers ** Taylor
Trait: Torrent
EVs: 252 HP / 176 Def / 4 Spd / 52 SAtk / 24 SDef
Relaxed Nature (+Def, -Spd)
- Earthquake
- Ice Beam
- Rest
- Sleep Talk

Helps with weaks, and a very solid poke all around.

I hate not utilizing a poke's trait (not like torrent is the best). However, ground + ice gets the best coverage. A purist would change ice beam to surf (then give cloyster STAB ice beam). But of course this set will stop salamence no doubt.
Again, sleep talk is kinda noobish. Laugh it up when it chooses rest or the wrong move.

Those are my comments, coming from someone who personally hates to use Blissey (I'm just not good with it) and sleep talkers. But sure--the community has been trained to think every team needs a "sleep absorber" or two in this case. I would just like for people to think of other ways to fill the move slot and not just give in and go the sleep talk route.

I know it's a stall team but...no bug move, no fighting move...
Celebi is problematic if skarm is gone. (watch for magneton with celebi)
A Regice w/ rest could be hard getting rid of. Focus punch on dusclops would play games with it and blissey.
Without intimidators, subbing blaziken will test the team.

And the usual Suicune and hp grass raikou can punish the team if blissey gets weak. Another earthquaker on the team is always helpful for those cming jirachi/raikou.

Looks like it's pretty hard to beat. Stall says it all. P.S. - Watch out for taunt trap-pass umby too cuz metal sound zapdos will likely not stop it.
 
I'm a Cloyster because I'm that sexy.
Be jealous, you inferiors.

Like I told you before, the only thing that I can see giving this team troubles is TBolt Regice, but it also won't be beating you anytime soon.

Meh.. I like this team ._.
 
Yeah,266 Sp.Atk is the Bencehmark for taking out the dragons. So you should really put an extra point there
 
Yeah,266 Sp.Atk is the Bencehmark for taking out the dragons. So you should really put an extra point there

Actually it's 269, and that's the number for OHKOing Garchomp. You don't see much of him in Hoenn. 235 suffices for 4/0 Salamence (CB Or Elemence basically). 255 will OHKO 116 HP DDMence every time.
 
I'm a Cloyster because I'm that sexy.
Be jealous, you inferiors.

Like I told you before, the only thing that I can see giving this team troubles is TBolt Regice, but it also won't be beating you anytime soon.

Meh.. I like this team ._.
ST Regice is definately a problem. It owns every poke in his team except Bliss, which can't do anything to it.
 
Blissey + Dusclops can stall Regice out, especially with Pressure. Swampert can also ST stall with it. Either way, it's not that Regice can wreck most his team, it's that he can't really kill it easily.
 
Basically curselax shits on this team, mostly because you have zero attacking capabilites to deter many bulky sweepers. Suicune could also be a pain the arse if it is one of the restalk cm ones which if it gets a couple of cms, zapdos is going to be hard pressed to take it down.

Taunt can fuck you up pretty badly too as a result, especially the taunt-bait that is attackless Skarmory, which comes in on toxic and wow and has no deterent whatsoever bar Zapdos' thunderbolt and maybe even Cloyster's surf.

Solution: Add some much need offence, for example boltbeam Regice provides good special attacking options with little loss in the walling department over Blissey.
 
Agreeing with the above poster, save that Curselax only becomes threatening as a last pokemon.
 
Didn't know you believed in moves with accuracy below 90%.

i lold

yeah i havent had trouble with curselax yet, if i see it possibly setting up as last poke curselax i do everything i can to make it as annoying as possible for him to do, and try to make him start at low hp, and zappy metal sounding his ass before he has a chance to sweep.

oh god at the first post, im just gunna ignore that completely.

Might try taunt skarm for a bit, it looks fun against blisseys and such.

Yeah regice cant touch me, it just stalls me, but i can stall it back at least. Taunt skarm can help with regice some, get it in, toxic, then taunt the rest, and hopefully ko it =/.
 
Planning to take Thunderbolts while Taunting+Toxicing it? Get rid of sub and it's gurantee Magneton. Also a team with a Magneton weakness, that's always fun.
 
Planning to take Thunderbolts while Taunting+Toxicing it? Get rid of sub and it's gurantee Magneton. Also a team with a Magneton weakness, that's always fun.

agreed with MoP, good stall teams find ways to go on without skarmory and this team barely hangs on against offensive teams with Mag support.
 
curselax isnt a problem if zappy is still alive. Like i said before if i see a last poke curselax possibility i modify how i play a little bit to make sure im able to beat it quick and fast before it gets a chance to sweep. Possibly poisoning it so it has to rest earlier before its last poke anyway, then go to zap and metal sound it twice. zap isnt needed after the metal sounds even if lax kos it, cause cloyster can really hurt it after two metal sounds. If im really worried about it, i switch to dusclops smartly and wisp it, then stall it until it rests, then metal sound again. Honestly its just not a real problem if i dont let zap die.
 
Ok, I get it now -.- Thunder is better than TB for obivious reasons. Its base power is higher!!

No one ever said either of the choices were the better of the two. They just have a specified use on certain teams.
 
I'm sad to see I'm not a name :( put me like over taylor :)

You COULD try taunt+w-o-w on clops for last poke curselax, you will just end up ppstalling shadowballs or eqs, but you would have to re-ev your clops, and I don't want to mess up the synergy too much, (cause this team pisses me off :()

Since zapdos is hit hard by curselax and Hey-oh has NO offense save zapdos somewhat

Just a sugg hey-oh
 
They just have a specified use on certain teams.

Where most of them have Thunderbolt while the minor have Thunder (which is very, very rare).

I like the team, Hey Hoe. I have tried it already as you know. After some play-testing I realised that if Magneton traps Skarmory and you're forced to play the team with 1 layer of Spikes, you may really have to rely on Zapdos's efforts to sweep their team. Otherwise, you'll be in for trouble against standard teams always causing damage, however, most of the time you should be able win most games due to the defensive wall the team creates.

There's a reason why I'm on that list, LP, and not you. ^_^
 
Back
Top