[SET]
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat
[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage. Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Scizor. The given EV spread allows Great Tusk to outspeed Glimmora, Gholdengo, and Samurott-Hisui while maximizing damage. Great Tusk isn’t often the main tera user, but it also utilizes 3 tera types to turn weaknesses into resists. In particular, all main tera types grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to tank Fairy, Psychic, and Ice-type moves such as Hatterene and Iron Crown’s Psychic Noise, and Moonblasts from Iron Valiant and Enamorus. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar.
Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Alomomola, and Zamazenta. Hazard setters such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that, in return, can help Great Tusk pivot in safely. Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Lastly, while Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
Offensive Utility (Great Tusk) @ Heavy-Duty Boots / Rocky Helmet
Ability: Protosynthesis
EVs: 252 Atk / 4 Def / 252 Spe
Tera Type: Steel / Ice / Fire
Jolly Nature
- Headlong Rush
- Ice Spinner
- Rapid Spin
- Stealth Rock / Knock Off / Close Combat
[SET COMMENTS]
Behold, OU’s premier hazard control; leveraging its excellent stats, typing, and movepool, offensive utility Great Tusk offers strong role compression. Ice Spinner complements Headlong Rush, allowing Great Tusk to greatly threaten the likes of Landorus-T, Dragonite, and Gliscor. Rapid Spin clears hazards and is supported by Great Tusk’s good matchup into hazard setters such as Iron Treads, Glimmora, and Garganacl. It also provides Great Tusk a speed boost, allowing it to outspeed Dragapult, Zamazenta, and Darkrai, potentially allowing for late-game cleaning if Great Tusk’s checks are weakened. Great Tusk’s final move depends on a team’s needs. Stealth Rock plays into Great Tusk’s role compression, allowing it to act as a hazard setter and remover, freeing up more team slots for other Pokemon on teams it finds itself on. Knock Off is a strong middleground option that hits Air Balloon Gholdengo and Pecharunt for good damage on switch-in, removes Heavy-Duty Boots from checks such as Zapdos, Moltres, Alomomola, and generally makes good progress by removing various Leftovers and Rocky Helmets from Clefable, Corviknight, and opposing Great Tusk. Close Combat is a complimentary STAB choice that hits the likes of Ting-Lu, Hisuian-Samurott, and Kyurem for supereffective damage. Heavy-Duty Boots make Great Tusk immune to the hazards it’s tasked with removing, while Rocky Helmet can punish physical attackers such as opposing Great Tusk, Ceruledge, and Scizor. The given EV spread allows Great Tusk to outspeed Glimmora, Gholdengo, and Samurott-Hisui while maximizing damage. Great Tusk isn’t often the main tera user, but it also utilizes 3 tera types to turn weaknesses into resists. In particular, all main tera types grant Great Tusk a resistance to Ice moves from Weavile and Kyurem. Tera Steel allows Great Tusk to tank Fairy, Psychic, and Ice-type moves such as Hatterene and Iron Crown’s Psychic Noise, and Moonblasts from Iron Valiant and Enamorus. Tera Ice lets Great Tusk resist the aforementioned Ice-type attacks while also powering up Ice Spinner, which OHKOs physically defensive Gliscor after Stealth Rock, 2HKOs Defensive Zapdos, and OHKOs any Dragapult variant. Tera Fire grants a burn immunity, allowing Great Tusk to safely Knock Off Moltres’s item while avoiding potential burns from Will-O-Wisps from Darkrai, Dragapult, and Weezing-Galar.
Great Tusk fits on a myriad of Offense and Balance teams that appreciate the utility it provides. Physical setup sweepers such as Dragonite and Kingambit appreciate Great Tusk’s support, either from the long-term chip damage of Stealth Rock or Knock Off, making opposing Pokemon vulnerable to hazards; Great Tusk and these powerful physical attackers can potentially overwhelm or force tera out of their common checks, such as Pecharunt, Alomomola, and Zamazenta. Hazard setters such as Glimmora, Samurott-Hisui, and Ting-Lu can form a strong pairing with Stealth Rock variants to accumulate large amounts of chip damage or be enabled by Knock Off variants of Great Tusk. Pivots in general appreciate Great Tusk’s Rapid Spin support, especially hazard-prone pivots like Ogerpon-Wellspring and Iron Crown that, in return, can help Great Tusk pivot in safely. Slowking-Galar and the aforementioned Iron Crown can patch up Great Tusk’s vulnerability to special attacks by being good switch-ins to Fairy-types such as Enamorus and Clefable. In return, Great Tusk makes for a strong pairing with Slowking-Galar’s Future Sight and pivot moves combo by threatening Future Sight switch-ins such as Iron Crown, Samurott-Hisui, and Gholdengo with its powerful attacks. Lastly, while Great Tusk is an excellent hazard remover, Ghost-types such as Gholdengo, Dragapult, and Pecharunt may require extra prediction to beat. So checks to these Ghost-types, such as Garganacl, Ting-Lu, and Kingambit, are much appreciated to ease the need to predict.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/grimtheimpy.688041/
Quality checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
https://www.smogon.com/forums/members/username.XXXXXX/
Grammar checked by:
https://www.smogon.com/forums/members/username.XXXXXX/
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